18.6ROOct 17, 2022
Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact ConstraintHaoming Li, Xinzhuo Lin, Yang Zhou et al.
3D grasp synthesis generates grasping poses given an input object. Existing works tackle the problem by learning a direct mapping from objects to the distributions of grasping poses. However, because the physical contact is sensitive to small changes in pose, the high-nonlinear mapping between 3D object representation to valid poses is considerably non-smooth, leading to poor generation efficiency and restricted generality. To tackle the challenge, we introduce an intermediate variable for grasp contact areas to constrain the grasp generation; in other words, we factorize the mapping into two sequential stages by assuming that grasping poses are fully constrained given contact maps: 1) we first learn contact map distributions to generate the potential contact maps for grasps; 2) then learn a mapping from the contact maps to the grasping poses. Further, we propose a penetration-aware optimization with the generated contacts as a consistency constraint for grasp refinement. Extensive validations on two public datasets show that our method outperforms state-of-the-art methods regarding grasp generation on various metrics.
2.0CVAug 29, 2024
Enhancing Autism Spectrum Disorder Early Detection with the Parent-Child Dyads Block-Play Protocol and an Attention-enhanced GCN-xLSTM Hybrid Deep Learning FrameworkXiang Li, Lizhou Fan, Hanbo Wu et al.
Autism Spectrum Disorder (ASD) is a rapidly growing neurodevelopmental disorder. Performing a timely intervention is crucial for the growth of young children with ASD, but traditional clinical screening methods lack objectivity. This study introduces an innovative approach to early detection of ASD. The contributions are threefold. First, this work proposes a novel Parent-Child Dyads Block-Play (PCB) protocol, grounded in kinesiological and neuroscientific research, to identify behavioral patterns distinguishing ASD from typically developing (TD) toddlers. Second, we have compiled a substantial video dataset, featuring 40 ASD and 89 TD toddlers engaged in block play with parents. This dataset exceeds previous efforts on both the scale of participants and the length of individual sessions. Third, our approach to action analysis in videos employs a hybrid deep learning framework, integrating a two-stream graph convolution network with attention-enhanced xLSTM (2sGCN-AxLSTM). This framework is adept at capturing dynamic interactions between toddlers and parents by extracting spatial features correlated with upper body and head movements and focusing on global contextual information of action sequences over time. By learning these global features with spatio-temporal correlations, our 2sGCN-AxLSTM effectively analyzes dynamic human behavior patterns and demonstrates an unprecedented accuracy of 89.6\% in early detection of ASD. Our approach shows strong potential for enhancing early ASD diagnosis by accurately analyzing parent-child interactions, providing a critical tool to support timely and informed clinical decision-making.
Hybrid Robotic Grasping with a Soft Multimodal Gripper and a Deep Multistage Learning SchemeFukang Liu, Fuchun Sun, Bin Fang et al.
Grasping has long been considered an important and practical task in robotic manipulation. Yet achieving robust and efficient grasps of diverse objects is challenging, since it involves gripper design, perception, control and learning, etc. Recent learning-based approaches have shown excellent performance in grasping a variety of novel objects. However, these methods either are typically limited to one single grasping mode, or else more end effectors are needed to grasp various objects. In addition, gripper design and learning methods are commonly developed separately, which may not adequately explore the ability of a multimodal gripper. In this paper, we present a deep reinforcement learning (DRL) framework to achieve multistage hybrid robotic grasping with a new soft multimodal gripper. A soft gripper with three grasping modes (i.e., enveloping, sucking, and enveloping_then_sucking) can both deal with objects of different shapes and grasp more than one object simultaneously. We propose a novel hybrid grasping method integrated with the multimodal gripper to optimize the number of grasping actions. We evaluate the DRL framework under different scenarios (i.e., with different ratios of objects of two grasp types). The proposed algorithm is shown to reduce the number of grasping actions (i.e., enlarge the grasping efficiency, with maximum values of 161% in simulations and 154% in real-world experiments) compared to single grasping modes.
A Statistical Analysis of Polyak-Ruppert Averaged Q-learningXiang Li, Wenhao Yang, Jiadong Liang et al.
We study Q-learning with Polyak-Ruppert averaging in a discounted Markov decision process in synchronous and tabular settings. Under a Lipschitz condition, we establish a functional central limit theorem for the averaged iteration $\bar{\boldsymbol{Q}}_T$ and show that its standardized partial-sum process converges weakly to a rescaled Brownian motion. The functional central limit theorem implies a fully online inference method for reinforcement learning. Furthermore, we show that $\bar{\boldsymbol{Q}}_T$ is the regular asymptotically linear (RAL) estimator for the optimal Q-value function $\boldsymbol{Q}^*$ that has the most efficient influence function. We present a nonasymptotic analysis for the $\ell_{\infty}$ error, $\mathbb{E}\|\bar{\boldsymbol{Q}}_T-\boldsymbol{Q}^*\|_{\infty}$, showing that it matches the instance-dependent lower bound for polynomial step sizes. Similar results are provided for entropy-regularized Q-learning without the Lipschitz condition.
5.3ROJul 1, 2021
Adaptive Control for Robotic Manipulation of Deformable Linear Objects with Offline and Online Learning of Unknown ModelsMingrui Yu, Hanzhong Zhong, Fangxun Zhong et al.
The deformable linear objects (DLOs) are common in both industrial and domestic applications, such as wires, cables, ropes. Because of its highly deformable nature, it is difficult for the robot to reproduce human's dexterous skills on DLOs. In this paper, the unknown deformation model is estimated in both the offline and online manners. The offline learning aims to provide a good approximation prior to the manipulation task, while the online learning aims to compensate the errors due to insufficient training (e.g. limited datasets) in the offline phase. The offline module works by constructing a series of supervised neural networks (NNs), then the online module receives the learning results directly and further updates them with the technique of adaptive NNs. A new adaptive controller is also proposed to allow the robot to perform manipulation tasks concurrently in the online phase. The stability of the closed-loop system and the convergence of task errors are rigorously proved with Lyapunov method. Simulation studies are presented to illustrate the performance of the proposed method.
17.9SDApr 8, 2021
Towards Multi-Scale Style Control for Expressive Speech SynthesisXiang Li, Changhe Song, Jingbei Li et al.
This paper introduces a multi-scale speech style modeling method for end-to-end expressive speech synthesis. The proposed method employs a multi-scale reference encoder to extract both the global-scale utterance-level and the local-scale quasi-phoneme-level style features of the target speech, which are then fed into the speech synthesis model as an extension to the input phoneme sequence. During training time, the multi-scale style model could be jointly trained with the speech synthesis model in an end-to-end fashion. By applying the proposed method to style transfer task, experimental results indicate that the controllability of the multi-scale speech style model and the expressiveness of the synthesized speech are greatly improved. Moreover, by assigning different reference speeches to extraction of style on each scale, the flexibility of the proposed method is further revealed.
12.6ASOct 26, 2020
Emotion controllable speech synthesis using emotion-unlabeled dataset with the assistance of cross-domain speech emotion recognitionXiong Cai, Dongyang Dai, Zhiyong Wu et al.
Neural text-to-speech (TTS) approaches generally require a huge number of high quality speech data, which makes it difficult to obtain such a dataset with extra emotion labels. In this paper, we propose a novel approach for emotional TTS synthesis on a TTS dataset without emotion labels. Specifically, our proposed method consists of a cross-domain speech emotion recognition (SER) model and an emotional TTS model. Firstly, we train the cross-domain SER model on both SER and TTS datasets. Then, we use emotion labels on the TTS dataset predicted by the trained SER model to build an auxiliary SER task and jointly train it with the TTS model. Experimental results show that our proposed method can generate speech with the specified emotional expressiveness and nearly no hindering on the speech quality.
11.1HCOct 8, 2020
VirusBoxing: A HIIT-based VR boxing gameWenge Xu, Hai-Ning Liang, Xiaoyue Ma et al.
Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life. However, lack of time is one of the major barriers for people doing exercise. High-intensity interval training (HIIT) can reduce the time required for a healthy exercise regime but also bring similar benefits of regular exercise. We present a boxing-based VR exergame called VirusBoxing to promote physical activity for players. VirusBoxing provides players with a platform for HIIT and empowers them with additional abilities to jab a distant object without the need to aim at it precisely. In this paper, we discuss how we adapted the HIIT protocol and gameplay features to empower players in a VR exergame to give players an efficient, effective, and enjoyable exercise experience.