ROJul 17, 2016

Motion Imitation Based on Sparsely Sampled Correspondence

arXiv:1607.04907v2
AI Analysis

This work addresses latency issues in motion imitation for robotics and tele-operation, presenting an incremental improvement over existing methods.

The paper tackles the problem of motion imitation latency by proposing a framework that reconstructs motion on humanoids using sparsely sampled correspondence, achieving real-time performance with minimal delay. It demonstrates this by applying human motion captured via an RGB-D sensor to a humanoid in real-time, enabling continuous motion for applications like tele-operation.

Existing techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a framework in this paper to reconstruct motion on humanoids based on sparsely sampled correspondence. The imitation problem is formulated as finding the projection of a point from the configuration space of a human's poses into the configuration space of a humanoid. An optimal projection is defined as the one that minimizes a back-projected deviation among a group of candidates, which can be determined in a very efficient way. Benefited from this formulation, effective projections can be obtained by using sparse correspondence. Methods for generating these sparse correspondence samples have also been introduced. Our method is evaluated by applying the human's motion captured by a RGB-D sensor to a humanoid in real-time. Continuous motion can be realized and used in the example application of tele-operation.

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