Qi Wang

h-index11
2papers
543citations

2 Papers

6.5CVDec 5, 2022Code
Window Normalization: Enhancing Point Cloud Understanding by Unifying Inconsistent Point Densities

Qi Wang, Sheng Shi, Jiahui Li et al.

Downsampling and feature extraction are essential procedures for 3D point cloud understanding. Existing methods are limited by the inconsistent point densities of different parts in the point cloud. In this work, we analyze the limitation of the downsampling stage and propose the pre-abstraction group-wise window-normalization module. In particular, the window-normalization method is leveraged to unify the point densities in different parts. Furthermore, the group-wise strategy is proposed to obtain multi-type features, including texture and spatial information. We also propose the pre-abstraction module to balance local and global features. Extensive experiments show that our module performs better on several tasks. In segmentation tasks on S3DIS (Area 5), the proposed module performs better on small object recognition, and the results have more precise boundaries than others. The recognition of the sofa and the column is improved from 69.2% to 84.4% and from 42.7% to 48.7%, respectively. The benchmarks are improved from 71.7%/77.6%/91.9% (mIoU/mAcc/OA) to 72.2%/78.2%/91.4%. The accuracies of 6-fold cross-validation on S3DIS are 77.6%/85.8%/91.7%. It outperforms the best model PointNeXt-XL (74.9%/83.0%/90.3%) by 2.7% on mIoU and achieves state-of-the-art performance. The code and models are available at https://github.com/DBDXSS/Window-Normalization.git.

12.8CVJun 4, 2024
RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting

Qi Wang, Ruijie Lu, Xudong Xu et al.

The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to style inconsistency and occlusions between objects. To tackle these problems, we propose a coarse-to-fine 3D scene texturing framework, referred to as RoomTex, to generate high-fidelity and style-consistent textures for untextured compositional scene meshes. In the coarse stage, RoomTex first unwraps the scene mesh to a panoramic depth map and leverages ControlNet to generate a room panorama, which is regarded as the coarse reference to ensure the global texture consistency. In the fine stage, based on the panoramic image and perspective depth maps, RoomTex will refine and texture every single object in the room iteratively along a series of selected camera views, until this object is completely painted. Moreover, we propose to maintain superior alignment between RGB and depth spaces via subtle edge detection methods. Extensive experiments show our method is capable of generating high-quality and diverse room textures, and more importantly, supporting interactive fine-grained texture control and flexible scene editing thanks to our inpainting-based framework and compositional mesh input. Our project page is available at https://qwang666.github.io/RoomTex/.