ROLGDec 3, 2025

OmniDexVLG: Learning Dexterous Grasp Generation from Vision Language Model-Guided Grasp Semantics, Taxonomy and Functional Affordance

arXiv:2512.03874v12 citationsh-index: 31
Originality Highly original
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This work addresses the problem of generating human-interpretable and task-aligned dexterous grasps for robotics, representing a novel integration of multimodal semantics rather than an incremental improvement.

The paper tackled the challenge of semantically controllable dexterous grasp generation by introducing OmniDexVLG, a framework that integrates grasp taxonomy, contact semantics, and functional affordance under vision-language guidance, resulting in substantial improvements over state-of-the-art methods in grasp diversity and semantic consistency.

Dexterous grasp generation aims to produce grasp poses that align with task requirements and human interpretable grasp semantics. However, achieving semantically controllable dexterous grasp synthesis remains highly challenging due to the lack of unified modeling of multiple semantic dimensions, including grasp taxonomy, contact semantics, and functional affordance. To address these limitations, we present OmniDexVLG, a multimodal, semantics aware grasp generation framework capable of producing structurally diverse and semantically coherent dexterous grasps under joint language and visual guidance. Our approach begins with OmniDexDataGen, a semantic rich dexterous grasp dataset generation pipeline that integrates grasp taxonomy guided configuration sampling, functional affordance contact point sampling, taxonomy aware differential force closure grasp sampling, and physics based optimization and validation, enabling systematic coverage of diverse grasp types. We further introduce OmniDexReasoner, a multimodal grasp type semantic reasoning module that leverages multi agent collaboration, retrieval augmented generation, and chain of thought reasoning to infer grasp related semantics and generate high quality annotations that align language instructions with task specific grasp intent. Building upon these components, we develop a unified Vision Language Grasping generation model that explicitly incorporates grasp taxonomy, contact structure, and functional affordance semantics, enabling fine grained control over grasp synthesis from natural language instructions. Extensive experiments in simulation and real world object grasping and ablation studies demonstrate that our method substantially outperforms state of the art approaches in terms of grasp diversity, contact semantic diversity, functional affordance diversity, and semantic consistency.

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