AIJul 9, 2025

State-Inference-Based Prompting for Natural Language Trading with Game NPCs

arXiv:2507.07203v1h-index: 6
Originality Incremental advance
AI Analysis

This addresses the problem of unreliable NPC interactions for game developers and players, though it appears incremental as it builds on existing prompting methods for a specific domain.

The paper tackled the problem of rule violations in LLM-based game trading systems by developing State-Inference-Based Prompting (SIBP), which achieved >97% state compliance, >95% referencing accuracy, and 99.7% calculation precision in evaluations across 100 trading dialogues.

Large Language Models enable dynamic game interactions but struggle with rule-governed trading systems. Current implementations suffer from rule violations, such as item hallucinations and calculation errors, that erode player trust. Here, State-Inference-Based Prompting (SIBP) enables reliable trading through autonomous dialogue state inference and context-specific rule adherence. The approach decomposes trading into six states within a unified prompt framework, implementing context-aware item referencing and placeholder-based price calculations. Evaluation across 100 trading dialogues demonstrates >97% state compliance, >95% referencing accuracy, and 99.7% calculation precision. SIBP maintains computational efficiency while outperforming baseline approaches, establishing a practical foundation for trustworthy NPC interactions in commercial games.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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