CVAug 11, 2025

SAGOnline: Segment Any Gaussians Online

arXiv:2508.08219v11 citationsh-index: 26
Originality Highly original
AI Analysis

This work addresses the problem of real-time 3D segmentation for AR/VR and robotic applications, offering a significant speed improvement over existing methods.

The paper tackles the challenge of efficient and consistent 3D segmentation in 3D Gaussian Splatting scenes by introducing SAGOnline, a lightweight zero-shot framework that achieves state-of-the-art performance with 92.7% mIoU on NVOS and 95.2% mIoU on Spin-NeRF, while being 15-1500 times faster in inference speed at 27 ms/frame.

3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for explicit 3D scene representation, yet achieving efficient and consistent 3D segmentation remains challenging. Current methods suffer from prohibitive computational costs, limited 3D spatial reasoning, and an inability to track multiple objects simultaneously. We present Segment Any Gaussians Online (SAGOnline), a lightweight and zero-shot framework for real-time 3D segmentation in Gaussian scenes that addresses these limitations through two key innovations: (1) a decoupled strategy that integrates video foundation models (e.g., SAM2) for view-consistent 2D mask propagation across synthesized views; and (2) a GPU-accelerated 3D mask generation and Gaussian-level instance labeling algorithm that assigns unique identifiers to 3D primitives, enabling lossless multi-object tracking and segmentation across views. SAGOnline achieves state-of-the-art performance on NVOS (92.7% mIoU) and Spin-NeRF (95.2% mIoU) benchmarks, outperforming Feature3DGS, OmniSeg3D-gs, and SA3D by 15--1500 times in inference speed (27 ms/frame). Qualitative results demonstrate robust multi-object segmentation and tracking in complex scenes. Our contributions include: (i) a lightweight and zero-shot framework for 3D segmentation in Gaussian scenes, (ii) explicit labeling of Gaussian primitives enabling simultaneous segmentation and tracking, and (iii) the effective adaptation of 2D video foundation models to the 3D domain. This work allows real-time rendering and 3D scene understanding, paving the way for practical AR/VR and robotic applications.

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