Jiayue Liu

CV
h-index17
3papers
291citations
Novelty50%
AI Score35

3 Papers

40.5CVFeb 27, 2024
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction

Jiaqi Lin, Zhihao Li, Xiao Tang et al. · pku

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large scenes poses challenges due to limited video memory, long optimization time, and noticeable appearance variations. To address these challenges, we present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells, where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets, enabling fast optimization and high-fidelity real-time rendering.

14.7CVDec 1, 2024
Beyond Pixels: Text Enhances Generalization in Real-World Image Restoration

Haoze Sun, Wenbo Li, Jiayue Liu et al.

Generalization has long been a central challenge in real-world image restoration. While recent diffusion-based restoration methods, which leverage generative priors from text-to-image models, have made progress in recovering more realistic details, they still encounter "generative capability deactivation" when applied to out-of-distribution real-world data. To address this, we propose using text as an auxiliary invariant representation to reactivate the generative capabilities of these models. We begin by identifying two key properties of text input: richness and relevance, and examine their respective influence on model performance. Building on these insights, we introduce Res-Captioner, a module that generates enhanced textual descriptions tailored to image content and degradation levels, effectively mitigating response failures. Additionally, we present RealIR, a new benchmark designed to capture diverse real-world scenarios. Extensive experiments demonstrate that Res-Captioner significantly enhances the generalization abilities of diffusion-based restoration models, while remaining fully plug-and-play.

3.7CVDec 1, 2024
SAGA: Surface-Aligned Gaussian Avatar

Ronghan Chen, Yang Cong, Jiayue Liu

This paper presents a Surface-Aligned Gaussian representation for creating animatable human avatars from monocular videos,aiming at improving the novel view and pose synthesis performance while ensuring fast training and real-time rendering. Recently,3DGS has emerged as a more efficient and expressive alternative to NeRF, and has been used for creating dynamic human avatars. However,when applied to the severely ill-posed task of monocular dynamic reconstruction, the Gaussians tend to overfit the constantly changing regions such as clothes wrinkles or shadows since these regions cannot provide consistent supervision, resulting in noisy geometry and abrupt deformation that typically fail to generalize under novel views and poses.To address these limitations, we present SAGA,i.e.,Surface-Aligned Gaussian Avatar,which aligns the Gaussians with a mesh to enforce well-defined geometry and consistent deformation, thereby improving generalization under novel views and poses. Unlike existing strict alignment methods that suffer from limited expressive power and low realism,SAGA employs a two-stage alignment strategy where the Gaussians are first adhered on while then detached from the mesh, thus facilitating both good geometry and high expressivity. In the Adhered Stage, we improve the flexibility of Adhered-on-Mesh Gaussians by allowing them to flow on the mesh, in contrast to existing methods that rigidly bind Gaussians to fixed location. In the second Detached Stage, we introduce a Gaussian-Mesh Alignment regularization, which allows us to unleash the expressivity by detaching the Gaussians but maintain the geometric alignment by minimizing their location and orientation offsets from the bound triangles. Finally, since the Gaussians may drift outside the bound triangles during optimization, an efficient Walking-on-Mesh strategy is proposed to dynamically update the bound triangles.