Qian Liu

CL
h-index40
4papers
468citations
Novelty48%
AI Score39

4 Papers

1.2SYFeb 28, 2019
Distributed Parameter Estimation Under Event-triggered Communications

Xingkang He, Qian Liu, Junfeng Wu et al.

In this paper, we study a distributed parameter estimation problem with an asynchronous communication protocol over multi-agent systems. Different from traditional time-driven communication schemes, in this work, data can be transmitted between agents intermittently rather than in a steady stream. First, we propose a recursive distributed estimator based on an event-triggered communication scheme, through which each agent can decide whether the current estimate is sent out to its neighbors or not. With this scheme, considerable communications between agents can be effectively reduced. Then, under mild conditions including a collective observability, we provide a design principle of triggering thresholds to guarantee the asymptotic unbiasedness and strong consistency. Furthermore, under certain conditions, we prove that, with probability one, for every agent the time interval between two successive triggered instants goes to infinity as time goes to infinity. Finally, we provide a numerical simulation to validate the theoretical results of this paper.

18.8CLJan 29, 2025Code
Improving Your Model Ranking on Chatbot Arena by Vote Rigging

Rui Min, Tianyu Pang, Chao Du et al.

Chatbot Arena is a popular platform for evaluating LLMs by pairwise battles, where users vote for their preferred response from two randomly sampled anonymous models. While Chatbot Arena is widely regarded as a reliable LLM ranking leaderboard, we show that crowdsourced voting can be rigged to improve (or decrease) the ranking of a target model $m_{t}$. We first introduce a straightforward target-only rigging strategy that focuses on new battles involving $m_{t}$, identifying it via watermarking or a binary classifier, and exclusively voting for $m_{t}$ wins. However, this strategy is practically inefficient because there are over $190$ models on Chatbot Arena and on average only about $1\%$ of new battles will involve $m_{t}$. To overcome this, we propose omnipresent rigging strategies, exploiting the Elo rating mechanism of Chatbot Arena that any new vote on a battle can influence the ranking of the target model $m_{t}$, even if $m_{t}$ is not directly involved in the battle. We conduct experiments on around $1.7$ million historical votes from the Chatbot Arena Notebook, showing that omnipresent rigging strategies can improve model rankings by rigging only hundreds of new votes. While we have evaluated several defense mechanisms, our findings highlight the importance of continued efforts to prevent vote rigging. Our code is available at https://github.com/sail-sg/Rigging-ChatbotArena.

40.8LGMay 16, 2023Code
Generative Table Pre-training Empowers Models for Tabular Prediction

Tianping Zhang, Shaowen Wang, Shuicheng Yan et al.

Recently, the topic of table pre-training has attracted considerable research interest. However, how to employ table pre-training to boost the performance of tabular prediction remains an open challenge. In this paper, we propose TapTap, the first attempt that leverages table pre-training to empower models for tabular prediction. After pre-training on a large corpus of real-world tabular data, TapTap can generate high-quality synthetic tables to support various applications on tabular data, including privacy protection, low resource regime, missing value imputation, and imbalanced classification. Extensive experiments on 12 datasets demonstrate that TapTap outperforms a total of 16 baselines in different scenarios. Meanwhile, it can be easily combined with various backbone models, including LightGBM, Multilayer Perceptron (MLP) and Transformer. Moreover, with the aid of table pre-training, models trained using synthetic data generated by TapTap can even compete with models using the original dataset on half of the experimental datasets, marking a milestone in the development of synthetic tabular data generation. The codes are available at https://github.com/ZhangTP1996/TapTap.

24.0CLJan 20, 2022
LEMON: Language-Based Environment Manipulation via Execution-Guided Pre-training

Qi Shi, Qian Liu, Bei Chen et al.

Language-based environment manipulation requires agents to manipulate the environment following natural language instructions, which is challenging due to the huge space of the environments. To address this challenge, various approaches have been proposed in recent work. Although these approaches work well for their intended environments, they are difficult to generalize across environments. In this work, we propose LEMON, a general framework for language-based environment manipulation tasks. Specifically, we first specify a task-agnostic approach for language-based environment manipulation tasks, which can deal with various environments using the same generative language model. Then we propose an execution-guided pre-training strategy to inject prior knowledge of environments to the language model with a pure synthetic pre-training corpus. Experimental results on tasks including Alchemy, Scene, Tangrams, ProPara and Recipes demonstrate the effectiveness of LEMON: it achieves new state-of-the-art results on four of the tasks, and the execution-guided pre-training strategy brings remarkable improvements on all experimental tasks.