Gabriele Tiboni

RO
h-index1
6papers
44citations
Novelty49%
AI Score40

6 Papers

8.1RONov 13, 2022
PaintNet: Unstructured Multi-Path Learning from 3D Point Clouds for Robotic Spray Painting

Gabriele Tiboni, Raffaello Camoriano, Tatiana Tommasi

Popular industrial robotic problems such as spray painting and welding require (i) conditioning on free-shape 3D objects and (ii) planning of multiple trajectories to solve the task. Yet, existing solutions make strong assumptions on the form of input surfaces and the nature of output paths, resulting in limited approaches unable to cope with real-data variability. By leveraging on recent advances in 3D deep learning, we introduce a novel framework capable of dealing with arbitrary 3D surfaces, and handling a variable number of unordered output paths (i.e. unstructured). Our approach predicts local path segments, which can be later concatenated to reconstruct long-horizon paths. We extensively validate the proposed method in the context of robotic spray painting by releasing PaintNet, the first public dataset of expert demonstrations on free-shape 3D objects collected in a real industrial scenario. A thorough experimental analysis demonstrates the capabilities of our model to promptly predict smooth output paths that cover up to 95% of previously unseen object surfaces, even without explicitly optimizing for paint coverage.

17.5LGNov 3, 2023
Domain Randomization via Entropy Maximization

Gabriele Tiboni, Pascal Klink, Jan Peters et al.

Varying dynamics parameters in simulation is a popular Domain Randomization (DR) approach for overcoming the reality gap in Reinforcement Learning (RL). Nevertheless, DR heavily hinges on the choice of the sampling distribution of the dynamics parameters, since high variability is crucial to regularize the agent's behavior but notoriously leads to overly conservative policies when randomizing excessively. In this paper, we propose a novel approach to address sim-to-real transfer, which automatically shapes dynamics distributions during training in simulation without requiring real-world data. We introduce DOmain RAndomization via Entropy MaximizatiON (DORAEMON), a constrained optimization problem that directly maximizes the entropy of the training distribution while retaining generalization capabilities. In achieving this, DORAEMON gradually increases the diversity of sampled dynamics parameters as long as the probability of success of the current policy is sufficiently high. We empirically validate the consistent benefits of DORAEMON in obtaining highly adaptive and generalizable policies, i.e. solving the task at hand across the widest range of dynamics parameters, as opposed to representative baselines from the DR literature. Notably, we also demonstrate the Sim2Real applicability of DORAEMON through its successful zero-shot transfer in a robotic manipulation setup under unknown real-world parameters.

1.2OPTICSApr 20, 2023Code
TempoRL: laser pulse temporal shape optimization with Deep Reinforcement Learning

Francesco Capuano, Davorin Peceli, Gabriele Tiboni et al.

High Power Laser's (HPL) optimal performance is essential for the success of a wide variety of experimental tasks related to light-matter interactions. Traditionally, HPL parameters are optimised in an automated fashion relying on black-box numerical methods. However, these can be demanding in terms of computational resources and usually disregard transient and complex dynamics. Model-free Deep Reinforcement Learning (DRL) offers a promising alternative framework for optimising HPL performance since it allows to tune the control parameters as a function of system states subject to nonlinear temporal dynamics without requiring an explicit dynamics model of those. Furthermore, DRL aims to find an optimal control policy rather than a static parameter configuration, particularly suitable for dynamic processes involving sequential decision-making. This is particularly relevant as laser systems are typically characterised by dynamic rather than static traits. Hence the need for a strategy to choose the control applied based on the current context instead of one single optimal control configuration. This paper investigates the potential of DRL in improving the efficiency and safety of HPL control systems. We apply this technique to optimise the temporal profile of laser pulses in the L1 pump laser hosted at the ELI Beamlines facility. We show how to adapt DRL to the setting of spectral phase control by solely tuning dispersion coefficients of the spectral phase and reaching pulses similar to transform limited with full-width at half-maximum (FWHM) of ca1.6 ps.

5.7RONov 3, 2025
FoldPath: End-to-End Object-Centric Motion Generation via Modulated Implicit Paths

Paolo Rabino, Gabriele Tiboni, Tatiana Tommasi

Object-Centric Motion Generation (OCMG) is instrumental in advancing automated manufacturing processes, particularly in domains requiring high-precision expert robotic motions, such as spray painting and welding. To realize effective automation, robust algorithms are essential for generating extended, object-aware trajectories across intricate 3D geometries. However, contemporary OCMG techniques are either based on ad-hoc heuristics or employ learning-based pipelines that are still reliant on sensitive post-processing steps to generate executable paths. We introduce FoldPath, a novel, end-to-end, neural field based method for OCMG. Unlike prior deep learning approaches that predict discrete sequences of end-effector waypoints, FoldPath learns the robot motion as a continuous function, thus implicitly encoding smooth output paths. This paradigm shift eliminates the need for brittle post-processing steps that concatenate and order the predicted discrete waypoints. Particularly, our approach demonstrates superior predictive performance compared to recently proposed learning-based methods, and attains generalization capabilities even in real industrial settings, where only a limited amount of 70 expert samples are provided. We validate FoldPath through comprehensive experiments in a realistic simulation environment and introduce new, rigorous metrics designed to comprehensively evaluate long-horizon robotic paths, thus advancing the OCMG task towards practical maturity.

7.8ROFeb 26, 2025
MaskPlanner: Learning-Based Object-Centric Motion Generation from 3D Point Clouds

Gabriele Tiboni, Raffaello Camoriano, Tatiana Tommasi

Object-Centric Motion Generation (OCMG) plays a key role in a variety of industrial applications$\unicode{x2014}$such as robotic spray painting and welding$\unicode{x2014}$requiring efficient, scalable, and generalizable algorithms to plan multiple long-horizon trajectories over free-form 3D objects. However, existing solutions rely on specialized heuristics, expensive optimization routines, or restrictive geometry assumptions that limit their adaptability to real-world scenarios. In this work, we introduce a novel, fully data-driven framework that tackles OCMG directly from 3D point clouds, learning to generalize expert path patterns across free-form surfaces. We propose MaskPlanner, a deep learning method that predicts local path segments for a given object while simultaneously inferring "path masks" to group these segments into distinct paths. This design induces the network to capture both local geometric patterns and global task requirements in a single forward pass. Extensive experimentation on a realistic robotic spray painting scenario shows that our approach attains near-complete coverage (above 99%) for unseen objects, while it remains task-agnostic and does not explicitly optimize for paint deposition. Moreover, our real-world validation on a 6-DoF specialized painting robot demonstrates that the generated trajectories are directly executable and yield expert-level painting quality. Our findings crucially highlight the potential of the proposed learning method for OCMG to reduce engineering overhead and seamlessly adapt to several industrial use cases.

7.1LGSep 15, 2025
$K$-Level Policy Gradients for Multi-Agent Reinforcement Learning

Aryaman Reddi, Gabriele Tiboni, Jan Peters et al.

Actor-critic algorithms for deep multi-agent reinforcement learning (MARL) typically employ a policy update that responds to the current strategies of other agents. While being straightforward, this approach does not account for the updates of other agents at the same update step, resulting in miscoordination. In this paper, we introduce the $K$-Level Policy Gradient (KPG), a method that recursively updates each agent against the updated policies of other agents, speeding up the discovery of effective coordinated policies. We theoretically prove that KPG with finite iterates achieves monotonic convergence to a local Nash equilibrium under certain conditions. We provide principled implementations of KPG by applying it to the deep MARL algorithms MAPPO, MADDPG, and FACMAC. Empirically, we demonstrate superior performance over existing deep MARL algorithms in StarCraft II and multi-agent MuJoCo.