7.3CVNov 11, 2022
FAN-Trans: Online Knowledge Distillation for Facial Action Unit DetectionJing Yang, Jie Shen, Yiming Lin et al.
Due to its importance in facial behaviour analysis, facial action unit (AU) detection has attracted increasing attention from the research community. Leveraging the online knowledge distillation framework, we propose the ``FANTrans" method for AU detection. Our model consists of a hybrid network of convolution and transformer blocks to learn per-AU features and to model AU co-occurrences. The model uses a pre-trained face alignment network as the feature extractor. After further transformation by a small learnable add-on convolutional subnet, the per-AU features are fed into transformer blocks to enhance their representation. As multiple AUs often appear together, we propose a learnable attention drop mechanism in the transformer block to learn the correlation between the features for different AUs. We also design a classifier that predicts AU presence by considering all AUs' features, to explicitly capture label dependencies. Finally, we make the attempt of adapting online knowledge distillation in the training stage for this task, further improving the model's performance. Experiments on the BP4D and DISFA datasets demonstrating the effectiveness of proposed method.
4.8CVMar 24, 2022
Self-supervised Video-centralised Transformer for Video Face ClusteringYujiang Wang, Mingzhi Dong, Jie Shen et al.
This paper presents a novel method for face clustering in videos using a video-centralised transformer. Previous works often employed contrastive learning to learn frame-level representation and used average pooling to aggregate the features along the temporal dimension. This approach may not fully capture the complicated video dynamics. In addition, despite the recent progress in video-based contrastive learning, few have attempted to learn a self-supervised clustering-friendly face representation that benefits the video face clustering task. To overcome these limitations, our method employs a transformer to directly learn video-level representations that can better reflect the temporally-varying property of faces in videos, while we also propose a video-centralised self-supervised framework to train the transformer model. We also investigate face clustering in egocentric videos, a fast-emerging field that has not been studied yet in works related to face clustering. To this end, we present and release the first large-scale egocentric video face clustering dataset named EasyCom-Clustering. We evaluate our proposed method on both the widely used Big Bang Theory (BBT) dataset and the new EasyCom-Clustering dataset. Results show the performance of our video-centralised transformer has surpassed all previous state-of-the-art methods on both benchmarks, exhibiting a self-attentive understanding of face videos.
Context Does Matter: End-to-end Panoptic Narrative Grounding with Deformable Attention Refined Matching NetworkYiming Lin, Xiao-Bo Jin, Qiufeng Wang et al.
Panoramic Narrative Grounding (PNG) is an emerging visual grounding task that aims to segment visual objects in images based on dense narrative captions. The current state-of-the-art methods first refine the representation of phrase by aggregating the most similar $k$ image pixels, and then match the refined text representations with the pixels of the image feature map to generate segmentation results. However, simply aggregating sampled image features ignores the contextual information, which can lead to phrase-to-pixel mis-match. In this paper, we propose a novel learning framework called Deformable Attention Refined Matching Network (DRMN), whose main idea is to bring deformable attention in the iterative process of feature learning to incorporate essential context information of different scales of pixels. DRMN iteratively re-encodes pixels with the deformable attention network after updating the feature representation of the top-$k$ most similar pixels. As such, DRMN can lead to accurate yet discriminative pixel representations, purify the top-$k$ most similar pixels, and consequently alleviate the phrase-to-pixel mis-match substantially.Experimental results show that our novel design significantly improves the matching results between text phrases and image pixels. Concretely, DRMN achieves new state-of-the-art performance on the PNG benchmark with an average recall improvement 3.5%. The codes are available in: https://github.com/JaMesLiMers/DRMN.
FP-Age: Leveraging Face Parsing Attention for Facial Age Estimation in the WildYiming Lin, Jie Shen, Yujiang Wang et al.
Image-based age estimation aims to predict a person's age from facial images. It is used in a variety of real-world applications. Although end-to-end deep models have achieved impressive results for age estimation on benchmark datasets, their performance in-the-wild still leaves much room for improvement due to the challenges caused by large variations in head pose, facial expressions, and occlusions. To address this issue, we propose a simple yet effective method to explicitly incorporate facial semantics into age estimation, so that the model would learn to correctly focus on the most informative facial components from unaligned facial images regardless of head pose and non-rigid deformation. To this end, we design a face parsing-based network to learn semantic information at different scales and a novel face parsing attention module to leverage these semantic features for age estimation. To evaluate our method on in-the-wild data, we also introduce a new challenging large-scale benchmark called IMDB-Clean. This dataset is created by semi-automatically cleaning the noisy IMDB-WIKI dataset using a constrained clustering method. Through comprehensive experiment on IMDB-Clean and other benchmark datasets, under both intra-dataset and cross-dataset evaluation protocols, we show that our method consistently outperforms all existing age estimation methods and achieves a new state-of-the-art performance. To the best of our knowledge, our work presents the first attempt of leveraging face parsing attention to achieve semantic-aware age estimation, which may be inspiring to other high level facial analysis tasks. Code and data are available on \url{https://github.com/ibug-group/fpage}.
3.6CVOct 17, 2025
Hyperbolic Structured Classification for Robust Single Positive Multi-label LearningYiming Lin, Shang Wang, Junkai Zhou et al.
Single Positive Multi-Label Learning (SPMLL) addresses the challenging scenario where each training sample is annotated with only one positive label despite potentially belonging to multiple categories, making it difficult to capture complex label relationships and hierarchical structures. While existing methods implicitly model label relationships through distance-based similarity, lacking explicit geometric definitions for different relationship types. To address these limitations, we propose the first hyperbolic classification framework for SPMLL that represents each label as a hyperbolic ball rather than a point or vector, enabling rich inter-label relationship modeling through geometric ball interactions. Our ball-based approach naturally captures multiple relationship types simultaneously: inclusion for hierarchical structures, overlap for co-occurrence patterns, and separation for semantic independence. Further, we introduce two key component innovations: a temperature-adaptive hyperbolic ball classifier and a physics-inspired double-well regularization that guides balls toward meaningful configurations. To validate our approach, extensive experiments on four benchmark datasets (MS-COCO, PASCAL VOC, NUS-WIDE, CUB-200-2011) demonstrate competitive performance with superior interpretability compared to existing methods. Furthermore, statistical analysis reveals strong correlation between learned embeddings and real-world co-occurrence patterns, establishing hyperbolic geometry as a more robust paradigm for structured classification under incomplete supervision.
3.6CVAug 29, 2025
The Demon is in Ambiguity: Revisiting Situation Recognition with Single Positive Multi-Label LearningYiming Lin, Yuchen Niu, Shang Wang et al.
Context recognition (SR) is a fundamental task in computer vision that aims to extract structured semantic summaries from images by identifying key events and their associated entities. Specifically, given an input image, the model must first classify the main visual events (verb classification), then identify the participating entities and their semantic roles (semantic role labeling), and finally localize these entities in the image (semantic role localization). Existing methods treat verb classification as a single-label problem, but we show through a comprehensive analysis that this formulation fails to address the inherent ambiguity in visual event recognition, as multiple verb categories may reasonably describe the same image. This paper makes three key contributions: First, we reveal through empirical analysis that verb classification is inherently a multi-label problem due to the ubiquitous semantic overlap between verb categories. Second, given the impracticality of fully annotating large-scale datasets with multiple labels, we propose to reformulate verb classification as a single positive multi-label learning (SPMLL) problem - a novel perspective in SR research. Third, we design a comprehensive multi-label evaluation benchmark for SR that is carefully designed to fairly evaluate model performance in a multi-label setting. To address the challenges of SPMLL, we futher develop the Graph Enhanced Verb Multilayer Perceptron (GE-VerbMLP), which combines graph neural networks to capture label correlations and adversarial training to optimize decision boundaries. Extensive experiments on real-world datasets show that our approach achieves more than 3\% MAP improvement while remaining competitive on traditional top-1 and top-5 accuracy metrics.
6.4HCSep 29, 2021
RelicVR: A Virtual Reality Game for Active Exploration of Archaeological RelicsYilin Liu, Yiming Lin, Rongkai Shi et al.
Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games that can balance entertainment and knowledge acquisition. In this paper, we introduce RelicVR, a virtual reality (VR) game that encourages players to discover artifacts through physical interaction in a game-based approach. Players need to unearth artifacts hidden in a clod enclosure by using available tools and physical movements. The game relies on the dynamic voxel deformation technique to allow players to chip away earth covering the artifacts. We added uncertainty in the exploration process to bring it closer to how archaeological discovery happens in real life. Players do not know the shape or features of the hidden artifact and have to take away the earth gradually but strategically without hitting the artifact itself. From playtesting sessions with eight participants, we found that the uncertainty elements are conducive to their engagement and exploration experience. Overall, RelicVR is an innovative game that can improve players' learning motivation and outcomes of ancient artifacts.