Arda Uzunoğlu

2papers

2 Papers

4.2CLJul 10, 2024
WorldAPIs: The World Is Worth How Many APIs? A Thought Experiment

Jiefu Ou, Arda Uzunoglu, Benjamin Van Durme et al.

AI systems make decisions in physical environments through primitive actions or affordances that are accessed via API calls. While deploying AI agents in the real world involves numerous high-level actions, existing embodied simulators offer a limited set of domain-salient APIs. This naturally brings up the questions: how many primitive actions (APIs) are needed for a versatile embodied agent, and what should they look like? We explore this via a thought experiment: assuming that wikiHow tutorials cover a wide variety of human-written tasks, what is the space of APIs needed to cover these instructions? We propose a framework to iteratively induce new APIs by grounding wikiHow instruction to situated agent policies. Inspired by recent successes in large language models (LLMs) for embodied planning, we propose a few-shot prompting to steer GPT-4 to generate Pythonic programs as agent policies and bootstrap a universe of APIs by 1) reusing a seed set of APIs; and then 2) fabricate new API calls when necessary. The focus of this thought experiment is on defining these APIs rather than their executability. We apply the proposed pipeline on instructions from wikiHow tutorials. On a small fraction (0.5%) of tutorials, we induce an action space of 300+ APIs necessary for capturing the rich variety of tasks in the physical world. A detailed automatic and human analysis of the induction output reveals that the proposed pipeline enables effective reuse and creation of APIs. Moreover, a manual review revealed that existing simulators support only a small subset of the induced APIs (9 of the top 50 frequent APIs), motivating the development of action-rich embodied environments.

26.5CVOct 20, 2025
World-in-World: World Models in a Closed-Loop World

Jiahan Zhang, Muqing Jiang, Nanru Dai et al.

Generative world models (WMs) can now simulate worlds with striking visual realism, which naturally raises the question of whether they can endow embodied agents with predictive perception for decision making. Progress on this question has been limited by fragmented evaluation: most existing benchmarks adopt open-loop protocols that emphasize visual quality in isolation, leaving the core issue of embodied utility unresolved, i.e., do WMs actually help agents succeed at embodied tasks? To address this gap, we introduce World-in-World, the first open platform that benchmarks WMs in a closed-loop world that mirrors real agent-environment interactions. World-in-World provides a unified online planning strategy and a standardized action API, enabling heterogeneous WMs for decision making. We curate four closed-loop environments that rigorously evaluate diverse WMs, prioritize task success as the primary metric, and move beyond the common focus on visual quality; we also present the first data scaling law for world models in embodied settings. Our study uncovers three surprises: (1) visual quality alone does not guarantee task success, controllability matters more; (2) scaling post-training with action-observation data is more effective than upgrading the pretrained video generators; and (3) allocating more inference-time compute allows WMs to substantially improve closed-loop performance.