Yiping Chen

CV
h-index42
7papers
23citations
Novelty62%
AI Score45

7 Papers

16.4CVApr 1, 2025Code
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration

Zilong Huang, Jun He, Junyan Ye et al.

The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be released at https://github.com/LongHZ140516/Scene4U .

8.4CVSep 5, 2025Code
SGS-3D: High-Fidelity 3D Instance Segmentation via Reliable Semantic Mask Splitting and Growing

Chaolei Wang, Yang Luo, Jing Du et al.

Accurate 3D instance segmentation is crucial for high-quality scene understanding in the 3D vision domain. However, 3D instance segmentation based on 2D-to-3D lifting approaches struggle to produce precise instance-level segmentation, due to accumulated errors introduced during the lifting process from ambiguous semantic guidance and insufficient depth constraints. To tackle these challenges, we propose splitting and growing reliable semantic mask for high-fidelity 3D instance segmentation (SGS-3D), a novel "split-then-grow" framework that first purifies and splits ambiguous lifted masks using geometric primitives, and then grows them into complete instances within the scene. Unlike existing approaches that directly rely on raw lifted masks and sacrifice segmentation accuracy, SGS-3D serves as a training-free refinement method that jointly fuses semantic and geometric information, enabling effective cooperation between the two levels of representation. Specifically, for semantic guidance, we introduce a mask filtering strategy that leverages the co-occurrence of 3D geometry primitives to identify and remove ambiguous masks, thereby ensuring more reliable semantic consistency with the 3D object instances. For the geometric refinement, we construct fine-grained object instances by exploiting both spatial continuity and high-level features, particularly in the case of semantic ambiguity between distinct objects. Experimental results on ScanNet200, ScanNet++, and KITTI-360 demonstrate that SGS-3D substantially improves segmentation accuracy and robustness against inaccurate masks from pre-trained models, yielding high-fidelity object instances while maintaining strong generalization across diverse indoor and outdoor environments. Code is available in the supplementary materials.

6.2CVAug 11, 2025
SAGOnline: Segment Any Gaussians Online

Wentao Sun, Quanyun Wu, Hanqing Xu et al.

3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for explicit 3D scene representation, yet achieving efficient and consistent 3D segmentation remains challenging. Current methods suffer from prohibitive computational costs, limited 3D spatial reasoning, and an inability to track multiple objects simultaneously. We present Segment Any Gaussians Online (SAGOnline), a lightweight and zero-shot framework for real-time 3D segmentation in Gaussian scenes that addresses these limitations through two key innovations: (1) a decoupled strategy that integrates video foundation models (e.g., SAM2) for view-consistent 2D mask propagation across synthesized views; and (2) a GPU-accelerated 3D mask generation and Gaussian-level instance labeling algorithm that assigns unique identifiers to 3D primitives, enabling lossless multi-object tracking and segmentation across views. SAGOnline achieves state-of-the-art performance on NVOS (92.7% mIoU) and Spin-NeRF (95.2% mIoU) benchmarks, outperforming Feature3DGS, OmniSeg3D-gs, and SA3D by 15--1500 times in inference speed (27 ms/frame). Qualitative results demonstrate robust multi-object segmentation and tracking in complex scenes. Our contributions include: (i) a lightweight and zero-shot framework for 3D segmentation in Gaussian scenes, (ii) explicit labeling of Gaussian primitives enabling simultaneous segmentation and tracking, and (iii) the effective adaptation of 2D video foundation models to the 3D domain. This work allows real-time rendering and 3D scene understanding, paving the way for practical AR/VR and robotic applications.

2.6CVJun 15, 2021
Direction-aware Feature-level Frequency Decomposition for Single Image Deraining

Sen Deng, Yidan Feng, Mingqiang Wei et al.

We present a novel direction-aware feature-level frequency decomposition network for single image deraining. Compared with existing solutions, the proposed network has three compelling characteristics. First, unlike previous algorithms, we propose to perform frequency decomposition at feature-level instead of image-level, allowing both low-frequency maps containing structures and high-frequency maps containing details to be continuously refined during the training procedure. Second, we further establish communication channels between low-frequency maps and high-frequency maps to interactively capture structures from high-frequency maps and add them back to low-frequency maps and, simultaneously, extract details from low-frequency maps and send them back to high-frequency maps, thereby removing rain streaks while preserving more delicate features in the input image. Third, different from existing algorithms using convolutional filters consistent in all directions, we propose a direction-aware filter to capture the direction of rain streaks in order to more effectively and thoroughly purge the input images of rain streaks. We extensively evaluate the proposed approach in three representative datasets and experimental results corroborate our approach consistently outperforms state-of-the-art deraining algorithms.

0.9CVJun 20, 2019
PointNLM: Point Nonlocal-Means for vegetation segmentation based on middle echo point clouds

Jonathan Li, Rongren Wu, Yiping Chen et al.

Middle-echo, which covers one or a few corresponding points, is a specific type of 3D point cloud acquired by a multi-echo laser scanner. In this paper, we propose a novel approach for automatic segmentation of trees that leverages middle-echo information from LiDAR point clouds. First, using a convolution classification method, the proposed type of point clouds reflected by the middle echoes are identified from all point clouds. The middle-echo point clouds are distinguished from the first and last echoes. Hence, the crown positions of the trees are quickly detected from the huge number of point clouds. Second, to accurately extract trees from all point clouds, we propose a 3D deep learning network, PointNLM, to semantically segment tree crowns. PointNLM captures the long-range relationship between the point clouds via a non-local branch and extracts high-level features via max-pooling applied to unordered points. The whole framework is evaluated using the Semantic 3D reduced-test set. The IoU of tree point cloud segmentation reached 0.864. In addition, the semantic segmentation network was tested using the Paris-Lille-3D dataset. The average IoU outperformed several other popular methods. The experimental results indicate that the proposed algorithm provides an excellent solution for vegetation segmentation from LiDAR point clouds.

3.9CVNov 22, 2018
NeuroTreeNet: A New Method to Explore Horizontal Expansion Network

Shenlong Lou, Yan Luo, Qiancong Fan et al.

It is widely recognized that the deeper networks or networks with more feature maps have better performance. Existing studies mainly focus on extending the network depth and increasing the feature maps of networks. At the same time, horizontal expansion network (e.g. Inception Model) as an alternative way to improve network performance has not been fully investigated. Accordingly, we proposed NeuroTreeNet (NTN), as a new horizontal extension network through the combination of random forest and Inception Model. Based on the tree structure, in which each branch represents a network and the root node features are shared to child nodes, network parameters are effectively reduced. By combining all features of leaf nodes, even less feature maps achieved better performance. In addition, the relationship between tree structure and the performance of NTN was investigated in depth. Comparing to other networks (e.g. VDSR\_5) with equal magnitude parameters, our model showed preferable performance in super resolution reconstruction task.

0.9CVSep 22, 2018
Geometric Multi-Model Fitting by Deep Reinforcement Learning

Zongliang Zhang, Hongbin Zeng, Jonathan Li et al.

This paper deals with the geometric multi-model fitting from noisy, unstructured point set data (e.g., laser scanned point clouds). We formulate multi-model fitting problem as a sequential decision making process. We then use a deep reinforcement learning algorithm to learn the optimal decisions towards the best fitting result. In this paper, we have compared our method against the state-of-the-art on simulated data. The results demonstrated that our approach significantly reduced the number of fitting iterations.