Pedestrian-Robot Interactions on Autonomous Crowd Navigation: Reactive Control Methods and Evaluation MetricsDiego Paez-Granados, Yujie He, David Gonon et al.
Autonomous navigation in highly populated areas remains a challenging task for robots because of the difficulty in guaranteeing safe interactions with pedestrians in unstructured situations. In this work, we present a crowd navigation control framework that delivers continuous obstacle avoidance and post-contact control evaluated on an autonomous personal mobility vehicle. We propose evaluation metrics for accounting efficiency, controller response and crowd interactions in natural crowds. We report the results of over 110 trials in different crowd types: sparse, flows, and mixed traffic, with low- (< 0.15 ppsm), mid- (< 0.65 ppsm), and high- (< 1 ppsm) pedestrian densities. We present comparative results between two low-level obstacle avoidance methods and a baseline of shared control. Results show a 10% drop in relative time to goal on the highest density tests, and no other efficiency metric decrease. Moreover, autonomous navigation showed to be comparable to shared-control navigation with a lower relative jerk and significantly higher fluency in commands indicating high compatibility with the crowd. We conclude that the reactive controller fulfils a necessary task of fast and continuous adaptation to crowd navigation, and it should be coupled with high-level planners for environmental and situational awareness.
Sim-to-Real Transfer for Mobile Robots with Reinforcement Learning: from NVIDIA Isaac Sim to Gazebo and Real ROS 2 RobotsSahar Salimpour, Jorge Peña-Queralta, Diego Paez-Granados et al.
Unprecedented agility and dexterous manipulation have been demonstrated with controllers based on deep reinforcement learning (RL), with a significant impact on legged and humanoid robots. Modern tooling and simulation platforms, such as NVIDIA Isaac Sim, have been enabling such advances. This article focuses on demonstrating the applications of Isaac in local planning and obstacle avoidance as one of the most fundamental ways in which a mobile robot interacts with its environments. Although there is extensive research on proprioception-based RL policies, the article highlights less standardized and reproducible approaches to exteroception. At the same time, the article aims to provide a base framework for end-to-end local navigation policies and how a custom robot can be trained in such simulation environment. We benchmark end-to-end policies with the state-of-the-art Nav2, navigation stack in Robot Operating System (ROS). We also cover the sim-to-real transfer process by demonstrating zero-shot transferability of policies trained in the Isaac simulator to real-world robots. This is further evidenced by the tests with different simulated robots, which show the generalization of the learned policy. Finally, the benchmarks demonstrate comparable performance to Nav2, opening the door to quick deployment of state-of-the-art end-to-end local planners for custom robot platforms, but importantly furthering the possibilities by expanding the state and action spaces or task definitions for more complex missions. Overall, with this article we introduce the most important steps, and aspects to consider, in deploying RL policies for local path planning and obstacle avoidance with Isaac Sim training, Gazebo testing, and ROS 2 for real-time inference in real robots. The code is available at https://github.com/sahars93/RL-Navigation.
3.3AINov 14, 2025
KarmaTS: A Universal Simulation Platform for Multivariate Time Series with Functional Causal DynamicsHaixin Li, Yanke Li, Diego Paez-Granados
We introduce KarmaTS, an interactive framework for constructing lag-indexed, executable spatiotemporal causal graphical models for multivariate time series (MTS) simulation. Motivated by the challenge of access-restricted physiological data, KarmaTS generates synthetic MTS with known causal dynamics and augments real-world datasets with expert knowledge. The system constructs a discrete-time structural causal process (DSCP) by combining expert knowledge and algorithmic proposals in a mixed-initiative, human-in-the-loop workflow. The resulting DSCP supports simulation and causal interventions, including those under user-specified distribution shifts. KarmaTS handles mixed variable types, contemporaneous and lagged edges, and modular edge functionals ranging from parameterizable templates to neural network models. Together, these features enable flexible validation and benchmarking of causal discovery algorithms through expert-informed simulation.
3.2ROJul 22, 2025
Shared Control of Holonomic Wheelchairs through Reinforcement LearningJannis Bähler, Diego Paez-Granados, Jorge Peña-Queralta
Smart electric wheelchairs can improve user experience by supporting the driver with shared control. State-of-the-art work showed the potential of shared control in improving safety in navigation for non-holonomic robots. However, for holonomic systems, current approaches often lead to unintuitive behavior for the user and fail to utilize the full potential of omnidirectional driving. Therefore, we propose a reinforcement learning-based method, which takes a 2D user input and outputs a 3D motion while ensuring user comfort and reducing cognitive load on the driver. Our approach is trained in Isaac Gym and tested in simulation in Gazebo. We compare different RL agent architectures and reward functions based on metrics considering cognitive load and user comfort. We show that our method ensures collision-free navigation while smartly orienting the wheelchair and showing better or competitive smoothness compared to a previous non-learning-based method. We further perform a sim-to-real transfer and demonstrate, to the best of our knowledge, the first real-world implementation of RL-based shared control for an omnidirectional mobility platform.
4.0ROJan 10, 2022
Personal Mobility With Synchronous Trunk-Knee Passive Exoskeleton: Optimizing Human-Robot Energy TransferDiego Paez-Granados, Hideki Kadone, Modar Hassan et al.
We present a personal mobility device for lower-body impaired users through a light-weighted exoskeleton on wheels. On its core, a novel passive exoskeleton provides postural transition leveraging natural body postures with support to the trunk on sit-to-stand and stand-to-sit (STS) transitions by a single gas spring as an energy storage unit. We propose a direction-dependent coupling of knees and hip joints through a double-pulley wire system, transferring energy from the torso motion towards balancing the moment load at the knee joint actuator. Herewith, the exoskeleton maximizes energy transfer and the naturalness of the user's movement. We introduce an embodied user interface for hands-free navigation through a torso pressure sensing with minimal trunk rotations, resulting on average $19^{\circ} \pm 13^{\circ}$ on six unimpaired users. We evaluated the design for STS assistance on 11 unimpaired users observing motions and muscle activity during the transitions. Results comparing assisted and unassisted STS transitions validated a significant reduction (up to $68\%$ $p<0.01$) at the involved muscle groups. Moreover, we showed it feasible through natural torso leaning movements of $+12^{\circ}\pm 6.5^{\circ}$ and $- 13.7^{\circ} \pm 6.1^{\circ}$ for standing and sitting, respectively. Passive postural transition assistance warrants further work on increasing its applicability and broadening the user population.
5.3ROJul 28, 2021
Virtual Landmark-Based Control of Docking Support for Assistive Mobility DevicesYang Chen, Diego Paez-Granados, Bruno Leme et al.
This work proposes an autonomous docking control for nonholonomic constrained mobile robots and applies it to an intelligent mobility device or wheelchair for assisting the user in approaching resting furniture such as a chair or a bed. We defined a virtual landmark inferred from the target docking destination. Then, we solve the problem of keeping the targeted volume inside the field of view (FOV) of a tracking camera and docking to the virtual landmark through a novel definition that enables to control for the desired end-pose. In this article, we proposed a nonlinear feedback controller to perform the docking with the depth camera's FOV as a constraint. Then, a numerical method is proposed to find the feasible space of initial states where convergence could be guaranteed. Finally, the entire system was embedded for real-time operation on a standing wheelchair with the virtual landmark estimation by 3D object tracking with an RGB-D camera and we validated the effectiveness in simulation and experimental evaluations. The results show the guaranteed convergence for the feasible space depending on the virtual landmark location. In the implementation, the robot converges to the virtual landmark while respecting the FOV constraints.
10.4ROApr 29, 2021
Crowd against the machine: A simulation-based benchmark tool to evaluate and compare robot capabilities to navigate a human crowdFabien Grzeskowiak, David Gonon, Daniel Dugas et al.
The evaluation of robot capabilities to navigate human crowds is essential to conceive new robots intended to operate in public spaces. This paper initiates the development of a benchmark tool to evaluate such capabilities; our long term vision is to provide the community with a simulation tool that generates virtual crowded environment to test robots, to establish standard scenarios and metrics to evaluate navigation techniques in terms of safety and efficiency, and thus, to install new methods to benchmarking robots' crowd navigation capabilities. This paper presents the architecture of the simulation tools, introduces first scenarios and evaluation metrics, as well as early results to demonstrate that our solution is relevant to be used as a benchmark tool.
7.6HCMar 20, 2019
Robot mirroring: A framework for self-tracking feedback through empathy with an artificial agent representing the selfMonica Perusquía-Hernández, David Antonio Gómez Jáuregui, Marisabel Cuberos-Balda et al.
Current technologies have enabled us to track and quantify our physical state and behavior. Self-tracking aims to achieve increased awareness to decrease undesired behaviors and lead to a healthier lifestyle. However, inappropriately communicated self-tracking results might cause the opposite effect. In this work, we propose a subtle self-tracking feedback by mirroring the self's state into an artificial agent. By eliciting empathy towards the artificial agent and fostering helping behaviors, users would help themselves as well. Finally, we reflected on the implications of this design framework, and the methodology to design and implement it. A series of interviews to expert designers pointed out to the importance of having multidisciplinary teams working in parallel. Moreover, an agile methodology with a sprint zero for the initial design, and shifted user research, design, and implementation sprints were proposed. Similar systems with data flow and hardware dependencies would also benefit from the proposed agile design process.