Rıza Alp Güler

CV
h-index14
8papers
2,394citations
Novelty53%
AI Score36

8 Papers

18.4CVDec 4, 2016Code
DenseReg: Fully Convolutional Dense Shape Regression In-the-Wild

Rıza Alp Güler, George Trigeorgis, Epameinondas Antonakos et al.

In this paper we propose to learn a mapping from image pixels into a dense template grid through a fully convolutional network. We formulate this task as a regression problem and train our network by leveraging upon manually annotated facial landmarks "in-the-wild". We use such landmarks to establish a dense correspondence field between a three-dimensional object template and the input image, which then serves as the ground-truth for training our regression system. We show that we can combine ideas from semantic segmentation with regression networks, yielding a highly-accurate "quantized regression" architecture. Our system, called DenseReg, allows us to estimate dense image-to-template correspondences in a fully convolutional manner. As such our network can provide useful correspondence information as a stand-alone system, while when used as an initialization for Statistical Deformable Models we obtain landmark localization results that largely outperform the current state-of-the-art on the challenging 300W benchmark. We thoroughly evaluate our method on a host of facial analysis tasks and also provide qualitative results for dense human body correspondence. We make our code available at http://alpguler.com/DenseReg.html along with supplementary materials.

10.5CVJun 14, 2024Code
MeshPose: Unifying DensePose and 3D Body Mesh reconstruction

Eric-Tuan Lê, Antonis Kakolyris, Petros Koutras et al.

DensePose provides a pixel-accurate association of images with 3D mesh coordinates, but does not provide a 3D mesh, while Human Mesh Reconstruction (HMR) systems have high 2D reprojection error, as measured by DensePose localization metrics. In this work we introduce MeshPose to jointly tackle DensePose and HMR. For this we first introduce new losses that allow us to use weak DensePose supervision to accurately localize in 2D a subset of the mesh vertices ('VertexPose'). We then lift these vertices to 3D, yielding a low-poly body mesh ('MeshPose'). Our system is trained in an end-to-end manner and is the first HMR method to attain competitive DensePose accuracy, while also being lightweight and amenable to efficient inference, making it suitable for real-time AR applications.

31.3CVApr 4, 2020
Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild

Dominik Kulon, Riza Alp Güler, Iasonas Kokkinos et al.

We introduce a simple and effective network architecture for monocular 3D hand pose estimation consisting of an image encoder followed by a mesh convolutional decoder that is trained through a direct 3D hand mesh reconstruction loss. We train our network by gathering a large-scale dataset of hand action in YouTube videos and use it as a source of weak supervision. Our weakly-supervised mesh convolutions-based system largely outperforms state-of-the-art methods, even halving the errors on the in the wild benchmark. The dataset and additional resources are available at https://arielai.com/mesh_hands.

13.9CVJun 13, 2019
Slim DensePose: Thrifty Learning from Sparse Annotations and Motion Cues

Natalia Neverova, James Thewlis, Rıza Alp Güler et al.

DensePose supersedes traditional landmark detectors by densely mapping image pixels to body surface coordinates. This power, however, comes at a greatly increased annotation time, as supervising the model requires to manually label hundreds of points per pose instance. In this work, we thus seek methods to significantly slim down the DensePose annotations, proposing more efficient data collection strategies. In particular, we demonstrate that if annotations are collected in video frames, their efficacy can be multiplied for free by using motion cues. To explore this idea, we introduce DensePose-Track, a dataset of videos where selected frames are annotated in the traditional DensePose manner. Then, building on geometric properties of the DensePose mapping, we use the video dynamic to propagate ground-truth annotations in time as well as to learn from Siamese equivariance constraints. Having performed exhaustive empirical evaluation of various data annotation and learning strategies, we demonstrate that doing so can deliver significantly improved pose estimation results over strong baselines. However, despite what is suggested by some recent works, we show that merely synthesizing motion patterns by applying geometric transformations to isolated frames is significantly less effective, and that motion cues help much more when they are extracted from videos.

17.5CVMay 4, 2019Code
Single Image 3D Hand Reconstruction with Mesh Convolutions

Dominik Kulon, Haoyang Wang, Riza Alp Güler et al.

Monocular 3D reconstruction of deformable objects, such as human body parts, has been typically approached by predicting parameters of heavyweight linear models. In this paper, we demonstrate an alternative solution that is based on the idea of encoding images into a latent non-linear representation of meshes. The prior on 3D hand shapes is learned by training an autoencoder with intrinsic graph convolutions performed in the spectral domain. The pre-trained decoder acts as a non-linear statistical deformable model. The latent parameters that reconstruct the shape and articulated pose of hands in the image are predicted using an image encoder. We show that our system reconstructs plausible meshes and operates in real-time. We evaluate the quality of the mesh reconstructions produced by the decoder on a new dataset and show latent space interpolation results. Our code, data, and models will be made publicly available.

27.5CVSep 6, 2018
Dense Pose Transfer

Natalia Neverova, Riza Alp Guler, Iasonas Kokkinos

In this work we integrate ideas from surface-based modeling with neural synthesis: we propose a combination of surface-based pose estimation and deep generative models that allows us to perform accurate pose transfer, i.e. synthesize a new image of a person based on a single image of that person and the image of a pose donor. We use a dense pose estimation system that maps pixels from both images to a common surface-based coordinate system, allowing the two images to be brought in correspondence with each other. We inpaint and refine the source image intensities in the surface coordinate system, prior to warping them onto the target pose. These predictions are fused with those of a convolutional predictive module through a neural synthesis module allowing for training the whole pipeline jointly end-to-end, optimizing a combination of adversarial and perceptual losses. We show that dense pose estimation is a substantially more powerful conditioning input than landmark-, or mask-based alternatives, and report systematic improvements over state of the art generators on DeepFashion and MVC datasets.

23.3CVMar 5, 2018
DenseReg: Fully Convolutional Dense Shape Regression In-the-Wild

Riza Alp Guler, Yuxiang Zhou, George Trigeorgis et al.

In this work we use deep learning to establish dense correspondences between a 3D object model and an image "in the wild". We introduce "DenseReg", a fully-convolutional neural network (F-CNN) that densely regresses at every foreground pixel a pair of U-V template coordinates in a single feedforward pass. To train DenseReg we construct a supervision signal by combining 3D deformable model fitting and 2D landmark annotations. We define the regression task in terms of the intrinsic, U-V coordinates of a 3D deformable model that is brought into correspondence with image instances at training time. A host of other object-related tasks (e.g. part segmentation, landmark localization) are shown to be by-products of this task, and to largely improve thanks to its introduction. We obtain highly-accurate regression results by combining ideas from semantic segmentation with regression networks, yielding a 'quantized regression' architecture that first obtains a quantized estimate of position through classification, and refines it through regression of the residual. We show that such networks can boost the performance of existing state-of-the-art systems for pose estimation. Firstly, we show that our system can serve as an initialization for Statistical Deformable Models, as well as an element of cascaded architectures that jointly localize landmarks and estimate dense correspondences. We also show that the obtained dense correspondence can act as a source of 'privileged information' that complements and extends the pure landmark-level annotations, accelerating and improving the training of pose estimation networks. We report state-of-the-art performance on the challenging 300W benchmark for facial landmark localization and on the MPII and LSP datasets for human pose estimation.

47.1CVFeb 1, 2018
DensePose: Dense Human Pose Estimation In The Wild

Rıza Alp Güler, Natalia Neverova, Iasonas Kokkinos

In this work, we establish dense correspondences between RGB image and a surface-based representation of the human body, a task we refer to as dense human pose estimation. We first gather dense correspondences for 50K persons appearing in the COCO dataset by introducing an efficient annotation pipeline. We then use our dataset to train CNN-based systems that deliver dense correspondence 'in the wild', namely in the presence of background, occlusions and scale variations. We improve our training set's effectiveness by training an 'inpainting' network that can fill in missing groundtruth values and report clear improvements with respect to the best results that would be achievable in the past. We experiment with fully-convolutional networks and region-based models and observe a superiority of the latter; we further improve accuracy through cascading, obtaining a system that delivers highly0accurate results in real time. Supplementary materials and videos are provided on the project page http://densepose.org