CVOct 20, 2025

World-in-World: World Models in a Closed-Loop World

arXiv:2510.18135v127 citationsh-index: 10
Originality Incremental advance
AI Analysis

This addresses the fragmented evaluation in embodied AI by providing a standardized benchmark for world models, though it is incremental as it builds on existing methods.

The paper tackles the problem of evaluating generative world models for embodied agents by introducing World-in-World, a closed-loop benchmarking platform that prioritizes task success over visual quality, revealing that controllability and data scaling are more critical for performance.

Generative world models (WMs) can now simulate worlds with striking visual realism, which naturally raises the question of whether they can endow embodied agents with predictive perception for decision making. Progress on this question has been limited by fragmented evaluation: most existing benchmarks adopt open-loop protocols that emphasize visual quality in isolation, leaving the core issue of embodied utility unresolved, i.e., do WMs actually help agents succeed at embodied tasks? To address this gap, we introduce World-in-World, the first open platform that benchmarks WMs in a closed-loop world that mirrors real agent-environment interactions. World-in-World provides a unified online planning strategy and a standardized action API, enabling heterogeneous WMs for decision making. We curate four closed-loop environments that rigorously evaluate diverse WMs, prioritize task success as the primary metric, and move beyond the common focus on visual quality; we also present the first data scaling law for world models in embodied settings. Our study uncovers three surprises: (1) visual quality alone does not guarantee task success, controllability matters more; (2) scaling post-training with action-observation data is more effective than upgrading the pretrained video generators; and (3) allocating more inference-time compute allows WMs to substantially improve closed-loop performance.

Foundations

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