1.5CVApr 30, 2023
A Simulation-Augmented Benchmarking Framework for Automatic RSO Streak Detection in Single-Frame Space ImagesZhe Chen, Yang Yang, Anne Bettens et al.
Detecting Resident Space Objects (RSOs) and preventing collisions with other satellites is crucial. Recently, deep convolutional neural networks (DCNNs) have shown superior performance in object detection when large-scale datasets are available. However, collecting rich data of RSOs is difficult due to very few occurrences in the space images. Without sufficient data, it is challenging to comprehensively train DCNN detectors and make them effective for detecting RSOs in space images, let alone to estimate whether a detector is sufficiently robust. The lack of meaningful evaluation of different detectors could further affect the design and application of detection methods. To tackle this issue, we propose that the space images containing RSOs can be simulated to complement the shortage of raw data for better benchmarking. Accordingly, we introduce a novel simulation-augmented benchmarking framework for RSO detection (SAB-RSOD). In our framework, by making the best use of the hardware parameters of the sensor that captures real-world space images, we first develop a high-fidelity RSO simulator that can generate various realistic space images. Then, we use this simulator to generate images that contain diversified RSOs in space and annotate them automatically. Later, we mix the synthetic images with the real-world images, obtaining around 500 images for training with only the real-world images for evaluation. Under SAB-RSOD, we can train different popular object detectors like Yolo and Faster RCNN effectively, enabling us to evaluate their performance thoroughly. The evaluation results have shown that the amount of available data and image resolution are two key factors for robust RSO detection. Moreover, if using a lower resolution for higher efficiency, we demonstrated that a simple UNet-based detection method can already access high detection accuracy.
1.5CVFeb 16, 2023
Efficient 3D Object Reconstruction using Visual TransformersRohan Agarwal, Wei Zhou, Xiaofeng Wu et al.
Reconstructing a 3D object from a 2D image is a well-researched vision problem, with many kinds of deep learning techniques having been tried. Most commonly, 3D convolutional approaches are used, though previous work has shown state-of-the-art methods using 2D convolutions that are also significantly more efficient to train. With the recent rise of transformers for vision tasks, often outperforming convolutional methods, along with some earlier attempts to use transformers for 3D object reconstruction, we set out to use visual transformers in place of convolutions in existing efficient, high-performing techniques for 3D object reconstruction in order to achieve superior results on the task. Using a transformer-based encoder and decoder to predict 3D structure from 2D images, we achieve accuracy similar or superior to the baseline approach. This study serves as evidence for the potential of visual transformers in the task of 3D object reconstruction.
4.1LGMar 3, 2025
MAB-Based Channel Scheduling for Asynchronous Federated Learning in Non-Stationary EnvironmentsZhiyin Li, Yubo Yang, Tao Yang et al.
Federated learning enables distributed model training across clients without raw data exchange, but in wireless implementations, frequent parameter updates cause high communication overhead. Existing research often assumes known channel state information (CSI) or stationary channels, though practical wireless channels are non-stationary due to fading, user mobility, and attacks, leading to unpredictable transmission failures and exacerbating client staleness, which hampers model convergence. To tackle these challenges, we propose an asynchronous federated learning scheduling framework for non-stationary channels that aims to reduce client staleness while enhancing communication efficiency and fairness. Our framework considers two scenarios: extremely non-stationary and piecewise-stationary channels. Age of Information (AoI) quantifies client staleness under these conditions. We conduct convergence analysis to examine the impact of AoI and per-round client participation on learning performance and formulate the scheduling problem as a multi-armed bandit (MAB) problem. We derive theoretical lower bounds on AoI regret and develop scheduling strategies based on GLR-CUCB and M-exp3 algorithms, including upper bounds on AoI regret. To address imbalanced client updates, we propose an adaptive matching strategy that incorporates marginal utility and fairness considerations. Simulation results show that our algorithm achieves sub-linear AoI regret, accelerates convergence, and promotes fairer aggregation.
12.2DCNov 20, 2017
Deep Reinforcement Learning for Multi-Resource Multi-Machine Job SchedulingWeijia Chen, Yuedong Xu, Xiaofeng Wu
Minimizing job scheduling time is a fundamental issue in data center networks that has been extensively studied in recent years. The incoming jobs require different CPU and memory units, and span different number of time slots. The traditional solution is to design efficient heuristic algorithms with performance guarantee under certain assumptions. In this paper, we improve a recently proposed job scheduling algorithm using deep reinforcement learning and extend it to multiple server clusters. Our study reveals that deep reinforcement learning method has the potential to outperform traditional resource allocation algorithms in a variety of complicated environments.