Wenping Wang

CV
h-index26
180papers
11,869citations
Novelty56%
AI Score63

180 Papers

CVJul 19, 2022Code
ParticleSfM: Exploiting Dense Point Trajectories for Localizing Moving Cameras in the Wild

Wang Zhao, Shaohui Liu, Hengkai Guo et al.

Estimating the pose of a moving camera from monocular video is a challenging problem, especially due to the presence of moving objects in dynamic environments, where the performance of existing camera pose estimation methods are susceptible to pixels that are not geometrically consistent. To tackle this challenge, we present a robust dense indirect structure-from-motion method for videos that is based on dense correspondence initialized from pairwise optical flow. Our key idea is to optimize long-range video correspondence as dense point trajectories and use it to learn robust estimation of motion segmentation. A novel neural network architecture is proposed for processing irregular point trajectory data. Camera poses are then estimated and optimized with global bundle adjustment over the portion of long-range point trajectories that are classified as static. Experiments on MPI Sintel dataset show that our system produces significantly more accurate camera trajectories compared to existing state-of-the-art methods. In addition, our method is able to retain reasonable accuracy of camera poses on fully static scenes, which consistently outperforms strong state-of-the-art dense correspondence based methods with end-to-end deep learning, demonstrating the potential of dense indirect methods based on optical flow and point trajectories. As the point trajectory representation is general, we further present results and comparisons on in-the-wild monocular videos with complex motion of dynamic objects. Code is available at https://github.com/bytedance/particle-sfm.

CVJan 12, 2023Code
CLIP2Scene: Towards Label-efficient 3D Scene Understanding by CLIP

Runnan Chen, Youquan Liu, Lingdong Kong et al.

Contrastive Language-Image Pre-training (CLIP) achieves promising results in 2D zero-shot and few-shot learning. Despite the impressive performance in 2D, applying CLIP to help the learning in 3D scene understanding has yet to be explored. In this paper, we make the first attempt to investigate how CLIP knowledge benefits 3D scene understanding. We propose CLIP2Scene, a simple yet effective framework that transfers CLIP knowledge from 2D image-text pre-trained models to a 3D point cloud network. We show that the pre-trained 3D network yields impressive performance on various downstream tasks, i.e., annotation-free and fine-tuning with labelled data for semantic segmentation. Specifically, built upon CLIP, we design a Semantic-driven Cross-modal Contrastive Learning framework that pre-trains a 3D network via semantic and spatial-temporal consistency regularization. For the former, we first leverage CLIP's text semantics to select the positive and negative point samples and then employ the contrastive loss to train the 3D network. In terms of the latter, we force the consistency between the temporally coherent point cloud features and their corresponding image features. We conduct experiments on SemanticKITTI, nuScenes, and ScanNet. For the first time, our pre-trained network achieves annotation-free 3D semantic segmentation with 20.8% and 25.08% mIoU on nuScenes and ScanNet, respectively. When fine-tuned with 1% or 100% labelled data, our method significantly outperforms other self-supervised methods, with improvements of 8% and 1% mIoU, respectively. Furthermore, we demonstrate the generalizability for handling cross-domain datasets. Code is publicly available https://github.com/runnanchen/CLIP2Scene.

CVJun 6, 2023Code
Towards Label-free Scene Understanding by Vision Foundation Models

Runnan Chen, Youquan Liu, Lingdong Kong et al.

Vision foundation models such as Contrastive Vision-Language Pre-training (CLIP) and Segment Anything (SAM) have demonstrated impressive zero-shot performance on image classification and segmentation tasks. However, the incorporation of CLIP and SAM for label-free scene understanding has yet to be explored. In this paper, we investigate the potential of vision foundation models in enabling networks to comprehend 2D and 3D worlds without labelled data. The primary challenge lies in effectively supervising networks under extremely noisy pseudo labels, which are generated by CLIP and further exacerbated during the propagation from the 2D to the 3D domain. To tackle these challenges, we propose a novel Cross-modality Noisy Supervision (CNS) method that leverages the strengths of CLIP and SAM to supervise 2D and 3D networks simultaneously. In particular, we introduce a prediction consistency regularization to co-train 2D and 3D networks, then further impose the networks' latent space consistency using the SAM's robust feature representation. Experiments conducted on diverse indoor and outdoor datasets demonstrate the superior performance of our method in understanding 2D and 3D open environments. Our 2D and 3D network achieves label-free semantic segmentation with 28.4\% and 33.5\% mIoU on ScanNet, improving 4.7\% and 7.9\%, respectively. For nuImages and nuScenes datasets, the performance is 22.1\% and 26.8\% with improvements of 3.5\% and 6.0\%, respectively. Code is available. (https://github.com/runnanchen/Label-Free-Scene-Understanding).

CVNov 30, 2022Code
GeoUDF: Surface Reconstruction from 3D Point Clouds via Geometry-guided Distance Representation

Siyu Ren, Junhui Hou, Xiaodong Chen et al.

We present a learning-based method, namely GeoUDF,to tackle the long-standing and challenging problem of reconstructing a discrete surface from a sparse point cloud.To be specific, we propose a geometry-guided learning method for UDF and its gradient estimation that explicitly formulates the unsigned distance of a query point as the learnable affine averaging of its distances to the tangent planes of neighboring points on the surface. Besides,we model the local geometric structure of the input point clouds by explicitly learning a quadratic polynomial for each point. This not only facilitates upsampling the input sparse point cloud but also naturally induces unoriented normal, which further augments UDF estimation. Finally, to extract triangle meshes from the predicted UDF we propose a customized edge-based marching cube module. We conduct extensive experiments and ablation studies to demonstrate the significant advantages of our method over state-of-the-art methods in terms of reconstruction accuracy, efficiency, and generality. The source code is publicly available at https://github.com/rsy6318/GeoUDF.

CVSep 14, 2023Code
Indoor Scene Reconstruction with Fine-Grained Details Using Hybrid Representation and Normal Prior Enhancement

Sheng Ye, Yubin Hu, Matthieu Lin et al.

The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by predicted surface normal priors to recover the scene geometry. These methods excel in producing complete and smooth results for floor and wall areas. However, they struggle to capture complex surfaces with high-frequency structures due to the inadequate neural representation and the inaccurately predicted normal priors. This work aims to reconstruct high-fidelity surfaces with fine-grained details by addressing the above limitations. To improve the capacity of the implicit representation, we propose a hybrid architecture to represent low-frequency and high-frequency regions separately. To enhance the normal priors, we introduce a simple yet effective image sharpening and denoising technique, coupled with a network that estimates the pixel-wise uncertainty of the predicted surface normal vectors. Identifying such uncertainty can prevent our model from being misled by unreliable surface normal supervisions that hinder the accurate reconstruction of intricate geometries. Experiments on the benchmark datasets show that our method outperforms existing methods in terms of reconstruction quality. Furthermore, the proposed method also generalizes well to real-world indoor scenarios captured by our hand-held mobile phones. Our code is publicly available at: https://github.com/yec22/Fine-Grained-Indoor-Recon.

CVOct 18, 2022Code
Zero-shot point cloud segmentation by transferring geometric primitives

Runnan Chen, Xinge Zhu, Nenglun Chen et al.

We investigate transductive zero-shot point cloud semantic segmentation, where the network is trained on seen objects and able to segment unseen objects. The 3D geometric elements are essential cues to imply a novel 3D object type. However, previous methods neglect the fine-grained relationship between the language and the 3D geometric elements. To this end, we propose a novel framework to learn the geometric primitives shared in seen and unseen categories' objects and employ a fine-grained alignment between language and the learned geometric primitives. Therefore, guided by language, the network recognizes the novel objects represented with geometric primitives. Specifically, we formulate a novel point visual representation, the similarity vector of the point's feature to the learnable prototypes, where the prototypes automatically encode geometric primitives via back-propagation. Besides, we propose a novel Unknown-aware InfoNCE Loss to fine-grained align the visual representation with language. Extensive experiments show that our method significantly outperforms other state-of-the-art methods in the harmonic mean-intersection-over-union (hIoU), with the improvement of 17.8\%, 30.4\%, 9.2\% and 7.9\% on S3DIS, ScanNet, SemanticKITTI and nuScenes datasets, respectively. Codes are available (https://github.com/runnanchen/Zero-Shot-Point-Cloud-Segmentation)

CVJul 10, 2022
Progressively-connected Light Field Network for Efficient View Synthesis

Peng Wang, Yuan Liu, Guying Lin et al. · meta-ai

This paper presents a Progressively-connected Light Field network (ProLiF), for the novel view synthesis of complex forward-facing scenes. ProLiF encodes a 4D light field, which allows rendering a large batch of rays in one training step for image- or patch-level losses. Directly learning a neural light field from images has difficulty in rendering multi-view consistent images due to its unawareness of the underlying 3D geometry. To address this problem, we propose a progressive training scheme and regularization losses to infer the underlying geometry during training, both of which enforce the multi-view consistency and thus greatly improves the rendering quality. Experiments demonstrate that our method is able to achieve significantly better rendering quality than the vanilla neural light fields and comparable results to NeRF-like rendering methods on the challenging LLFF dataset and Shiny Object dataset. Moreover, we demonstrate better compatibility with LPIPS loss to achieve robustness to varying light conditions and CLIP loss to control the rendering style of the scene. Project page: https://totoro97.github.io/projects/prolif.

CVJun 27, 2022
NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors

Jiepeng Wang, Peng Wang, Xiaoxiao Long et al.

Reconstructing 3D indoor scenes from 2D images is an important task in many computer vision and graphics applications. A main challenge in this task is that large texture-less areas in typical indoor scenes make existing methods struggle to produce satisfactory reconstruction results. We propose a new method, named NeuRIS, for high quality reconstruction of indoor scenes. The key idea of NeuRIS is to integrate estimated normal of indoor scenes as a prior in a neural rendering framework for reconstructing large texture-less shapes and, importantly, to do this in an adaptive manner to also enable the reconstruction of irregular shapes with fine details. Specifically, we evaluate the faithfulness of the normal priors on-the-fly by checking the multi-view consistency of reconstruction during the optimization process. Only the normal priors accepted as faithful will be utilized for 3D reconstruction, which typically happens in the regions of smooth shapes possibly with weak texture. However, for those regions with small objects or thin structures, for which the normal priors are usually unreliable, we will only rely on visual features of the input images, since such regions typically contain relatively rich visual features (e.g., shade changes and boundary contours). Extensive experiments show that NeuRIS significantly outperforms the state-of-the-art methods in terms of reconstruction quality.

CVMar 28, 2023
F$^{2}$-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories

Peng Wang, Yuan Liu, Zhaoxi Chen et al.

This paper presents a novel grid-based NeRF called F2-NeRF (Fast-Free-NeRF) for novel view synthesis, which enables arbitrary input camera trajectories and only costs a few minutes for training. Existing fast grid-based NeRF training frameworks, like Instant-NGP, Plenoxels, DVGO, or TensoRF, are mainly designed for bounded scenes and rely on space warping to handle unbounded scenes. Existing two widely-used space-warping methods are only designed for the forward-facing trajectory or the 360-degree object-centric trajectory but cannot process arbitrary trajectories. In this paper, we delve deep into the mechanism of space warping to handle unbounded scenes. Based on our analysis, we further propose a novel space-warping method called perspective warping, which allows us to handle arbitrary trajectories in the grid-based NeRF framework. Extensive experiments demonstrate that F2-NeRF is able to use the same perspective warping to render high-quality images on two standard datasets and a new free trajectory dataset collected by us. Project page: https://totoro97.github.io/projects/f2-nerf.

CVJun 1, 2023Code
NeuroGF: A Neural Representation for Fast Geodesic Distance and Path Queries

Qijian Zhang, Junhui Hou, Yohanes Yudhi Adikusuma et al.

Geodesics are essential in many geometry processing applications. However, traditional algorithms for computing geodesic distances and paths on 3D mesh models are often inefficient and slow. This makes them impractical for scenarios that require extensive querying of arbitrary point-to-point geodesics. Although neural implicit representations have emerged as a popular way of representing 3D shape geometries, there is still no research on representing geodesics with deep implicit functions. To bridge this gap, this paper presents the first attempt to represent geodesics on 3D mesh models using neural implicit functions. Specifically, we introduce neural geodesic fields (NeuroGFs), which are learned to represent the all-pairs geodesics of a given mesh. By using NeuroGFs, we can efficiently and accurately answer queries of arbitrary point-to-point geodesic distances and paths, overcoming the limitations of traditional algorithms. Evaluations on common 3D models show that NeuroGFs exhibit exceptional performance in solving the single-source all-destination (SSAD) and point-to-point geodesics, and achieve high accuracy consistently. Besides, NeuroGFs also offer the unique advantage of encoding both 3D geometry and geodesics in a unified representation. Moreover, we further extend generalizable learning frameworks of NeuroGFs by adding shape feature encoders, which also show satisfactory performances for unseen shapes and categories. Code is made available at https://github.com/keeganhk/NeuroGF/tree/master.

CVOct 25, 2023Code
PERF: Panoramic Neural Radiance Field from a Single Panorama

Guangcong Wang, Peng Wang, Zhaoxi Chen et al.

Neural Radiance Field (NeRF) has achieved substantial progress in novel view synthesis given multi-view images. Recently, some works have attempted to train a NeRF from a single image with 3D priors. They mainly focus on a limited field of view with a few occlusions, which greatly limits their scalability to real-world 360-degree panoramic scenarios with large-size occlusions. In this paper, we present PERF, a 360-degree novel view synthesis framework that trains a panoramic neural radiance field from a single panorama. Notably, PERF allows 3D roaming in a complex scene without expensive and tedious image collection. To achieve this goal, we propose a novel collaborative RGBD inpainting method and a progressive inpainting-and-erasing method to lift up a 360-degree 2D scene to a 3D scene. Specifically, we first predict a panoramic depth map as initialization given a single panorama and reconstruct visible 3D regions with volume rendering. Then we introduce a collaborative RGBD inpainting approach into a NeRF for completing RGB images and depth maps from random views, which is derived from an RGB Stable Diffusion model and a monocular depth estimator. Finally, we introduce an inpainting-and-erasing strategy to avoid inconsistent geometry between a newly-sampled view and reference views. The two components are integrated into the learning of NeRFs in a unified optimization framework and achieve promising results. Extensive experiments on Replica and a new dataset PERF-in-the-wild demonstrate the superiority of our PERF over state-of-the-art methods. Our PERF can be widely used for real-world applications, such as panorama-to-3D, text-to-3D, and 3D scene stylization applications. Project page and code are available at https://perf-project.github.io/ and https://github.com/perf-project/PeRF.

CVApr 2, 2023
Robust Multiview Point Cloud Registration with Reliable Pose Graph Initialization and History Reweighting

Haiping Wang, Yuan Liu, Zhen Dong et al. · tsinghua

In this paper, we present a new method for the multiview registration of point cloud. Previous multiview registration methods rely on exhaustive pairwise registration to construct a densely-connected pose graph and apply Iteratively Reweighted Least Square (IRLS) on the pose graph to compute the scan poses. However, constructing a densely-connected graph is time-consuming and contains lots of outlier edges, which makes the subsequent IRLS struggle to find correct poses. To address the above problems, we first propose to use a neural network to estimate the overlap between scan pairs, which enables us to construct a sparse but reliable pose graph. Then, we design a novel history reweighting function in the IRLS scheme, which has strong robustness to outlier edges on the graph. In comparison with existing multiview registration methods, our method achieves 11% higher registration recall on the 3DMatch dataset and ~13% lower registration errors on the ScanNet dataset while reducing ~70% required pairwise registrations. Comprehensive ablation studies are conducted to demonstrate the effectiveness of our designs.

CVNov 25, 2022
NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies

Xiaoxiao Long, Cheng Lin, Lingjie Liu et al.

We present a novel method, called NeuralUDF, for reconstructing surfaces with arbitrary topologies from 2D images via volume rendering. Recent advances in neural rendering based reconstruction have achieved compelling results. However, these methods are limited to objects with closed surfaces since they adopt Signed Distance Function (SDF) as surface representation which requires the target shape to be divided into inside and outside. In this paper, we propose to represent surfaces as the Unsigned Distance Function (UDF) and develop a new volume rendering scheme to learn the neural UDF representation. Specifically, a new density function that correlates the property of UDF with the volume rendering scheme is introduced for robust optimization of the UDF fields. Experiments on the DTU and DeepFashion3D datasets show that our method not only enables high-quality reconstruction of non-closed shapes with complex typologies, but also achieves comparable performance to the SDF based methods on the reconstruction of closed surfaces.

CVNov 21, 2022
An Implicit Parametric Morphable Dental Model

Congyi Zhang, Mohamed Elgharib, Gereon Fox et al.

3D Morphable models of the human body capture variations among subjects and are useful in reconstruction and editing applications. Current dental models use an explicit mesh scene representation and model only the teeth, ignoring the gum. In this work, we present the first parametric 3D morphable dental model for both teeth and gum. Our model uses an implicit scene representation and is learned from rigidly aligned scans. It is based on a component-wise representation for each tooth and the gum, together with a learnable latent code for each of such components. It also learns a template shape thus enabling several applications such as segmentation, interpolation, and tooth replacement. Our reconstruction quality is on par with the most advanced global implicit representations while enabling novel applications. Project page: https://vcai.mpi-inf.mpg.de/projects/DMM/

CVOct 23, 2023
Wonder3D: Single Image to 3D using Cross-Domain Diffusion

Xiaoxiao Long, Yuan-Chen Guo, Cheng Lin et al.

In this work, we introduce Wonder3D, a novel method for efficiently generating high-fidelity textured meshes from single-view images.Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry from 2D diffusion priors, but they typically suffer from time-consuming per-shape optimization and inconsistent geometry. In contrast, certain works directly produce 3D information via fast network inferences, but their results are often of low quality and lack geometric details. To holistically improve the quality, consistency, and efficiency of image-to-3D tasks, we propose a cross-domain diffusion model that generates multi-view normal maps and the corresponding color images. To ensure consistency, we employ a multi-view cross-domain attention mechanism that facilitates information exchange across views and modalities. Lastly, we introduce a geometry-aware normal fusion algorithm that extracts high-quality surfaces from the multi-view 2D representations. Our extensive evaluations demonstrate that our method achieves high-quality reconstruction results, robust generalization, and reasonably good efficiency compared to prior works.

CVSep 7, 2023
SyncDreamer: Generating Multiview-consistent Images from a Single-view Image

Yuan Liu, Cheng Lin, Zijiao Zeng et al.

In this paper, we present a novel diffusion model called that generates multiview-consistent images from a single-view image. Using pretrained large-scale 2D diffusion models, recent work Zero123 demonstrates the ability to generate plausible novel views from a single-view image of an object. However, maintaining consistency in geometry and colors for the generated images remains a challenge. To address this issue, we propose a synchronized multiview diffusion model that models the joint probability distribution of multiview images, enabling the generation of multiview-consistent images in a single reverse process. SyncDreamer synchronizes the intermediate states of all the generated images at every step of the reverse process through a 3D-aware feature attention mechanism that correlates the corresponding features across different views. Experiments show that SyncDreamer generates images with high consistency across different views, thus making it well-suited for various 3D generation tasks such as novel-view-synthesis, text-to-3D, and image-to-3D.

LGNov 30, 2023Code
SMaRt: Improving GANs with Score Matching Regularity

Mengfei Xia, Yujun Shen, Ceyuan Yang et al.

Generative adversarial networks (GANs) usually struggle in learning from highly diverse data, whose underlying manifold is complex. In this work, we revisit the mathematical foundations of GANs, and theoretically reveal that the native adversarial loss for GAN training is insufficient to fix the problem of \textit{subsets with positive Lebesgue measure of the generated data manifold lying out of the real data manifold}. Instead, we find that score matching serves as a promising solution to this issue thanks to its capability of persistently pushing the generated data points towards the real data manifold. We thereby propose to improve the optimization of GANs with score matching regularity (SMaRt). Regarding the empirical evidences, we first design a toy example to show that training GANs by the aid of a ground-truth score function can help reproduce the real data distribution more accurately, and then confirm that our approach can consistently boost the synthesis performance of various state-of-the-art GANs on real-world datasets with pre-trained diffusion models acting as the approximate score function. For instance, when training Aurora on the ImageNet $64\times64$ dataset, we manage to improve FID from 8.87 to 7.11, on par with the performance of one-step consistency model. Code is available at \href{https://github.com/thuxmf/SMaRt}{https://github.com/thuxmf/SMaRt}.

CVJun 25, 2022
Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motions

Weilin Wan, Lei Yang, Lingjie Liu et al.

Understanding human intentions during interactions has been a long-lasting theme, that has applications in human-robot interaction, virtual reality and surveillance. In this study, we focus on full-body human interactions with large-sized daily objects and aim to predict the future states of objects and humans given a sequential observation of human-object interaction. As there is no such dataset dedicated to full-body human interactions with large-sized daily objects, we collected a large-scale dataset containing thousands of interactions for training and evaluation purposes. We also observe that an object's intrinsic physical properties are useful for the object motion prediction, and thus design a set of object dynamic descriptors to encode such intrinsic properties. We treat the object dynamic descriptors as a new modality and propose a graph neural network, HO-GCN, to fuse motion data and dynamic descriptors for the prediction task. We show the proposed network that consumes dynamic descriptors can achieve state-of-the-art prediction results and help the network better generalize to unseen objects. We also demonstrate the predicted results are useful for human-robot collaborations.

CVJun 12, 2022
SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views

Xiaoxiao Long, Cheng Lin, Peng Wang et al.

We introduce SparseNeuS, a novel neural rendering based method for the task of surface reconstruction from multi-view images. This task becomes more difficult when only sparse images are provided as input, a scenario where existing neural reconstruction approaches usually produce incomplete or distorted results. Moreover, their inability of generalizing to unseen new scenes impedes their application in practice. Contrarily, SparseNeuS can generalize to new scenes and work well with sparse images (as few as 2 or 3). SparseNeuS adopts signed distance function (SDF) as the surface representation, and learns generalizable priors from image features by introducing geometry encoding volumes for generic surface prediction. Moreover, several strategies are introduced to effectively leverage sparse views for high-quality reconstruction, including 1) a multi-level geometry reasoning framework to recover the surfaces in a coarse-to-fine manner; 2) a multi-scale color blending scheme for more reliable color prediction; 3) a consistency-aware fine-tuning scheme to control the inconsistent regions caused by occlusion and noise. Extensive experiments demonstrate that our approach not only outperforms the state-of-the-art methods, but also exhibits good efficiency, generalizability, and flexibility.

CVApr 22, 2022
Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images

Yuan Liu, Yilin Wen, Sida Peng et al.

In this paper, we present a generalizable model-free 6-DoF object pose estimator called Gen6D. Existing generalizable pose estimators either need high-quality object models or require additional depth maps or object masks in test time, which significantly limits their application scope. In contrast, our pose estimator only requires some posed images of the unseen object and is able to accurately predict the poses of the object in arbitrary environments. Gen6D consists of an object detector, a viewpoint selector and a pose refiner, all of which do not require the 3D object model and can generalize to unseen objects. Experiments show that Gen6D achieves state-of-the-art results on two model-free datasets: the MOPED dataset and a new GenMOP dataset collected by us. In addition, on the LINEMOD dataset, Gen6D achieves competitive results compared with instance-specific pose estimators. Project page: https://liuyuan-pal.github.io/Gen6D/.

CVMay 25Code
Metric--Phase Fields: Decoupling Distance and Sign for Thin-Structure Reconstruction from Unoriented Point Clouds

Jiayi Kong, Xuhui Chen, Chen Zong et al.

Neural Signed Distance Functions (SDFs) excel at reconstructing watertight manifolds but fail on thin structures and open boundaries due to strict inside--outside constraints. Conversely, Unsigned Distance Fields (UDFs) accommodate general geometries but suffer from gradient singularities at the zero-level set, hindering optimization and extraction. We introduce Metric--Phase Fields (MPFs), a decoupled implicit representation that separates metric proximity from topological phase. Given an unoriented point cloud, MPFs learn (i) an unsigned metric field $r$ and (ii) a smooth phase field $θ$, for which we derive a bounded phase indicator $P=\tanh(βθ)$ that provides soft inside--outside cues where they are meaningful. We couple the two fields via a gated-metric formulation with a residual phase injection to obtain a signed implicit function with stable near-surface gradients. The phase coefficient $β$ is learnable, allowing MPFs to adaptively control the sharpness of the phase transition and the degree of saturation of the soft sign indicator. Experiments on both synthetic and scanned thin-shell and thin-plate shapes demonstrate that MPFs preserve thin and layered structures more faithfully than recent SDF-based methods, while also enabling more robust training and more reliable surface extraction than UDF-based approaches. Check out \href{https://github.com/JIAYI-Scarlett/ICML2026-MPF}{MPFs-GitHub} for source code and test models.

CVNov 20, 2023
PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction

Peng Wang, Hao Tan, Sai Bi et al.

We propose a Pose-Free Large Reconstruction Model (PF-LRM) for reconstructing a 3D object from a few unposed images even with little visual overlap, while simultaneously estimating the relative camera poses in ~1.3 seconds on a single A100 GPU. PF-LRM is a highly scalable method utilizing the self-attention blocks to exchange information between 3D object tokens and 2D image tokens; we predict a coarse point cloud for each view, and then use a differentiable Perspective-n-Point (PnP) solver to obtain camera poses. When trained on a huge amount of multi-view posed data of ~1M objects, PF-LRM shows strong cross-dataset generalization ability, and outperforms baseline methods by a large margin in terms of pose prediction accuracy and 3D reconstruction quality on various unseen evaluation datasets. We also demonstrate our model's applicability in downstream text/image-to-3D task with fast feed-forward inference. Our project website is at: https://totoro97.github.io/pf-lrm .

CVNov 19, 2022
TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer

Zhiyang Dou, Qingxuan Wu, Cheng Lin et al.

In this paper, we introduce a set of simple yet effective TOken REduction (TORE) strategies for Transformer-based Human Mesh Recovery from monocular images. Current SOTA performance is achieved by Transformer-based structures. However, they suffer from high model complexity and computation cost caused by redundant tokens. We propose token reduction strategies based on two important aspects, i.e., the 3D geometry structure and 2D image feature, where we hierarchically recover the mesh geometry with priors from body structure and conduct token clustering to pass fewer but more discriminative image feature tokens to the Transformer. Our method massively reduces the number of tokens involved in high-complexity interactions in the Transformer. This leads to a significantly reduced computational cost while still achieving competitive or even higher accuracy in shape recovery. Extensive experiments across a wide range of benchmarks validate the superior effectiveness of the proposed method. We further demonstrate the generalizability of our method on hand mesh recovery. Visit our project page at https://frank-zy-dou.github.io/projects/Tore/index.html.

CVNov 13, 2022
Batch-based Model Registration for Fast 3D Sherd Reconstruction

Jiepeng Wang, Congyi Zhang, Peng Wang et al.

3D reconstruction techniques have widely been used for digital documentation of archaeological fragments. However, efficient digital capture of fragments remains as a challenge. In this work, we aim to develop a portable, high-throughput, and accurate reconstruction system for efficient digitization of fragments excavated in archaeological sites. To realize high-throughput digitization of large numbers of objects, an effective strategy is to perform scanning and reconstruction in batches. However, effective batch-based scanning and reconstruction face two key challenges: 1) how to correlate partial scans of the same object from multiple batch scans, and 2) how to register and reconstruct complete models from partial scans that exhibit only small overlaps. To tackle these two challenges, we develop a new batch-based matching algorithm that pairs the front and back sides of the fragments, and a new Bilateral Boundary ICP algorithm that can register partial scans sharing very narrow overlapping regions. Extensive validation in labs and testing in excavation sites demonstrate that these designs enable efficient batch-based scanning for fragments. We show that such a batch-based scanning and reconstruction pipeline can have immediate applications on digitizing sherds in archaeological excavations. Our project page: https://jiepengwang.github.io/FIRES/.

CVSep 20, 2022
Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos

Yilin Wen, Hao Pan, Lei Yang et al.

Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambiguity, we develop a transformer-based framework to exploit temporal information for robust estimation. Noticing the different temporal granularity of and the semantic correlation between hand pose estimation and action recognition, we build a network hierarchy with two cascaded transformer encoders, where the first one exploits the short-term temporal cue for hand pose estimation, and the latter aggregates per-frame pose and object information over a longer time span to recognize the action. Our approach achieves competitive results on two first-person hand action benchmarks, namely FPHA and H2O. Extensive ablation studies verify our design choices.

CVNov 29, 2023
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces

Yingwenqi Jiang, Jiadong Tu, Yuan Liu et al.

The advent of neural 3D Gaussians has recently brought about a revolution in the field of neural rendering, facilitating the generation of high-quality renderings at real-time speeds. However, the explicit and discrete representation encounters challenges when applied to scenes featuring reflective surfaces. In this paper, we present GaussianShader, a novel method that applies a simplified shading function on 3D Gaussians to enhance the neural rendering in scenes with reflective surfaces while preserving the training and rendering efficiency. The main challenge in applying the shading function lies in the accurate normal estimation on discrete 3D Gaussians. Specifically, we proposed a novel normal estimation framework based on the shortest axis directions of 3D Gaussians with a delicately designed loss to make the consistency between the normals and the geometries of Gaussian spheres. Experiments show that GaussianShader strikes a commendable balance between efficiency and visual quality. Our method surpasses Gaussian Splatting in PSNR on specular object datasets, exhibiting an improvement of 1.57dB. When compared to prior works handling reflective surfaces, such as Ref-NeRF, our optimization time is significantly accelerated (23h vs. 0.58h). Please click on our project website to see more results.

CVSep 4, 2023
Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian

Zixiong Wang, Yunxiao Zhang, Rui Xu et al.

Neural implicit representation is a promising approach for reconstructing surfaces from point clouds. Existing methods combine various regularization terms, such as the Eikonal and Laplacian energy terms, to enforce the learned neural function to possess the properties of a Signed Distance Function (SDF). However, inferring the actual topology and geometry of the underlying surface from poor-quality unoriented point clouds remains challenging. In accordance with Differential Geometry, the Hessian of the SDF is singular for points within the differential thin-shell space surrounding the surface. Our approach enforces the Hessian of the neural implicit function to have a zero determinant for points near the surface. This technique aligns the gradients for a near-surface point and its on-surface projection point, producing a rough but faithful shape within just a few iterations. By annealing the weight of the singular-Hessian term, our approach ultimately produces a high-fidelity reconstruction result. Extensive experimental results demonstrate that our approach effectively suppresses ghost geometry and recovers details from unoriented point clouds with better expressiveness than existing fitting-based methods.

CVAug 14, 2023
RestoreFormer++: Towards Real-World Blind Face Restoration from Undegraded Key-Value Pairs

Zhouxia Wang, Jiawei Zhang, Tianshui Chen et al.

Blind face restoration aims at recovering high-quality face images from those with unknown degradations. Current algorithms mainly introduce priors to complement high-quality details and achieve impressive progress. However, most of these algorithms ignore abundant contextual information in the face and its interplay with the priors, leading to sub-optimal performance. Moreover, they pay less attention to the gap between the synthetic and real-world scenarios, limiting the robustness and generalization to real-world applications. In this work, we propose RestoreFormer++, which on the one hand introduces fully-spatial attention mechanisms to model the contextual information and the interplay with the priors, and on the other hand, explores an extending degrading model to help generate more realistic degraded face images to alleviate the synthetic-to-real-world gap. Compared with current algorithms, RestoreFormer++ has several crucial benefits. First, instead of using a multi-head self-attention mechanism like the traditional visual transformer, we introduce multi-head cross-attention over multi-scale features to fully explore spatial interactions between corrupted information and high-quality priors. In this way, it can facilitate RestoreFormer++ to restore face images with higher realness and fidelity. Second, in contrast to the recognition-oriented dictionary, we learn a reconstruction-oriented dictionary as priors, which contains more diverse high-quality facial details and better accords with the restoration target. Third, we introduce an extending degrading model that contains more realistic degraded scenarios for training data synthesizing, and thus helps to enhance the robustness and generalization of our RestoreFormer++ model. Extensive experiments show that RestoreFormer++ outperforms state-of-the-art algorithms on both synthetic and real-world datasets.

CVMar 20, 2022
Towards 3D Scene Understanding by Referring Synthetic Models

Runnan Chen, Xinge Zhu, Nenglun Chen et al.

Promising performance has been achieved for visual perception on the point cloud. However, the current methods typically rely on labour-extensive annotations on the scene scans. In this paper, we explore how synthetic models alleviate the real scene annotation burden, i.e., taking the labelled 3D synthetic models as reference for supervision, the neural network aims to recognize specific categories of objects on a real scene scan (without scene annotation for supervision). The problem studies how to transfer knowledge from synthetic 3D models to real 3D scenes and is named Referring Transfer Learning (RTL). The main challenge is solving the model-to-scene (from a single model to the scene) and synthetic-to-real (from synthetic model to real scene's object) gap between the synthetic model and the real scene. To this end, we propose a simple yet effective framework to perform two alignment operations. First, physical data alignment aims to make the synthetic models cover the diversity of the scene's objects with data processing techniques. Then a novel \textbf{convex-hull regularized feature alignment} introduces learnable prototypes to project the point features of both synthetic models and real scenes to a unified feature space, which alleviates the domain gap. These operations ease the model-to-scene and synthetic-to-real difficulty for a network to recognize the target objects on a real unseen scene. Experiments show that our method achieves the average mAP of 46.08\% and 55.49\% on the ScanNet and S3DIS datasets by learning the synthetic models from the ModelNet dataset. Code will be publicly available.

CVOct 14, 2023Code
Towards More Accurate Diffusion Model Acceleration with A Timestep Tuner

Mengfei Xia, Yujun Shen, Changsong Lei et al.

A diffusion model, which is formulated to produce an image using thousands of denoising steps, usually suffers from a slow inference speed. Existing acceleration algorithms simplify the sampling by skipping most steps yet exhibit considerable performance degradation. By viewing the generation of diffusion models as a discretized integral process, we argue that the quality drop is partly caused by applying an inaccurate integral direction to a timestep interval. To rectify this issue, we propose a \textbf{timestep tuner} that helps find a more accurate integral direction for a particular interval at the minimum cost. Specifically, at each denoising step, we replace the original parameterization by conditioning the network on a new timestep, enforcing the sampling distribution towards the real one. Extensive experiments show that our plug-in design can be trained efficiently and boost the inference performance of various state-of-the-art acceleration methods, especially when there are few denoising steps. For example, when using 10 denoising steps on LSUN Bedroom dataset, we improve the FID of DDIM from 9.65 to 6.07, simply by adopting our method for a more appropriate set of timesteps. Code is available at \href{https://github.com/THU-LYJ-Lab/time-tuner}{https://github.com/THU-LYJ-Lab/time-tuner}.

GRSep 20, 2023
C$\cdot$ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters

Zhiyang Dou, Xuelin Chen, Qingnan Fan et al.

We present C$\cdot$ASE, an efficient and effective framework that learns conditional Adversarial Skill Embeddings for physics-based characters. Our physically simulated character can learn a diverse repertoire of skills while providing controllability in the form of direct manipulation of the skills to be performed. C$\cdot$ASE divides the heterogeneous skill motions into distinct subsets containing homogeneous samples for training a low-level conditional model to learn conditional behavior distribution. The skill-conditioned imitation learning naturally offers explicit control over the character's skills after training. The training course incorporates the focal skill sampling, skeletal residual forces, and element-wise feature masking to balance diverse skills of varying complexities, mitigate dynamics mismatch to master agile motions and capture more general behavior characteristics, respectively. Once trained, the conditional model can produce highly diverse and realistic skills, outperforming state-of-the-art models, and can be repurposed in various downstream tasks. In particular, the explicit skill control handle allows a high-level policy or user to direct the character with desired skill specifications, which we demonstrate is advantageous for interactive character animation.

IVNov 30, 2022
SNAF: Sparse-view CBCT Reconstruction with Neural Attenuation Fields

Yu Fang, Lanzhuju Mei, Changjian Li et al.

Cone beam computed tomography (CBCT) has been widely used in clinical practice, especially in dental clinics, while the radiation dose of X-rays when capturing has been a long concern in CBCT imaging. Several research works have been proposed to reconstruct high-quality CBCT images from sparse-view 2D projections, but the current state-of-the-arts suffer from artifacts and the lack of fine details. In this paper, we propose SNAF for sparse-view CBCT reconstruction by learning the neural attenuation fields, where we have invented a novel view augmentation strategy to overcome the challenges introduced by insufficient data from sparse input views. Our approach achieves superior performance in terms of high reconstruction quality (30+ PSNR) with only 20 input views (25 times fewer than clinical collections), which outperforms the state-of-the-arts. We have further conducted comprehensive experiments and ablation analysis to validate the effectiveness of our approach.

CVMar 20, 2023
NeTO:Neural Reconstruction of Transparent Objects with Self-Occlusion Aware Refraction-Tracing

Zongcheng Li, Xiaoxiao Long, Yusen Wang et al.

We present a novel method, called NeTO, for capturing 3D geometry of solid transparent objects from 2D images via volume rendering. Reconstructing transparent objects is a very challenging task, which is ill-suited for general-purpose reconstruction techniques due to the specular light transport phenomena. Although existing refraction-tracing based methods, designed specially for this task, achieve impressive results, they still suffer from unstable optimization and loss of fine details, since the explicit surface representation they adopted is difficult to be optimized, and the self-occlusion problem is ignored for refraction-tracing. In this paper, we propose to leverage implicit Signed Distance Function (SDF) as surface representation, and optimize the SDF field via volume rendering with a self-occlusion aware refractive ray tracing. The implicit representation enables our method to be capable of reconstructing high-quality reconstruction even with a limited set of images, and the self-occlusion aware strategy makes it possible for our method to accurately reconstruct the self-occluded regions. Experiments show that our method achieves faithful reconstruction results and outperforms prior works by a large margin. Visit our project page at https://www.xxlong.site/NeTO/

CVSep 4, 2023
StyleAdapter: A Unified Stylized Image Generation Model

Zhouxia Wang, Xintao Wang, Liangbin Xie et al.

This work focuses on generating high-quality images with specific style of reference images and content of provided textual descriptions. Current leading algorithms, i.e., DreamBooth and LoRA, require fine-tuning for each style, leading to time-consuming and computationally expensive processes. In this work, we propose StyleAdapter, a unified stylized image generation model capable of producing a variety of stylized images that match both the content of a given prompt and the style of reference images, without the need for per-style fine-tuning. It introduces a two-path cross-attention (TPCA) module to separately process style information and textual prompt, which cooperate with a semantic suppressing vision model (SSVM) to suppress the semantic content of style images. In this way, it can ensure that the prompt maintains control over the content of the generated images, while also mitigating the negative impact of semantic information in style references. This results in the content of the generated image adhering to the prompt, and its style aligning with the style references. Besides, our StyleAdapter can be integrated with existing controllable synthesis methods, such as T2I-adapter and ControlNet, to attain a more controllable and stable generation process. Extensive experiments demonstrate the superiority of our method over previous works.

CVNov 28, 2023
TLControl: Trajectory and Language Control for Human Motion Synthesis

Weilin Wan, Zhiyang Dou, Taku Komura et al.

Controllable human motion synthesis is essential for applications in AR/VR, gaming and embodied AI. Existing methods often focus solely on either language or full trajectory control, lacking precision in synthesizing motions aligned with user-specified trajectories, especially for multi-joint control. To address these issues, we present TLControl, a novel method for realistic human motion synthesis, incorporating both low-level Trajectory and high-level Language semantics controls, through the integration of neural-based and optimization-based techniques. Specifically, we begin with training a VQ-VAE for a compact and well-structured latent motion space organized by body parts. We then propose a Masked Trajectories Transformer (MTT) for predicting a motion distribution conditioned on language and trajectory. Once trained, we use MTT to sample initial motion predictions given user-specified partial trajectories and text descriptions as conditioning. Finally, we introduce a test-time optimization to refine these coarse predictions for precise trajectory control, which offers flexibility by allowing users to specify various optimization goals and ensures high runtime efficiency. Comprehensive experiments show that TLControl significantly outperforms the state-of-the-art in trajectory accuracy and time efficiency, making it practical for interactive and high-quality animation generation.

CVMar 29, 2022
Self-Supervised Image Representation Learning with Geometric Set Consistency

Nenglun Chen, Lei Chu, Hao Pan et al.

We propose a method for self-supervised image representation learning under the guidance of 3D geometric consistency. Our intuition is that 3D geometric consistency priors such as smooth regions and surface discontinuities may imply consistent semantics or object boundaries, and can act as strong cues to guide the learning of 2D image representations without semantic labels. Specifically, we introduce 3D geometric consistency into a contrastive learning framework to enforce the feature consistency within image views. We propose to use geometric consistency sets as constraints and adapt the InfoNCE loss accordingly. We show that our learned image representations are general. By fine-tuning our pre-trained representations for various 2D image-based downstream tasks, including semantic segmentation, object detection, and instance segmentation on real-world indoor scene datasets, we achieve superior performance compared with state-of-the-art methods.

IRApr 18, 2023
Integrity and Junkiness Failure Handling for Embedding-based Retrieval: A Case Study in Social Network Search

Wenping Wang, Yunxi Guo, Chiyao Shen et al.

Embedding based retrieval has seen its usage in a variety of search applications like e-commerce, social networking search etc. While the approach has demonstrated its efficacy in tasks like semantic matching and contextual search, it is plagued by the problem of uncontrollable relevance. In this paper, we conduct an analysis of embedding-based retrieval launched in early 2021 on our social network search engine, and define two main categories of failures introduced by it, integrity and junkiness. The former refers to issues such as hate speech and offensive content that can severely harm user experience, while the latter includes irrelevant results like fuzzy text matching or language mismatches. Efficient methods during model inference are further proposed to resolve the issue, including indexing treatments and targeted user cohort treatments, etc. Though being simple, we show the methods have good offline NDCG and online A/B tests metrics gain in practice. We analyze the reasons for the improvements, pointing out that our methods are only preliminary attempts to this important but challenging problem. We put forward potential future directions to explore.

CVNov 28, 2023
Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models

Zhengming Yu, Zhiyang Dou, Xiaoxiao Long et al.

We present Surf-D, a novel method for generating high-quality 3D shapes as Surfaces with arbitrary topologies using Diffusion models. Previous methods explored shape generation with different representations and they suffer from limited topologies and poor geometry details. To generate high-quality surfaces of arbitrary topologies, we use the Unsigned Distance Field (UDF) as our surface representation to accommodate arbitrary topologies. Furthermore, we propose a new pipeline that employs a point-based AutoEncoder to learn a compact and continuous latent space for accurately encoding UDF and support high-resolution mesh extraction. We further show that our new pipeline significantly outperforms the prior approaches to learning the distance fields, such as the grid-based AutoEncoder, which is not scalable and incapable of learning accurate UDF. In addition, we adopt a curriculum learning strategy to efficiently embed various surfaces. With the pretrained shape latent space, we employ a latent diffusion model to acquire the distribution of various shapes. Extensive experiments are presented on using Surf-D for unconditional generation, category conditional generation, image conditional generation, and text-to-shape tasks. The experiments demonstrate the superior performance of Surf-D in shape generation across multiple modalities as conditions. Visit our project page at https://yzmblog.github.io/projects/SurfD/.

CVSep 29, 2023
Model2Scene: Learning 3D Scene Representation via Contrastive Language-CAD Models Pre-training

Runnan Chen, Xinge Zhu, Nenglun Chen et al.

Current successful methods of 3D scene perception rely on the large-scale annotated point cloud, which is tedious and expensive to acquire. In this paper, we propose Model2Scene, a novel paradigm that learns free 3D scene representation from Computer-Aided Design (CAD) models and languages. The main challenges are the domain gaps between the CAD models and the real scene's objects, including model-to-scene (from a single model to the scene) and synthetic-to-real (from synthetic model to real scene's object). To handle the above challenges, Model2Scene first simulates a crowded scene by mixing data-augmented CAD models. Next, we propose a novel feature regularization operation, termed Deep Convex-hull Regularization (DCR), to project point features into a unified convex hull space, reducing the domain gap. Ultimately, we impose contrastive loss on language embedding and the point features of CAD models to pre-train the 3D network. Extensive experiments verify the learned 3D scene representation is beneficial for various downstream tasks, including label-free 3D object salient detection, label-efficient 3D scene perception and zero-shot 3D semantic segmentation. Notably, Model2Scene yields impressive label-free 3D object salient detection with an average mAP of 46.08\% and 55.49\% on the ScanNet and S3DIS datasets, respectively. The code will be publicly available.

CVNov 25, 2022
ToothInpaintor: Tooth Inpainting from Partial 3D Dental Model and 2D Panoramic Image

Yuezhi Yang, Zhiming Cui, Changjian Li et al.

In orthodontic treatment, a full tooth model consisting of both the crown and root is indispensable in making the treatment plan. However, acquiring tooth root information to obtain the full tooth model from CBCT images is sometimes restricted due to the massive radiation of CBCT scanning. Thus, reconstructing the full tooth shape from the ready-to-use input, e.g., the partial intra-oral scan and the 2D panoramic image, is an applicable and valuable solution. In this paper, we propose a neural network, called ToothInpaintor, that takes as input a partial 3D dental model and a 2D panoramic image and reconstructs the full tooth model with high-quality root(s). Technically, we utilize the implicit representation for both the 3D and 2D inputs, and learn a latent space of the full tooth shapes. At test time, given an input, we successfully project it to the learned latent space via neural optimization to obtain the full tooth model conditioned on the input. To help find the robust projection, a novel adversarial learning module is exploited in our pipeline. We extensively evaluate our method on a dataset collected from real-world clinics. The evaluation, comparison, and comprehensive ablation studies demonstrate that our approach produces accurate complete tooth models robustly and outperforms the state-of-the-art methods.

CVOct 5, 2023
FreeReg: Image-to-Point Cloud Registration Leveraging Pretrained Diffusion Models and Monocular Depth Estimators

Haiping Wang, Yuan Liu, Bing Wang et al.

Matching cross-modality features between images and point clouds is a fundamental problem for image-to-point cloud registration. However, due to the modality difference between images and points, it is difficult to learn robust and discriminative cross-modality features by existing metric learning methods for feature matching. Instead of applying metric learning on cross-modality data, we propose to unify the modality between images and point clouds by pretrained large-scale models first, and then establish robust correspondence within the same modality. We show that the intermediate features, called diffusion features, extracted by depth-to-image diffusion models are semantically consistent between images and point clouds, which enables the building of coarse but robust cross-modality correspondences. We further extract geometric features on depth maps produced by the monocular depth estimator. By matching such geometric features, we significantly improve the accuracy of the coarse correspondences produced by diffusion features. Extensive experiments demonstrate that without any task-specific training, direct utilization of both features produces accurate image-to-point cloud registration. On three public indoor and outdoor benchmarks, the proposed method averagely achieves a 20.6 percent improvement in Inlier Ratio, a three-fold higher Inlier Number, and a 48.6 percent improvement in Registration Recall than existing state-of-the-arts.

CVOct 15, 2023
OAAFormer: Robust and Efficient Point Cloud Registration Through Overlapping-Aware Attention in Transformer

Junjie Gao, Qiujie Dong, Ruian Wang et al.

In the domain of point cloud registration, the coarse-to-fine feature matching paradigm has received substantial attention owing to its impressive performance. This paradigm involves a two-step process: first, the extraction of multi-level features, and subsequently, the propagation of correspondences from coarse to fine levels. Nonetheless, this paradigm exhibits two notable limitations.Firstly, the utilization of the Dual Softmax operation has the potential to promote one-to-one correspondences between superpoints, inadvertently excluding valuable correspondences. This propensity arises from the fact that a source superpoint typically maintains associations with multiple target superpoints. Secondly, it is imperative to closely examine the overlapping areas between point clouds, as only correspondences within these regions decisively determine the actual transformation. Based on these considerations, we propose {\em OAAFormer} to enhance correspondence quality. On one hand, we introduce a soft matching mechanism, facilitating the propagation of potentially valuable correspondences from coarse to fine levels. Additionally, we integrate an overlapping region detection module to minimize mismatches to the greatest extent possible. Furthermore, we introduce a region-wise attention module with linear complexity during the fine-level matching phase, designed to enhance the discriminative capabilities of the extracted features. Tests on the challenging 3DLoMatch benchmark demonstrate that our approach leads to a substantial increase of about 7\% in the inlier ratio, as well as an enhancement of 2-4\% in registration recall. =

CVJun 8, 2023
A Task-driven Network for Mesh Classification and Semantic Part Segmentation

Qiujie Dong, Xiaoran Gong, Rui Xu et al.

With the rapid development of geometric deep learning techniques, many mesh-based convolutional operators have been proposed to bridge irregular mesh structures and popular backbone networks. In this paper, we show that while convolutions are helpful, a simple architecture based exclusively on multi-layer perceptrons (MLPs) is competent enough to deal with mesh classification and semantic segmentation. Our new network architecture, named Mesh-MLP, takes mesh vertices equipped with the heat kernel signature (HKS) and dihedral angles as the input, replaces the convolution module of a ResNet with Multi-layer Perceptron (MLP), and utilizes layer normalization (LN) to perform the normalization of the layers. The all-MLP architecture operates in an end-to-end fashion and does not include a pooling module. Extensive experimental results on the mesh classification/segmentation tasks validate the effectiveness of the all-MLP architecture.

GRMay 1
P2M++: Enhanced Solver for Point-to-Mesh Distance Queries

Qinghao Guo, Pengfei Wang, Chen Zong et al.

Point-to-mesh distance queries are fundamental in computer graphics and geometric modeling. While the state-of-the-art P2M method achieves high-speed queries via Voronoi-based localization, it suffers from prohibitive precomputation costs. Its iterative Voronoi sweep for interference detection leads to redundant predicate evaluations and scales poorly on rotationally symmetric structures (e.g., spheres, cones or cylinders), where candidate counts grow quadratically. We propose P2M++ to address these limitations through three key contributions. First, we adaptively augment the set of mesh vertices with auxiliary sites in regions of high Voronoi vertex density to localize complex interference within minimal spatial regions. Second, we reformulate interference detection as a series of sphere-triangle collision tests centered at Voronoi cell corners, which are efficiently resolved using the base mesh's BVH. Finally, we enhance runtime performance by replacing the standard kd-tree search with a faster recursive dynamic programming implementation. Experimental results demonstrate that P2M++ is 3x-10x faster than the original P2M during preprocessing and 1.5x faster in queries, with even more pronounced gains on rotationally symmetric geometries.

CVJul 21, 2023
Photo2Relief: Let Human in the Photograph Stand Out

Zhongping Ji, Feifei Che, Hanshuo Liu et al.

In this paper, we propose a technique for making humans in photographs protrude like reliefs. Unlike previous methods which mostly focus on the face and head, our method aims to generate art works that describe the whole body activity of the character. One challenge is that there is no ground-truth for supervised deep learning. We introduce a sigmoid variant function to manipulate gradients tactfully and train our neural networks by equipping with a loss function defined in gradient domain. The second challenge is that actual photographs often across different light conditions. We used image-based rendering technique to address this challenge and acquire rendering images and depth data under different lighting conditions. To make a clear division of labor in network modules, a two-scale architecture is proposed to create high-quality relief from a single photograph. Extensive experimental results on a variety of scenes show that our method is a highly effective solution for generating digital 2.5D artwork from photographs.

CVDec 4, 2023Code
EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation

Wenyang Zhou, Zhiyang Dou, Zeyu Cao et al.

We introduce Efficient Motion Diffusion Model (EMDM) for fast and high-quality human motion generation. Current state-of-the-art generative diffusion models have produced impressive results but struggle to achieve fast generation without sacrificing quality. On the one hand, previous works, like motion latent diffusion, conduct diffusion within a latent space for efficiency, but learning such a latent space can be a non-trivial effort. On the other hand, accelerating generation by naively increasing the sampling step size, e.g., DDIM, often leads to quality degradation as it fails to approximate the complex denoising distribution. To address these issues, we propose EMDM, which captures the complex distribution during multiple sampling steps in the diffusion model, allowing for much fewer sampling steps and significant acceleration in generation. This is achieved by a conditional denoising diffusion GAN to capture multimodal data distributions among arbitrary (and potentially larger) step sizes conditioned on control signals, enabling fewer-step motion sampling with high fidelity and diversity. To minimize undesired motion artifacts, geometric losses are imposed during network learning. As a result, EMDM achieves real-time motion generation and significantly improves the efficiency of motion diffusion models compared to existing methods while achieving high-quality motion generation. Our code will be publicly available upon publication.

CVMar 26
HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Yumeng Liu, Xiao-Xiao Long, Marc Habermann et al.

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment flexibility, requiring the ability to leverage massive amounts of unstructured image data from the internet or enable deployment on consumer-grade RGB cameras without complex calibration. However, current methods face a dilemma. While single-view approaches are easy to deploy, they suffer from depth ambiguity and occlusion. Conversely, multi-view systems resolve these uncertainties but typically demand fixed, calibrated setups, limiting their real-world utility. To bridge this gap, we draw inspiration from 3D foundation models that learn explicit geometry directly from visual data. By reformulating hand reconstruction from arbitrary views as a visual-geometry grounded task, we propose a feed-forward architecture that, for the first time in literature, jointly infers 3D hand meshes and camera poses from uncalibrated views. Extensive evaluations show that our approach outperforms state-of-the-art benchmarks and demonstrates strong generalization to uncalibrated, in-the-wild scenarios. Here is the link of our project page: https://lym29.github.io/HGGT/.

CVSep 9, 2024
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction

Sheng Ye, Yuze He, Matthieu Lin et al.

Neural implicit representations have revolutionized dense multi-view surface reconstruction, yet their performance significantly diminishes with sparse input views. A few pioneering works have sought to tackle the challenge of sparse-view reconstruction by leveraging additional geometric priors or multi-scene generalizability. However, they are still hindered by the imperfect choice of input views, using images under empirically determined viewpoints to provide considerable overlap. We propose PVP-Recon, a novel and effective sparse-view surface reconstruction method that progressively plans the next best views to form an optimal set of sparse viewpoints for image capturing. PVP-Recon starts initial surface reconstruction with as few as 3 views and progressively adds new views which are determined based on a novel warping score that reflects the information gain of each newly added view. This progressive view planning progress is interleaved with a neural SDF-based reconstruction module that utilizes multi-resolution hash features, enhanced by a progressive training scheme and a directional Hessian loss. Quantitative and qualitative experiments on three benchmark datasets show that our framework achieves high-quality reconstruction with a constrained input budget and outperforms existing baselines.

CVSep 30, 2023
MMPI: a Flexible Radiance Field Representation by Multiple Multi-plane Images Blending

Yuze He, Peng Wang, Yubin Hu et al.

This paper presents a flexible representation of neural radiance fields based on multi-plane images (MPI), for high-quality view synthesis of complex scenes. MPI with Normalized Device Coordinate (NDC) parameterization is widely used in NeRF learning for its simple definition, easy calculation, and powerful ability to represent unbounded scenes. However, existing NeRF works that adopt MPI representation for novel view synthesis can only handle simple forward-facing unbounded scenes, where the input cameras are all observing in similar directions with small relative translations. Hence, extending these MPI-based methods to more complex scenes like large-range or even 360-degree scenes is very challenging. In this paper, we explore the potential of MPI and show that MPI can synthesize high-quality novel views of complex scenes with diverse camera distributions and view directions, which are not only limited to simple forward-facing scenes. Our key idea is to encode the neural radiance field with multiple MPIs facing different directions and blend them with an adaptive blending operation. For each region of the scene, the blending operation gives larger blending weights to those advantaged MPIs with stronger local representation abilities while giving lower weights to those with weaker representation abilities. Such blending operation automatically modulates the multiple MPIs to appropriately represent the diverse local density and color information. Experiments on the KITTI dataset and ScanNet dataset demonstrate that our proposed MMPI synthesizes high-quality images from diverse camera pose distributions and is fast to train, outperforming the previous fast-training NeRF methods for novel view synthesis. Moreover, we show that MMPI can encode extremely long trajectories and produce novel view renderings, demonstrating its potential in applications like autonomous driving.

CVMar 24, 2024Code
Segment Anything Model for Road Network Graph Extraction

Congrui Hetang, Haoru Xue, Cindy Le et al.

We propose SAM-Road, an adaptation of the Segment Anything Model (SAM) for extracting large-scale, vectorized road network graphs from satellite imagery. To predict graph geometry, we formulate it as a dense semantic segmentation task, leveraging the inherent strengths of SAM. The image encoder of SAM is fine-tuned to produce probability masks for roads and intersections, from which the graph vertices are extracted via simple non-maximum suppression. To predict graph topology, we designed a lightweight transformer-based graph neural network, which leverages the SAM image embeddings to estimate the edge existence probabilities between vertices. Our approach directly predicts the graph vertices and edges for large regions without expensive and complex post-processing heuristics, and is capable of building complete road network graphs spanning multiple square kilometers in a matter of seconds. With its simple, straightforward, and minimalist design, SAM-Road achieves comparable accuracy with the state-of-the-art method RNGDet++, while being 40 times faster on the City-scale dataset. We thus demonstrate the power of a foundational vision model when applied to a graph learning task. The code is available at https://github.com/htcr/sam_road.