CVRODec 7, 2023

Visual Geometry Grounded Deep Structure From Motion

arXiv:2312.04563v1220 citationsh-index: 9CVPR
Originality Highly original
AI Analysis

This addresses the challenge of reconstructing 3D scenes from 2D images for computer vision applications, offering a novel end-to-end approach that could improve accuracy and efficiency.

The paper tackles the structure-from-motion problem by proposing VGGSfM, a fully differentiable deep learning pipeline that replaces classical non-differentiable components, achieving state-of-the-art performance on CO3D, IMC Phototourism, and ETH3D datasets.

Structure-from-motion (SfM) is a long-standing problem in the computer vision community, which aims to reconstruct the camera poses and 3D structure of a scene from a set of unconstrained 2D images. Classical frameworks solve this problem in an incremental manner by detecting and matching keypoints, registering images, triangulating 3D points, and conducting bundle adjustment. Recent research efforts have predominantly revolved around harnessing the power of deep learning techniques to enhance specific elements (e.g., keypoint matching), but are still based on the original, non-differentiable pipeline. Instead, we propose a new deep pipeline VGGSfM, where each component is fully differentiable and thus can be trained in an end-to-end manner. To this end, we introduce new mechanisms and simplifications. First, we build on recent advances in deep 2D point tracking to extract reliable pixel-accurate tracks, which eliminates the need for chaining pairwise matches. Furthermore, we recover all cameras simultaneously based on the image and track features instead of gradually registering cameras. Finally, we optimise the cameras and triangulate 3D points via a differentiable bundle adjustment layer. We attain state-of-the-art performance on three popular datasets, CO3D, IMC Phototourism, and ETH3D.

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