3.7CVMay 4, 2022
Representation-Centric Survey of Skeletal Action Recognition and the ANUBIS BenchmarkYang Liu, Jiyao Yang, Madhawa Perera et al.
3D skeleton-based human action recognition has emerged as a powerful alternative to traditional RGB and depth-based approaches, offering robustness to environmental variations, computational efficiency, and enhanced privacy. Despite remarkable progress, current research remains fragmented across diverse input representations and lacks evaluation under scenarios that reflect modern real-world challenges. This paper presents a representation-centric survey of skeleton-based action recognition, systematically categorizing state-of-the-art methods by their input feature types: joint coordinates, bone vectors, motion flows, and extended representations, and analyzing how these choices influence spatial-temporal modeling strategies. Building on the insights from this review, we introduce ANUBIS, a large-scale, challenging skeleton action dataset designed to address critical gaps in existing benchmarks. ANUBIS incorporates multi-view recordings with back-view perspectives, complex multi-person interactions, fine-grained and violent actions, and contemporary social behaviors. We benchmark a diverse set of state-of-the-art models on ANUBIS and conduct an in-depth analysis of how different feature types affect recognition performance across 102 action categories. Our results show strong action-feature dependencies, highlight the limitations of naïve multi-representational fusion, and point toward the need for task-aware, semantically aligned integration strategies. This work offers both a comprehensive foundation and a practical benchmarking resource, aiming to guide the next generation of robust, generalizable skeleton-based action recognition systems for complex real-world scenarios. The dataset website, benchmarking framework, and download link are available at https://yliu1082.github.io/ANUBIS/.
6.5CVApr 28, 2022
Self-supervised Contrastive Learning for Audio-Visual Action RecognitionYang Liu, Ying Tan, Haoyuan Lan
The underlying correlation between audio and visual modalities can be utilized to learn supervised information for unlabeled videos. In this paper, we propose an end-to-end self-supervised framework named Audio-Visual Contrastive Learning (AVCL), to learn discriminative audio-visual representations for action recognition. Specifically, we design an attention based multi-modal fusion module (AMFM) to fuse audio and visual modalities. To align heterogeneous audio-visual modalities, we construct a novel co-correlation guided representation alignment module (CGRA). To learn supervised information from unlabeled videos, we propose a novel self-supervised contrastive learning module (SelfCL). Furthermore, we build a new audio-visual action recognition dataset named Kinetics-Sounds100. Experimental results on Kinetics-Sounds32 and Kinetics-Sounds100 datasets demonstrate the superiority of our AVCL over the state-of-the-art methods on large-scale action recognition benchmark.
4.8CVMay 28, 2022
Strengthening Skeletal Action Recognizers via Leveraging Temporal PatternsZhenyue Qin, Pan Ji, Dongwoo Kim et al.
Skeleton sequences are compact and lightweight. Numerous skeleton-based action recognizers have been proposed to classify human behaviors. In this work, we aim to incorporate components that are compatible with existing models and further improve their accuracy. To this end, we design two temporal accessories: discrete cosine encoding (DCE) and chronological loss (CRL). DCE facilitates models to analyze motion patterns from the frequency domain and meanwhile alleviates the influence of signal noise. CRL guides networks to explicitly capture the sequence's chronological order. These two components consistently endow many recently-proposed action recognizers with accuracy boosts, achieving new state-of-the-art (SOTA) accuracy on two large datasets.
14.0CVMay 30
Representation-Centric Survey of Supervised Skeletal Action Recognition and the New BenchmarkYang Liu, Jiyao Yang, Madhawa Perera et al.
3D skeletal action recognition has emerged as a powerful alternative to traditional RGB and depth-based approaches, offering robustness to environmental variations, computational efficiency, and enhanced privacy. Despite remarkable progress, current research remains fragmented across diverse input representations and lacks evaluation under scenarios that reflect real-world challenges. This paper presents a representation-centric review of supervised skeletal action recognition, systematically categorizing state-of-the-art methods by their input feature types: joint coordinates, bone vectors, motion flows, and extended representations, and analyzing how these choices influence spatiotemporal modeling strategies. Building on the insights from this review, we introduce ANUBIS, a large-scale, challenging dataset designed to address critical gaps in existing benchmarks. ANUBIS incorporates multi-view recordings with back-view perspectives, complex multi-person interactions, fine-grained and violent actions, and contemporary social behaviors. We benchmark a diverse set of state-of-the-art models on ANUBIS and conduct an in-depth analysis of how different feature types affect recognition performance across 102 action categories. Our results show strong action-feature dependencies, highlight the limitations of naive multi-representational fusion, and point toward the need for task-aware, semantically aligned integration strategies. This work offers both a comprehensive foundation and a practical benchmarking resource, aiming to guide the next generation of robust, generalizable skeleton-based action recognition systems for complex real-world scenarios. The dataset, benchmarking framework, and code are available at https://yliu1082.github.io/ANUBIS/.
2.0LGSep 11, 2023
KD-FixMatch: Knowledge Distillation Siamese Neural NetworksChien-Chih Wang, Shaoyuan Xu, Jinmiao Fu et al.
Semi-supervised learning (SSL) has become a crucial approach in deep learning as a way to address the challenge of limited labeled data. The success of deep neural networks heavily relies on the availability of large-scale high-quality labeled data. However, the process of data labeling is time-consuming and unscalable, leading to shortages in labeled data. SSL aims to tackle this problem by leveraging additional unlabeled data in the training process. One of the popular SSL algorithms, FixMatch, trains identical weight-sharing teacher and student networks simultaneously using a siamese neural network (SNN). However, it is prone to performance degradation when the pseudo labels are heavily noisy in the early training stage. We present KD-FixMatch, a novel SSL algorithm that addresses the limitations of FixMatch by incorporating knowledge distillation. The algorithm utilizes a combination of sequential and simultaneous training of SNNs to enhance performance and reduce performance degradation. Firstly, an outer SNN is trained using labeled and unlabeled data. After that, the network of the well-trained outer SNN generates pseudo labels for the unlabeled data, from which a subset of unlabeled data with trusted pseudo labels is then carefully created through high-confidence sampling and deep embedding clustering. Finally, an inner SNN is trained with the labeled data, the unlabeled data, and the subset of unlabeled data with trusted pseudo labels. Experiments on four public data sets demonstrate that KD-FixMatch outperforms FixMatch in all cases. Our results indicate that KD-FixMatch has a better training starting point that leads to improved model performance compared to FixMatch.
MLP: Motion Label Prior for Temporal Sentence Localization in Untrimmed 3D Human MotionsSheng Yan, Mengyuan Liu, Yong Wang et al.
In this paper, we address the unexplored question of temporal sentence localization in human motions (TSLM), aiming to locate a target moment from a 3D human motion that semantically corresponds to a text query. Considering that 3D human motions are captured using specialized motion capture devices, motions with only a few joints lack complex scene information like objects and lighting. Due to this character, motion data has low contextual richness and semantic ambiguity between frames, which limits the accuracy of predictions made by current video localization frameworks extended to TSLM to only a rough level. To refine this, we devise two novel label-prior-assisted training schemes: one embed prior knowledge of foreground and background to highlight the localization chances of target moments, and the other forces the originally rough predictions to overlap with the more accurate predictions obtained from the flipped start/end prior label sequences during recovery training. We show that injecting label-prior knowledge into the model is crucial for improving performance at high IoU. In our constructed TSLM benchmark, our model termed MLP achieves a recall of 44.13 at IoU@0.7 on the BABEL dataset and 71.17 on HumanML3D (Restore), outperforming prior works. Finally, we showcase the potential of our approach in corpus-level moment retrieval. Our source code is openly accessible at https://github.com/eanson023/mlp.
TCGL: Temporal Contrastive Graph for Self-supervised Video Representation LearningYang Liu, Keze Wang, Lingbo Liu et al.
Video self-supervised learning is a challenging task, which requires significant expressive power from the model to leverage rich spatial-temporal knowledge and generate effective supervisory signals from large amounts of unlabeled videos. However, existing methods fail to increase the temporal diversity of unlabeled videos and ignore elaborately modeling multi-scale temporal dependencies in an explicit way. To overcome these limitations, we take advantage of the multi-scale temporal dependencies within videos and proposes a novel video self-supervised learning framework named Temporal Contrastive Graph Learning (TCGL), which jointly models the inter-snippet and intra-snippet temporal dependencies for temporal representation learning with a hybrid graph contrastive learning strategy. Specifically, a Spatial-Temporal Knowledge Discovering (STKD) module is first introduced to extract motion-enhanced spatial-temporal representations from videos based on the frequency domain analysis of discrete cosine transform. To explicitly model multi-scale temporal dependencies of unlabeled videos, our TCGL integrates the prior knowledge about the frame and snippet orders into graph structures, i.e., the intra-/inter- snippet Temporal Contrastive Graphs (TCG). Then, specific contrastive learning modules are designed to maximize the agreement between nodes in different graph views. To generate supervisory signals for unlabeled videos, we introduce an Adaptive Snippet Order Prediction (ASOP) module which leverages the relational knowledge among video snippets to learn the global context representation and recalibrate the channel-wise features adaptively. Experimental results demonstrate the superiority of our TCGL over the state-of-the-art methods on large-scale action recognition and video retrieval benchmarks.The code is publicly available at https://github.com/YangLiu9208/TCGL.
Anonymization for Skeleton Action RecognitionSaemi Moon, Myeonghyeon Kim, Zhenyue Qin et al.
Skeleton-based action recognition attracts practitioners and researchers due to the lightweight, compact nature of datasets. Compared with RGB-video-based action recognition, skeleton-based action recognition is a safer way to protect the privacy of subjects while having competitive recognition performance. However, due to improvements in skeleton recognition algorithms as well as motion and depth sensors, more details of motion characteristics can be preserved in the skeleton dataset, leading to potential privacy leakage. We first train classifiers to categorize private information from skeleton trajectories to investigate the potential privacy leakage from skeleton datasets. Our preliminary experiments show that the gender classifier achieves 87% accuracy on average, and the re-identification classifier achieves 80% accuracy on average with three baseline models: Shift-GCN, MS-G3D, and 2s-AGCN. We propose an anonymization framework based on adversarial learning to protect potential privacy leakage from the skeleton dataset. Experimental results show that an anonymized dataset can reduce the risk of privacy leakage while having marginal effects on action recognition performance even with simple anonymizer architectures. The code used in our experiments is available at https://github.com/ml-postech/Skeleton-anonymization/
Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action RecognitionZhenyue Qin, Yang Liu, Pan Ji et al.
Skeleton sequences are lightweight and compact, and thus are ideal candidates for action recognition on edge devices. Recent skeleton-based action recognition methods extract features from 3D joint coordinates as spatial-temporal cues, using these representations in a graph neural network for feature fusion to boost recognition performance. The use of first- and second-order features, i.e., joint and bone representations, has led to high accuracy. Nonetheless, many models are still confused by actions that have similar motion trajectories. To address these issues, we propose fusing higher-order features in the form of angular encoding into modern architectures to robustly capture the relationships between joints and body parts. This simple fusion with popular spatial-temporal graph neural networks achieves new state-of-the-art accuracy in two large benchmarks, including NTU60 and NTU120, while employing fewer parameters and reduced run time. Our source code is publicly available at: https://github.com/ZhenyueQin/Angular-Skeleton-Encoding.
3DAffordSplat: Efficient Affordance Reasoning with 3D GaussiansZeming Wei, Junyi Lin, Yang Liu et al. · pku
3D affordance reasoning is essential in associating human instructions with the functional regions of 3D objects, facilitating precise, task-oriented manipulations in embodied AI. However, current methods, which predominantly depend on sparse 3D point clouds, exhibit limited generalizability and robustness due to their sensitivity to coordinate variations and the inherent sparsity of the data. By contrast, 3D Gaussian Splatting (3DGS) delivers high-fidelity, real-time rendering with minimal computational overhead by representing scenes as dense, continuous distributions. This positions 3DGS as a highly effective approach for capturing fine-grained affordance details and improving recognition accuracy. Nevertheless, its full potential remains largely untapped due to the absence of large-scale, 3DGS-specific affordance datasets. To overcome these limitations, we present 3DAffordSplat, the first large-scale, multi-modal dataset tailored for 3DGS-based affordance reasoning. This dataset includes 23,677 Gaussian instances, 8,354 point cloud instances, and 6,631 manually annotated affordance labels, encompassing 21 object categories and 18 affordance types. Building upon this dataset, we introduce AffordSplatNet, a novel model specifically designed for affordance reasoning using 3DGS representations. AffordSplatNet features an innovative cross-modal structure alignment module that exploits structural consistency priors to align 3D point cloud and 3DGS representations, resulting in enhanced affordance recognition accuracy. Extensive experiments demonstrate that the 3DAffordSplat dataset significantly advances affordance learning within the 3DGS domain, while AffordSplatNet consistently outperforms existing methods across both seen and unseen settings, highlighting its robust generalization capabilities.
11.1CVJan 4, 2021
Temporal Contrastive Graph Learning for Video Action Recognition and RetrievalYang Liu, Keze Wang, Haoyuan Lan et al.
Attempt to fully discover the temporal diversity and chronological characteristics for self-supervised video representation learning, this work takes advantage of the temporal dependencies within videos and further proposes a novel self-supervised method named Temporal Contrastive Graph Learning (TCGL). In contrast to the existing methods that ignore modeling elaborate temporal dependencies, our TCGL roots in a hybrid graph contrastive learning strategy to jointly regard the inter-snippet and intra-snippet temporal dependencies as self-supervision signals for temporal representation learning. To model multi-scale temporal dependencies, our TCGL integrates the prior knowledge about the frame and snippet orders into graph structures, i.e., the intra-/inter- snippet temporal contrastive graphs. By randomly removing edges and masking nodes of the intra-snippet graphs or inter-snippet graphs, our TCGL can generate different correlated graph views. Then, specific contrastive learning modules are designed to maximize the agreement between nodes in different views. To adaptively learn the global context representation and recalibrate the channel-wise features, we introduce an adaptive video snippet order prediction module, which leverages the relational knowledge among video snippets to predict the actual snippet orders. Experimental results demonstrate the superiority of our TCGL over the state-of-the-art methods on large-scale action recognition and video retrieval benchmarks.
7.2CVFeb 9, 2020
FSD-10: A Dataset for Competitive Sports Content AnalysisShenlan Liu, Xiang Liu, Gao Huang et al.
Action recognition is an important and challenging problem in video analysis. Although the past decade has witnessed progress in action recognition with the development of deep learning, such process has been slow in competitive sports content analysis. To promote the research on action recognition from competitive sports video clips, we introduce a Figure Skating Dataset (FSD-10) for finegrained sports content analysis. To this end, we collect 1484 clips from the worldwide figure skating championships in 2017-2018, which consist of 10 different actions in men/ladies programs. Each clip is at a rate of 30 frames per second with resolution 1080 $\times$ 720. These clips are then annotated by experts in type, grade of execution, skater info, .etc. To build a baseline for action recognition in figure skating, we evaluate state-of-the-art action recognition methods on FSD-10. Motivated by the idea that domain knowledge is of great concern in sports field, we propose a keyframe based temporal segment network (KTSN) for classification and achieve remarkable performance. Experimental results demonstrate that FSD-10 is an ideal dataset for benchmarking action recognition algorithms, as it requires to accurately extract action motions rather than action poses. We hope FSD-10, which is designed to have a large collection of finegrained actions, can serve as a new challenge to develop more robust and advanced action recognition models.
9.0CVSep 18, 2019
Transferable Feature Representation for Visible-to-Infrared Cross-Dataset Human Action RecognitionYang Liu, Zhaoyang Lu, Jing Li et al.
Recently, infrared human action recognition has attracted increasing attention for it has many advantages over visible light, that is, being robust to illumination change and shadows. However, the infrared action data is limited until now, which degrades the performance of infrared action recognition. Motivated by the idea of transfer learning, an infrared human action recognition framework using auxiliary data from visible light is proposed to solve the problem of limited infrared action data. In the proposed framework, we first construct a novel Cross-Dataset Feature Alignment and Generalization (CDFAG) framework to map the infrared data and visible light data into a common feature space, where Kernel Manifold Alignment (KEMA) and a dual alignedto-generalized encoders (AGE) model are employed to represent the feature. Then, a support vector machine (SVM) is trained, using both the infrared data and visible light data, and can classify the features derived from infrared data. The proposed method is evaluated on InfAR, which is a publicly available infrared human action dataset. To build up auxiliary data, we set up a novel visible light action dataset XD145. Experimental results show that the proposed method can achieve state-of-the-art performance compared with several transfer learning and domain adaptation methods.
9.0CVSep 18, 2019
Global Temporal Representation based CNNs for Infrared Action RecognitionYang Liu, Zhaoyang Lu, Jing Li et al.
Infrared human action recognition has many advantages, i.e., it is insensitive to illumination change, appearance variability, and shadows. Existing methods for infrared action recognition are either based on spatial or local temporal information, however, the global temporal information, which can better describe the movements of body parts across the whole video, is not considered. In this letter, we propose a novel global temporal representation named optical-flow stacked difference image (OFSDI) and extract robust and discriminative feature from the infrared action data by considering the local, global, and spatial temporal information together. Due to the small size of the infrared action dataset, we first apply convolutional neural networks on local, spatial, and global temporal stream respectively to obtain efficient convolutional feature maps from the raw data rather than train a classifier directly. Then these convolutional feature maps are aggregated into effective descriptors named three-stream trajectory-pooled deep-convolutional descriptors by trajectory-constrained pooling. Furthermore, we improve the robustness of these features by using the locality-constrained linear coding (LLC) method. With these features, a linear support vector machine (SVM) is adopted to classify the action data in our scheme. We conduct the experiments on infrared action recognition datasets InfAR and NTU RGB+D. The experimental results show that the proposed approach outperforms the representative state-of-the-art handcrafted features and deep learning features based methods for the infrared action recognition.
8.7CVSep 3, 2018
Hierarchically Learned View-Invariant Representations for Cross-View Action RecognitionYang Liu, Zhaoyang Lu, Jing Li et al.
Recognizing human actions from varied views is challenging due to huge appearance variations in different views. The key to this problem is to learn discriminant view-invariant representations generalizing well across views. In this paper, we address this problem by learning view-invariant representations hierarchically using a novel method, referred to as Joint Sparse Representation and Distribution Adaptation (JSRDA). To obtain robust and informative feature representations, we first incorporate a sample-affinity matrix into the marginalized stacked denoising Autoencoder (mSDA) to obtain shared features, which are then combined with the private features. In order to make the feature representations of videos across views transferable, we then learn a transferable dictionary pair simultaneously from pairs of videos taken at different views to encourage each action video across views to have the same sparse representation. However, the distribution difference across views still exists because a unified subspace where the sparse representations of one action across views are the same may not exist when the view difference is large. Therefore, we propose a novel unsupervised distribution adaptation method that learns a set of projections that project the source and target views data into respective low-dimensional subspaces where the marginal and conditional distribution differences are reduced simultaneously. Therefore, the finally learned feature representation is view-invariant and robust for substantial distribution difference across views even the view difference is large. Experimental results on four multiview datasets show that our approach outperforms the state-ofthe-art approaches.
1.7CVOct 27, 2017
Multi-modal Aggregation for Video ClassificationChen Chen, Xiaowei Zhao, Yang Liu
In this paper, we present a solution to Large-Scale Video Classification Challenge (LSVC2017) [1] that ranked the 1st place. We focused on a variety of modalities that cover visual, motion and audio. Also, we visualized the aggregation process to better understand how each modality takes effect. Among the extracted modalities, we found Temporal-Spatial features calculated by 3D convolution quite promising that greatly improved the performance. We attained the official metric mAP 0.8741 on the testing set with the ensemble model.
2.1ROJul 17, 2016
Motion Imitation Based on Sparsely Sampled CorrespondenceShuo Jin, Chengkai Dai, Yang Liu et al.
Existing techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a framework in this paper to reconstruct motion on humanoids based on sparsely sampled correspondence. The imitation problem is formulated as finding the projection of a point from the configuration space of a human's poses into the configuration space of a humanoid. An optimal projection is defined as the one that minimizes a back-projected deviation among a group of candidates, which can be determined in a very efficient way. Benefited from this formulation, effective projections can be obtained by using sparse correspondence. Methods for generating these sparse correspondence samples have also been introduced. Our method is evaluated by applying the human's motion captured by a RGB-D sensor to a humanoid in real-time. Continuous motion can be realized and used in the example application of tele-operation.