LGMar 3, 2025

MAB-Based Channel Scheduling for Asynchronous Federated Learning in Non-Stationary Environments

arXiv:2503.01324v2h-index: 5
Originality Incremental advance
AI Analysis

This addresses communication bottlenecks for federated learning in practical wireless settings, though it is incremental by adapting existing MAB methods to this domain.

The paper tackles the problem of communication inefficiency and client staleness in asynchronous federated learning over non-stationary wireless channels by proposing a scheduling framework based on multi-armed bandit algorithms, achieving sub-linear Age of Information regret and faster convergence in simulations.

Federated learning enables distributed model training across clients without raw data exchange, but in wireless implementations, frequent parameter updates cause high communication overhead. Existing research often assumes known channel state information (CSI) or stationary channels, though practical wireless channels are non-stationary due to fading, user mobility, and attacks, leading to unpredictable transmission failures and exacerbating client staleness, which hampers model convergence. To tackle these challenges, we propose an asynchronous federated learning scheduling framework for non-stationary channels that aims to reduce client staleness while enhancing communication efficiency and fairness. Our framework considers two scenarios: extremely non-stationary and piecewise-stationary channels. Age of Information (AoI) quantifies client staleness under these conditions. We conduct convergence analysis to examine the impact of AoI and per-round client participation on learning performance and formulate the scheduling problem as a multi-armed bandit (MAB) problem. We derive theoretical lower bounds on AoI regret and develop scheduling strategies based on GLR-CUCB and M-exp3 algorithms, including upper bounds on AoI regret. To address imbalanced client updates, we propose an adaptive matching strategy that incorporates marginal utility and fairness considerations. Simulation results show that our algorithm achieves sub-linear AoI regret, accelerates convergence, and promotes fairer aggregation.

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