Dual-Stream Transformer for Generic Event Boundary CaptioningXin Gu, Hanhua Ye, Guang Chen et al.
This paper describes our champion solution for the CVPR2022 Generic Event Boundary Captioning (GEBC) competition. GEBC requires the captioning model to have a comprehension of instantaneous status changes around the given video boundary, which makes it much more challenging than conventional video captioning task. In this paper, a Dual-Stream Transformer with improvements on both video content encoding and captions generation is proposed: (1) We utilize three pre-trained models to extract the video features from different granularities. Moreover, we exploit the types of boundary as hints to help the model generate captions. (2) We particularly design an model, termed as Dual-Stream Transformer, to learn discriminative representations for boundary captioning. (3) Towards generating content-relevant and human-like captions, we improve the description quality by designing a word-level ensemble strategy. The promising results on the GEBC test split demonstrate the efficacy of our proposed model.
CGTrack: Cascade Gating Network with Hierarchical Feature Aggregation for UAV TrackingWeihong Li, Xiaoqiong Liu, Heng Fan et al.
Recent advancements in visual object tracking have markedly improved the capabilities of unmanned aerial vehicle (UAV) tracking, which is a critical component in real-world robotics applications. While the integration of hierarchical lightweight networks has become a prevalent strategy for enhancing efficiency in UAV tracking, it often results in a significant drop in network capacity, which further exacerbates challenges in UAV scenarios, such as frequent occlusions and extreme changes in viewing angles. To address these issues, we introduce a novel family of UAV trackers, termed CGTrack, which combines explicit and implicit techniques to expand network capacity within a coarse-to-fine framework. Specifically, we first introduce a Hierarchical Feature Cascade (HFC) module that leverages the spirit of feature reuse to increase network capacity by integrating the deep semantic cues with the rich spatial information, incurring minimal computational costs while enhancing feature representation. Based on this, we design a novel Lightweight Gated Center Head (LGCH) that utilizes gating mechanisms to decouple target-oriented coordinates from previously expanded features, which contain dense local discriminative information. Extensive experiments on three challenging UAV tracking benchmarks demonstrate that CGTrack achieves state-of-the-art performance while running fast. Code will be available at https://github.com/Nightwatch-Fox11/CGTrack.
1.5CVFeb 5
VisRefiner: Learning from Visual Differences for Screenshot-to-Code GenerationJie Deng, Kaichun Yao, Libo Zhang
Screenshot-to-code generation aims to translate user interface screenshots into executable frontend code that faithfully reproduces the target layout and style. Existing multimodal large language models perform this mapping directly from screenshots but are trained without observing the visual outcomes of their generated code. In contrast, human developers iteratively render their implementation, compare it with the design, and learn how visual differences relate to code changes. Inspired by this process, we propose VisRefiner, a training framework that enables models to learn from visual differences between rendered predictions and reference designs. We construct difference-aligned supervision that associates visual discrepancies with corresponding code edits, allowing the model to understand how appearance variations arise from implementation changes. Building on this, we introduce a reinforcement learning stage for self-refinement, where the model improves its generated code by observing both the rendered output and the target design, identifying their visual differences, and updating the code accordingly. Experiments show that VisRefiner substantially improves single-step generation quality and layout fidelity, while also endowing models with strong self-refinement ability. These results demonstrate the effectiveness of learning from visual differences for advancing screenshot-to-code generation.
3.6CVSep 9, 2025
G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action RecognitionHaiqing Ren, Zhongkai Luo, Heng Fan et al.
Graph Convolutional Networks (GCNs) have proven to be highly effective for skeleton-based action recognition, primarily due to their ability to leverage graph topology for feature aggregation, a key factor in extracting meaningful representations. However, despite their success, GCNs often struggle to effectively distinguish between ambiguous actions, revealing limitations in the representation of learned topological and spatial features. To address this challenge, we propose a novel approach, Gaussian Topology Refinement Gated Graph Convolution (G$^{3}$CN), to address the challenge of distinguishing ambiguous actions in skeleton-based action recognition. G$^{3}$CN incorporates a Gaussian filter to refine the skeleton topology graph, improving the representation of ambiguous actions. Additionally, Gated Recurrent Units (GRUs) are integrated into the GCN framework to enhance information propagation between skeleton points. Our method shows strong generalization across various GCN backbones. Extensive experiments on NTU RGB+D, NTU RGB+D 120, and NW-UCLA benchmarks demonstrate that G$^{3}$CN effectively improves action recognition, particularly for ambiguous samples.
7.8LGFeb 13, 2022
Individual-Level Inverse Reinforcement Learning for Mean Field GamesYang Chen, Libo Zhang, Jiamou Liu et al.
The recent mean field game (MFG) formalism has enabled the application of inverse reinforcement learning (IRL) methods in large-scale multi-agent systems, with the goal of inferring reward signals that can explain demonstrated behaviours of large populations. The existing IRL methods for MFGs are built upon reducing an MFG to a Markov decision process (MDP) defined on the collective behaviours and average rewards of the population. However, this paper reveals that the reduction from MFG to MDP holds only for the fully cooperative setting. This limitation invalidates existing IRL methods on MFGs with non-cooperative environments. To measure more general behaviours in large populations, we study the use of individual behaviours to infer ground-truth reward functions for MFGs. We propose Mean Field IRL (MFIRL), the first dedicated IRL framework for MFGs that can handle both cooperative and non-cooperative environments. Based on this theoretically justified framework, we develop a practical algorithm effective for MFGs with unknown dynamics. We evaluate MFIRL on both cooperative and mixed cooperative-competitive scenarios with many agents. Results demonstrate that MFIRL excels in reward recovery, sample efficiency and robustness in the face of changing dynamics.