HCOct 8, 2020

VirusBoxing: A HIIT-based VR boxing game

arXiv:2010.03781v121 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the need for time-efficient physical activity solutions for general users, but it appears incremental as it adapts existing HIIT protocols and VR gaming concepts.

The authors tackled the problem of lack of time as a barrier to exercise by developing VirusBoxing, a VR boxing game based on High-Intensity Interval Training (HIIT), which provides an efficient and enjoyable exercise experience.

Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life. However, lack of time is one of the major barriers for people doing exercise. High-intensity interval training (HIIT) can reduce the time required for a healthy exercise regime but also bring similar benefits of regular exercise. We present a boxing-based VR exergame called VirusBoxing to promote physical activity for players. VirusBoxing provides players with a platform for HIIT and empowers them with additional abilities to jab a distant object without the need to aim at it precisely. In this paper, we discuss how we adapted the HIIT protocol and gameplay features to empower players in a VR exergame to give players an efficient, effective, and enjoyable exercise experience.

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