Jianwei Zhang

RO
h-index47
22papers
498citations
Novelty52%
AI Score44

22 Papers

5.0ROJan 28, 2023
Towards Precise Model-free Robotic Grasping with Sim-to-Real Transfer Learning

Lei Zhang, Kaixin Bai, Zhaopeng Chen et al.

Precise robotic grasping of several novel objects is a huge challenge in manufacturing, automation, and logistics. Most of the current methods for model-free grasping are disadvantaged by the sparse data in grasping datasets and by errors in sensor data and contact models. This study combines data generation and sim-to-real transfer learning in a grasping framework that reduces the sim-to-real gap and enables precise and reliable model-free grasping. A large-scale robotic grasping dataset with dense grasp labels is generated using domain randomization methods and a novel data augmentation method for deep learning-based robotic grasping to solve data sparse problem. We present an end-to-end robotic grasping network with a grasp optimizer. The grasp policies are trained with sim-to-real transfer learning. The presented results suggest that our grasping framework reduces the uncertainties in grasping datasets, sensor data, and contact models. In physical robotic experiments, our grasping framework grasped single known objects and novel complex-shaped household objects with a success rate of 90.91%. In a complex scenario with multi-objects robotic grasping, the success rate was 85.71%. The proposed grasping framework outperformed two state-of-the-art methods in both known and unknown object robotic grasping.

11.3CVJul 17, 2024
Close the Sim2real Gap via Physically-based Structured Light Synthetic Data Simulation

Kaixin Bai, Lei Zhang, Zhaopeng Chen et al.

Despite the substantial progress in deep learning, its adoption in industrial robotics projects remains limited, primarily due to challenges in data acquisition and labeling. Previous sim2real approaches using domain randomization require extensive scene and model optimization. To address these issues, we introduce an innovative physically-based structured light simulation system, generating both RGB and physically realistic depth images, surpassing previous dataset generation tools. We create an RGBD dataset tailored for robotic industrial grasping scenarios and evaluate it across various tasks, including object detection, instance segmentation, and embedding sim2real visual perception in industrial robotic grasping. By reducing the sim2real gap and enhancing deep learning training, we facilitate the application of deep learning models in industrial settings. Project details are available at https://baikaixinpublic.github.io/structured light 3D synthesizer/.

3.2RODec 3, 2025
OmniDexVLG: Learning Dexterous Grasp Generation from Vision Language Model-Guided Grasp Semantics, Taxonomy and Functional Affordance

Lei Zhang, Diwen Zheng, Kaixin Bai et al.

Dexterous grasp generation aims to produce grasp poses that align with task requirements and human interpretable grasp semantics. However, achieving semantically controllable dexterous grasp synthesis remains highly challenging due to the lack of unified modeling of multiple semantic dimensions, including grasp taxonomy, contact semantics, and functional affordance. To address these limitations, we present OmniDexVLG, a multimodal, semantics aware grasp generation framework capable of producing structurally diverse and semantically coherent dexterous grasps under joint language and visual guidance. Our approach begins with OmniDexDataGen, a semantic rich dexterous grasp dataset generation pipeline that integrates grasp taxonomy guided configuration sampling, functional affordance contact point sampling, taxonomy aware differential force closure grasp sampling, and physics based optimization and validation, enabling systematic coverage of diverse grasp types. We further introduce OmniDexReasoner, a multimodal grasp type semantic reasoning module that leverages multi agent collaboration, retrieval augmented generation, and chain of thought reasoning to infer grasp related semantics and generate high quality annotations that align language instructions with task specific grasp intent. Building upon these components, we develop a unified Vision Language Grasping generation model that explicitly incorporates grasp taxonomy, contact structure, and functional affordance semantics, enabling fine grained control over grasp synthesis from natural language instructions. Extensive experiments in simulation and real world object grasping and ablation studies demonstrate that our method substantially outperforms state of the art approaches in terms of grasp diversity, contact semantic diversity, functional affordance diversity, and semantic consistency.

6.4LGJul 17, 2024
Subequivariant Reinforcement Learning in 3D Multi-Entity Physical Environments

Runfa Chen, Ling Wang, Yu Du et al.

Learning policies for multi-entity systems in 3D environments is far more complicated against single-entity scenarios, due to the exponential expansion of the global state space as the number of entities increases. One potential solution of alleviating the exponential complexity is dividing the global space into independent local views that are invariant to transformations including translations and rotations. To this end, this paper proposes Subequivariant Hierarchical Neural Networks (SHNN) to facilitate multi-entity policy learning. In particular, SHNN first dynamically decouples the global space into local entity-level graphs via task assignment. Second, it leverages subequivariant message passing over the local entity-level graphs to devise local reference frames, remarkably compressing the representation redundancy, particularly in gravity-affected environments. Furthermore, to overcome the limitations of existing benchmarks in capturing the subtleties of multi-entity systems under the Euclidean symmetry, we propose the Multi-entity Benchmark (MEBEN), a new suite of environments tailored for exploring a wide range of multi-entity reinforcement learning. Extensive experiments demonstrate significant advancements of SHNN on the proposed benchmarks compared to existing methods. Comprehensive ablations are conducted to verify the indispensability of task assignment and subequivariance.

12.6CVMar 2, 2021Code
CloudAAE: Learning 6D Object Pose Regression with On-line Data Synthesis on Point Clouds

Ge Gao, Mikko Lauri, Xiaolin Hu et al.

It is often desired to train 6D pose estimation systems on synthetic data because manual annotation is expensive. However, due to the large domain gap between the synthetic and real images, synthesizing color images is expensive. In contrast, this domain gap is considerably smaller and easier to fill for depth information. In this work, we present a system that regresses 6D object pose from depth information represented by point clouds, and a lightweight data synthesis pipeline that creates synthetic point cloud segments for training. We use an augmented autoencoder (AAE) for learning a latent code that encodes 6D object pose information for pose regression. The data synthesis pipeline only requires texture-less 3D object models and desired viewpoints, and it is cheap in terms of both time and hardware storage. Our data synthesis process is up to three orders of magnitude faster than commonly applied approaches that render RGB image data. We show the effectiveness of our system on the LineMOD, LineMOD Occlusion, and YCB Video datasets. The implementation of our system is available at: https://github.com/GeeeG/CloudAAE.

15.0CVJan 24, 2020Code
6D Object Pose Regression via Supervised Learning on Point Clouds

Ge Gao, Mikko Lauri, Yulong Wang et al.

This paper addresses the task of estimating the 6 degrees of freedom pose of a known 3D object from depth information represented by a point cloud. Deep features learned by convolutional neural networks from color information have been the dominant features to be used for inferring object poses, while depth information receives much less attention. However, depth information contains rich geometric information of the object shape, which is important for inferring the object pose. We use depth information represented by point clouds as the input to both deep networks and geometry-based pose refinement and use separate networks for rotation and translation regression. We argue that the axis-angle representation is a suitable rotation representation for deep learning, and use a geodesic loss function for rotation regression. Ablation studies show that these design choices outperform alternatives such as the quaternion representation and L2 loss, or regressing translation and rotation with the same network. Our simple yet effective approach clearly outperforms state-of-the-art methods on the YCB-video dataset. The implementation and trained model are avaliable at: https://github.com/GeeeG/CloudPose.

12.2ROApr 12, 2024
ContactDexNet: Multi-fingered Robotic Hand Grasping in Cluttered Environments through Hand-object Contact Semantic Mapping

Lei Zhang, Kaixin Bai, Guowen Huang et al.

The deep learning models has significantly advanced dexterous manipulation techniques for multi-fingered hand grasping. However, the contact information-guided grasping in cluttered environments remains largely underexplored. To address this gap, we have developed a method for generating multi-fingered hand grasp samples in cluttered settings through contact semantic map. We introduce a contact semantic conditional variational autoencoder network (CoSe-CVAE) for creating comprehensive contact semantic map from object point cloud. We utilize grasp detection method to estimate hand grasp poses from the contact semantic map. Finally, an unified grasp evaluation model PointNetGPD++ is designed to assess grasp quality and collision probability, substantially improving the reliability of identifying optimal grasps in cluttered scenarios. Our grasp generation method has demonstrated remarkable success, outperforming state-of-the-art methods by at least 4.65% with 81.0% average grasping success rate in real-world single-object environment and 75.3% grasping success rate in cluttered scenes. We also proposed the multi-modal multi-fingered grasping dataset generation method. Our multi-fingered hand grasping dataset outperforms previous datasets in scene diversity, modality diversity. The dataset, code and supplementary materials can be found at https://sites.google.com/view/contact-dexnet.

5.2CVApr 1, 2024
Equivariant Local Reference Frames for Unsupervised Non-rigid Point Cloud Shape Correspondence

Ling Wang, Runfa Chen, Yikai Wang et al.

Unsupervised non-rigid point cloud shape correspondence underpins a multitude of 3D vision tasks, yet itself is non-trivial given the exponential complexity stemming from inter-point degree-of-freedom, i.e., pose transformations. Based on the assumption of local rigidity, one solution for reducing complexity is to decompose the overall shape into independent local regions using Local Reference Frames (LRFs) that are invariant to SE(3) transformations. However, the focus solely on local structure neglects global geometric contexts, resulting in less distinctive LRFs that lack crucial semantic information necessary for effective matching. Furthermore, such complexity introduces out-of-distribution geometric contexts during inference, thus complicating generalization. To this end, we introduce 1) EquiShape, a novel structure tailored to learn pair-wise LRFs with global structural cues for both spatial and semantic consistency, and 2) LRF-Refine, an optimization strategy generally applicable to LRF-based methods, aimed at addressing the generalization challenges. Specifically, for EquiShape, we employ cross-talk within separate equivariant graph neural networks (Cross-GVP) to build long-range dependencies to compensate for the lack of semantic information in local structure modeling, deducing pair-wise independent SE(3)-equivariant LRF vectors for each point. For LRF-Refine, the optimization adjusts LRFs within specific contexts and knowledge, enhancing the geometric and semantic generalizability of point features. Our overall framework surpasses the state-of-the-art methods by a large margin on three benchmarks. Code and models will be publicly available.

7.8ROSep 23, 2025
FUNCanon: Learning Pose-Aware Action Primitives via Functional Object Canonicalization for Generalizable Robotic Manipulation

Hongli Xu, Lei Zhang, Xiaoyue Hu et al.

General-purpose robotic skills from end-to-end demonstrations often leads to task-specific policies that fail to generalize beyond the training distribution. Therefore, we introduce FunCanon, a framework that converts long-horizon manipulation tasks into sequences of action chunks, each defined by an actor, verb, and object. These chunks focus policy learning on the actions themselves, rather than isolated tasks, enabling compositionality and reuse. To make policies pose-aware and category-general, we perform functional object canonicalization for functional alignment and automatic manipulation trajectory transfer, mapping objects into shared functional frames using affordance cues from large vision language models. An object centric and action centric diffusion policy FuncDiffuser trained on this aligned data naturally respects object affordances and poses, simplifying learning and improving generalization ability. Experiments on simulated and real-world benchmarks demonstrate category-level generalization, cross-task behavior reuse, and robust sim2real deployment, showing that functional canonicalization provides a strong inductive bias for scalable imitation learning in complex manipulation domains. Details of the demo and supplemental material are available on our project website https://sites.google.com/view/funcanon.

4.1ROFeb 22, 2024
A Collision-Aware Cable Grasping Method in Cluttered Environment

Lei Zhang, Kaixin Bai, Qiang Li et al.

We introduce a Cable Grasping-Convolutional Neural Network designed to facilitate robust cable grasping in cluttered environments. Utilizing physics simulations, we generate an extensive dataset that mimics the intricacies of cable grasping, factoring in potential collisions between cables and robotic grippers. We employ the Approximate Convex Decomposition technique to dissect the non-convex cable model, with grasp quality autonomously labeled based on simulated grasping attempts. The CG-CNN is refined using this simulated dataset and enhanced through domain randomization techniques. Subsequently, the trained model predicts grasp quality, guiding the optimal grasp pose to the robot controller for execution. Grasping efficacy is assessed across both synthetic and real-world settings. Given our model implicit collision sensitivity, we achieved commendable success rates of 92.3% for known cables and 88.4% for unknown cables, surpassing contemporary state-of-the-art approaches. Supplementary materials can be found at https://leizhang-public.github.io/cg-cnn/ .

3.0ROSep 15, 2021
Learning Friction Model for Magnet-actuated Tethered Capsule Robot

Yi Wang, Yuyang Tu, Yuchen He et al.

The potential diagnostic applications of magnet-actuated capsules have been greatly increased in recent years. For most of these potential applications, accurate position control of the capsule have been highly demanding. However, the friction between the robot and the environment as well as the drag force from the tether play a significant role during the motion control of the capsule. Moreover, these forces especially the friction force are typically hard to model beforehand. In this paper, we first designed a magnet-actuated tethered capsule robot, where the driving magnet is mounted on the end of a robotic arm. Then, we proposed a learning-based approach to model the friction force between the capsule and the environment, with the goal of increasing the control accuracy of the whole system. Finally, several real robot experiments are demonstrated to showcase the effectiveness of our proposed approach.

8.9ROJul 19, 2021
Learning compliant grasping and manipulation by teleoperation with adaptive force control

Chao Zeng, Shuang Li, Yiming Jiang et al.

In this work, we focus on improving the robot's dexterous capability by exploiting visual sensing and adaptive force control. TeachNet, a vision-based teleoperation learning framework, is exploited to map human hand postures to a multi-fingered robot hand. We augment TeachNet, which is originally based on an imprecise kinematic mapping and position-only servoing, with a biomimetic learning-based compliance control algorithm for dexterous manipulation tasks. This compliance controller takes the mapped robotic joint angles from TeachNet as the desired goal, computes the desired joint torques. It is derived from a computational model of the biomimetic control strategy in human motor learning, which allows adapting the control variables (impedance and feedforward force) online during the execution of the reference joint angle trajectories. The simultaneous adaptation of the impedance and feedforward profiles enables the robot to interact with the environment in a compliant manner. Our approach has been verified in multiple tasks in physics simulation, i.e., grasping, opening-a-door, turning-a-cap, and touching-a-mouse, and has shown more reliable performances than the existing position control and the fixed-gain-based force control approaches.

11.6ROJul 1, 2021
TransSC: Transformer-based Shape Completion for Grasp Evaluation

Wenkai Chen, Hongzhuo Liang, Zhaopeng Chen et al.

Currently, robotic grasping methods based on sparse partial point clouds have attained a great grasping performance on various objects while they often generate wrong grasping candidates due to the lack of geometric information on the object. In this work, we propose a novel and robust shape completion model (TransSC). This model has a transformer-based encoder to explore more point-wise features and a manifold-based decoder to exploit more object details using a partial point cloud as input. Quantitative experiments verify the effectiveness of the proposed shape completion network and demonstrate it outperforms existing methods. Besides, TransSC is integrated into a grasp evaluation network to generate a set of grasp candidates. The simulation experiment shows that TransSC improves the grasping generation result compared to the existing shape completion baselines. Furthermore, our robotic experiment shows that with TransSC the robot is more successful in grasping objects that are randomly placed on a support surface.

3.0ROMar 10, 2021
Combining Learning from Demonstration with Learning by Exploration to Facilitate Contact-Rich Tasks

Yunlei Shi, Zhaopeng Chen, Yansong Wu et al.

Collaborative robots are expected to be able to work alongside humans and in some cases directly replace existing human workers, thus effectively responding to rapid assembly line changes. Current methods for programming contact-rich tasks, especially in heavily constrained space, tend to be fairly inefficient. Therefore, faster and more intuitive approaches to robot teaching are urgently required. This work focuses on combining visual servoing based learning from demonstration (LfD) and force-based learning by exploration (LbE), to enable fast and intuitive programming of contact-rich tasks with minimal user effort required. Two learning approaches were developed and integrated into a framework, and one relying on human to robot motion mapping (the visual servoing approach) and one on force-based reinforcement learning. The developed framework implements the non-contact demonstration teaching method based on visual servoing approach and optimizes the demonstrated robot target positions according to the detected contact state. The framework has been compared with two most commonly used baseline techniques, pendant-based teaching and hand-guiding teaching. The efficiency and reliability of the framework have been validated through comparison experiments involving the teaching and execution of contact-rich tasks. The framework proposed in this paper has performed the best in terms of teaching time, execution success rate, risk of damage, and ease of use.

7.0ROOct 25, 2020
Proactive Action Visual Residual Reinforcement Learning for Contact-Rich Tasks Using a Torque-Controlled Robot

Yunlei Shi, Zhaopeng Chen, Hongxu Liu et al.

Contact-rich manipulation tasks are commonly found in modern manufacturing settings. However, manually designing a robot controller is considered hard for traditional control methods as the controller requires an effective combination of modalities and vastly different characteristics. In this paper, we firstly consider incorporating operational space visual and haptic information into reinforcement learning(RL) methods to solve the target uncertainty problem in unstructured environments. Moreover, we propose a novel idea of introducing a proactive action to solve the partially observable Markov decision process problem. Together with these two ideas, our method can either adapt to reasonable variations in unstructured environments and improve the sample efficiency of policy learning. We evaluated our method on a task that involved inserting a random-access memory using a torque-controlled robot, and we tested the success rates of the different baselines used in the traditional methods. We proved that our method is robust and can tolerate environmental variations very well.

1.2SIJun 8, 2020
Continuous Learning and Inference of Individual Probability of SARS-CoV-2 Infection Based on Interaction Data

Shangching Liu, Koyun Liu, Hwaihai Chiang et al.

This study presents a new approach to determine the likelihood of asymptomatic carriers of the SARS-CoV-2 virus by using interaction-based continuous learning and inference of individual probability (CLIIP) for contagious ranking. This approach is developed based on an individual directed graph (IDG), using multi-layer bidirectional path tracking and inference searching. The IDG is determined by the appearance timeline and spatial data that can adapt over time. Additionally, the approach takes into consideration the incubation period and several features that can represent real-world circumstances, such as the number of asymptomatic carriers present. After each update of confirmed cases, the model collects the interaction features and infers the individual person's probability of getting infected using the status of the surrounding people. The CLIIP approach is validated using the individualized bidirectional SEIR model to simulate the contagion process. Compared to traditional contact tracing methods, our approach significantly reduces the screening and quarantine required to search for the potential asymptomatic virus carriers by as much as 94%.

9.4ROJun 2, 2020
Model-Based Compensation of Moving Tissue for State Recognition in Robotic-Assisted Pedicle Drilling

Zhongliang Jiang, Long Lei, Yu Sun et al.

Drilling is one of the hardest parts of pedicle screw fixation, and it is one of the most dangerous operations because inaccurate screw placement would injury vital tissues, particularly when the vertebra is not stationary. Here we demonstrate the drilling state recognition method for moving tissue by compensating the displacement based on a simplified motion predication model of a vertebra with respect to the tidal volume. To adapt it to different patients, the prediction model was built based on the physiological data recorded from subjects themselves. In addition, the spindle speed of the drilling tool was investigated to find a suitable speed for the robotic-assisted system. To ensure patient safety, a monitoring system was built based on the thrusting force and tracked position information. Finally, experiments were carried out on a fresh porcine lamellar bone fixed on a 3-PRS parallel robot used to simulate the vertebra displacement. The success rate of the robotic-assisted drilling procedure reached 95% when the moving bone was compensated.

7.0ROJun 1, 2020
Center-of-Mass-based Robust Grasp Planning for Unknown Objects Using Tactile-Visual Sensors

Qian Feng, Zhaopeng Chen, Jun Deng et al.

An unstable grasp pose can lead to slip, thus an unstable grasp pose can be predicted by slip detection. A regrasp is required afterwards to correct the grasp pose in order to finish the task. In this work, we propose a novel regrasp planner with multi-sensor modules to plan grasp adjustments with the feedback from a slip detector. Then a regrasp planner is trained to estimate the location of center of mass, which helps robots find an optimal grasp pose. The dataset in this work consists of 1 025 slip experiments and 1 347 regrasps collected by one pair of tactile sensors, an RGB-D camera and one Franka Emika robot arm equipped with joint force/torque sensors. We show that our algorithm can successfully detect and classify the slip for 5 unknown test objects with an accuracy of 76.88% and a regrasp planner increases the grasp success rate by 31.0% compared to the state-of-the-art vision-based grasping algorithm.

16.3ROMar 11, 2020
A Mobile Robot Hand-Arm Teleoperation System by Vision and IMU

Shuang Li, Jiaxi Jiang, Philipp Ruppel et al.

In this paper, we present a multimodal mobile teleoperation system that consists of a novel vision-based hand pose regression network (Transteleop) and an IMU-based arm tracking method. Transteleop observes the human hand through a low-cost depth camera and generates not only joint angles but also depth images of paired robot hand poses through an image-to-image translation process. A keypoint-based reconstruction loss explores the resemblance in appearance and anatomy between human and robotic hands and enriches the local features of reconstructed images. A wearable camera holder enables simultaneous hand-arm control and facilitates the mobility of the whole teleoperation system. Network evaluation results on a test dataset and a variety of complex manipulation tasks that go beyond simple pick-and-place operations show the efficiency and stability of our multimodal teleoperation system.

16.7ROSep 17, 2018Code
Vision-based Teleoperation of Shadow Dexterous Hand using End-to-End Deep Neural Network

Shuang Li, Xiaojian Ma, Hongzhuo Liang et al.

In this paper, we present TeachNet, a novel neural network architecture for intuitive and markerless vision-based teleoperation of dexterous robotic hands. Robot joint angles are directly generated from depth images of the human hand that produce visually similar robot hand poses in an end-to-end fashion. The special structure of TeachNet, combined with a consistency loss function, handles the differences in appearance and anatomy between human and robotic hands. A synchronized human-robot training set is generated from an existing dataset of labeled depth images of the human hand and simulated depth images of a robotic hand. The final training set includes 400K pairwise depth images and joint angles of a Shadow C6 robotic hand. The network evaluation results verify the superiority of TeachNet, especially regarding the high-precision condition. Imitation experiments and grasp tasks teleoperated by novice users demonstrate that TeachNet is more reliable and faster than the state-of-the-art vision-based teleoperation method.

1.6ROSep 12, 2018
Attention based visual analysis for fast grasp planning with multi-fingered robotic hand

Zhen Deng, Ge Gao, Simone Frintrop et al.

We present an attention based visual analysis framework to compute grasp-relevant information in order to guide grasp planning using a multi-fingered robotic hand. Our approach uses a computational visual attention model to locate regions of interest in a scene, and uses a deep convolutional neural network to detect grasp type and point for a sub-region of the object presented in a region of interest. We demonstrate the proposed framework in object grasping tasks, in which the information generated from the proposed framework is used as prior information to guide the grasp planning. Results show that the proposed framework can not only speed up grasp planning with more stable configurations, but also is able to handle unknown objects. Furthermore, our framework can handle cluttered scenarios. A new Grasp Type Dataset (GTD) that considers 6 commonly used grasp types and covers 12 household objects is also presented.

9.6CVAug 16, 2018
Occlusion Resistant Object Rotation Regression from Point Cloud Segments

Ge Gao, Mikko Lauri, Jianwei Zhang et al.

Rotation estimation of known rigid objects is important for robotic applications such as dexterous manipulation. Most existing methods for rotation estimation use intermediate representations such as templates, global or local feature descriptors, or object coordinates, which require multiple steps in order to infer the object pose. We propose to directly regress a pose vector from raw point cloud segments using a convolutional neural network. Experimental results show that our method can potentially achieve competitive performance compared to a state-of-the-art method, while also showing more robustness against occlusion. Our method does not require any post processing such as refinement with the iterative closest point algorithm.