Minkyung Kim

AI
h-index11
4papers
33citations
Novelty49%
AI Score35

4 Papers

3.7CVSep 14, 2021Code
Camera-Tracklet-Aware Contrastive Learning for Unsupervised Vehicle Re-Identification

Jongmin Yu, Junsik Kim, Minkyung Kim et al.

Recently, vehicle re-identification methods based on deep learning constitute remarkable achievement. However, this achievement requires large-scale and well-annotated datasets. In constructing the dataset, assigning globally available identities (Ids) to vehicles captured from a great number of cameras is labour-intensive, because it needs to consider their subtle appearance differences or viewpoint variations. In this paper, we propose camera-tracklet-aware contrastive learning (CTACL) using the multi-camera tracklet information without vehicle identity labels. The proposed CTACL divides an unlabelled domain, i.e., entire vehicle images, into multiple camera-level subdomains and conducts contrastive learning within and beyond the subdomains. The positive and negative samples for contrastive learning are defined using tracklet Ids of each camera. Additionally, the domain adaptation across camera networks is introduced to improve the generalisation performance of learnt representations and alleviate the performance degradation resulted from the domain gap between the subdomains. We demonstrate the effectiveness of our approach on video-based and image-based vehicle Re-ID datasets. Experimental results show that the proposed method outperforms the recent state-of-the-art unsupervised vehicle Re-ID methods. The source code for this paper is publicly available on `https://github.com/andreYoo/CTAM-CTACL-VVReID.git'.

28.7IVJun 2, 2025
RAW Image Reconstruction from RGB on Smartphones. NTIRE 2025 Challenge Report

Marcos V. Conde, Radu Timofte, Radu Berdan et al.

Numerous low-level vision tasks operate in the RAW domain due to its linear properties, bit depth, and sensor designs. Despite this, RAW image datasets are scarce and more expensive to collect than the already large and public sRGB datasets. For this reason, many approaches try to generate realistic RAW images using sensor information and sRGB images. This paper covers the second challenge on RAW Reconstruction from sRGB (Reverse ISP). We aim to recover RAW sensor images from smartphones given the corresponding sRGB images without metadata and, by doing this, ``reverse" the ISP transformation. Over 150 participants joined this NTIRE 2025 challenge and submitted efficient models. The proposed methods and benchmark establish the state-of-the-art for generating realistic RAW data.

3.3AIJul 9, 2025
State-Inference-Based Prompting for Natural Language Trading with Game NPCs

Minkyung Kim, Junsik Kim, Hwidong Bae et al.

Large Language Models enable dynamic game interactions but struggle with rule-governed trading systems. Current implementations suffer from rule violations, such as item hallucinations and calculation errors, that erode player trust. Here, State-Inference-Based Prompting (SIBP) enables reliable trading through autonomous dialogue state inference and context-specific rule adherence. The approach decomposes trading into six states within a unified prompt framework, implementing context-aware item referencing and placeholder-based price calculations. Evaluation across 100 trading dialogues demonstrates >97% state compliance, >95% referencing accuracy, and 99.7% calculation precision. SIBP maintains computational efficiency while outperforming baseline approaches, establishing a practical foundation for trustworthy NPC interactions in commercial games.

7.9HCDec 30, 2020
Measuring Human Adaptation to AI in Decision Making: Application to Evaluate Changes after AlphaGo

Minkyu Shin, Jin Kim, Minkyung Kim

Across a growing number of domains, human experts are expected to learn from and adapt to AI with superior decision making abilities. But how can we quantify such human adaptation to AI? We develop a simple measure of human adaptation to AI and test its usefulness in two case studies. In Study 1, we analyze 1.3 million move decisions made by professional Go players and find that a positive form of adaptation to AI (learning) occurred after the players could observe the reasoning processes of AI, rather than mere actions of AI. These findings based on our measure highlight the importance of explainability for human learning from AI. In Study 2, we test whether our measure is sufficiently sensitive to capture a negative form of adaptation to AI (cheating aided by AI), which occurred in a match between professional Go players. We discuss our measure's applications in domains other than Go, especially in domains in which AI's decision making ability will likely surpass that of human experts.