Temperature Schedules for Self-Supervised Contrastive Methods on Long-Tail DataAnna Kukleva, Moritz Böhle, Bernt Schiele et al. · ibm-research, mit
Most approaches for self-supervised learning (SSL) are optimised on curated balanced datasets, e.g. ImageNet, despite the fact that natural data usually exhibits long-tail distributions. In this paper, we analyse the behaviour of one of the most popular variants of SSL, i.e. contrastive methods, on long-tail data. In particular, we investigate the role of the temperature parameter $τ$ in the contrastive loss, by analysing the loss through the lens of average distance maximisation, and find that a large $τ$ emphasises group-wise discrimination, whereas a small $τ$ leads to a higher degree of instance discrimination. While $τ$ has thus far been treated exclusively as a constant hyperparameter, in this work, we propose to employ a dynamic $τ$ and show that a simple cosine schedule can yield significant improvements in the learnt representations. Such a schedule results in a constant `task switching' between an emphasis on instance discrimination and group-wise discrimination and thereby ensures that the model learns both group-wise features, as well as instance-specific details. Since frequent classes benefit from the former, while infrequent classes require the latter, we find this method to consistently improve separation between the classes in long-tail data without any additional computational cost.
20.6CVMay 16, 2022Code
Guess What Moves: Unsupervised Video and Image Segmentation by Anticipating MotionSubhabrata Choudhury, Laurynas Karazija, Iro Laina et al.
Motion, measured via optical flow, provides a powerful cue to discover and learn objects in images and videos. However, compared to using appearance, it has some blind spots, such as the fact that objects become invisible if they do not move. In this work, we propose an approach that combines the strengths of motion-based and appearance-based segmentation. We propose to supervise an image segmentation network with the pretext task of predicting regions that are likely to contain simple motion patterns, and thus likely to correspond to objects. As the model only uses a single image as input, we can apply it in two settings: unsupervised video segmentation, and unsupervised image segmentation. We achieve state-of-the-art results for videos, and demonstrate the viability of our approach on still images containing novel objects. Additionally we experiment with different motion models and optical flow backbones and find the method to be robust to these change. Project page and code available at https://www.robots.ox.ac.uk/~vgg/research/gwm.
HowToCaption: Prompting LLMs to Transform Video Annotations at ScaleNina Shvetsova, Anna Kukleva, Xudong Hong et al. · ibm-research, mit
Instructional videos are a common source for learning text-video or even multimodal representations by leveraging subtitles extracted with automatic speech recognition systems (ASR) from the audio signal in the videos. However, in contrast to human-annotated captions, both speech and subtitles naturally differ from the visual content of the videos and thus provide only noisy supervision. As a result, large-scale annotation-free web video training data remains sub-optimal for training text-video models. In this work, we propose to leverage the capabilities of large language models (LLMs) to obtain high-quality video descriptions aligned with videos at scale. Specifically, we prompt an LLM to create plausible video captions based on ASR subtitles of instructional videos. To this end, we introduce a prompting method that is able to take into account a longer text of subtitles, allowing us to capture the contextual information beyond one single sentence. We further prompt the LLM to generate timestamps for each produced caption based on the timestamps of the subtitles and finally align the generated captions to the video temporally. In this way, we obtain human-style video captions at scale without human supervision. We apply our method to the subtitles of the HowTo100M dataset, creating a new large-scale dataset, HowToCaption. Our evaluation shows that the resulting captions not only significantly improve the performance over many different benchmark datasets for zero-shot text-video retrieval and video captioning, but also lead to a disentangling of textual narration from the audio, boosting the performance in text-video-audio tasks.
29.9CVNov 22, 2022
MagicPony: Learning Articulated 3D Animals in the WildShangzhe Wu, Ruining Li, Tomas Jakab et al. · oxford
We consider the problem of predicting the 3D shape, articulation, viewpoint, texture, and lighting of an articulated animal like a horse given a single test image as input. We present a new method, dubbed MagicPony, that learns this predictor purely from in-the-wild single-view images of the object category, with minimal assumptions about the topology of deformation. At its core is an implicit-explicit representation of articulated shape and appearance, combining the strengths of neural fields and meshes. In order to help the model understand an object's shape and pose, we distil the knowledge captured by an off-the-shelf self-supervised vision transformer and fuse it into the 3D model. To overcome local optima in viewpoint estimation, we further introduce a new viewpoint sampling scheme that comes at no additional training cost. MagicPony outperforms prior work on this challenging task and demonstrates excellent generalisation in reconstructing art, despite the fact that it is only trained on real images.
20.3CVApr 20, 2023
Farm3D: Learning Articulated 3D Animals by Distilling 2D DiffusionTomas Jakab, Ruining Li, Shangzhe Wu et al. · oxford
We present Farm3D, a method for learning category-specific 3D reconstructors for articulated objects, relying solely on "free" virtual supervision from a pre-trained 2D diffusion-based image generator. Recent approaches can learn a monocular network that predicts the 3D shape, albedo, illumination, and viewpoint of any object occurrence, given a collection of single-view images of an object category. However, these approaches heavily rely on manually curated clean training data, which are expensive to obtain. We propose a framework that uses an image generator, such as Stable Diffusion, to generate synthetic training data that are sufficiently clean and do not require further manual curation, enabling the learning of such a reconstruction network from scratch. Additionally, we incorporate the diffusion model as a score to enhance the learning process. The idea involves randomizing certain aspects of the reconstruction, such as viewpoint and illumination, generating virtual views of the reconstructed 3D object, and allowing the 2D network to assess the quality of the resulting image, thus providing feedback to the reconstructor. Unlike work based on distillation, which produces a single 3D asset for each textual prompt, our approach yields a monocular reconstruction network capable of outputting a controllable 3D asset from any given image, whether real or generated, in a single forward pass in a matter of seconds. Our network can be used for analysis, including monocular reconstruction, or for synthesis, generating articulated assets for real-time applications such as video games.
CoTracker: It is Better to Track TogetherNikita Karaev, Ignacio Rocco, Benjamin Graham et al.
We introduce CoTracker, a transformer-based model that tracks a large number of 2D points in long video sequences. Differently from most existing approaches that track points independently, CoTracker tracks them jointly, accounting for their dependencies. We show that joint tracking significantly improves tracking accuracy and robustness, and allows CoTracker to track occluded points and points outside of the camera view. We also introduce several innovations for this class of trackers, including using token proxies that significantly improve memory efficiency and allow CoTracker to track 70k points jointly and simultaneously at inference on a single GPU. CoTracker is an online algorithm that operates causally on short windows. However, it is trained utilizing unrolled windows as a recurrent network, maintaining tracks for long periods of time even when points are occluded or leave the field of view. Quantitatively, CoTracker substantially outperforms prior trackers on standard point-tracking benchmarks.
41.2CVFeb 21, 2023
RealFusion: 360° Reconstruction of Any Object from a Single ImageLuke Melas-Kyriazi, Christian Rupprecht, Iro Laina et al.
We consider the problem of reconstructing a full 360° photographic model of an object from a single image of it. We do so by fitting a neural radiance field to the image, but find this problem to be severely ill-posed. We thus take an off-the-self conditional image generator based on diffusion and engineer a prompt that encourages it to "dream up" novel views of the object. Using an approach inspired by DreamFields and DreamFusion, we fuse the given input view, the conditional prior, and other regularizers in a final, consistent reconstruction. We demonstrate state-of-the-art reconstruction results on benchmark images when compared to prior methods for monocular 3D reconstruction of objects. Qualitatively, our reconstructions provide a faithful match of the input view and a plausible extrapolation of its appearance and 3D shape, including to the side of the object not visible in the image.
38.4CVApr 13, 2023
What does CLIP know about a red circle? Visual prompt engineering for VLMsAleksandar Shtedritski, Christian Rupprecht, Andrea Vedaldi
Large-scale Vision-Language Models, such as CLIP, learn powerful image-text representations that have found numerous applications, from zero-shot classification to text-to-image generation. Despite that, their capabilities for solving novel discriminative tasks via prompting fall behind those of large language models, such as GPT-3. Here we explore the idea of visual prompt engineering for solving computer vision tasks beyond classification by editing in image space instead of text. In particular, we discover an emergent ability of CLIP, where, by simply drawing a red circle around an object, we can direct the model's attention to that region, while also maintaining global information. We show the power of this simple approach by achieving state-of-the-art in zero-shot referring expressions comprehension and strong performance in keypoint localization tasks. Finally, we draw attention to some potential ethical concerns of large language-vision models.
Deep Spectral Methods: A Surprisingly Strong Baseline for Unsupervised Semantic Segmentation and LocalizationLuke Melas-Kyriazi, Christian Rupprecht, Iro Laina et al.
Unsupervised localization and segmentation are long-standing computer vision challenges that involve decomposing an image into semantically-meaningful segments without any labeled data. These tasks are particularly interesting in an unsupervised setting due to the difficulty and cost of obtaining dense image annotations, but existing unsupervised approaches struggle with complex scenes containing multiple objects. Differently from existing methods, which are purely based on deep learning, we take inspiration from traditional spectral segmentation methods by reframing image decomposition as a graph partitioning problem. Specifically, we examine the eigenvectors of the Laplacian of a feature affinity matrix from self-supervised networks. We find that these eigenvectors already decompose an image into meaningful segments, and can be readily used to localize objects in a scene. Furthermore, by clustering the features associated with these segments across a dataset, we can obtain well-delineated, nameable regions, i.e. semantic segmentations. Experiments on complex datasets (Pascal VOC, MS-COCO) demonstrate that our simple spectral method outperforms the state-of-the-art in unsupervised localization and segmentation by a significant margin. Furthermore, our method can be readily used for a variety of complex image editing tasks, such as background removal and compositing.
31.0CVJun 13, 2023
Viewset Diffusion: (0-)Image-Conditioned 3D Generative Models from 2D DataStanislaw Szymanowicz, Christian Rupprecht, Andrea Vedaldi
We present Viewset Diffusion, a diffusion-based generator that outputs 3D objects while only using multi-view 2D data for supervision. We note that there exists a one-to-one mapping between viewsets, i.e., collections of several 2D views of an object, and 3D models. Hence, we train a diffusion model to generate viewsets, but design the neural network generator to reconstruct internally corresponding 3D models, thus generating those too. We fit a diffusion model to a large number of viewsets for a given category of objects. The resulting generator can be conditioned on zero, one or more input views. Conditioned on a single view, it performs 3D reconstruction accounting for the ambiguity of the task and allowing to sample multiple solutions compatible with the input. The model performs reconstruction efficiently, in a feed-forward manner, and is trained using only rendering losses using as few as three views per viewset. Project page: szymanowiczs.github.io/viewset-diffusion.
$PC^2$: Projection-Conditioned Point Cloud Diffusion for Single-Image 3D ReconstructionLuke Melas-Kyriazi, Christian Rupprecht, Andrea Vedaldi
Reconstructing the 3D shape of an object from a single RGB image is a long-standing and highly challenging problem in computer vision. In this paper, we propose a novel method for single-image 3D reconstruction which generates a sparse point cloud via a conditional denoising diffusion process. Our method takes as input a single RGB image along with its camera pose and gradually denoises a set of 3D points, whose positions are initially sampled randomly from a three-dimensional Gaussian distribution, into the shape of an object. The key to our method is a geometrically-consistent conditioning process which we call projection conditioning: at each step in the diffusion process, we project local image features onto the partially-denoised point cloud from the given camera pose. This projection conditioning process enables us to generate high-resolution sparse geometries that are well-aligned with the input image, and can additionally be used to predict point colors after shape reconstruction. Moreover, due to the probabilistic nature of the diffusion process, our method is naturally capable of generating multiple different shapes consistent with a single input image. In contrast to prior work, our approach not only performs well on synthetic benchmarks, but also gives large qualitative improvements on complex real-world data.
23.6CVApr 6, 2023
Continual Detection Transformer for Incremental Object DetectionYaoyao Liu, Bernt Schiele, Andrea Vedaldi et al.
Incremental object detection (IOD) aims to train an object detector in phases, each with annotations for new object categories. As other incremental settings, IOD is subject to catastrophic forgetting, which is often addressed by techniques such as knowledge distillation (KD) and exemplar replay (ER). However, KD and ER do not work well if applied directly to state-of-the-art transformer-based object detectors such as Deformable DETR and UP-DETR. In this paper, we solve these issues by proposing a ContinuaL DEtection TRansformer (CL-DETR), a new method for transformer-based IOD which enables effective usage of KD and ER in this context. First, we introduce a Detector Knowledge Distillation (DKD) loss, focusing on the most informative and reliable predictions from old versions of the model, ignoring redundant background predictions, and ensuring compatibility with the available ground-truth labels. We also improve ER by proposing a calibration strategy to preserve the label distribution of the training set, therefore better matching training and testing statistics. We conduct extensive experiments on COCO 2017 and demonstrate that CL-DETR achieves state-of-the-art results in the IOD setting.
Behind the Scenes: Density Fields for Single View ReconstructionFelix Wimbauer, Nan Yang, Christian Rupprecht et al.
Inferring a meaningful geometric scene representation from a single image is a fundamental problem in computer vision. Approaches based on traditional depth map prediction can only reason about areas that are visible in the image. Currently, neural radiance fields (NeRFs) can capture true 3D including color, but are too complex to be generated from a single image. As an alternative, we propose to predict implicit density fields. A density field maps every location in the frustum of the input image to volumetric density. By directly sampling color from the available views instead of storing color in the density field, our scene representation becomes significantly less complex compared to NeRFs, and a neural network can predict it in a single forward pass. The prediction network is trained through self-supervision from only video data. Our formulation allows volume rendering to perform both depth prediction and novel view synthesis. Through experiments, we show that our method is able to predict meaningful geometry for regions that are occluded in the input image. Additionally, we demonstrate the potential of our approach on three datasets for depth prediction and novel-view synthesis.
26.1CVJun 15, 2023
Diffusion Models for Open-Vocabulary SegmentationLaurynas Karazija, Iro Laina, Andrea Vedaldi et al.
Open-vocabulary segmentation is the task of segmenting anything that can be named in an image. Recently, large-scale vision-language modelling has led to significant advances in open-vocabulary segmentation, but at the cost of gargantuan and increasing training and annotation efforts. Hence, we ask if it is possible to use existing foundation models to synthesise on-demand efficient segmentation algorithms for specific class sets, making them applicable in an open-vocabulary setting without the need to collect further data, annotations or perform training. To that end, we present OVDiff, a novel method that leverages generative text-to-image diffusion models for unsupervised open-vocabulary segmentation. OVDiff synthesises support image sets for arbitrary textual categories, creating for each a set of prototypes representative of both the category and its surrounding context (background). It relies solely on pre-trained components and outputs the synthesised segmenter directly, without training. Our approach shows strong performance on a range of benchmarks, obtaining a lead of more than 5% over prior work on PASCAL VOC.
15.3CVOct 21, 2022
Unsupervised Multi-object Segmentation by Predicting Probable Motion PatternsLaurynas Karazija, Subhabrata Choudhury, Iro Laina et al.
We propose a new approach to learn to segment multiple image objects without manual supervision. The method can extract objects form still images, but uses videos for supervision. While prior works have considered motion for segmentation, a key insight is that, while motion can be used to identify objects, not all objects are necessarily in motion: the absence of motion does not imply the absence of objects. Hence, our model learns to predict image regions that are likely to contain motion patterns characteristic of objects moving rigidly. It does not predict specific motion, which cannot be done unambiguously from a still image, but a distribution of possible motions, which includes the possibility that an object does not move at all. We demonstrate the advantage of this approach over its deterministic counterpart and show state-of-the-art unsupervised object segmentation performance on simulated and real-world benchmarks, surpassing methods that use motion even at test time. As our approach is applicable to variety of network architectures that segment the scenes, we also apply it to existing image reconstruction-based models showing drastic improvement. Project page and code: https://www.robots.ox.ac.uk/~vgg/research/ppmp .
LitePT: Lighter Yet Stronger Point TransformerYuanwen Yue, Damien Robert, Jianyuan Wang et al.
Modern neural architectures for 3D point cloud processing contain both convolutional layers and attention blocks, but the best way to assemble them remains unclear. We analyse the role of different computational blocks in 3D point cloud networks and find an intuitive behaviour: convolution is adequate to extract low-level geometry at high-resolution in early layers, where attention is expensive without bringing any benefits; attention captures high-level semantics and context in low-resolution, deep layers more efficiently. Guided by this design principle, we propose a new, improved 3D point cloud backbone that employs convolutions in early stages and switches to attention for deeper layers. To avoid the loss of spatial layout information when discarding redundant convolution layers, we introduce a novel, training-free 3D positional encoding, PointROPE. The resulting LitePT model has $3.6\times$ fewer parameters, runs $2\times$ faster, and uses $2\times$ less memory than the state-of-the-art Point Transformer V3, but nonetheless matches or even outperforms it on a range of tasks and datasets. Code and models are available at: https://github.com/prs-eth/LitePT.
33.9CVJun 27, 2023
PoseDiffusion: Solving Pose Estimation via Diffusion-aided Bundle AdjustmentJianyuan Wang, Christian Rupprecht, David Novotny
Camera pose estimation is a long-standing computer vision problem that to date often relies on classical methods, such as handcrafted keypoint matching, RANSAC and bundle adjustment. In this paper, we propose to formulate the Structure from Motion (SfM) problem inside a probabilistic diffusion framework, modelling the conditional distribution of camera poses given input images. This novel view of an old problem has several advantages. (i) The nature of the diffusion framework mirrors the iterative procedure of bundle adjustment. (ii) The formulation allows a seamless integration of geometric constraints from epipolar geometry. (iii) It excels in typically difficult scenarios such as sparse views with wide baselines. (iv) The method can predict intrinsics and extrinsics for an arbitrary amount of images. We demonstrate that our method PoseDiffusion significantly improves over the classic SfM pipelines and the learned approaches on two real-world datasets. Finally, it is observed that our method can generalize across datasets without further training. Project page: https://posediffusion.github.io/
20.9CVAug 8, 2024
Puppet-Master: Scaling Interactive Video Generation as a Motion Prior for Part-Level DynamicsRuining Li, Chuanxia Zheng, Christian Rupprecht et al. · oxford
We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Given an image of an object and a set of "drags" specifying the trajectory of a few points on the object, the model synthesizes a video where the object's parts move accordingly. To build Puppet-Master, we extend a pre-trained image-to-video generator to encode the input drags. We also propose all-to-first attention, an alternative to conventional spatial attention that mitigates artifacts caused by fine-tuning a video generator on out-of-domain data. The model is fine-tuned on Objaverse-Animation-HQ, a new dataset of curated part-level motion clips obtained by rendering synthetic 3D animations. Unlike real videos, these synthetic clips avoid confounding part-level motion with overall object and camera motion. We extensively filter sub-optimal animations and augment the synthetic renderings with meaningful drags that emphasize the internal dynamics of objects. We demonstrate that Puppet-Master learns to generate part-level motions, unlike other motion-conditioned video generators that primarily move the object as a whole. Moreover, Puppet-Master generalizes well to out-of-domain real images, outperforming existing methods on real-world benchmarks in a zero-shot manner.
GST: Precise 3D Human Body from a Single Image with Gaussian Splatting TransformersLorenza Prospero, Abdullah Hamdi, Joao F. Henriques et al.
Reconstructing posed 3D human models from monocular images has important applications in the sports industry, including performance tracking, injury prevention and virtual training. In this work, we combine 3D human pose and shape estimation with 3D Gaussian Splatting (3DGS), a representation of the scene composed of a mixture of Gaussians. This allows training or fine-tuning a human model predictor on multi-view images alone, without 3D ground truth. Predicting such mixtures for a human from a single input image is challenging due to self-occlusions and dependence on articulations, while also needing to retain enough flexibility to accommodate a variety of clothes and poses. Our key observation is that the vertices of standardized human meshes (such as SMPL) can provide an adequate spatial density and approximate initial position for the Gaussians. We can then train a transformer model to jointly predict comparatively small adjustments to these positions, as well as the other 3DGS attributes and the SMPL parameters. We show empirically that this combination (using only multi-view supervision) can achieve near real-time inference of 3D human models from a single image without expensive diffusion models or 3D points supervision, thus making it ideal for the sport industry at any level. More importantly, rendering is an effective auxiliary objective to refine 3D pose estimation by accounting for clothes and other geometric variations. The code is available at https://github.com/prosperolo/GST.
6.5CVOct 19, 2022
VTC: Improving Video-Text Retrieval with User CommentsLaura Hanu, James Thewlis, Yuki M. Asano et al.
Multi-modal retrieval is an important problem for many applications, such as recommendation and search. Current benchmarks and even datasets are often manually constructed and consist of mostly clean samples where all modalities are well-correlated with the content. Thus, current video-text retrieval literature largely focuses on video titles or audio transcripts, while ignoring user comments, since users often tend to discuss topics only vaguely related to the video. Despite the ubiquity of user comments online, there is currently no multi-modal representation learning datasets that includes comments. In this paper, we a) introduce a new dataset of videos, titles and comments; b) present an attention-based mechanism that allows the model to learn from sometimes irrelevant data such as comments; c) show that by using comments, our method is able to learn better, more contextualised, representations for image, video and audio representations. Project page: https://unitaryai.github.io/vtc-paper.
7.6CVNov 24, 2023
Understanding Self-Supervised Features for Learning Unsupervised Instance SegmentationPaul Engstler, Luke Melas-Kyriazi, Christian Rupprecht et al.
Self-supervised learning (SSL) can be used to solve complex visual tasks without human labels. Self-supervised representations encode useful semantic information about images, and as a result, they have already been used for tasks such as unsupervised semantic segmentation. In this paper, we investigate self-supervised representations for instance segmentation without any manual annotations. We find that the features of different SSL methods vary in their level of instance-awareness. In particular, DINO features, which are known to be excellent semantic descriptors, lack behind MAE features in their sensitivity for separating instances.
Scaling Backwards: Minimal Synthetic Pre-training?Ryo Nakamura, Ryu Tadokoro, Ryosuke Yamada et al.
Pre-training and transfer learning are an important building block of current computer vision systems. While pre-training is usually performed on large real-world image datasets, in this paper we ask whether this is truly necessary. To this end, we search for a minimal, purely synthetic pre-training dataset that allows us to achieve performance similar to the 1 million images of ImageNet-1k. We construct such a dataset from a single fractal with perturbations. With this, we contribute three main findings. (i) We show that pre-training is effective even with minimal synthetic images, with performance on par with large-scale pre-training datasets like ImageNet-1k for full fine-tuning. (ii) We investigate the single parameter with which we construct artificial categories for our dataset. We find that while the shape differences can be indistinguishable to humans, they are crucial for obtaining strong performances. (iii) Finally, we investigate the minimal requirements for successful pre-training. Surprisingly, we find that a substantial reduction of synthetic images from 1k to 1 can even lead to an increase in pre-training performance, a motivation to further investigate ''scaling backwards''. Finally, we extend our method from synthetic images to real images to see if a single real image can show similar pre-training effect through shape augmentation. We find that the use of grayscale images and affine transformations allows even real images to ''scale backwards''.
VGGT: Visual Geometry Grounded TransformerJianyuan Wang, Minghao Chen, Nikita Karaev et al.
We present VGGT, a feed-forward neural network that directly infers all key 3D attributes of a scene, including camera parameters, point maps, depth maps, and 3D point tracks, from one, a few, or hundreds of its views. This approach is a step forward in 3D computer vision, where models have typically been constrained to and specialized for single tasks. It is also simple and efficient, reconstructing images in under one second, and still outperforming alternatives that require post-processing with visual geometry optimization techniques. The network achieves state-of-the-art results in multiple 3D tasks, including camera parameter estimation, multi-view depth estimation, dense point cloud reconstruction, and 3D point tracking. We also show that using pretrained VGGT as a feature backbone significantly enhances downstream tasks, such as non-rigid point tracking and feed-forward novel view synthesis. Code and models are publicly available at https://github.com/facebookresearch/vggt.
Rethinking Image Super-Resolution from Training Data PerspectivesGo Ohtani, Ryu Tadokoro, Ryosuke Yamada et al.
In this work, we investigate the understudied effect of the training data used for image super-resolution (SR). Most commonly, novel SR methods are developed and benchmarked on common training datasets such as DIV2K and DF2K. However, we investigate and rethink the training data from the perspectives of diversity and quality, {thereby addressing the question of ``How important is SR training for SR models?''}. To this end, we propose an automated image evaluation pipeline. With this, we stratify existing high-resolution image datasets and larger-scale image datasets such as ImageNet and PASS to compare their performances. We find that datasets with (i) low compression artifacts, (ii) high within-image diversity as judged by the number of different objects, and (iii) a large number of images from ImageNet or PASS all positively affect SR performance. We hope that the proposed simple-yet-effective dataset curation pipeline will inform the construction of SR datasets in the future and yield overall better models.
14.1CVJul 26, 2024
SHIC: Shape-Image Correspondences with no Keypoint SupervisionAleksandar Shtedritski, Christian Rupprecht, Andrea Vedaldi
Canonical surface mapping generalizes keypoint detection by assigning each pixel of an object to a corresponding point in a 3D template. Popularised by DensePose for the analysis of humans, authors have since attempted to apply the concept to more categories, but with limited success due to the high cost of manual supervision. In this work, we introduce SHIC, a method to learn canonical maps without manual supervision which achieves better results than supervised methods for most categories. Our idea is to leverage foundation computer vision models such as DINO and Stable Diffusion that are open-ended and thus possess excellent priors over natural categories. SHIC reduces the problem of estimating image-to-template correspondences to predicting image-to-image correspondences using features from the foundation models. The reduction works by matching images of the object to non-photorealistic renders of the template, which emulates the process of collecting manual annotations for this task. These correspondences are then used to supervise high-quality canonical maps for any object of interest. We also show that image generators can further improve the realism of the template views, which provide an additional source of supervision for the model.
18.7CVOct 11, 2023
S4C: Self-Supervised Semantic Scene Completion with Neural FieldsAdrian Hayler, Felix Wimbauer, Dominik Muhle et al.
3D semantic scene understanding is a fundamental challenge in computer vision. It enables mobile agents to autonomously plan and navigate arbitrary environments. SSC formalizes this challenge as jointly estimating dense geometry and semantic information from sparse observations of a scene. Current methods for SSC are generally trained on 3D ground truth based on aggregated LiDAR scans. This process relies on special sensors and annotation by hand which are costly and do not scale well. To overcome this issue, our work presents the first self-supervised approach to SSC called S4C that does not rely on 3D ground truth data. Our proposed method can reconstruct a scene from a single image and only relies on videos and pseudo segmentation ground truth generated from off-the-shelf image segmentation network during training. Unlike existing methods, which use discrete voxel grids, we represent scenes as implicit semantic fields. This formulation allows querying any point within the camera frustum for occupancy and semantic class. Our architecture is trained through rendering-based self-supervised losses. Nonetheless, our method achieves performance close to fully supervised state-of-the-art methods. Additionally, our method demonstrates strong generalization capabilities and can synthesize accurate segmentation maps for far away viewpoints.
2.8CVFeb 13
Beyond Benchmarks of IUGC: Rethinking Requirements of Deep Learning Methods for Intrapartum Ultrasound Biometry from Fetal Ultrasound VideosJieyun Bai, Zihao Zhou, Yitong Tang et al.
A substantial proportion (45\%) of maternal deaths, neonatal deaths, and stillbirths occur during the intrapartum phase, with a particularly high burden in low- and middle-income countries. Intrapartum biometry plays a critical role in monitoring labor progression; however, the routine use of ultrasound in resource-limited settings is hindered by a shortage of trained sonographers. To address this challenge, the Intrapartum Ultrasound Grand Challenge (IUGC), co-hosted with MICCAI 2024, was launched. The IUGC introduces a clinically oriented multi-task automatic measurement framework that integrates standard plane classification, fetal head-pubic symphysis segmentation, and biometry, enabling algorithms to exploit complementary task information for more accurate estimation. Furthermore, the challenge releases the largest multi-center intrapartum ultrasound video dataset to date, comprising 774 videos (68,106 frames) collected from three hospitals, providing a robust foundation for model training and evaluation. In this study, we present a comprehensive overview of the challenge design, review the submissions from eight participating teams, and analyze their methods from five perspectives: preprocessing, data augmentation, learning strategy, model architecture, and post-processing. In addition, we perform a systematic analysis of the benchmark results to identify key bottlenecks, explore potential solutions, and highlight open challenges for future research. Although encouraging performance has been achieved, our findings indicate that the field remains at an early stage, and further in-depth investigation is required before large-scale clinical deployment. All benchmark solutions and the complete dataset have been publicly released to facilitate reproducible research and promote continued advances in automatic intrapartum ultrasound biometry.
6.5CVJul 29, 2024
MaskInversion: Localized Embeddings via Optimization of Explainability MapsWalid Bousselham, Sofian Chaybouti, Christian Rupprecht et al.
Vision-language foundation models such as CLIP have achieved tremendous results in global vision-language alignment, but still show some limitations in creating representations for specific image regions. % To address this problem, we propose MaskInversion, a method that leverages the feature representations of pre-trained foundation models, such as CLIP, to generate a context-aware embedding for a query image region specified by a mask at test time. MaskInversion starts with initializing an embedding token and compares its explainability map, derived from the foundation model, to the query mask. The embedding token is then subsequently refined to approximate the query region by minimizing the discrepancy between its explainability map and the query mask. During this process, only the embedding vector is updated, while the underlying foundation model is kept frozen allowing to use MaskInversion with any pre-trained model. As deriving the explainability map involves computing its gradient, which can be expensive, we propose a gradient decomposition strategy that simplifies this computation. The learned region representation can be used for a broad range of tasks, including open-vocabulary class retrieval, referring expression comprehension, as well as for localized captioning and image generation. We evaluate the proposed method on all those tasks on several datasets such as PascalVOC, MSCOCO, RefCOCO, and OpenImagesV7 and show its capabilities compared to other SOTA approaches.
VGGHeads: 3D Multi Head Alignment with a Large-Scale Synthetic DatasetOrest Kupyn, Eugene Khvedchenia, Christian Rupprecht
Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications. However, traditional real-world datasets often suffer from bias, privacy, and ethical concerns, and they have been recorded in laboratory environments, which makes it difficult for trained models to generalize. Here, we introduce \method -- a large-scale synthetic dataset generated with diffusion models for human head detection and 3D mesh estimation. Our dataset comprises over 1 million high-resolution images, each annotated with detailed 3D head meshes, facial landmarks, and bounding boxes. Using this dataset, we introduce a new model architecture capable of simultaneous head detection and head mesh reconstruction from a single image in a single step. Through extensive experimental evaluations, we demonstrate that models trained on our synthetic data achieve strong performance on real images. Furthermore, the versatility of our dataset makes it applicable across a broad spectrum of tasks, offering a general and comprehensive representation of human heads.
Towards Multi-Modal Animal Pose Estimation: A Survey and In-Depth AnalysisQianyi Deng, Oishi Deb, Amir Patel et al.
Animal pose estimation (APE) aims to locate the animal body parts using a diverse array of sensor and modality inputs (e.g. RGB cameras, LiDAR, infrared, IMU, acoustic and language cues), which is crucial for research across neuroscience, biomechanics, and veterinary medicine. By evaluating 176 papers since 2011, APE methods are categorised by their input sensor and modality types, output forms, learning paradigms, experimental setup, and application domains, presenting detailed analyses of current trends, challenges, and future directions in single- and multi-modality APE systems. The analysis also highlights the transition between human and animal pose estimation, and how innovations in APE can reciprocally enrich human pose estimation and the broader machine learning paradigm. Additionally, 2D and 3D APE datasets and evaluation metrics based on different sensors and modalities are provided. A regularly updated project page is provided here: https://github.com/ChennyDeng/MM-APE.
Splatter Image: Ultra-Fast Single-View 3D ReconstructionStanislaw Szymanowicz, Christian Rupprecht, Andrea Vedaldi
We introduce the \method, an ultra-efficient approach for monocular 3D object reconstruction. Splatter Image is based on Gaussian Splatting, which allows fast and high-quality reconstruction of 3D scenes from multiple images. We apply Gaussian Splatting to monocular reconstruction by learning a neural network that, at test time, performs reconstruction in a feed-forward manner, at 38 FPS. Our main innovation is the surprisingly straightforward design of this network, which, using 2D operators, maps the input image to one 3D Gaussian per pixel. The resulting set of Gaussians thus has the form an image, the Splatter Image. We further extend the method take several images as input via cross-view attention. Owning to the speed of the renderer (588 FPS), we use a single GPU for training while generating entire images at each iteration to optimize perceptual metrics like LPIPS. On several synthetic, real, multi-category and large-scale benchmark datasets, we achieve better results in terms of PSNR, LPIPS, and other metrics while training and evaluating much faster than prior works. Code, models, demo and more results are available at https://szymanowiczs.github.io/splatter-image.
44.5CVOct 15, 2024
CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real VideosNikita Karaev, Iurii Makarov, Jianyuan Wang et al.
Most state-of-the-art point trackers are trained on synthetic data due to the difficulty of annotating real videos for this task. However, this can result in suboptimal performance due to the statistical gap between synthetic and real videos. In order to understand these issues better, we introduce CoTracker3, comprising a new tracking model and a new semi-supervised training recipe. This allows real videos without annotations to be used during training by generating pseudo-labels using off-the-shelf teachers. The new model eliminates or simplifies components from previous trackers, resulting in a simpler and often smaller architecture. This training scheme is much simpler than prior work and achieves better results using 1,000 times less data. We further study the scaling behaviour to understand the impact of using more real unsupervised data in point tracking. The model is available in online and offline variants and reliably tracks visible and occluded points.
35.5CVDec 7, 2023
Visual Geometry Grounded Deep Structure From MotionJianyuan Wang, Nikita Karaev, Christian Rupprecht et al.
Structure-from-motion (SfM) is a long-standing problem in the computer vision community, which aims to reconstruct the camera poses and 3D structure of a scene from a set of unconstrained 2D images. Classical frameworks solve this problem in an incremental manner by detecting and matching keypoints, registering images, triangulating 3D points, and conducting bundle adjustment. Recent research efforts have predominantly revolved around harnessing the power of deep learning techniques to enhance specific elements (e.g., keypoint matching), but are still based on the original, non-differentiable pipeline. Instead, we propose a new deep pipeline VGGSfM, where each component is fully differentiable and thus can be trained in an end-to-end manner. To this end, we introduce new mechanisms and simplifications. First, we build on recent advances in deep 2D point tracking to extract reliable pixel-accurate tracks, which eliminates the need for chaining pairwise matches. Furthermore, we recover all cameras simultaneously based on the image and track features instead of gradually registering cameras. Finally, we optimise the cameras and triangulate 3D points via a differentiable bundle adjustment layer. We attain state-of-the-art performance on three popular datasets, CO3D, IMC Phototourism, and ETH3D.
33.2CVDec 6, 2023
Cache Me if You Can: Accelerating Diffusion Models through Block CachingFelix Wimbauer, Bichen Wu, Edgar Schoenfeld et al.
Diffusion models have recently revolutionized the field of image synthesis due to their ability to generate photorealistic images. However, one of the major drawbacks of diffusion models is that the image generation process is costly. A large image-to-image network has to be applied many times to iteratively refine an image from random noise. While many recent works propose techniques to reduce the number of required steps, they generally treat the underlying denoising network as a black box. In this work, we investigate the behavior of the layers within the network and find that 1) the layers' output changes smoothly over time, 2) the layers show distinct patterns of change, and 3) the change from step to step is often very small. We hypothesize that many layer computations in the denoising network are redundant. Leveraging this, we introduce block caching, in which we reuse outputs from layer blocks of previous steps to speed up inference. Furthermore, we propose a technique to automatically determine caching schedules based on each block's changes over timesteps. In our experiments, we show through FID, human evaluation and qualitative analysis that Block Caching allows to generate images with higher visual quality at the same computational cost. We demonstrate this for different state-of-the-art models (LDM and EMU) and solvers (DDIM and DPM).
Unsupervised Part Discovery from Contrastive ReconstructionSubhabrata Choudhury, Iro Laina, Christian Rupprecht et al.
The goal of self-supervised visual representation learning is to learn strong, transferable image representations, with the majority of research focusing on object or scene level. On the other hand, representation learning at part level has received significantly less attention. In this paper, we propose an unsupervised approach to object part discovery and segmentation and make three contributions. First, we construct a proxy task through a set of objectives that encourages the model to learn a meaningful decomposition of the image into its parts. Secondly, prior work argues for reconstructing or clustering pre-computed features as a proxy to parts; we show empirically that this alone is unlikely to find meaningful parts; mainly because of their low resolution and the tendency of classification networks to spatially smear out information. We suggest that image reconstruction at the level of pixels can alleviate this problem, acting as a complementary cue. Lastly, we show that the standard evaluation based on keypoint regression does not correlate well with segmentation quality and thus introduce different metrics, NMI and ARI, that better characterize the decomposition of objects into parts. Our method yields semantic parts which are consistent across fine-grained but visually distinct categories, outperforming the state of the art on three benchmark datasets. Code is available at the project page: https://www.robots.ox.ac.uk/~vgg/research/unsup-parts/.
The Curious Layperson: Fine-Grained Image Recognition without Expert LabelsSubhabrata Choudhury, Iro Laina, Christian Rupprecht et al.
Most of us are not experts in specific fields, such as ornithology. Nonetheless, we do have general image and language understanding capabilities that we use to match what we see to expert resources. This allows us to expand our knowledge and perform novel tasks without ad-hoc external supervision. On the contrary, machines have a much harder time consulting expert-curated knowledge bases unless trained specifically with that knowledge in mind. Thus, in this paper we consider a new problem: fine-grained image recognition without expert annotations, which we address by leveraging the vast knowledge available in web encyclopedias. First, we learn a model to describe the visual appearance of objects using non-expert image descriptions. We then train a fine-grained textual similarity model that matches image descriptions with documents on a sentence-level basis. We evaluate the method on two datasets and compare with several strong baselines and the state of the art in cross-modal retrieval. Code is available at: https://github.com/subhc/clever
12.8CVJun 24, 2016Code
A Taxonomy and Library for Visualizing Learned Features in Convolutional Neural NetworksFelix Grün, Christian Rupprecht, Nassir Navab et al.
Over the last decade, Convolutional Neural Networks (CNN) saw a tremendous surge in performance. However, understanding what a network has learned still proves to be a challenging task. To remedy this unsatisfactory situation, a number of groups have recently proposed different methods to visualize the learned models. In this work we suggest a general taxonomy to classify and compare these methods, subdividing the literature into three main categories and providing researchers with a terminology to base their works on. Furthermore, we introduce the FeatureVis library for MatConvNet: an extendable, easy to use open source library for visualizing CNNs. It contains implementations from each of the three main classes of visualization methods and serves as a useful tool for an enhanced understanding of the features learned by intermediate layers, as well as for the analysis of why a network might fail for certain examples.
32.5CVFeb 13, 2024
IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D GenerationLuke Melas-Kyriazi, Iro Laina, Christian Rupprecht et al.
Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to fine-tune the 2D generator to be multi-view aware, which can help distillation or can be combined with reconstruction networks to output 3D objects directly. In this paper, we further explore the design space of text-to-3D models. We significantly improve multi-view generation by considering video instead of image generators. Combined with a 3D reconstruction algorithm which, by using Gaussian splatting, can optimize a robust image-based loss, we directly produce high-quality 3D outputs from the generated views. Our new method, IM-3D, reduces the number of evaluations of the 2D generator network 10-100x, resulting in a much more efficient pipeline, better quality, fewer geometric inconsistencies, and higher yield of usable 3D assets.
45.7CVFeb 17, 2025
FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse ViewsShangzhan Zhang, Jianyuan Wang, Yinghao Xu et al.
We present FLARE, a feed-forward model designed to infer high-quality camera poses and 3D geometry from uncalibrated sparse-view images (i.e., as few as 2-8 inputs), which is a challenging yet practical setting in real-world applications. Our solution features a cascaded learning paradigm with camera pose serving as the critical bridge, recognizing its essential role in mapping 3D structures onto 2D image planes. Concretely, FLARE starts with camera pose estimation, whose results condition the subsequent learning of geometric structure and appearance, optimized through the objectives of geometry reconstruction and novel-view synthesis. Utilizing large-scale public datasets for training, our method delivers state-of-the-art performance in the tasks of pose estimation, geometry reconstruction, and novel view synthesis, while maintaining the inference efficiency (i.e., less than 0.5 seconds). The project page and code can be found at: https://zhanghe3z.github.io/FLARE/
45.2CVMar 18, 2025
Stable Virtual Camera: Generative View Synthesis with Diffusion ModelsJensen Zhou, Hang Gao, Vikram Voleti et al.
We present Stable Virtual Camera (Seva), a generalist diffusion model that creates novel views of a scene, given any number of input views and target cameras. Existing works struggle to generate either large viewpoint changes or temporally smooth samples, while relying on specific task configurations. Our approach overcomes these limitations through simple model design, optimized training recipe, and flexible sampling strategy that generalize across view synthesis tasks at test time. As a result, our samples maintain high consistency without requiring additional 3D representation-based distillation, thus streamlining view synthesis in the wild. Furthermore, we show that our method can generate high-quality videos lasting up to half a minute with seamless loop closure. Extensive benchmarking demonstrates that Seva outperforms existing methods across different datasets and settings. Project page with code and model: https://stable-virtual-camera.github.io/.
26.5CVJan 4, 2024
Learning the 3D Fauna of the WebZizhang Li, Dor Litvak, Ruining Li et al. · oxford, stanford
Learning 3D models of all animals on the Earth requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan-category deformable 3D animal model for more than 100 animal species jointly. One crucial bottleneck of modeling animals is the limited availability of training data, which we overcome by simply learning from 2D Internet images. We show that prior category-specific attempts fail to generalize to rare species with limited training images. We address this challenge by introducing the Semantic Bank of Skinned Models (SBSM), which automatically discovers a small set of base animal shapes by combining geometric inductive priors with semantic knowledge implicitly captured by an off-the-shelf self-supervised feature extractor. To train such a model, we also contribute a new large-scale dataset of diverse animal species. At inference time, given a single image of any quadruped animal, our model reconstructs an articulated 3D mesh in a feed-forward fashion within seconds.
22.1CVMar 22, 2024
Recent Trends in 3D Reconstruction of General Non-Rigid ScenesRaza Yunus, Jan Eric Lenssen, Michael Niemeyer et al.
Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, useful for the movie industry and AR/VR applications. It also facilitates the content creation necessary in computer games and AR/VR by avoiding laborious manual design processes. Further, such models are fundamental for intelligent computing systems that need to interpret real-world scenes and actions to act and interact safely with the human world. Notably, the world surrounding us is dynamic, and reconstructing models of dynamic, non-rigidly moving scenes is a severely underconstrained and challenging problem. This state-of-the-art report (STAR) offers the reader a comprehensive summary of state-of-the-art techniques with monocular and multi-view inputs such as data from RGB and RGB-D sensors, among others, conveying an understanding of different approaches, their potential applications, and promising further research directions. The report covers 3D reconstruction of general non-rigid scenes and further addresses the techniques for scene decomposition, editing and controlling, and generalizable and generative modeling. More specifically, we first review the common and fundamental concepts necessary to understand and navigate the field and then discuss the state-of-the-art techniques by reviewing recent approaches that use traditional and machine-learning-based neural representations, including a discussion on the newly enabled applications. The STAR is concluded with a discussion of the remaining limitations and open challenges.
22.4CVMar 22, 2024
DragAPart: Learning a Part-Level Motion Prior for Articulated ObjectsRuining Li, Chuanxia Zheng, Christian Rupprecht et al. · oxford
We introduce DragAPart, a method that, given an image and a set of drags as input, generates a new image of the same object that responds to the action of the drags. Differently from prior works that focused on repositioning objects, DragAPart predicts part-level interactions, such as opening and closing a drawer. We study this problem as a proxy for learning a generalist motion model, not restricted to a specific kinematic structure or object category. We start from a pre-trained image generator and fine-tune it on a new synthetic dataset, Drag-a-Move, which we introduce. Combined with a new encoding for the drags and dataset randomization, the model generalizes well to real images and different categories. Compared to prior motion-controlled generators, we demonstrate much better part-level motion understanding.
17.3CVApr 30, 2024
Invisible Stitch: Generating Smooth 3D Scenes with Depth InpaintingPaul Engstler, Andrea Vedaldi, Iro Laina et al.
3D scene generation has quickly become a challenging new research direction, fueled by consistent improvements of 2D generative diffusion models. Most prior work in this area generates scenes by iteratively stitching newly generated frames with existing geometry. These works often depend on pre-trained monocular depth estimators to lift the generated images into 3D, fusing them with the existing scene representation. These approaches are then often evaluated via a text metric, measuring the similarity between the generated images and a given text prompt. In this work, we make two fundamental contributions to the field of 3D scene generation. First, we note that lifting images to 3D with a monocular depth estimation model is suboptimal as it ignores the geometry of the existing scene. We thus introduce a novel depth completion model, trained via teacher distillation and self-training to learn the 3D fusion process, resulting in improved geometric coherence of the scene. Second, we introduce a new benchmarking scheme for scene generation methods that is based on ground truth geometry, and thus measures the quality of the structure of the scene.
25.2CVMar 20, 2025
SynCity: Training-Free Generation of 3D WorldsPaul Engstler, Aleksandar Shtedritski, Iro Laina et al.
We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic versatility of 2D image generators to create large, high-quality 3D spaces. While most 3D generative models are object-centric and cannot generate large-scale worlds, we show how 3D and 2D generators can be combined to generate ever-expanding scenes. Through a tile-based approach, we allow fine-grained control over the layout and the appearance of scenes. The world is generated tile-by-tile, and each new tile is generated within its world-context and then fused with the scene. SynCity generates compelling and immersive scenes that are rich in detail and diversity.
7.3AIOct 26, 2024
MAD-Sherlock: Multi-Agent Debate for Visual Misinformation DetectionKumud Lakara, Georgia Channing, Christian Rupprecht et al.
One of the most challenging forms of misinformation involves pairing images with misleading text to create false narratives. Existing AI-driven detection systems often require domain-specific finetuning, limiting generalizability, and offer little insight into their decisions, hindering trust and adoption. We introduce MAD-Sherlock, a multi-agent debate system for out-of-context misinformation detection. MAD-Sherlock frames detection as a multi-agent debate, reflecting the diverse and conflicting discourse found online. Multimodal agents collaborate to assess contextual consistency and retrieve external information to support cross-context reasoning. Our framework is domain- and time-agnostic, requiring no finetuning, yet achieves state-of-the-art accuracy with in-depth explanations. Evaluated on NewsCLIPpings, VERITE, and MMFakeBench, it outperforms prior methods by 2%, 3%, and 5%, respectively. Ablation and user studies show that the debate and resultant explanations significantly improve detection performance and improve trust for both experts and non-experts, positioning MAD-Sherlock as a robust tool for autonomous citizen intelligence.
9.6CVDec 5, 2024
DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose ReconstructionBen Kaye, Tomas Jakab, Shangzhe Wu et al.
The choice of data representation is a key factor in the success of deep learning in geometric tasks. For instance, DUSt3R recently introduced the concept of viewpoint-invariant point maps, generalizing depth prediction and showing that all key problems in the 3D reconstruction of static scenes can be reduced to predicting such point maps. In this paper, we develop an analogous concept for a very different problem: the reconstruction of the 3D shape and pose of deformable objects. To this end, we introduce Dual Point Maps (DualPM), where a pair of point maps is extracted from the same image-one associating pixels to their 3D locations on the object and the other to a canonical version of the object in its rest pose. We also extend point maps to amodal reconstruction to recover the complete shape of the object, even through self-occlusions. We show that 3D reconstruction and 3D pose estimation can be reduced to the prediction of DualPMs. Empirically, we demonstrate that this representation is a suitable target for deep networks to predict. Specifically, we focus on modeling quadrupeds, showing that DualPMs can be trained purely on synthetic 3D data, consisting of one or two models per category, while generalizing effectively to real images. With this approach, we achieve significant improvements over previous methods for the 3D analysis and reconstruction of such objects.
AnyCam: Learning to Recover Camera Poses and Intrinsics from Casual VideosFelix Wimbauer, Weirong Chen, Dominik Muhle et al.
Estimating camera motion and intrinsics from casual videos is a core challenge in computer vision. Traditional bundle-adjustment based methods, such as SfM and SLAM, struggle to perform reliably on arbitrary data. Although specialized SfM approaches have been developed for handling dynamic scenes, they either require intrinsics or computationally expensive test-time optimization and often fall short in performance. Recently, methods like Dust3r have reformulated the SfM problem in a more data-driven way. While such techniques show promising results, they are still 1) not robust towards dynamic objects and 2) require labeled data for supervised training. As an alternative, we propose AnyCam, a fast transformer model that directly estimates camera poses and intrinsics from a dynamic video sequence in feed-forward fashion. Our intuition is that such a network can learn strong priors over realistic camera poses. To scale up our training, we rely on an uncertainty-based loss formulation and pre-trained depth and flow networks instead of motion or trajectory supervision. This allows us to use diverse, unlabelled video datasets obtained mostly from YouTube. Additionally, we ensure that the predicted trajectory does not accumulate drift over time through a lightweight trajectory refinement step. We test AnyCam on established datasets, where it delivers accurate camera poses and intrinsics both qualitatively and quantitatively. Furthermore, even with trajectory refinement, AnyCam is significantly faster than existing works for SfM in dynamic settings. Finally, by combining camera information, uncertainty, and depth, our model can produce high-quality 4D pointclouds.
Learning segmentation from point trajectoriesLaurynas Karazija, Iro Laina, Christian Rupprecht et al.
We consider the problem of segmenting objects in videos based on their motion and no other forms of supervision. Prior work has often approached this problem by using the principle of common fate, namely the fact that the motion of points that belong to the same object is strongly correlated. However, most authors have only considered instantaneous motion from optical flow. In this work, we present a way to train a segmentation network using long-term point trajectories as a supervisory signal to complement optical flow. The key difficulty is that long-term motion, unlike instantaneous motion, is difficult to model -- any parametric approximation is unlikely to capture complex motion patterns over long periods of time. We instead draw inspiration from subspace clustering approaches, proposing a loss function that seeks to group the trajectories into low-rank matrices where the motion of object points can be approximately explained as a linear combination of other point tracks. Our method outperforms the prior art on motion-based segmentation, which shows the utility of long-term motion and the effectiveness of our formulation.
25.2CVJul 19, 2025
Advances in Feed-Forward 3D Reconstruction and View Synthesis: A SurveyJiahui Zhang, Yuelei Li, Anpei Chen et al. · eth-zurich
3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and digital twins. Traditional methods rely on computationally intensive iterative optimization in a complex chain, limiting their applicability in real-world scenarios. Recent advances in feed-forward approaches, driven by deep learning, have revolutionized this field by enabling fast and generalizable 3D reconstruction and view synthesis. This survey offers a comprehensive review of feed-forward techniques for 3D reconstruction and view synthesis, with a taxonomy according to the underlying representation architectures including point cloud, 3D Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), etc. We examine key tasks such as pose-free reconstruction, dynamic 3D reconstruction, and 3D-aware image and video synthesis, highlighting their applications in digital humans, SLAM, robotics, and beyond. In addition, we review commonly used datasets with detailed statistics, along with evaluation protocols for various downstream tasks. We conclude by discussing open research challenges and promising directions for future work, emphasizing the potential of feed-forward approaches to advance the state of the art in 3D vision.