22.8CVOct 15, 2025Code
InteractiveOmni: A Unified Omni-modal Model for Audio-Visual Multi-turn DialogueWenwen Tong, Hewei Guo, Dongchuan Ran et al.
We introduce InteractiveOmni, a unified and open-source omni-modal large language model for audio-visual multi-turn interaction, ranging from 4B to 8B parameters, designed to lead the field of lightweight models by offering comprehensive omni-modal understanding and speech generation capabilities. To achieve this, we integrate the vision encoder, audio encoder, large language model, and speech decoder into a unified model for understanding and generation tasks. We design a multi-stage training strategy to ensure robust cross-modal capabilities, including pre-training for omni-modal understanding, followed by post-training with speech conversation and audio-visual interaction. To enable human-like long-term conversational ability, we meticulously curate a multi-turn training dataset that enhances the model's ability to handle complex and multi-turn interactions. To effectively evaluate the multi-turn memory and speech interaction capabilities, we construct the multi-modal multi-turn memory benchmark and the multi-turn speech interaction benchmark. Experiments demonstrate that InteractiveOmni significantly outperforms leading open-source models and provides a more intelligent multi-turn audio-visual experience, particularly in its long-term memory capabilities. Notably, InteractiveOmni-4B is comparable to the much larger model like Qwen2.5-Omni-7B on general benchmarks, and it can retain 97% of the performance of the InteractiveOmni-8B while utilizing only 50% of the model size. Achieving state-of-the-art results against similarly sized models across image, audio, video understanding, and speech generation tasks, InteractiveOmni is an accessible, open-source foundation for next-generation intelligent interactive systems.
Can Slow-thinking LLMs Reason Over Time? Empirical Studies in Time Series ForecastingJiahao Wang, Mingyue Cheng, Qi Liu
Time series forecasting (TSF) is a fundamental and widely studied task, spanning methods from classical statistical approaches to modern deep learning and multimodal language modeling. Despite their effectiveness, these methods often follow a fast thinking paradigm emphasizing pattern extraction and direct value mapping, while overlooking explicit reasoning over temporal dynamics and contextual dependencies. Meanwhile, emerging slow-thinking LLMs (e.g., ChatGPT-o1, DeepSeek-R1) have demonstrated impressive multi-step reasoning capabilities across diverse domains, suggesting a new opportunity for reframing TSF as a structured reasoning task. This motivates a key question: can slow-thinking LLMs effectively reason over temporal patterns to support time series forecasting, even in zero-shot manner? To investigate this, in this paper, we propose TimeReasoner, an extensive empirical study that formulates TSF as a conditional reasoning task. We design a series of prompting strategies to elicit inference-time reasoning from pretrained slow-thinking LLMs and evaluate their performance across diverse TSF benchmarks. Our findings reveal that slow-thinking LLMs exhibit non-trivial zero-shot forecasting capabilities, especially in capturing high-level trends and contextual shifts. While preliminary, our study surfaces important insights into the reasoning behaviors of LLMs in temporal domains highlighting both their potential and limitations. We hope this work catalyzes further research into reasoning-based forecasting paradigms and paves the way toward more interpretable and generalizable TSF frameworks.
TableTime: Reformulating Time Series Classification as Training-Free Table Understanding with Large Language ModelsJiahao Wang, Mingyue Cheng, Qingyang Mao et al.
Large language models (LLMs) have demonstrated their effectiveness in multivariate time series classification (MTSC). Effective adaptation of LLMs for MTSC necessitates informative data representations. Existing LLM-based methods directly encode embeddings for time series within the latent space of LLMs from scratch to align with semantic space of LLMs. Despite their effectiveness, we reveal that these methods conceal three inherent bottlenecks: (1) they struggle to encode temporal and channel-specific information in a lossless manner, both of which are critical components of multivariate time series; (2) it is much difficult to align the learned representation space with the semantic space of the LLMs; (3) they require task-specific retraining, which is both computationally expensive and labor-intensive. To bridge these gaps, we propose TableTime, which reformulates MTSC as a table understanding task. Specifically, TableTime introduces the following strategies: (1) convert multivariate time series into a tabular form, thus minimizing information loss to the greatest extent; (2) represent tabular time series in text format to achieve natural alignment with the semantic space of LLMs; (3) design a reasoning framework that integrates contextual text information, neighborhood assistance, multi-path inference and problem decomposition to enhance the reasoning ability of LLMs and realize zero-shot classification. Extensive experiments performed on 10 publicly representative datasets from UEA archive verify the superiorities of the TableTime.
26.5CVOct 20, 2025
World-in-World: World Models in a Closed-Loop WorldJiahan Zhang, Muqing Jiang, Nanru Dai et al.
Generative world models (WMs) can now simulate worlds with striking visual realism, which naturally raises the question of whether they can endow embodied agents with predictive perception for decision making. Progress on this question has been limited by fragmented evaluation: most existing benchmarks adopt open-loop protocols that emphasize visual quality in isolation, leaving the core issue of embodied utility unresolved, i.e., do WMs actually help agents succeed at embodied tasks? To address this gap, we introduce World-in-World, the first open platform that benchmarks WMs in a closed-loop world that mirrors real agent-environment interactions. World-in-World provides a unified online planning strategy and a standardized action API, enabling heterogeneous WMs for decision making. We curate four closed-loop environments that rigorously evaluate diverse WMs, prioritize task success as the primary metric, and move beyond the common focus on visual quality; we also present the first data scaling law for world models in embodied settings. Our study uncovers three surprises: (1) visual quality alone does not guarantee task success, controllability matters more; (2) scaling post-training with action-observation data is more effective than upgrading the pretrained video generators; and (3) allocating more inference-time compute allows WMs to substantially improve closed-loop performance.
6.5CVDec 9, 2024
VP-MEL: Visual Prompts Guided Multimodal Entity LinkingHongze Mi, Jinyuan Li, Xuying Zhang et al.
Multimodal entity linking (MEL), a task aimed at linking mentions within multimodal contexts to their corresponding entities in a knowledge base (KB), has attracted much attention due to its wide applications in recent years. However, existing MEL methods often rely on mention words as retrieval cues, which limits their ability to effectively utilize information from both images and text. This reliance causes MEL to struggle with accurately retrieving entities in certain scenarios, especially when the focus is on image objects or mention words are missing from the text. To solve these issues, we introduce a Visual Prompts guided Multimodal Entity Linking (VP-MEL) task. Given a text-image pair, VP-MEL aims to link a marked region (i.e., visual prompt) in an image to its corresponding entities in the knowledge base. To facilitate this task, we present a new dataset, VPWiki, specifically designed for VP-MEL. Furthermore, we propose a framework named IIER, which enhances visual feature extraction using visual prompts and leverages the pretrained Detective-VLM model to capture latent information. Experimental results on the VPWiki dataset demonstrate that IIER outperforms baseline methods across multiple benchmarks for the VP-MEL task.
15.5CVJun 24, 2025
SceneCrafter: Controllable Multi-View Driving Scene EditingZehao Zhu, Yuliang Zou, Chiyu Max Jiang et al.
Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely synthetically generated scenes are not grounded in reality and have difficulty in inspiring confidence in the relevance of its outcomes. Editing models, on the other hand, leverage source scenes from real driving logs, and enable the simulation of different traffic layouts, behaviors, and operating conditions such as weather and time of day. While image editing is an established topic in computer vision, it presents fresh sets of challenges in driving simulation: (1) the need for cross-camera 3D consistency, (2) learning ``empty street" priors from driving data with foreground occlusions, and (3) obtaining paired image tuples of varied editing conditions while preserving consistent layout and geometry. To address these challenges, we propose SceneCrafter, a versatile editor for realistic 3D-consistent manipulation of driving scenes captured from multiple cameras. We build on recent advancements in multi-view diffusion models, using a fully controllable framework that scales seamlessly to multi-modality conditions like weather, time of day, agent boxes and high-definition maps. To generate paired data for supervising the editing model, we propose a novel framework on top of Prompt-to-Prompt to generate geometrically consistent synthetic paired data with global edits. We also introduce an alpha-blending framework to synthesize data with local edits, leveraging a model trained on empty street priors through novel masked training and multi-view repaint paradigm. SceneCrafter demonstrates powerful editing capabilities and achieves state-of-the-art realism, controllability, 3D consistency, and scene editing quality compared to existing baselines.