Sifei Liu

CV
h-index111
80papers
7,813citations
Novelty57%
AI Score64

80 Papers

94.9CVMay 30
Scaling Parallel Sequence Models to Foundation-Scale Vision Encoders

Yitong Jiang, Hongjun Wang, Collin McCarthy et al.

Vision foundation models are bottlenecked by the quadratic cost of self-attention, which limits usable resolution and increases the cost of large-scale pretraining. Subquadratic alternatives such as linear attention and state-space models reduce this cost, but often serialize images into 1D token streams and weaken the 2D spatial structure important for vision. Generalized Spatial Propagation Networks (GSPN) instead propagate context directly on the 2D grid through line-scan recurrences, achieving near-linear complexity without positional embeddings, but have seen little use as foundation-scale encoders. We present C-GSPN, a foundation-scale vision encoder based on 2D spatial propagation. C-GSPN makes the operator practical through three improvements: (1) a fast GSPN CUDA kernel that fuses per-step launches into a single warp-specialized implementation with shared-memory tiling, coalesced access, and a compact multi-channel propagation, reaching over 90% of peak memory bandwidth and running up to 40--52x faster than the original GSPN implementation; (2) a compressed latent-space propagation block with fused normalization, which turns kernel-level speed into block- and model-level efficiency; and (3) a two-stage cross-operator distillation recipe that trains the new architecture from an attention teacher without the cost of from-scratch foundation-scale training. Distilled with 600M image-text pairs, C-GSPN matches an isomorphic ViT baseline with 15% fewer parameters, improves ADE20K segmentation by +2.1%, transfers to high resolution with a fraction of the data needed from scratch, and delivers a 4x end-to-end block speedup at 2K with single-pass, tiling-free inference.

CVMar 8, 2023Code
Open-Vocabulary Panoptic Segmentation with Text-to-Image Diffusion Models

Jiarui Xu, Sifei Liu, Arash Vahdat et al.

We present ODISE: Open-vocabulary DIffusion-based panoptic SEgmentation, which unifies pre-trained text-image diffusion and discriminative models to perform open-vocabulary panoptic segmentation. Text-to-image diffusion models have the remarkable ability to generate high-quality images with diverse open-vocabulary language descriptions. This demonstrates that their internal representation space is highly correlated with open concepts in the real world. Text-image discriminative models like CLIP, on the other hand, are good at classifying images into open-vocabulary labels. We leverage the frozen internal representations of both these models to perform panoptic segmentation of any category in the wild. Our approach outperforms the previous state of the art by significant margins on both open-vocabulary panoptic and semantic segmentation tasks. In particular, with COCO training only, our method achieves 23.4 PQ and 30.0 mIoU on the ADE20K dataset, with 8.3 PQ and 7.9 mIoU absolute improvement over the previous state of the art. We open-source our code and models at https://github.com/NVlabs/ODISE .

99.9CVJun 1Code
Cosmos 3: Omnimodal World Models for Physical AI

Aditi, Niket Agarwal, Arslan Ali et al.

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .

CVMar 21, 2023
Affordance Diffusion: Synthesizing Hand-Object Interactions

Yufei Ye, Xueting Li, Abhinav Gupta et al.

Recent successes in image synthesis are powered by large-scale diffusion models. However, most methods are currently limited to either text- or image-conditioned generation for synthesizing an entire image, texture transfer or inserting objects into a user-specified region. In contrast, in this work we focus on synthesizing complex interactions (ie, an articulated hand) with a given object. Given an RGB image of an object, we aim to hallucinate plausible images of a human hand interacting with it. We propose a two-step generative approach: a LayoutNet that samples an articulation-agnostic hand-object-interaction layout, and a ContentNet that synthesizes images of a hand grasping the object given the predicted layout. Both are built on top of a large-scale pretrained diffusion model to make use of its latent representation. Compared to baselines, the proposed method is shown to generalize better to novel objects and perform surprisingly well on out-of-distribution in-the-wild scenes of portable-sized objects. The resulting system allows us to predict descriptive affordance information, such as hand articulation and approaching orientation. Project page: https://judyye.github.io/affordiffusion-www

CVNov 28, 2023
A Unified Approach for Text- and Image-guided 4D Scene Generation

Yufeng Zheng, Xueting Li, Koki Nagano et al.

Large-scale diffusion generative models are greatly simplifying image, video and 3D asset creation from user-provided text prompts and images. However, the challenging problem of text-to-4D dynamic 3D scene generation with diffusion guidance remains largely unexplored. We propose Dream-in-4D, which features a novel two-stage approach for text-to-4D synthesis, leveraging (1) 3D and 2D diffusion guidance to effectively learn a high-quality static 3D asset in the first stage; (2) a deformable neural radiance field that explicitly disentangles the learned static asset from its deformation, preserving quality during motion learning; and (3) a multi-resolution feature grid for the deformation field with a displacement total variation loss to effectively learn motion with video diffusion guidance in the second stage. Through a user preference study, we demonstrate that our approach significantly advances image and motion quality, 3D consistency and text fidelity for text-to-4D generation compared to baseline approaches. Thanks to its motion-disentangled representation, Dream-in-4D can also be easily adapted for controllable generation where appearance is defined by one or multiple images, without the need to modify the motion learning stage. Thus, our method offers, for the first time, a unified approach for text-to-4D, image-to-4D and personalized 4D generation tasks.

CVApr 5, 2022
Autoregressive 3D Shape Generation via Canonical Mapping

An-Chieh Cheng, Xueting Li, Sifei Liu et al.

With the capacity of modeling long-range dependencies in sequential data, transformers have shown remarkable performances in a variety of generative tasks such as image, audio, and text generation. Yet, taming them in generating less structured and voluminous data formats such as high-resolution point clouds have seldom been explored due to ambiguous sequentialization processes and infeasible computation burden. In this paper, we aim to further exploit the power of transformers and employ them for the task of 3D point cloud generation. The key idea is to decompose point clouds of one category into semantically aligned sequences of shape compositions, via a learned canonical space. These shape compositions can then be quantized and used to learn a context-rich composition codebook for point cloud generation. Experimental results on point cloud reconstruction and unconditional generation show that our model performs favorably against state-of-the-art approaches. Furthermore, our model can be easily extended to multi-modal shape completion as an application for conditional shape generation.

CVDec 9, 2022
Physics-based Indirect Illumination for Inverse Rendering

Youming Deng, Xueting Li, Sifei Liu et al.

We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely ignore the indirect illumination or model it by coarse approximations, leading to sub-optimal illumination, geometry, and material prediction of the scene. In this work, we propose a physics-based illumination model that first locates surface points through an efficient refined sphere tracing algorithm, then explicitly traces the incoming indirect lights at each surface point based on reflection. Then, we estimate each identified indirect light through an efficient neural network. Moreover, we utilize the Leibniz's integral rule to resolve non-differentiability in the proposed illumination model caused by boundary lights inspired by differentiable irradiance in computer graphics. As a result, the proposed differentiable illumination model can be learned end-to-end together with geometry and materials estimation. As a side product, our physics-based inverse rendering model also facilitates flexible and realistic material editing as well as relighting. Extensive experiments on synthetic and real-world datasets demonstrate that the proposed method performs favorably against existing inverse rendering methods on novel view synthesis and inverse rendering.

CVJun 14, 2023
Generalizable One-shot Neural Head Avatar

Xueting Li, Shalini De Mello, Sifei Liu et al.

We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific person with multiple images, or they struggle to synthesize intricate appearance details beyond the facial region. To address these limitations, we propose a framework that not only generalizes to unseen identities based on a single-view image without requiring person-specific optimization, but also captures characteristic details within and beyond the face area (e.g. hairstyle, accessories, etc.). At the core of our method are three branches that produce three tri-planes representing the coarse 3D geometry, detailed appearance of a source image, as well as the expression of a target image. By applying volumetric rendering to the combination of the three tri-planes followed by a super-resolution module, our method yields a high fidelity image of the desired identity, expression and pose. Once trained, our model enables efficient 3D head avatar reconstruction and animation via a single forward pass through a network. Experiments show that the proposed approach generalizes well to unseen validation datasets, surpassing SOTA baseline methods by a large margin on head avatar reconstruction and animation.

CVSep 26, 2023
3D Reconstruction with Generalizable Neural Fields using Scene Priors

Yang Fu, Shalini De Mello, Xueting Li et al.

High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for each individual scene. This is not scalable, inefficient, and unable to yield good results given limited views. While learning-based multi-view stereo methods alleviate this issue to some extent, their multi-view setting makes it less flexible to scale up and to broad applications. Instead, we introduce training generalizable Neural Fields incorporating scene Priors (NFPs). The NFP network maps any single-view RGB-D image into signed distance and radiance values. A complete scene can be reconstructed by merging individual frames in the volumetric space WITHOUT a fusion module, which provides better flexibility. The scene priors can be trained on large-scale datasets, allowing for fast adaptation to the reconstruction of a new scene with fewer views. NFP not only demonstrates SOTA scene reconstruction performance and efficiency, but it also supports single-image novel-view synthesis, which is underexplored in neural fields. More qualitative results are available at: https://oasisyang.github.io/neural-prior

98.2CVMay 28
Grounded 3D-Aware Spatial Vision-Language Modeling

An-Chieh Cheng, Yang Fu, Yatai Ji et al.

We present GR3D, a spatial vision language model equipped with three complementary grounding capabilities--explicit 2D grounding, implicit 2D grounding, and monocular 3D grounding--within a single framework. GR3D introduces an implicit grounding mechanism that identifies entity mentions during generation and inserts the corresponding region tokens into the text stream, allowing the model to reference visual evidence on the fly when producing spatial chain-of-thought responses. In parallel, a region-prompted monocular 3D grounding design predicts 3D bounding boxes in the camera view from grounded region queries, supported by intrinsic-aware normalization and dense geometric supervision. Together, these grounding capabilities enable GR3D to decompose complex spatial understanding problems into grounded 2D perception followed by 3D inference. GR3D achieves consistent improvements across grounded and non-grounded spatial benchmarks, demonstrating grounding as an effective inductive bias for strengthening spatial understanding in VLMs. These grounding capabilities collectively enhance general spatial understanding beyond the grounding task itself.

70.0LGMay 27
Moment Matching Q-Learning

Yiyan, Liang, Sifei Liu et al.

Score-based and flow-based generative models exhibit remarkable expressive capacity in capturing complex distributions, and have been extensively deployed in tasks ranging from image generation to reinforcement learning. Nevertheless, these models suffer from prolonged inference latency, which imposes a significant computational bottleneck in RL with iterative sampling. To overcome this limitation, we propose a new framework named Moment Matching Q-Learning (MoMa QL), which utilizes a technique from statistical hypothesis testing known as maximum mean discrepancy (MMD) that intend to match all orders of statistics between the original and target distribution. By enforcing strong regularization on all moment statistics, this algorithm guarantees distribution-level convergence for conditional score function and remains stable under various hyperparameters. Empirically, we show that our method MoMa QL is more computationally efficient with a comparable if not competitive performance in various D4RL tasks. Remarkably, by accelerating the action sampling process for flow-based policies, MoMa QL demonstrates superior performance in offline-to-online RL tasks because of faster and stronger adaptability for online interactive finetuning.

CVDec 5, 2024Code
NVILA: Efficient Frontier Visual Language Models

Zhijian Liu, Ligeng Zhu, Baifeng Shi et al.

Visual language models (VLMs) have made significant advances in accuracy in recent years. However, their efficiency has received much less attention. This paper introduces NVILA, a family of open VLMs designed to optimize both efficiency and accuracy. Building on top of VILA, we improve its model architecture by first scaling up the spatial and temporal resolutions, and then compressing visual tokens. This "scale-then-compress" approach enables NVILA to efficiently process high-resolution images and long videos. We also conduct a systematic investigation to enhance the efficiency of NVILA throughout its entire lifecycle, from training and fine-tuning to deployment. NVILA matches or surpasses the accuracy of many leading open and proprietary VLMs across a wide range of image and video benchmarks. At the same time, it reduces training costs by 4.5X, fine-tuning memory usage by 3.4X, pre-filling latency by 1.6-2.2X, and decoding latency by 1.2-2.8X. We will soon make our code and models available to facilitate reproducibility.

ITMay 8, 2024Code
Communication-Efficient Collaborative Perception via Information Filling with Codebook

Yue Hu, Juntong Peng, Sifei Liu et al.

Collaborative perception empowers each agent to improve its perceptual ability through the exchange of perceptual messages with other agents. It inherently results in a fundamental trade-off between perception ability and communication cost. To address this bottleneck issue, our core idea is to optimize the collaborative messages from two key aspects: representation and selection. The proposed codebook-based message representation enables the transmission of integer codes, rather than high-dimensional feature maps. The proposed information-filling-driven message selection optimizes local messages to collectively fill each agent's information demand, preventing information overflow among multiple agents. By integrating these two designs, we propose CodeFilling, a novel communication-efficient collaborative perception system, which significantly advances the perception-communication trade-off and is inclusive to both homogeneous and heterogeneous collaboration settings. We evaluate CodeFilling in both a real-world dataset, DAIR-V2X, and a new simulation dataset, OPV2VH+. Results show that CodeFilling outperforms previous SOTA Where2comm on DAIR-V2X/OPV2VH+ with 1,333/1,206 times lower communication volume. Our code is available at https://github.com/PhyllisH/CodeFilling.

CVSep 20, 2024
SSE: Multimodal Semantic Data Selection and Enrichment for Industrial-scale Data Assimilation

Maying Shen, Nadine Chang, Sifei Liu et al.

In recent years, the data collected for artificial intelligence has grown to an unmanageable amount. Particularly within industrial applications, such as autonomous vehicles, model training computation budgets are being exceeded while model performance is saturating -- and yet more data continues to pour in. To navigate the flood of data, we propose a framework to select the most semantically diverse and important dataset portion. Then, we further semantically enrich it by discovering meaningful new data from a massive unlabeled data pool. Importantly, we can provide explainability by leveraging foundation models to generate semantics for every data point. We quantitatively show that our Semantic Selection and Enrichment framework (SSE) can a) successfully maintain model performance with a smaller training dataset and b) improve model performance by enriching the smaller dataset without exceeding the original dataset size. Consequently, we demonstrate that semantic diversity is imperative for optimal data selection and model performance.

87.0AIMay 18
Actionable World Representation

Kunqi Xu, Jitao Li, Jianglong Ye et al.

Inspired by the emergent behaviors in large language models that generalized human intelligence, the research community is pursuing similar emergent capabilities within world models, with a emphasis on modeling the physical world. Within the scope of physical world model, objects are the fundamental primitives that constitute physical reality. From humans to computers, nearly everything we interact with is an object. These objects are rarely static; they are actionable entities with varying states determined by their intrinsic properties. While current methods approach object action states either via video generation or dynamic scene reconstruction, none explicitly model this basic element in a unified, principled way to build an actionable object representation. We propose WorldString, a neural architecture capable of modeling the state manifold of real-world objects by learning directly from point clouds or RGB-D video streams. Serving as a versatile digital twin, it acts as a foundational building block for physical world models; thus, we name it WorldString. Sweetly, its fully differentiable structure seamlessly enables future integration with policy learning and neural dynamics.

98.2CVMar 23
3D-Layout-R1: Structured Reasoning for Language-Instructed Spatial Editing

Haoyu Zhen, Xiaolong Li, Yilin Zhao et al.

Large Language Models (LLMs) and Vision Language Models (VLMs) have shown impressive reasoning abilities, yet they struggle with spatial understanding and layout consistency when performing fine-grained visual editing. We introduce a Structured Reasoning framework that performs text-conditioned spatial layout editing via scene-graph reasoning. Given an input scene graph and a natural-language instruction, the model reasons over the graph to generate an updated scene graph that satisfies the text condition while maintaining spatial coherence. By explicitly guiding the reasoning process through structured relational representations, our approach improves both interpretability and control over spatial relationships. We evaluate our method on a new text-guided layout editing benchmark encompassing sorting, spatial alignment, and room-editing tasks. Our training paradigm yields an average 15% improvement in IoU and 25% reduction in center-distance error compared to Chain of Thought Fine-tuning (CoT-SFT) and vanilla GRPO baselines. Compared to SOTA zero-shot LLMs, our best models achieve up to 20% higher mIoU, demonstrating markedly improved spatial precision.

CVOct 17, 2025Code
OmniVinci: Enhancing Architecture and Data for Omni-Modal Understanding LLM

Hanrong Ye, Chao-Han Huck Yang, Arushi Goel et al.

Advancing machine intelligence requires developing the ability to perceive across multiple modalities, much as humans sense the world. We introduce OmniVinci, an initiative to build a strong, open-source, omni-modal LLM. We carefully study the design choices across model architecture and data curation. For model architecture, we present three key innovations: (i) OmniAlignNet for strengthening alignment between vision and audio embeddings in a shared omni-modal latent space; (ii) Temporal Embedding Grouping for capturing relative temporal alignment between vision and audio signals; and (iii) Constrained Rotary Time Embedding for encoding absolute temporal information in omni-modal embeddings. We introduce a curation and synthesis pipeline that generates 24M single-modal and omni-modal conversations. We find that modalities reinforce one another in both perception and reasoning. Our model, OmniVinci, outperforms Qwen2.5-Omni with +19.05 on DailyOmni (cross-modal understanding), +1.7 on MMAR (audio), and +3.9 on Video-MME (vision), while using just 0.2T training tokens - a 6 times reduction compared to Qwen2.5-Omni's 1.2T. We finally demonstrate omni-modal advantages in downstream applications spanning robotics, medical AI, and smart factory.

CVDec 18, 2025
4D-RGPT: Toward Region-level 4D Understanding via Perceptual Distillation

Chiao-An Yang, Ryo Hachiuma, Sifei Liu et al.

Despite advances in Multimodal LLMs (MLLMs), their ability to reason over 3D structures and temporal dynamics remains limited, constrained by weak 4D perception and temporal understanding. Existing 3D and 4D Video Question Answering (VQA) benchmarks also emphasize static scenes and lack region-level prompting. We tackle these issues by introducing: (a) 4D-RGPT, a specialized MLLM designed to capture 4D representations from video inputs with enhanced temporal perception; (b) Perceptual 4D Distillation (P4D), a training framework that transfers 4D representations from a frozen expert model into 4D-RGPT for comprehensive 4D perception; and (c) R4D-Bench, a benchmark for depth-aware dynamic scenes with region-level prompting, built via a hybrid automated and human-verified pipeline. Our 4D-RGPT achieves notable improvements on both existing 4D VQA benchmarks and the proposed R4D-Bench benchmark.

CVDec 12, 2023
COLMAP-Free 3D Gaussian Splatting

Yang Fu, Sifei Liu, Amey Kulkarni et al. · berkeley

While neural rendering has led to impressive advances in scene reconstruction and novel view synthesis, it relies heavily on accurately pre-computed camera poses. To relax this constraint, multiple efforts have been made to train Neural Radiance Fields (NeRFs) without pre-processed camera poses. However, the implicit representations of NeRFs provide extra challenges to optimize the 3D structure and camera poses at the same time. On the other hand, the recently proposed 3D Gaussian Splatting provides new opportunities given its explicit point cloud representations. This paper leverages both the explicit geometric representation and the continuity of the input video stream to perform novel view synthesis without any SfM preprocessing. We process the input frames in a sequential manner and progressively grow the 3D Gaussians set by taking one input frame at a time, without the need to pre-compute the camera poses. Our method significantly improves over previous approaches in view synthesis and camera pose estimation under large motion changes. Our project page is https://oasisyang.github.io/colmap-free-3dgs

CVFeb 25, 2025Code
Synthesizing Consistent Novel Views via 3D Epipolar Attention without Re-Training

Botao Ye, Sifei Liu, Xueting Li et al.

Large diffusion models demonstrate remarkable zero-shot capabilities in novel view synthesis from a single image. However, these models often face challenges in maintaining consistency across novel and reference views. A crucial factor leading to this issue is the limited utilization of contextual information from reference views. Specifically, when there is an overlap in the viewing frustum between two views, it is essential to ensure that the corresponding regions maintain consistency in both geometry and appearance. This observation leads to a simple yet effective approach, where we propose to use epipolar geometry to locate and retrieve overlapping information from the input view. This information is then incorporated into the generation of target views, eliminating the need for training or fine-tuning, as the process requires no learnable parameters. Furthermore, to enhance the overall consistency of generated views, we extend the utilization of epipolar attention to a multi-view setting, allowing retrieval of overlapping information from the input view and other target views. Qualitative and quantitative experimental results demonstrate the effectiveness of our method in significantly improving the consistency of synthesized views without the need for any fine-tuning. Moreover, This enhancement also boosts the performance of downstream applications such as 3D reconstruction. The code is available at https://github.com/botaoye/ConsisSyn.

CVFeb 22, 2022Code
GroupViT: Semantic Segmentation Emerges from Text Supervision

Jiarui Xu, Shalini De Mello, Sifei Liu et al.

Grouping and recognition are important components of visual scene understanding, e.g., for object detection and semantic segmentation. With end-to-end deep learning systems, grouping of image regions usually happens implicitly via top-down supervision from pixel-level recognition labels. Instead, in this paper, we propose to bring back the grouping mechanism into deep networks, which allows semantic segments to emerge automatically with only text supervision. We propose a hierarchical Grouping Vision Transformer (GroupViT), which goes beyond the regular grid structure representation and learns to group image regions into progressively larger arbitrary-shaped segments. We train GroupViT jointly with a text encoder on a large-scale image-text dataset via contrastive losses. With only text supervision and without any pixel-level annotations, GroupViT learns to group together semantic regions and successfully transfers to the task of semantic segmentation in a zero-shot manner, i.e., without any further fine-tuning. It achieves a zero-shot accuracy of 52.3% mIoU on the PASCAL VOC 2012 and 22.4% mIoU on PASCAL Context datasets, and performs competitively to state-of-the-art transfer-learning methods requiring greater levels of supervision. We open-source our code at https://github.com/NVlabs/GroupViT .

CVOct 19, 2021Code
Self-Supervised Object Detection via Generative Image Synthesis

Siva Karthik Mustikovela, Shalini De Mello, Aayush Prakash et al.

We present SSOD, the first end-to-end analysis-by synthesis framework with controllable GANs for the task of self-supervised object detection. We use collections of real world images without bounding box annotations to learn to synthesize and detect objects. We leverage controllable GANs to synthesize images with pre-defined object properties and use them to train object detectors. We propose a tight end-to-end coupling of the synthesis and detection networks to optimally train our system. Finally, we also propose a method to optimally adapt SSOD to an intended target data without requiring labels for it. For the task of car detection, on the challenging KITTI and Cityscapes datasets, we show that SSOD outperforms the prior state-of-the-art purely image-based self-supervised object detection method Wetectron. Even without requiring any 3D CAD assets, it also surpasses the state-of-the-art rendering based method Meta-Sim2. Our work advances the field of self-supervised object detection by introducing a successful new paradigm of using controllable GAN-based image synthesis for it and by significantly improving the baseline accuracy of the task. We open-source our code at https://github.com/NVlabs/SSOD.

CVApr 3, 2020Code
Self-Supervised Viewpoint Learning From Image Collections

Siva Karthik Mustikovela, Varun Jampani, Shalini De Mello et al.

Training deep neural networks to estimate the viewpoint of objects requires large labeled training datasets. However, manually labeling viewpoints is notoriously hard, error-prone, and time-consuming. On the other hand, it is relatively easy to mine many unlabelled images of an object category from the internet, e.g., of cars or faces. We seek to answer the research question of whether such unlabeled collections of in-the-wild images can be successfully utilized to train viewpoint estimation networks for general object categories purely via self-supervision. Self-supervision here refers to the fact that the only true supervisory signal that the network has is the input image itself. We propose a novel learning framework which incorporates an analysis-by-synthesis paradigm to reconstruct images in a viewpoint aware manner with a generative network, along with symmetry and adversarial constraints to successfully supervise our viewpoint estimation network. We show that our approach performs competitively to fully-supervised approaches for several object categories like human faces, cars, buses, and trains. Our work opens up further research in self-supervised viewpoint learning and serves as a robust baseline for it. We open-source our code at https://github.com/NVlabs/SSV.

CVOct 31, 2024
No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images

Botao Ye, Sifei Liu, Haofei Xu et al.

We introduce NoPoSplat, a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from \textit{unposed} sparse multi-view images. Our model, trained exclusively with photometric loss, achieves real-time 3D Gaussian reconstruction during inference. To eliminate the need for accurate pose input during reconstruction, we anchor one input view's local camera coordinates as the canonical space and train the network to predict Gaussian primitives for all views within this space. This approach obviates the need to transform Gaussian primitives from local coordinates into a global coordinate system, thus avoiding errors associated with per-frame Gaussians and pose estimation. To resolve scale ambiguity, we design and compare various intrinsic embedding methods, ultimately opting to convert camera intrinsics into a token embedding and concatenate it with image tokens as input to the model, enabling accurate scene scale prediction. We utilize the reconstructed 3D Gaussians for novel view synthesis and pose estimation tasks and propose a two-stage coarse-to-fine pipeline for accurate pose estimation. Experimental results demonstrate that our pose-free approach can achieve superior novel view synthesis quality compared to pose-required methods, particularly in scenarios with limited input image overlap. For pose estimation, our method, trained without ground truth depth or explicit matching loss, significantly outperforms the state-of-the-art methods with substantial improvements. This work makes significant advances in pose-free generalizable 3D reconstruction and demonstrates its applicability to real-world scenarios. Code and trained models are available at https://noposplat.github.io/.

RODec 5, 2024
NaVILA: Legged Robot Vision-Language-Action Model for Navigation

An-Chieh Cheng, Yandong Ji, Zhaojing Yang et al.

This paper proposes to solve the problem of Vision-and-Language Navigation with legged robots, which not only provides a flexible way for humans to command but also allows the robot to navigate through more challenging and cluttered scenes. However, it is non-trivial to translate human language instructions all the way to low-level leg joint actions. We propose NaVILA, a 2-level framework that unifies a Vision-Language-Action model (VLA) with locomotion skills. Instead of directly predicting low-level actions from VLA, NaVILA first generates mid-level actions with spatial information in the form of language, (e.g., "moving forward 75cm"), which serves as an input for a visual locomotion RL policy for execution. NaVILA substantially improves previous approaches on existing benchmarks. The same advantages are demonstrated in our newly developed benchmarks with IsaacLab, featuring more realistic scenes, low-level controls, and real-world robot experiments. We show more results at https://navila-bot.github.io/

CVMar 4, 2024
RegionGPT: Towards Region Understanding Vision Language Model

Qiushan Guo, Shalini De Mello, Hongxu Yin et al.

Vision language models (VLMs) have experienced rapid advancements through the integration of large language models (LLMs) with image-text pairs, yet they struggle with detailed regional visual understanding due to limited spatial awareness of the vision encoder, and the use of coarse-grained training data that lacks detailed, region-specific captions. To address this, we introduce RegionGPT (short as RGPT), a novel framework designed for complex region-level captioning and understanding. RGPT enhances the spatial awareness of regional representation with simple yet effective modifications to existing visual encoders in VLMs. We further improve performance on tasks requiring a specific output scope by integrating task-guided instruction prompts during both training and inference phases, while maintaining the model's versatility for general-purpose tasks. Additionally, we develop an automated region caption data generation pipeline, enriching the training set with detailed region-level captions. We demonstrate that a universal RGPT model can be effectively applied and significantly enhancing performance across a range of region-level tasks, including but not limited to complex region descriptions, reasoning, object classification, and referring expressions comprehension.

CVJan 8, 2024
AGG: Amortized Generative 3D Gaussians for Single Image to 3D

Dejia Xu, Ye Yuan, Morteza Mardani et al.

Given the growing need for automatic 3D content creation pipelines, various 3D representations have been studied to generate 3D objects from a single image. Due to its superior rendering efficiency, 3D Gaussian splatting-based models have recently excelled in both 3D reconstruction and generation. 3D Gaussian splatting approaches for image to 3D generation are often optimization-based, requiring many computationally expensive score-distillation steps. To overcome these challenges, we introduce an Amortized Generative 3D Gaussian framework (AGG) that instantly produces 3D Gaussians from a single image, eliminating the need for per-instance optimization. Utilizing an intermediate hybrid representation, AGG decomposes the generation of 3D Gaussian locations and other appearance attributes for joint optimization. Moreover, we propose a cascaded pipeline that first generates a coarse representation of the 3D data and later upsamples it with a 3D Gaussian super-resolution module. Our method is evaluated against existing optimization-based 3D Gaussian frameworks and sampling-based pipelines utilizing other 3D representations, where AGG showcases competitive generation abilities both qualitatively and quantitatively while being several orders of magnitude faster. Project page: https://ir1d.github.io/AGG/

CVJan 23, 2024
RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos

Hongchi Xia, Yang Fu, Sifei Liu et al.

We introduce a new RGB-D object dataset captured in the wild called WildRGB-D. Unlike most existing real-world object-centric datasets which only come with RGB capturing, the direct capture of the depth channel allows better 3D annotations and broader downstream applications. WildRGB-D comprises large-scale category-level RGB-D object videos, which are taken using an iPhone to go around the objects in 360 degrees. It contains around 8500 recorded objects and nearly 20000 RGB-D videos across 46 common object categories. These videos are taken with diverse cluttered backgrounds with three setups to cover as many real-world scenarios as possible: (i) a single object in one video; (ii) multiple objects in one video; and (iii) an object with a static hand in one video. The dataset is annotated with object masks, real-world scale camera poses, and reconstructed aggregated point clouds from RGBD videos. We benchmark four tasks with WildRGB-D including novel view synthesis, camera pose estimation, object 6d pose estimation, and object surface reconstruction. Our experiments show that the large-scale capture of RGB-D objects provides a large potential to advance 3D object learning. Our project page is https://wildrgbd.github.io/.

CVApr 22, 2025
Describe Anything: Detailed Localized Image and Video Captioning

Long Lian, Yifan Ding, Yunhao Ge et al.

Generating detailed and accurate descriptions for specific regions in images and videos remains a fundamental challenge for vision-language models. We introduce the Describe Anything Model (DAM), a model designed for detailed localized captioning (DLC). DAM preserves both local details and global context through two key innovations: a focal prompt, which ensures high-resolution encoding of targeted regions, and a localized vision backbone, which integrates precise localization with its broader context. To tackle the scarcity of high-quality DLC data, we propose a Semi-supervised learning (SSL)-based Data Pipeline (DLC-SDP). DLC-SDP starts with existing segmentation datasets and expands to unlabeled web images using SSL. We introduce DLC-Bench, a benchmark designed to evaluate DLC without relying on reference captions. DAM sets new state-of-the-art on 7 benchmarks spanning keyword-level, phrase-level, and detailed multi-sentence localized image and video captioning.

CVMay 14, 2024
Compositional Text-to-Image Generation with Dense Blob Representations

Weili Nie, Sifei Liu, Morteza Mardani et al.

Existing text-to-image models struggle to follow complex text prompts, raising the need for extra grounding inputs for better controllability. In this work, we propose to decompose a scene into visual primitives - denoted as dense blob representations - that contain fine-grained details of the scene while being modular, human-interpretable, and easy-to-construct. Based on blob representations, we develop a blob-grounded text-to-image diffusion model, termed BlobGEN, for compositional generation. Particularly, we introduce a new masked cross-attention module to disentangle the fusion between blob representations and visual features. To leverage the compositionality of large language models (LLMs), we introduce a new in-context learning approach to generate blob representations from text prompts. Our extensive experiments show that BlobGEN achieves superior zero-shot generation quality and better layout-guided controllability on MS-COCO. When augmented by LLMs, our method exhibits superior numerical and spatial correctness on compositional image generation benchmarks. Project page: https://blobgen-2d.github.io.

CVMar 18, 2024
HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data

Mengqi Zhang, Yang Fu, Zheng Ding et al.

3D hand-object interaction data is scarce due to the hardware constraints in scaling up the data collection process. In this paper, we propose HOIDiffusion for generating realistic and diverse 3D hand-object interaction data. Our model is a conditional diffusion model that takes both the 3D hand-object geometric structure and text description as inputs for image synthesis. This offers a more controllable and realistic synthesis as we can specify the structure and style inputs in a disentangled manner. HOIDiffusion is trained by leveraging a diffusion model pre-trained on large-scale natural images and a few 3D human demonstrations. Beyond controllable image synthesis, we adopt the generated 3D data for learning 6D object pose estimation and show its effectiveness in improving perception systems. Project page: https://mq-zhang1.github.io/HOIDiffusion

ROJul 16, 2025
EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videos

Ruihan Yang, Qinxi Yu, Yecheng Wu et al.

Real robot data collection for imitation learning has led to significant advancements in robotic manipulation. However, the requirement for robot hardware in the process fundamentally constrains the scale of the data. In this paper, we explore training Vision-Language-Action (VLA) models using egocentric human videos. The benefit of using human videos is not only for their scale but more importantly for the richness of scenes and tasks. With a VLA trained on human video that predicts human wrist and hand actions, we can perform Inverse Kinematics and retargeting to convert the human actions to robot actions. We fine-tune the model using a few robot manipulation demonstrations to obtain the robot policy, namely EgoVLA. We propose a simulation benchmark called Ego Humanoid Manipulation Benchmark, where we design diverse bimanual manipulation tasks with demonstrations. We fine-tune and evaluate EgoVLA with Ego Humanoid Manipulation Benchmark and show significant improvements over baselines and ablate the importance of human data. Videos can be found on our website: https://rchalyang.github.io/EgoVLA

CVJul 10, 2025
Scaling RL to Long Videos

Yukang Chen, Wei Huang, Baifeng Shi et al.

We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of long video reasoning by integrating three critical components: (1) a large-scale dataset, LongVideo-Reason, comprising 104K long video QA pairs with high-quality reasoning annotations across diverse domains such as sports, games, and vlogs; (2) a two-stage training pipeline that extends VLMs with chain-of-thought supervised fine-tuning (CoT-SFT) and reinforcement learning (RL); and (3) a training infrastructure for long video RL, named Multi-modal Reinforcement Sequence Parallelism (MR-SP), which incorporates sequence parallelism and a vLLM-based engine tailored for long video, using cached video embeddings for efficient rollout and prefilling. In our experiments, LongVILA-R1-7B achieves strong performance on video benchmarks, reaching 65.1% and 71.1% accuracy on VideoMME without and with subtitles, respectively, and consistently outperforming LongVILA-7B across multiple benchmarks. Moreover, LongVILA-R1-7B supports processing up to 8,192 video frames per video, and configurable FPS settings. Notably, our MR-SP system achieves up to 2.1x speedup on long video RL training. In addition, we release our training system for public availability that supports RL training on various modalities (video, text, and audio), various models (VILA and Qwen series), and even image and video generation models. On a single A100 node (8 GPUs), it supports RL training on hour-long videos (e.g., 3,600 frames).

CVMar 25, 2025
Scaling Vision Pre-Training to 4K Resolution

Baifeng Shi, Boyi Li, Han Cai et al.

High-resolution perception of visual details is crucial for daily tasks. Current vision pre-training, however, is still limited to low resolutions (e.g., 378 x 378 pixels) due to the quadratic cost of processing larger images. We introduce PS3 that scales CLIP-style vision pre-training to 4K resolution with a near-constant cost. Instead of contrastive learning on global image representation, PS3 is pre-trained by selectively processing local regions and contrasting them with local detailed captions, enabling high-resolution representation learning with greatly reduced computational overhead. The pre-trained PS3 is able to both encode the global image at low resolution and selectively process local high-resolution regions based on their saliency or relevance to a text prompt. When applying PS3 to multi-modal LLM (MLLM), the resulting model, named VILA-HD, significantly improves high-resolution visual perception compared to baselines without high-resolution vision pre-training such as AnyRes and S^2 while using up to 4.3x fewer tokens. PS3 also unlocks appealing scaling properties of VILA-HD, including scaling up resolution for free and scaling up test-time compute for better performance. Compared to state of the arts, PS3 and VILA-HD outperform previous vision encoders (e.g., SigLIP2 and Perception Encoder) and MLLMs (e.g., NVILA and Qwen2.5-VL) respectively across multiple benchmarks and achieve better efficiency than latest token pruning approaches. Finally, we find current benchmarks do not require 4K-resolution perception, which motivates us to propose 4KPro, a new benchmark of image QA at 4K resolution, on which VILA-HD outperforms all previous MLLMs, including a 16.1% improvement over GPT-4o and a 7.5% improvement and 1.67x speedup over Qwen2.5-VL.

CVJan 13, 2025
BlobGEN-Vid: Compositional Text-to-Video Generation with Blob Video Representations

Weixi Feng, Chao Liu, Sifei Liu et al.

Existing video generation models struggle to follow complex text prompts and synthesize multiple objects, raising the need for additional grounding input for improved controllability. In this work, we propose to decompose videos into visual primitives - blob video representation, a general representation for controllable video generation. Based on blob conditions, we develop a blob-grounded video diffusion model named BlobGEN-Vid that allows users to control object motions and fine-grained object appearance. In particular, we introduce a masked 3D attention module that effectively improves regional consistency across frames. In addition, we introduce a learnable module to interpolate text embeddings so that users can control semantics in specific frames and obtain smooth object transitions. We show that our framework is model-agnostic and build BlobGEN-Vid based on both U-Net and DiT-based video diffusion models. Extensive experimental results show that BlobGEN-Vid achieves superior zero-shot video generation ability and state-of-the-art layout controllability on multiple benchmarks. When combined with an LLM for layout planning, our framework even outperforms proprietary text-to-video generators in terms of compositional accuracy.

CVJan 14, 2025
Omni-RGPT: Unifying Image and Video Region-level Understanding via Token Marks

Miran Heo, Min-Hung Chen, De-An Huang et al.

We present Omni-RGPT, a multimodal large language model designed to facilitate region-level comprehension for both images and videos. To achieve consistent region representation across spatio-temporal dimensions, we introduce Token Mark, a set of tokens highlighting the target regions within the visual feature space. These tokens are directly embedded into spatial regions using region prompts (e.g., boxes or masks) and simultaneously incorporated into the text prompt to specify the target, establishing a direct connection between visual and text tokens. To further support robust video understanding without requiring tracklets, we introduce an auxiliary task that guides Token Mark by leveraging the consistency of the tokens, enabling stable region interpretation across the video. Additionally, we introduce a large-scale region-level video instruction dataset (RegVID-300k). Omni-RGPT achieves state-of-the-art results on image and video-based commonsense reasoning benchmarks while showing strong performance in captioning and referring expression comprehension tasks.

97.9ROApr 23
Long-Horizon Manipulation via Trace-Conditioned VLA Planning

Isabella Liu, An-Chieh Cheng, Rui Yan et al.

Long-horizon manipulation remains challenging for vision-language-action (VLA) policies: real tasks are multi-step, progress-dependent, and brittle to compounding execution errors. We present LoHo-Manip, a modular framework that scales short-horizon VLA execution to long-horizon instruction following via a dedicated task-management VLM. The manager is decoupled from the executor and is invoked in a receding-horizon manner: given the current observation, it predicts a progress-aware remaining plan that combines (i) a subtask sequence with an explicit done + remaining split as lightweight language memory, and (ii) a visual trace -- a compact 2D keypoint trajectory prompt specifying where to go and what to approach next. The executor VLA is adapted to condition on the rendered trace, thereby turning long-horizon decision-making into repeated local control by following the trace. Crucially, predicting the remaining plan at each step yields an implicit closed loop: failed steps persist in subsequent outputs, and traces update accordingly, enabling automatic continuation and replanning without hand-crafted recovery logic or brittle visual-history buffers. Extensive experiments spanning embodied planning, long-horizon reasoning, trajectory prediction, and end-to-end manipulation in simulation and on a real Franka robot demonstrate strong gains in long-horizon success, robustness, and out-of-distribution generalization. Project page: https://www.liuisabella.com/LoHoManip

CVSep 16, 2025
3D Aware Region Prompted Vision Language Model

An-Chieh Cheng, Yang Fu, Yukang Chen et al.

We present Spatial Region 3D (SR-3D) aware vision-language model that connects single-view 2D images and multi-view 3D data through a shared visual token space. SR-3D supports flexible region prompting, allowing users to annotate regions with bounding boxes, segmentation masks on any frame, or directly in 3D, without the need for exhaustive multi-frame labeling. We achieve this by enriching 2D visual features with 3D positional embeddings, which allows the 3D model to draw upon strong 2D priors for more accurate spatial reasoning across frames, even when objects of interest do not co-occur within the same view. Extensive experiments on both general 2D vision language and specialized 3D spatial benchmarks demonstrate that SR-3D achieves state-of-the-art performance, underscoring its effectiveness for unifying 2D and 3D representation space on scene understanding. Moreover, we observe applicability to in-the-wild videos without sensory 3D inputs or ground-truth 3D annotations, where SR-3D accurately infers spatial relationships and metric measurements.

CVJan 21, 2025
Parallel Sequence Modeling via Generalized Spatial Propagation Network

Hongjun Wang, Wonmin Byeon, Jiarui Xu et al.

We present the Generalized Spatial Propagation Network (GSPN), a new attention mechanism optimized for vision tasks that inherently captures 2D spatial structures. Existing attention models, including transformers, linear attention, and state-space models like Mamba, process multi-dimensional data as 1D sequences, compromising spatial coherence and efficiency. GSPN overcomes these limitations by directly operating on spatially coherent image data and forming dense pairwise connections through a line-scan approach. Central to GSPN is the Stability-Context Condition, which ensures stable, context-aware propagation across 2D sequences and reduces the effective sequence length to $\sqrt{N}$ for a square map with N elements, significantly enhancing computational efficiency. With learnable, input-dependent weights and no reliance on positional embeddings, GSPN achieves superior spatial fidelity and state-of-the-art performance in vision tasks, including ImageNet classification, class-guided image generation, and text-to-image generation. Notably, GSPN accelerates SD-XL with softmax-attention by over $84\times$ when generating 16K images.

CVMar 20, 2025
M3: 3D-Spatial MultiModal Memory

Xueyan Zou, Yuchen Song, Ri-Zhao Qiu et al.

We present 3D Spatial MultiModal Memory (M3), a multimodal memory system designed to retain information about medium-sized static scenes through video sources for visual perception. By integrating 3D Gaussian Splatting techniques with foundation models, M3 builds a multimodal memory capable of rendering feature representations across granularities, encompassing a wide range of knowledge. In our exploration, we identify two key challenges in previous works on feature splatting: (1) computational constraints in storing high-dimensional features for each Gaussian primitive, and (2) misalignment or information loss between distilled features and foundation model features. To address these challenges, we propose M3 with key components of principal scene components and Gaussian memory attention, enabling efficient training and inference. To validate M3, we conduct comprehensive quantitative evaluations of feature similarity and downstream tasks, as well as qualitative visualizations to highlight the pixel trace of Gaussian memory attention. Our approach encompasses a diverse range of foundation models, including vision-language models (VLMs), perception models, and large multimodal and language models (LMMs/LLMs). Furthermore, to demonstrate real-world applicability, we deploy M3's feature field in indoor scenes on a quadruped robot. Notably, we claim that M3 is the first work to address the core compression challenges in 3D feature distillation.

LGNov 28, 2025
GSPN-2: Efficient Parallel Sequence Modeling

Hongjun Wang, Yitong Jiang, Collin McCarthy et al.

Efficient vision transformer remains a bottleneck for high-resolution images and long-video related real-world applications. Generalized Spatial Propagation Network (GSPN) addresses this by replacing quadratic self-attention with a line-scan propagation scheme, bringing the cost close to linear in the number of rows or columns, while retaining accuracy. Despite this advancement, the existing GSPN implementation still suffers from (i) heavy overhead due to repeatedly launching GPU kernels, (ii) excessive data transfers from global GPU memory, and (iii) redundant computations caused by maintaining separate propagation weights for each channel. We introduce GSPN-2, a joint algorithm-system redesign. In particular, we eliminate thousands of micro-launches from the previous implementation into one single 2D kernel, explicitly pin one warp to each channel slice, and stage the previous column's activations in shared memory. On the model side, we introduce a compact channel propagation strategy that replaces per-channel matrices, trimming parameters, and align naturally with the affinity map used in transformer attention. Experiments demonstrate GSPN-2's effectiveness across image classification and text-to-image synthesis tasks, matching transformer-level accuracy with significantly lower computational cost. GSPN-2 establishes a new efficiency frontier for modeling global spatial context in vision applications through its unique combination of structured matrix transformations and GPU-optimized implementation. Project page: https://whj363636.github.io/GSPN2/

AIOct 23, 2025
Real Deep Research for AI, Robotics and Beyond

Xueyan Zou, Jianglong Ye, Hao Zhang et al.

With the rapid growth of research in AI and robotics now producing over 10,000 papers annually it has become increasingly difficult for researchers to stay up to date. Fast evolving trends, the rise of interdisciplinary work, and the need to explore domains beyond one's expertise all contribute to this challenge. To address these issues, we propose a generalizable pipeline capable of systematically analyzing any research area: identifying emerging trends, uncovering cross domain opportunities, and offering concrete starting points for new inquiry. In this work, we present Real Deep Research (RDR) a comprehensive framework applied to the domains of AI and robotics, with a particular focus on foundation models and robotics advancements. We also briefly extend our analysis to other areas of science. The main paper details the construction of the RDR pipeline, while the appendix provides extensive results across each analyzed topic. We hope this work sheds light for researchers working in the field of AI and beyond.

LGOct 13, 2025
QeRL: Beyond Efficiency -- Quantization-enhanced Reinforcement Learning for LLMs

Wei Huang, Yi Ge, Shuai Yang et al.

We propose QeRL, a Quantization-enhanced Reinforcement Learning framework for large language models (LLMs). While RL is essential for LLMs' reasoning capabilities, it is resource-intensive, requiring substantial GPU memory and long rollout durations. QeRL addresses these issues by combining NVFP4 quantization with Low-Rank Adaptation (LoRA), accelerating rollout phase of RL while reducing memory overhead. Beyond efficiency, our findings show that quantization noise increases policy entropy, enhancing exploration, and enabling the discovery of better strategies during RL. To further optimize exploration, QeRL introduces an Adaptive Quantization Noise (AQN) mechanism, which dynamically adjusts noise during training. Experiments demonstrate that QeRL delivers over 1.5 times speedup in the rollout phase. Moreover, this is the first framework to enable RL training of a 32B LLM on a single H100 80GB GPU, while delivering overall speedups for RL training. It also achieves faster reward growth and higher final accuracy than 16-bit LoRA and QLoRA, while matching the performance of full-parameter fine-tuning on mathematical benchmarks such as GSM8K (90.8%) and MATH 500 (77.4%) in the 7B model. These results establish QeRL as an efficient and effective framework for RL training in LLMs.

CVOct 8, 2025
Temporal Prompting Matters: Rethinking Referring Video Object Segmentation

Ci-Siang Lin, Min-Hung Chen, I-Jieh Liu et al.

Referring Video Object Segmentation (RVOS) aims to segment the object referred to by the query sentence in the video. Most existing methods require end-to-end training with dense mask annotations, which could be computation-consuming and less scalable. In this work, we rethink the RVOS problem and aim to investigate the key to this task. Based on existing foundation segmentation models, we decompose the RVOS task into referring, video, and segmentation factors, and propose a Temporal Prompt Generation and Selection (Tenet) framework to address the referring and video factors while leaving the segmentation problem to foundation models. To efficiently adapt image-based foundation segmentation models to referring video object segmentation, we leverage off-the-shelf object detectors and trackers to produce temporal prompts associated with the referring sentence. While high-quality temporal prompts could be produced, they can not be easily identified from confidence scores. To tackle this issue, we propose Prompt Preference Learning to evaluate the quality of the produced temporal prompts. By taking such prompts to instruct image-based foundation segmentation models, we would be able to produce high-quality masks for the referred object, enabling efficient model adaptation to referring video object segmentation. Experiments on RVOS benchmarks demonstrate the effectiveness of the Tenet framework.

CVJun 18, 2024
GroPrompt: Efficient Grounded Prompting and Adaptation for Referring Video Object Segmentation

Ci-Siang Lin, I-Jieh Liu, Min-Hung Chen et al.

Referring Video Object Segmentation (RVOS) aims to segment the object referred to by the query sentence throughout the entire video. Most existing methods require end-to-end training with dense mask annotations, which could be computation-consuming and less scalable. In this work, we aim to efficiently adapt foundation segmentation models for addressing RVOS from weak supervision with the proposed Grounded Prompting (GroPrompt) framework. More specifically, we propose Text-Aware Prompt Contrastive Learning (TAP-CL) to enhance the association between the position prompts and the referring sentences with only box supervisions, including Text-Contrastive Prompt Learning (TextCon) and Modality-Contrastive Prompt Learning (ModalCon) at frame level and video level, respectively. With the proposed TAP-CL, our GroPrompt framework can generate temporal-consistent yet text-aware position prompts describing locations and movements for the referred object from the video. The experimental results in the standard RVOS benchmarks (Ref-YouTube-VOS, Ref-DAVIS17, A2D-Sentences, and JHMDB-Sentences) demonstrate the competitive performance of our proposed GroPrompt framework given only bounding box weak supervisions.

CVJun 4, 2024
CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generation

Dejia Xu, Weili Nie, Chao Liu et al.

Recently video diffusion models have emerged as expressive generative tools for high-quality video content creation readily available to general users. However, these models often do not offer precise control over camera poses for video generation, limiting the expression of cinematic language and user control. To address this issue, we introduce CamCo, which allows fine-grained Camera pose Control for image-to-video generation. We equip a pre-trained image-to-video generator with accurately parameterized camera pose input using Plücker coordinates. To enhance 3D consistency in the videos produced, we integrate an epipolar attention module in each attention block that enforces epipolar constraints to the feature maps. Additionally, we fine-tune CamCo on real-world videos with camera poses estimated through structure-from-motion algorithms to better synthesize object motion. Our experiments show that CamCo significantly improves 3D consistency and camera control capabilities compared to previous models while effectively generating plausible object motion. Project page: https://ir1d.github.io/CamCo/

CVJun 3, 2024
SpatialRGPT: Grounded Spatial Reasoning in Vision Language Models

An-Chieh Cheng, Hongxu Yin, Yang Fu et al.

Vision Language Models (VLMs) have demonstrated remarkable performance in 2D vision and language tasks. However, their ability to reason about spatial arrangements remains limited. In this work, we introduce Spatial Region GPT (SpatialRGPT) to enhance VLMs' spatial perception and reasoning capabilities. SpatialRGPT advances VLMs' spatial understanding through two key innovations: (1) a data curation pipeline that enables effective learning of regional representation from 3D scene graphs, and (2) a flexible plugin module for integrating depth information into the visual encoder of existing VLMs. During inference, when provided with user-specified region proposals, SpatialRGPT can accurately perceive their relative directions and distances. Additionally, we propose SpatialRGBT-Bench, a benchmark with ground-truth 3D annotations encompassing indoor, outdoor, and simulated environments, for evaluating 3D spatial cognition in VLMs. Our results demonstrate that SpatialRGPT significantly enhances performance in spatial reasoning tasks, both with and without local region prompts. The model also exhibits strong generalization capabilities, effectively reasoning about complex spatial relations and functioning as a region-aware dense reward annotator for robotic tasks. Code, dataset, and benchmark are released at https://www.anjiecheng.me/SpatialRGPT

CVMay 31, 2023
Zero-shot Pose Transfer for Unrigged Stylized 3D Characters

Jiashun Wang, Xueting Li, Sifei Liu et al.

Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized characters to be rigged, or they use the stylized character in the desired pose as ground truth at training. We present a zero-shot approach that requires only the widely available deformed non-stylized avatars in training, and deforms stylized characters of significantly different shapes at inference. Classical methods achieve strong generalization by deforming the mesh at the triangle level, but this requires labelled correspondences. We leverage the power of local deformation, but without requiring explicit correspondence labels. We introduce a semi-supervised shape-understanding module to bypass the need for explicit correspondences at test time, and an implicit pose deformation module that deforms individual surface points to match the target pose. Furthermore, to encourage realistic and accurate deformation of stylized characters, we introduce an efficient volume-based test-time training procedure. Because it does not need rigging, nor the deformed stylized character at training time, our model generalizes to categories with scarce annotation, such as stylized quadrupeds. Extensive experiments demonstrate the effectiveness of the proposed method compared to the state-of-the-art approaches trained with comparable or more supervision. Our project page is available at https://jiashunwang.github.io/ZPT

CVMay 4, 2023
TUVF: Learning Generalizable Texture UV Radiance Fields

An-Chieh Cheng, Xueting Li, Sifei Liu et al.

Textures are a vital aspect of creating visually appealing and realistic 3D models. In this paper, we study the problem of generating high-fidelity texture given shapes of 3D assets, which has been relatively less explored compared with generic 3D shape modeling. Our goal is to facilitate a controllable texture generation process, such that one texture code can correspond to a particular appearance style independent of any input shapes from a category. We introduce Texture UV Radiance Fields (TUVF) that generate textures in a learnable UV sphere space rather than directly on the 3D shape. This allows the texture to be disentangled from the underlying shape and transferable to other shapes that share the same UV space, i.e., from the same category. We integrate the UV sphere space with the radiance field, which provides a more efficient and accurate representation of textures than traditional texture maps. We perform our experiments on synthetic and real-world object datasets where we achieve not only realistic synthesis but also substantial improvements over state-of-the-arts on texture controlling and editing. Project Page: https://www.anjiecheng.me/TUVF

CVMar 30, 2022
CoordGAN: Self-Supervised Dense Correspondences Emerge from GANs

Jiteng Mu, Shalini De Mello, Zhiding Yu et al.

Recent advances show that Generative Adversarial Networks (GANs) can synthesize images with smooth variations along semantically meaningful latent directions, such as pose, expression, layout, etc. While this indicates that GANs implicitly learn pixel-level correspondences across images, few studies explored how to extract them explicitly. In this work, we introduce Coordinate GAN (CoordGAN), a structure-texture disentangled GAN that learns a dense correspondence map for each generated image. We represent the correspondence maps of different images as warped coordinate frames transformed from a canonical coordinate frame, i.e., the correspondence map, which describes the structure (e.g., the shape of a face), is controlled via a transformation. Hence, finding correspondences boils down to locating the same coordinate in different correspondence maps. In CoordGAN, we sample a transformation to represent the structure of a synthesized instance, while an independent texture branch is responsible for rendering appearance details orthogonal to the structure. Our approach can also extract dense correspondence maps for real images by adding an encoder on top of the generator. We quantitatively demonstrate the quality of the learned dense correspondences through segmentation mask transfer on multiple datasets. We also show that the proposed generator achieves better structure and texture disentanglement compared to existing approaches. Project page: https://jitengmu.github.io/CoordGAN/