CVFeb 27, 2024

VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction

Peking U
arXiv:2402.17427v1274 citationsh-index: 9CVPR
Originality Incremental advance
AI Analysis

This work solves the challenge of efficient and high-quality large scene reconstruction for applications like virtual reality or mapping, though it is incremental as it builds on 3D Gaussian Splatting.

The paper tackles the problem of reconstructing large scenes with high visual quality and real-time rendering, addressing limitations in existing NeRF-based methods and scaling 3D Gaussian Splatting. It achieves state-of-the-art results on multiple large scene datasets, enabling fast optimization and high-fidelity rendering.

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large scenes poses challenges due to limited video memory, long optimization time, and noticeable appearance variations. To address these challenges, we present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells, where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets, enabling fast optimization and high-fidelity real-time rendering.

Code Implementations1 repo
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The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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