Lin Liu

CV
h-index6
3papers
84citations
Novelty53%
AI Score37

3 Papers

7.7LGJun 26, 2023Code
Few-Shot Continual Learning via Flat-to-Wide Approaches

Muhammad Anwar Ma'sum, Mahardhika Pratama, Edwin Lughofer et al.

Existing approaches on continual learning call for a lot of samples in their training processes. Such approaches are impractical for many real-world problems having limited samples because of the overfitting problem. This paper proposes a few-shot continual learning approach, termed FLat-tO-WidE AppRoach (FLOWER), where a flat-to-wide learning process finding the flat-wide minima is proposed to address the catastrophic forgetting problem. The issue of data scarcity is overcome with a data augmentation approach making use of a ball generator concept to restrict the sampling space into the smallest enclosing ball. Our numerical studies demonstrate the advantage of FLOWER achieving significantly improved performances over prior arts notably in the small base tasks. For further study, source codes of FLOWER, competitor algorithms and experimental logs are shared publicly in \url{https://github.com/anwarmaxsum/FLOWER}.

20.5CVMar 18, 2024
GraphBEV: Towards Robust BEV Feature Alignment for Multi-Modal 3D Object Detection

Ziying Song, Lei Yang, Shaoqing Xu et al.

Integrating LiDAR and camera information into Bird's-Eye-View (BEV) representation has emerged as a crucial aspect of 3D object detection in autonomous driving. However, existing methods are susceptible to the inaccurate calibration relationship between LiDAR and the camera sensor. Such inaccuracies result in errors in depth estimation for the camera branch, ultimately causing misalignment between LiDAR and camera BEV features. In this work, we propose a robust fusion framework called Graph BEV. Addressing errors caused by inaccurate point cloud projection, we introduce a Local Align module that employs neighbor-aware depth features via Graph matching. Additionally, we propose a Global Align module to rectify the misalignment between LiDAR and camera BEV features. Our Graph BEV framework achieves state-of-the-art performance, with an mAP of 70.1\%, surpassing BEV Fusion by 1.6\% on the nuscenes validation set. Importantly, our Graph BEV outperforms BEV Fusion by 8.3\% under conditions with misalignment noise.

8.4CVJan 14, 2025
Make-A-Character 2: Animatable 3D Character Generation From a Single Image

Lin Liu, Yutong Wang, Jiahao Chen et al.

This report introduces Make-A-Character 2, an advanced system for generating high-quality 3D characters from single portrait photographs, ideal for game development and digital human applications. Make-A-Character 2 builds upon its predecessor by incorporating several significant improvements for image-based head generation. We utilize the IC-Light method to correct non-ideal illumination in input photos and apply neural network-based color correction to harmonize skin tones between the photos and game engine renders. We also employ the Hierarchical Representation Network to capture high-frequency facial structures and conduct adaptive skeleton calibration for accurate and expressive facial animations. The entire image-to-3D-character generation process takes less than 2 minutes. Furthermore, we leverage transformer architecture to generate co-speech facial and gesture actions, enabling real-time conversation with the generated character. These technologies have been integrated into our conversational AI avatar products.