CVJun 4, 2024

RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting

arXiv:2406.02461v111 citations
AI Analysis

This solves the challenge of realistic texturing for indoor scenes in computer graphics, enabling better virtual environments, though it is incremental as it builds on existing diffusion models.

The paper tackles the problem of texturing compositional indoor 3D scenes by addressing style inconsistency and occlusions, proposing RoomTex, a coarse-to-fine framework that generates high-fidelity and style-consistent textures, with experiments showing it supports interactive control and flexible editing.

The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to style inconsistency and occlusions between objects. To tackle these problems, we propose a coarse-to-fine 3D scene texturing framework, referred to as RoomTex, to generate high-fidelity and style-consistent textures for untextured compositional scene meshes. In the coarse stage, RoomTex first unwraps the scene mesh to a panoramic depth map and leverages ControlNet to generate a room panorama, which is regarded as the coarse reference to ensure the global texture consistency. In the fine stage, based on the panoramic image and perspective depth maps, RoomTex will refine and texture every single object in the room iteratively along a series of selected camera views, until this object is completely painted. Moreover, we propose to maintain superior alignment between RGB and depth spaces via subtle edge detection methods. Extensive experiments show our method is capable of generating high-quality and diverse room textures, and more importantly, supporting interactive fine-grained texture control and flexible scene editing thanks to our inpainting-based framework and compositional mesh input. Our project page is available at https://qwang666.github.io/RoomTex/.

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