3.7HCJan 7, 2021
EmoconLite: Bridging the Gap Between Emotiv and Play for Children With Severe DisabilitiesJavad Rahimipour Anaraki, Chelsea Anne Rauh, Jason Leung et al.
Brain-computer interfaces (BCIs) allow users to control computer applications by modulating their brain activity. Since BCIs rely solely on brain activity, they have enormous potential as an alternative access method for engaging children with severe disabilities and/or medical complexities in therapeutic recreation and leisure. In particular, one commercially available BCI platform is the Emotiv EPOC headset, which is a portable and affordable electroencephalography (EEG) device. Combined with the EmotivBCI software, the Emotiv system can generate a model to discern between different mental tasks based on the user's EEG signals in real-time. While the Emotiv system shows promise for use by the pediatric population in the setting of a BCI clinic, it lacks integrated support that allows users to directly control computer applications using the generated classification output. To achieve this, users would have to create their own program, which can be challenging for those who may not be technologically inclined. To address this gap, we developed a freely available and user-friendly BCI software application called EmoconLite. Using the classification output from EmotivBCI, EmoconLite allows users to play YouTube video clips and a variety of video games from multiple platforms, ultimately creating an end-to-end solution for users. Through its deployment in the Holland Bloorview Kids Rehabilitation Hospital's BCI clinic, EmoconLite is bridging the gap between research and clinical practice, providing children with access to BCI technology and supporting BCI-enabled play.
1.2CVSep 4, 2020
A Deep Learning Approach to Tongue Detection for Pediatric PopulationJavad Rahimipour Anaraki, Silvia Orlandi, Tom Chau
Children with severe disabilities and complex communication needs face limitations in the usage of access technology (AT) devices. Conventional ATs (e.g., mechanical switches) can be insufficient for nonverbal children and those with limited voluntary motion control. Automatic techniques for the detection of tongue gestures represent a promising pathway. Previous studies have shown the robustness of tongue detection algorithms on adult participants, but further research is needed to use these methods with children. In this study, a network architecture for tongue-out gesture recognition was implemented and evaluated on videos recorded in a naturalistic setting when children were playing a video-game. A cascade object detector algorithm was used to detect the participants' faces, and an automated classification scheme for tongue gesture detection was developed using a convolutional neural network (CNN). In evaluation experiments conducted, the network was trained using adults and children's images. The network classification accuracy was evaluated using leave-one-subject-out cross-validation. Preliminary classification results obtained from the analysis of videos of five typically developing children showed an accuracy of up to 99% in predicting tongue-out gestures. Moreover, we demonstrated that using only children data for training the classifier yielded better performance than adult's one supporting the need for pediatric tongue gesture datasets.
1.2LGAug 17, 2020
Revisiting the Application of Feature Selection Methods to Speech Imagery BCI DatasetsJavad Rahimipour Anaraki, Jae Moon, Tom Chau
Brain-computer interface (BCI) aims to establish and improve human and computer interactions. There has been an increasing interest in designing new hardware devices to facilitate the collection of brain signals through various technologies, such as wet and dry electroencephalogram (EEG) and functional near-infrared spectroscopy (fNIRS) devices. The promising results of machine learning methods have attracted researchers to apply these methods to their data. However, some methods can be overlooked simply due to their inferior performance against a particular dataset. This paper shows how relatively simple yet powerful feature selection/ranking methods can be applied to speech imagery datasets and generate significant results. To do so, we introduce two approaches, horizontal and vertical settings, to use any feature selection and ranking methods to speech imagery BCI datasets. Our primary goal is to improve the resulting classification accuracies from support vector machines, $k$-nearest neighbour, decision tree, linear discriminant analysis and long short-term memory recurrent neural network classifiers. Our experimental results show that using a small subset of channels, we can retain and, in most cases, improve the resulting classification accuracies regardless of the classifier.