GIMO: Gaze-Informed Human Motion Prediction in ContextYang Zheng, Yanchao Yang, Kaichun Mo et al.
Predicting human motion is critical for assistive robots and AR/VR applications, where the interaction with humans needs to be safe and comfortable. Meanwhile, an accurate prediction depends on understanding both the scene context and human intentions. Even though many works study scene-aware human motion prediction, the latter is largely underexplored due to the lack of ego-centric views that disclose human intent and the limited diversity in motion and scenes. To reduce the gap, we propose a large-scale human motion dataset that delivers high-quality body pose sequences, scene scans, as well as ego-centric views with the eye gaze that serves as a surrogate for inferring human intent. By employing inertial sensors for motion capture, our data collection is not tied to specific scenes, which further boosts the motion dynamics observed from our subjects. We perform an extensive study of the benefits of leveraging the eye gaze for ego-centric human motion prediction with various state-of-the-art architectures. Moreover, to realize the full potential of the gaze, we propose a novel network architecture that enables bidirectional communication between the gaze and motion branches. Our network achieves the top performance in human motion prediction on the proposed dataset, thanks to the intent information from eye gaze and the denoised gaze feature modulated by the motion. Code and data can be found at https://github.com/y-zheng18/GIMO.
5.0CVSep 13, 2023
Hardening RGB-D Object Recognition Systems against Adversarial Patch AttacksYang Zheng, Luca Demetrio, Antonio Emanuele Cinà et al.
RGB-D object recognition systems improve their predictive performances by fusing color and depth information, outperforming neural network architectures that rely solely on colors. While RGB-D systems are expected to be more robust to adversarial examples than RGB-only systems, they have also been proven to be highly vulnerable. Their robustness is similar even when the adversarial examples are generated by altering only the original images' colors. Different works highlighted the vulnerability of RGB-D systems; however, there is a lacking of technical explanations for this weakness. Hence, in our work, we bridge this gap by investigating the learned deep representation of RGB-D systems, discovering that color features make the function learned by the network more complex and, thus, more sensitive to small perturbations. To mitigate this problem, we propose a defense based on a detection mechanism that makes RGB-D systems more robust against adversarial examples. We empirically show that this defense improves the performances of RGB-D systems against adversarial examples even when they are computed ad-hoc to circumvent this detection mechanism, and that is also more effective than adversarial training.
8.9IVJan 3, 2023
Saliency-Aware Spatio-Temporal Artifact Detection for Compressed Video Quality AssessmentLiqun Lin, Yang Zheng, Weiling Chen et al.
Compressed videos often exhibit visually annoying artifacts, known as Perceivable Encoding Artifacts (PEAs), which dramatically degrade video visual quality. Subjective and objective measures capable of identifying and quantifying various types of PEAs are critical in improving visual quality. In this paper, we investigate the influence of four spatial PEAs (i.e. blurring, blocking, bleeding, and ringing) and two temporal PEAs (i.e. flickering and floating) on video quality. For spatial artifacts, we propose a visual saliency model with a low computational cost and higher consistency with human visual perception. In terms of temporal artifacts, self-attention based TimeSFormer is improved to detect temporal artifacts. Based on the six types of PEAs, a quality metric called Saliency-Aware Spatio-Temporal Artifacts Measurement (SSTAM) is proposed. Experimental results demonstrate that the proposed method outperforms state-of-the-art metrics. We believe that SSTAM will be beneficial for optimizing video coding techniques.
1.5CVApr 5, 2023
DPPD: Deformable Polar Polygon Object DetectionYang Zheng, Oles Andrienko, Yonglei Zhao et al.
Regular object detection methods output rectangle bounding boxes, which are unable to accurately describe the actual object shapes. Instance segmentation methods output pixel-level labels, which are computationally expensive for real-time applications. Therefore, a polygon representation is needed to achieve precise shape alignment, while retaining low computation cost. We develop a novel Deformable Polar Polygon Object Detection method (DPPD) to detect objects in polygon shapes. In particular, our network predicts, for each object, a sparse set of flexible vertices to construct the polygon, where each vertex is represented by a pair of angle and distance in the Polar coordinate system. To enable training, both ground truth and predicted polygons are densely resampled to have the same number of vertices with equal-spaced raypoints. The resampling operation is fully differentable, allowing gradient back-propagation. Sparse polygon predicton ensures high-speed runtime inference while dense resampling allows the network to learn object shapes with high precision. The polygon detection head is established on top of an anchor-free and NMS-free network architecture. DPPD has been demonstrated successfully in various object detection tasks for autonomous driving such as traffic-sign, crosswalk, vehicle and pedestrian objects.
3.3LGSep 12, 2022
On the Optimization Landscape of Dynamic Output Feedback: A Case Study for Linear Quadratic RegulatorJingliang Duan, Wenhan Cao, Yang Zheng et al.
The convergence of policy gradient algorithms in reinforcement learning hinges on the optimization landscape of the underlying optimal control problem. Theoretical insights into these algorithms can often be acquired from analyzing those of linear quadratic control. However, most of the existing literature only considers the optimization landscape for static full-state or output feedback policies (controllers). We investigate the more challenging case of dynamic output-feedback policies for linear quadratic regulation (abbreviated as dLQR), which is prevalent in practice but has a rather complicated optimization landscape. We first show how the dLQR cost varies with the coordinate transformation of the dynamic controller and then derive the optimal transformation for a given observable stabilizing controller. At the core of our results is the uniqueness of the stationary point of dLQR when it is observable, which is in a concise form of an observer-based controller with the optimal similarity transformation. These results shed light on designing efficient algorithms for general decision-making problems with partially observed information.
Lyapunov-Guided Representation of Recurrent Neural Network PerformanceRyan Vogt, Yang Zheng, Eli Shlizerman
Recurrent Neural Networks (RNN) are ubiquitous computing systems for sequences and multivariate time series data. While several robust architectures of RNN are known, it is unclear how to relate RNN initialization, architecture, and other hyperparameters with accuracy for a given task. In this work, we propose to treat RNN as dynamical systems and to correlate hyperparameters with accuracy through Lyapunov spectral analysis, a methodology specifically designed for nonlinear dynamical systems. To address the fact that RNN features go beyond the existing Lyapunov spectral analysis, we propose to infer relevant features from the Lyapunov spectrum with an Autoencoder and an embedding of its latent representation (AeLLE). Our studies of various RNN architectures show that AeLLE successfully correlates RNN Lyapunov spectrum with accuracy. Furthermore, the latent representation learned by AeLLE is generalizable to novel inputs from the same task and is formed early in the process of RNN training. The latter property allows for the prediction of the accuracy to which RNN would converge when training is complete. We conclude that representation of RNN through Lyapunov spectrum along with AeLLE provides a novel method for organization and interpretation of variants of RNN architectures.
20.4GRApr 5, 2024
PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual ObservationsYang Zheng, Qingqing Zhao, Guandao Yang et al.
Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to reconstruct clothed humans. We introduce PhysAvatar, a novel framework that combines inverse rendering with inverse physics to automatically estimate the shape and appearance of a human from multi-view video data along with the physical parameters of the fabric of their clothes. For this purpose, we adopt a mesh-aligned 4D Gaussian technique for spatio-temporal mesh tracking as well as a physically based inverse renderer to estimate the intrinsic material properties. PhysAvatar integrates a physics simulator to estimate the physical parameters of the garments using gradient-based optimization in a principled manner. These novel capabilities enable PhysAvatar to create high-quality novel-view renderings of avatars dressed in loose-fitting clothes under motions and lighting conditions not seen in the training data. This marks a significant advancement towards modeling photorealistic digital humans using physically based inverse rendering with physics in the loop. Our project website is at: https://qingqing-zhao.github.io/PhysAvatar
22.9CVMay 1, 2021
DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview CamerasYang Zheng, Ruizhi Shao, Yuxiang Zhang et al.
We propose DeepMultiCap, a novel method for multi-person performance capture using sparse multi-view cameras. Our method can capture time varying surface details without the need of using pre-scanned template models. To tackle with the serious occlusion challenge for close interacting scenes, we combine a recently proposed pixel-aligned implicit function with parametric model for robust reconstruction of the invisible surface areas. An effective attention-aware module is designed to obtain the fine-grained geometry details from multi-view images, where high-fidelity results can be generated. In addition to the spatial attention method, for video inputs, we further propose a novel temporal fusion method to alleviate the noise and temporal inconsistencies for moving character reconstruction. For quantitative evaluation, we contribute a high quality multi-person dataset, MultiHuman, which consists of 150 static scenes with different levels of occlusions and ground truth 3D human models. Experimental results demonstrate the state-of-the-art performance of our method and the well generalization to real multiview video data, which outperforms the prior works by a large margin.