CVJun 14, 2024

MeshPose: Unifying DensePose and 3D Body Mesh reconstruction

arXiv:2406.10180v18 citations
Originality Incremental advance
AI Analysis

This work addresses a specific bottleneck in human pose estimation for AR applications, representing an incremental improvement by combining existing tasks.

The paper tackles the problem of unifying DensePose and 3D body mesh reconstruction by introducing MeshPose, which achieves competitive DensePose accuracy while providing a lightweight mesh suitable for real-time AR applications.

DensePose provides a pixel-accurate association of images with 3D mesh coordinates, but does not provide a 3D mesh, while Human Mesh Reconstruction (HMR) systems have high 2D reprojection error, as measured by DensePose localization metrics. In this work we introduce MeshPose to jointly tackle DensePose and HMR. For this we first introduce new losses that allow us to use weak DensePose supervision to accurately localize in 2D a subset of the mesh vertices ('VertexPose'). We then lift these vertices to 3D, yielding a low-poly body mesh ('MeshPose'). Our system is trained in an end-to-end manner and is the first HMR method to attain competitive DensePose accuracy, while also being lightweight and amenable to efficient inference, making it suitable for real-time AR applications.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes