Dict-TTS: Learning to Pronounce with Prior Dictionary Knowledge for Text-to-SpeechZiyue Jiang, Zhe Su, Zhou Zhao et al. · cmu
Polyphone disambiguation aims to capture accurate pronunciation knowledge from natural text sequences for reliable Text-to-speech (TTS) systems. However, previous approaches require substantial annotated training data and additional efforts from language experts, making it difficult to extend high-quality neural TTS systems to out-of-domain daily conversations and countless languages worldwide. This paper tackles the polyphone disambiguation problem from a concise and novel perspective: we propose Dict-TTS, a semantic-aware generative text-to-speech model with an online website dictionary (the existing prior information in the natural language). Specifically, we design a semantics-to-pronunciation attention (S2PA) module to match the semantic patterns between the input text sequence and the prior semantics in the dictionary and obtain the corresponding pronunciations; The S2PA module can be easily trained with the end-to-end TTS model without any annotated phoneme labels. Experimental results in three languages show that our model outperforms several strong baseline models in terms of pronunciation accuracy and improves the prosody modeling of TTS systems. Further extensive analyses demonstrate that each design in Dict-TTS is effective. The code is available at \url{https://github.com/Zain-Jiang/Dict-TTS}.
WavTokenizer: an Efficient Acoustic Discrete Codec Tokenizer for Audio Language ModelingShengpeng Ji, Ziyue Jiang, Wen Wang et al.
Language models have been effectively applied to modeling natural signals, such as images, video, speech, and audio. A crucial component of these models is the codec tokenizer, which compresses high-dimensional natural signals into lower-dimensional discrete tokens. In this paper, we introduce WavTokenizer, which offers several advantages over previous SOTA acoustic codec models in the audio domain: 1)extreme compression. By compressing the layers of quantizers and the temporal dimension of the discrete codec, one-second audio of 24kHz sampling rate requires only a single quantizer with 40 or 75 tokens. 2)improved subjective quality. Despite the reduced number of tokens, WavTokenizer achieves state-of-the-art reconstruction quality with outstanding UTMOS scores and inherently contains richer semantic information. Specifically, we achieve these results by designing a broader VQ space, extended contextual windows, and improved attention networks, as well as introducing a powerful multi-scale discriminator and an inverse Fourier transform structure. We conducted extensive reconstruction experiments in the domains of speech, audio, and music. WavTokenizer exhibited strong performance across various objective and subjective metrics compared to state-of-the-art models. We also tested semantic information, VQ utilization, and adaptability to generative models. Comprehensive ablation studies confirm the necessity of each module in WavTokenizer. The related code, demos, and pre-trained models are available at https://github.com/jishengpeng/WavTokenizer.
21.2ASJun 6, 2023
Mega-TTS: Zero-Shot Text-to-Speech at Scale with Intrinsic Inductive BiasZiyue Jiang, Yi Ren, Zhenhui Ye et al.
Scaling text-to-speech to a large and wild dataset has been proven to be highly effective in achieving timbre and speech style generalization, particularly in zero-shot TTS. However, previous works usually encode speech into latent using audio codec and use autoregressive language models or diffusion models to generate it, which ignores the intrinsic nature of speech and may lead to inferior or uncontrollable results. We argue that speech can be decomposed into several attributes (e.g., content, timbre, prosody, and phase) and each of them should be modeled using a module with appropriate inductive biases. From this perspective, we carefully design a novel and large zero-shot TTS system called Mega-TTS, which is trained with large-scale wild data and models different attributes in different ways: 1) Instead of using latent encoded by audio codec as the intermediate feature, we still choose spectrogram as it separates the phase and other attributes very well. Phase can be appropriately constructed by the GAN-based vocoder and does not need to be modeled by the language model. 2) We model the timbre using global vectors since timbre is a global attribute that changes slowly over time. 3) We further use a VQGAN-based acoustic model to generate the spectrogram and a latent code language model to fit the distribution of prosody, since prosody changes quickly over time in a sentence, and language models can capture both local and long-range dependencies. We scale Mega-TTS to multi-domain datasets with 20K hours of speech and evaluate its performance on unseen speakers. Experimental results demonstrate that Mega-TTS surpasses state-of-the-art TTS systems on zero-shot TTS, speech editing, and cross-lingual TTS tasks, with superior naturalness, robustness, and speaker similarity due to the proper inductive bias of each module. Audio samples are available at https://mega-tts.github.io/demo-page.
GTSinger: A Global Multi-Technique Singing Corpus with Realistic Music Scores for All Singing TasksYu Zhang, Changhao Pan, Wenxiang Guo et al.
The scarcity of high-quality and multi-task singing datasets significantly hinders the development of diverse controllable and personalized singing tasks, as existing singing datasets suffer from low quality, limited diversity of languages and singers, absence of multi-technique information and realistic music scores, and poor task suitability. To tackle these problems, we present GTSinger, a large global, multi-technique, free-to-use, high-quality singing corpus with realistic music scores, designed for all singing tasks, along with its benchmarks. Particularly, (1) we collect 80.59 hours of high-quality singing voices, forming the largest recorded singing dataset; (2) 20 professional singers across nine widely spoken languages offer diverse timbres and styles; (3) we provide controlled comparison and phoneme-level annotations of six commonly used singing techniques, helping technique modeling and control; (4) GTSinger offers realistic music scores, assisting real-world musical composition; (5) singing voices are accompanied by manual phoneme-to-audio alignments, global style labels, and 16.16 hours of paired speech for various singing tasks. Moreover, to facilitate the use of GTSinger, we conduct four benchmark experiments: technique-controllable singing voice synthesis, technique recognition, style transfer, and speech-to-singing conversion. The demos can be found at http://aaronz345.github.io/GTSingerDemo/. We provide the dataset and the code for processing data and conducting benchmarks at https://huggingface.co/datasets/AaronZ345/GTSinger and https://github.com/AaronZ345/GTSinger.
32.7CVJan 31, 2023
GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face SynthesisZhenhui Ye, Ziyue Jiang, Yi Ren et al.
Generating photo-realistic video portrait with arbitrary speech audio is a crucial problem in film-making and virtual reality. Recently, several works explore the usage of neural radiance field in this task to improve 3D realness and image fidelity. However, the generalizability of previous NeRF-based methods to out-of-domain audio is limited by the small scale of training data. In this work, we propose GeneFace, a generalized and high-fidelity NeRF-based talking face generation method, which can generate natural results corresponding to various out-of-domain audio. Specifically, we learn a variaitional motion generator on a large lip-reading corpus, and introduce a domain adaptative post-net to calibrate the result. Moreover, we learn a NeRF-based renderer conditioned on the predicted facial motion. A head-aware torso-NeRF is proposed to eliminate the head-torso separation problem. Extensive experiments show that our method achieves more generalized and high-fidelity talking face generation compared to previous methods.
FluentEditor: Text-based Speech Editing by Considering Acoustic and Prosody ConsistencyRui Liu, Jiatian Xi, Ziyue Jiang et al.
Text-based speech editing (TSE) techniques are designed to enable users to edit the output audio by modifying the input text transcript instead of the audio itself. Despite much progress in neural network-based TSE techniques, the current techniques have focused on reducing the difference between the generated speech segment and the reference target in the editing region, ignoring its local and global fluency in the context and original utterance. To maintain the speech fluency, we propose a fluency speech editing model, termed \textit{FluentEditor}, by considering fluency-aware training criterion in the TSE training. Specifically, the \textit{acoustic consistency constraint} aims to smooth the transition between the edited region and its neighboring acoustic segments consistent with the ground truth, while the \textit{prosody consistency constraint} seeks to ensure that the prosody attributes within the edited regions remain consistent with the overall style of the original utterance. The subjective and objective experimental results on VCTK demonstrate that our \textit{FluentEditor} outperforms all advanced baselines in terms of naturalness and fluency. The audio samples and code are available at \url{https://github.com/Ai-S2-Lab/FluentEditor}.
TCSinger: Zero-Shot Singing Voice Synthesis with Style Transfer and Multi-Level Style ControlYu Zhang, Ziyue Jiang, Ruiqi Li et al.
Zero-shot singing voice synthesis (SVS) with style transfer and style control aims to generate high-quality singing voices with unseen timbres and styles (including singing method, emotion, rhythm, technique, and pronunciation) from audio and text prompts. However, the multifaceted nature of singing styles poses a significant challenge for effective modeling, transfer, and control. Furthermore, current SVS models often fail to generate singing voices rich in stylistic nuances for unseen singers. To address these challenges, we introduce TCSinger, the first zero-shot SVS model for style transfer across cross-lingual speech and singing styles, along with multi-level style control. Specifically, TCSinger proposes three primary modules: 1) the clustering style encoder employs a clustering vector quantization model to stably condense style information into a compact latent space; 2) the Style and Duration Language Model (S\&D-LM) concurrently predicts style information and phoneme duration, which benefits both; 3) the style adaptive decoder uses a novel mel-style adaptive normalization method to generate singing voices with enhanced details. Experimental results show that TCSinger outperforms all baseline models in synthesis quality, singer similarity, and style controllability across various tasks, including zero-shot style transfer, multi-level style control, cross-lingual style transfer, and speech-to-singing style transfer. Singing voice samples can be accessed at https://aaronz345.github.io/TCSingerDemo/.
6.7SDAug 8, 2024
MulliVC: Multi-lingual Voice Conversion With Cycle ConsistencyJiawei Huang, Chen Zhang, Yi Ren et al.
Voice conversion aims to modify the source speaker's voice to resemble the target speaker while preserving the original speech content. Despite notable advancements in voice conversion these days, multi-lingual voice conversion (including both monolingual and cross-lingual scenarios) has yet to be extensively studied. It faces two main challenges: 1) the considerable variability in prosody and articulation habits across languages; and 2) the rarity of paired multi-lingual datasets from the same speaker. In this paper, we propose MulliVC, a novel voice conversion system that only converts timbre and keeps original content and source language prosody without multi-lingual paired data. Specifically, each training step of MulliVC contains three substeps: In step one the model is trained with monolingual speech data; then, steps two and three take inspiration from back translation, construct a cyclical process to disentangle the timbre and other information (content, prosody, and other language-related information) in the absence of multi-lingual data from the same speaker. Both objective and subjective results indicate that MulliVC significantly surpasses other methods in both monolingual and cross-lingual contexts, demonstrating the system's efficacy and the viability of the three-step approach with cycle consistency. Audio samples can be found on our demo page (mullivc.github.io).
FluentEditor2: Text-based Speech Editing by Modeling Multi-Scale Acoustic and Prosody ConsistencyRui Liu, Jiatian Xi, Ziyue Jiang et al.
Text-based speech editing (TSE) allows users to edit speech by modifying the corresponding text directly without altering the original recording. Current TSE techniques often focus on minimizing discrepancies between generated speech and reference within edited regions during training to achieve fluent TSE performance. However, the generated speech in the edited region should maintain acoustic and prosodic consistency with the unedited region and the original speech at both the local and global levels. To maintain speech fluency, we propose a new fluency speech editing scheme based on our previous \textit{FluentEditor} model, termed \textit{\textbf{FluentEditor2}}, by modeling the multi-scale acoustic and prosody consistency training criterion in TSE training. Specifically, for local acoustic consistency, we propose \textit{hierarchical local acoustic smoothness constraint} to align the acoustic properties of speech frames, phonemes, and words at the boundary between the generated speech in the edited region and the speech in the unedited region. For global prosody consistency, we propose \textit{contrastive global prosody consistency constraint} to keep the speech in the edited region consistent with the prosody of the original utterance. Extensive experiments on the VCTK and LibriTTS datasets show that \textit{FluentEditor2} surpasses existing neural networks-based TSE methods, including Editspeech, Campnet, A$^3$T, FluentSpeech, and our Fluenteditor, in both subjective and objective. Ablation studies further highlight the contributions of each module to the overall effectiveness of the system. Speech demos are available at: \url{https://github.com/Ai-S2-Lab/FluentEditor2}.
9.1CVJun 6, 2023
Ada-TTA: Towards Adaptive High-Quality Text-to-Talking Avatar SynthesisZhenhui Ye, Ziyue Jiang, Yi Ren et al.
We are interested in a novel task, namely low-resource text-to-talking avatar. Given only a few-minute-long talking person video with the audio track as the training data and arbitrary texts as the driving input, we aim to synthesize high-quality talking portrait videos corresponding to the input text. This task has broad application prospects in the digital human industry but has not been technically achieved yet due to two challenges: (1) It is challenging to mimic the timbre from out-of-domain audio for a traditional multi-speaker Text-to-Speech system. (2) It is hard to render high-fidelity and lip-synchronized talking avatars with limited training data. In this paper, we introduce Adaptive Text-to-Talking Avatar (Ada-TTA), which (1) designs a generic zero-shot multi-speaker TTS model that well disentangles the text content, timbre, and prosody; and (2) embraces recent advances in neural rendering to achieve realistic audio-driven talking face video generation. With these designs, our method overcomes the aforementioned two challenges and achieves to generate identity-preserving speech and realistic talking person video. Experiments demonstrate that our method could synthesize realistic, identity-preserving, and audio-visual synchronized talking avatar videos.
DiffEditor: Enhancing Speech Editing with Semantic Enrichment and Acoustic ConsistencyYang Chen, Yuhang Jia, Shiwan Zhao et al.
As text-based speech editing becomes increasingly prevalent, the demand for unrestricted free-text editing continues to grow. However, existing speech editing techniques encounter significant challenges, particularly in maintaining intelligibility and acoustic consistency when dealing with out-of-domain (OOD) text. In this paper, we introduce, DiffEditor, a novel speech editing model designed to enhance performance in OOD text scenarios through semantic enrichment and acoustic consistency. To improve the intelligibility of the edited speech, we enrich the semantic information of phoneme embeddings by integrating word embeddings extracted from a pretrained language model. Furthermore, we emphasize that interframe smoothing properties are critical for modeling acoustic consistency, and thus we propose a first-order loss function to promote smoother transitions at editing boundaries and enhance the overall fluency of the edited speech. Experimental results demonstrate that our model achieves state-of-the-art performance in both in-domain and OOD text scenarios.
Versatile Framework for Song Generation with Prompt-based ControlYu Zhang, Wenxiang Guo, Changhao Pan et al.
Song generation focuses on producing controllable high-quality songs based on various prompts. However, existing methods struggle to generate vocals and accompaniments with prompt-based control and proper alignment. Additionally, they fall short in supporting various tasks. To address these challenges, we introduce VersBand, a multi-task song generation framework for synthesizing high-quality, aligned songs with prompt-based control. VersBand comprises these primary models: 1) VocalBand, a decoupled model, leverages the flow-matching method for generating singing styles, pitches, and mel-spectrograms, allowing fast, high-quality vocal generation with style control. 2) AccompBand, a flow-based transformer model, incorporates the Band-MOE, selecting suitable experts for enhanced quality, alignment, and control. This model allows for generating controllable, high-quality accompaniments aligned with vocals. 3) Two generation models, LyricBand for lyrics and MelodyBand for melodies, contribute to the comprehensive multi-task song generation system, allowing for extensive control based on multiple prompts. Experimental results show that VersBand outperforms baseline models across multiple song generation tasks using objective and subjective metrics. Demos and codes are available at https://aaronz345.github.io/VersBandDemo and https://github.com/AaronZ345/VersBand.
AIR-Bench: Benchmarking Large Audio-Language Models via Generative ComprehensionQian Yang, Jin Xu, Wenrui Liu et al.
Recently, instruction-following audio-language models have received broad attention for human-audio interaction. However, the absence of benchmarks capable of evaluating audio-centric interaction capabilities has impeded advancements in this field. Previous models primarily focus on assessing different fundamental tasks, such as Automatic Speech Recognition (ASR), and lack an assessment of the open-ended generative capabilities centered around audio. Thus, it is challenging to track the progression in the Large Audio-Language Models (LALMs) domain and to provide guidance for future improvement. In this paper, we introduce AIR-Bench (\textbf{A}udio \textbf{I}nst\textbf{R}uction \textbf{Bench}mark), the first benchmark designed to evaluate the ability of LALMs to understand various types of audio signals (including human speech, natural sounds, and music), and furthermore, to interact with humans in the textual format. AIR-Bench encompasses two dimensions: \textit{foundation} and \textit{chat} benchmarks. The former consists of 19 tasks with approximately 19k single-choice questions, intending to inspect the basic single-task ability of LALMs. The latter one contains 2k instances of open-ended question-and-answer data, directly assessing the comprehension of the model on complex audio and its capacity to follow instructions. Both benchmarks require the model to generate hypotheses directly. We design a unified framework that leverages advanced language models, such as GPT-4, to evaluate the scores of generated hypotheses given the meta-information of the audio. Experimental results demonstrate a high level of consistency between GPT-4-based evaluation and human evaluation. By revealing the limitations of existing LALMs through evaluation results, AIR-Bench can provide insights into the direction of future research.
ControlSpeech: Towards Simultaneous and Independent Zero-shot Speaker Cloning and Zero-shot Language Style ControlShengpeng Ji, Qian Chen, Wen Wang et al.
In this paper, we present ControlSpeech, a text-to-speech (TTS) system capable of fully cloning the speaker's voice and enabling arbitrary control and adjustment of speaking style. Prior zero-shot TTS models only mimic the speaker's voice without further control and adjustment capabilities while prior controllable TTS models cannot perform speaker-specific voice generation. Therefore, ControlSpeech focuses on a more challenging task: a TTS system with controllable timbre, content, and style at the same time. ControlSpeech takes speech prompts, content prompts, and style prompts as inputs and utilizes bidirectional attention and mask-based parallel decoding to capture codec representations corresponding to timbre, content, and style in a discrete decoupling codec space. Moreover, we analyze the many-to-many issue in textual style control and propose the Style Mixture Semantic Density (SMSD) module, which is based on Gaussian mixture density networks, to resolve this problem. To facilitate empirical validations, we make available a new style controllable dataset called VccmDataset. Our experimental results demonstrate that ControlSpeech exhibits comparable or state-of-the-art (SOTA) performance in terms of controllability, timbre similarity, audio quality, robustness, and generalizability. The relevant code and demo are available at https://github.com/jishengpeng/ControlSpeech .
16.4ASFeb 26, 2025
MegaTTS 3: Sparse Alignment Enhanced Latent Diffusion Transformer for Zero-Shot Speech SynthesisZiyue Jiang, Yi Ren, Ruiqi Li et al.
While recent zero-shot text-to-speech (TTS) models have significantly improved speech quality and expressiveness, mainstream systems still suffer from issues related to speech-text alignment modeling: 1) models without explicit speech-text alignment modeling exhibit less robustness, especially for hard sentences in practical applications; 2) predefined alignment-based models suffer from naturalness constraints of forced alignments. This paper introduces \textit{MegaTTS 3}, a TTS system featuring an innovative sparse alignment algorithm that guides the latent diffusion transformer (DiT). Specifically, we provide sparse alignment boundaries to MegaTTS 3 to reduce the difficulty of alignment without limiting the search space, thereby achieving high naturalness. Moreover, we employ a multi-condition classifier-free guidance strategy for accent intensity adjustment and adopt the piecewise rectified flow technique to accelerate the generation process. Experiments demonstrate that MegaTTS 3 achieves state-of-the-art zero-shot TTS speech quality and supports highly flexible control over accent intensity. Notably, our system can generate high-quality one-minute speech with only 8 sampling steps. Audio samples are available at https://sditdemo.github.io/sditdemo/.
12.9SDMay 30, 2025
Discl-VC: Disentangled Discrete Tokens and In-Context Learning for Controllable Zero-Shot Voice ConversionKaidi Wang, Wenhao Guan, Ziyue Jiang et al.
Currently, zero-shot voice conversion systems are capable of synthesizing the voice of unseen speakers. However, most existing approaches struggle to accurately replicate the speaking style of the source speaker or mimic the distinctive speaking style of the target speaker, thereby limiting the controllability of voice conversion. In this work, we propose Discl-VC, a novel voice conversion framework that disentangles content and prosody information from self-supervised speech representations and synthesizes the target speaker's voice through in-context learning with a flow matching transformer. To enable precise control over the prosody of generated speech, we introduce a mask generative transformer that predicts discrete prosody tokens in a non-autoregressive manner based on prompts. Experimental results demonstrate the superior performance of Discl-VC in zero-shot voice conversion and its remarkable accuracy in prosody control for synthesized speech.
TCSinger 2: Customizable Multilingual Zero-shot Singing Voice SynthesisYu Zhang, Wenxiang Guo, Changhao Pan et al.
Customizable multilingual zero-shot singing voice synthesis (SVS) has various potential applications in music composition and short video dubbing. However, existing SVS models overly depend on phoneme and note boundary annotations, limiting their robustness in zero-shot scenarios and producing poor transitions between phonemes and notes. Moreover, they also lack effective multi-level style control via diverse prompts. To overcome these challenges, we introduce TCSinger 2, a multi-task multilingual zero-shot SVS model with style transfer and style control based on various prompts. TCSinger 2 mainly includes three key modules: 1) Blurred Boundary Content (BBC) Encoder, predicts duration, extends content embedding, and applies masking to the boundaries to enable smooth transitions. 2) Custom Audio Encoder, uses contrastive learning to extract aligned representations from singing, speech, and textual prompts. 3) Flow-based Custom Transformer, leverages Cus-MOE, with F0 supervision, enhancing both the synthesis quality and style modeling of the generated singing voice. Experimental results show that TCSinger 2 outperforms baseline models in both subjective and objective metrics across multiple related tasks. Singing voice samples are available at https://aaronz345.github.io/TCSinger2Demo/.
Real3D-Portrait: One-shot Realistic 3D Talking Portrait SynthesisZhenhui Ye, Tianyun Zhong, Yi Ren et al.
One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the goals of accurate 3D avatar reconstruction and stable talking face animation. Besides, while the existing works mainly focus on synthesizing the head part, it is also vital to generate natural torso and background segments to obtain a realistic talking portrait video. To address these limitations, we present Real3D-Potrait, a framework that (1) improves the one-shot 3D reconstruction power with a large image-to-plane model that distills 3D prior knowledge from a 3D face generative model; (2) facilitates accurate motion-conditioned animation with an efficient motion adapter; (3) synthesizes realistic video with natural torso movement and switchable background using a head-torso-background super-resolution model; and (4) supports one-shot audio-driven talking face generation with a generalizable audio-to-motion model. Extensive experiments show that Real3D-Portrait generalizes well to unseen identities and generates more realistic talking portrait videos compared to previous methods. Video samples and source code are available at https://real3dportrait.github.io .
13.8ASMay 30, 2023
Make-A-Voice: Unified Voice Synthesis With Discrete RepresentationRongjie Huang, Chunlei Zhang, Yongqi Wang et al.
Various applications of voice synthesis have been developed independently despite the fact that they generate "voice" as output in common. In addition, the majority of voice synthesis models currently rely on annotated audio data, but it is crucial to scale them to self-supervised datasets in order to effectively capture the wide range of acoustic variations present in human voice, including speaker identity, emotion, and prosody. In this work, we propose Make-A-Voice, a unified framework for synthesizing and manipulating voice signals from discrete representations. Make-A-Voice leverages a "coarse-to-fine" approach to model the human voice, which involves three stages: 1) semantic stage: model high-level transformation between linguistic content and self-supervised semantic tokens, 2) acoustic stage: introduce varying control signals as acoustic conditions for semantic-to-acoustic modeling, and 3) generation stage: synthesize high-fidelity waveforms from acoustic tokens. Make-A-Voice offers notable benefits as a unified voice synthesis framework: 1) Data scalability: the major backbone (i.e., acoustic and generation stage) does not require any annotations, and thus the training data could be scaled up. 2) Controllability and conditioning flexibility: we investigate different conditioning mechanisms and effectively handle three voice synthesis applications, including text-to-speech (TTS), voice conversion (VC), and singing voice synthesis (SVS) by re-synthesizing the discrete voice representations with prompt guidance. Experimental results demonstrate that Make-A-Voice exhibits superior audio quality and style similarity compared with competitive baseline models. Audio samples are available at https://Make-A-Voice.github.io
21.3CVMay 1, 2023
GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face GenerationZhenhui Ye, Jinzheng He, Ziyue Jiang et al.
Generating talking person portraits with arbitrary speech audio is a crucial problem in the field of digital human and metaverse. A modern talking face generation method is expected to achieve the goals of generalized audio-lip synchronization, good video quality, and high system efficiency. Recently, neural radiance field (NeRF) has become a popular rendering technique in this field since it could achieve high-fidelity and 3D-consistent talking face generation with a few-minute-long training video. However, there still exist several challenges for NeRF-based methods: 1) as for the lip synchronization, it is hard to generate a long facial motion sequence of high temporal consistency and audio-lip accuracy; 2) as for the video quality, due to the limited data used to train the renderer, it is vulnerable to out-of-domain input condition and produce bad rendering results occasionally; 3) as for the system efficiency, the slow training and inference speed of the vanilla NeRF severely obstruct its usage in real-world applications. In this paper, we propose GeneFace++ to handle these challenges by 1) utilizing the pitch contour as an auxiliary feature and introducing a temporal loss in the facial motion prediction process; 2) proposing a landmark locally linear embedding method to regulate the outliers in the predicted motion sequence to avoid robustness issues; 3) designing a computationally efficient NeRF-based motion-to-video renderer to achieves fast training and real-time inference. With these settings, GeneFace++ becomes the first NeRF-based method that achieves stable and real-time talking face generation with generalized audio-lip synchronization. Extensive experiments show that our method outperforms state-of-the-art baselines in terms of subjective and objective evaluation. Video samples are available at https://genefaceplusplus.github.io .