GRCVApr 5, 2024

PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations

arXiv:2404.04421v259 citationsh-index: 33ECCV
AI Analysis

This advances modeling photorealistic digital humans for applications like virtual reality or animation, though it appears incremental by integrating existing techniques like physics simulation with inverse rendering.

The paper tackles the problem of reconstructing clothed 3D avatars from multi-view video data by introducing PhysAvatar, a framework that combines inverse rendering with inverse physics to estimate shape, appearance, and fabric parameters, enabling high-quality novel-view renderings under unseen motions and lighting.

Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to reconstruct clothed humans. We introduce PhysAvatar, a novel framework that combines inverse rendering with inverse physics to automatically estimate the shape and appearance of a human from multi-view video data along with the physical parameters of the fabric of their clothes. For this purpose, we adopt a mesh-aligned 4D Gaussian technique for spatio-temporal mesh tracking as well as a physically based inverse renderer to estimate the intrinsic material properties. PhysAvatar integrates a physics simulator to estimate the physical parameters of the garments using gradient-based optimization in a principled manner. These novel capabilities enable PhysAvatar to create high-quality novel-view renderings of avatars dressed in loose-fitting clothes under motions and lighting conditions not seen in the training data. This marks a significant advancement towards modeling photorealistic digital humans using physically based inverse rendering with physics in the loop. Our project website is at: https://qingqing-zhao.github.io/PhysAvatar

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