HCSep 29, 2021

RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics

arXiv:2109.14185v11 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the need for interactive digital tools in museums to boost learning motivation and outcomes for visitors, though it is incremental as it applies existing VR and game techniques to a specific domain.

The authors tackled the challenge of enhancing museum artifact exploration by developing RelicVR, a virtual reality game that uses dynamic voxel deformation and uncertainty elements to simulate archaeological discovery, finding from playtesting with eight participants that these features improved engagement and exploration experience.

Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games that can balance entertainment and knowledge acquisition. In this paper, we introduce RelicVR, a virtual reality (VR) game that encourages players to discover artifacts through physical interaction in a game-based approach. Players need to unearth artifacts hidden in a clod enclosure by using available tools and physical movements. The game relies on the dynamic voxel deformation technique to allow players to chip away earth covering the artifacts. We added uncertainty in the exploration process to bring it closer to how archaeological discovery happens in real life. Players do not know the shape or features of the hidden artifact and have to take away the earth gradually but strategically without hitting the artifact itself. From playtesting sessions with eight participants, we found that the uncertainty elements are conducive to their engagement and exploration experience. Overall, RelicVR is an innovative game that can improve players' learning motivation and outcomes of ancient artifacts.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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