Chao Xu

CV
h-index11
8papers
1,047citations
Novelty60%
AI Score41

8 Papers

32.1CVNov 10, 2022Code
GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts

Haoran Geng, Helin Xu, Chengyang Zhao et al. · berkeley

For years, researchers have been devoted to generalizable object perception and manipulation, where cross-category generalizability is highly desired yet underexplored. In this work, we propose to learn such cross-category skills via Generalizable and Actionable Parts (GAParts). By identifying and defining 9 GAPart classes (lids, handles, etc.) in 27 object categories, we construct a large-scale part-centric interactive dataset, GAPartNet, where we provide rich, part-level annotations (semantics, poses) for 8,489 part instances on 1,166 objects. Based on GAPartNet, we investigate three cross-category tasks: part segmentation, part pose estimation, and part-based object manipulation. Given the significant domain gaps between seen and unseen object categories, we propose a robust 3D segmentation method from the perspective of domain generalization by integrating adversarial learning techniques. Our method outperforms all existing methods by a large margin, no matter on seen or unseen categories. Furthermore, with part segmentation and pose estimation results, we leverage the GAPart pose definition to design part-based manipulation heuristics that can generalize well to unseen object categories in both the simulator and the real world. Our dataset, code, and demos are available on our project page.

48.0CVJun 29, 2023Code
One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization

Minghua Liu, Chao Xu, Haian Jin et al.

Single image 3D reconstruction is an important but challenging task that requires extensive knowledge of our natural world. Many existing methods solve this problem by optimizing a neural radiance field under the guidance of 2D diffusion models but suffer from lengthy optimization time, 3D inconsistency results, and poor geometry. In this work, we propose a novel method that takes a single image of any object as input and generates a full 360-degree 3D textured mesh in a single feed-forward pass. Given a single image, we first use a view-conditioned 2D diffusion model, Zero123, to generate multi-view images for the input view, and then aim to lift them up to 3D space. Since traditional reconstruction methods struggle with inconsistent multi-view predictions, we build our 3D reconstruction module upon an SDF-based generalizable neural surface reconstruction method and propose several critical training strategies to enable the reconstruction of 360-degree meshes. Without costly optimizations, our method reconstructs 3D shapes in significantly less time than existing methods. Moreover, our method favors better geometry, generates more 3D consistent results, and adheres more closely to the input image. We evaluate our approach on both synthetic data and in-the-wild images and demonstrate its superiority in terms of both mesh quality and runtime. In addition, our approach can seamlessly support the text-to-3D task by integrating with off-the-shelf text-to-image diffusion models.

1.2SPNov 6, 2022Code
Node-wise Domain Adaptation Based on Transferable Attention for Recognizing Road Rage via EEG

Gao Xueqi, Xu Chao, Song Yihang et al.

Road rage is a social problem that deserves attention, but little research has been done so far. In this paper, based on the biological topology of multi-channel EEG signals,we propose a model which combines transferable attention (TA) and regularized graph neural network (RGNN). First, topology-aware information aggregation is performed on EEG signals, and complex relationships between channels are dynamically learned. Then, the transferability of each channel is quantified based on the results of the node-wise domain classifier, which is used as attention score. We recruited 10 subjects and collected their EEG signals in pleasure and rage state in simulated driving conditions. We verify the effectiveness of our method on this dataset and compare it with other methods. The results indicate that our method is simple and efficient, with 85.63% accuracy in cross-subject experiments. It can be used to identify road rage. Our data and code are available. https://github.com/1CEc0ffee/dataAndCode.git

23.0CVApr 12, 2023
HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recovery

Jiefeng Li, Siyuan Bian, Chao Xu et al.

Recovering whole-body mesh by inferring the abstract pose and shape parameters from visual content can obtain 3D bodies with realistic structures. However, the inferring process is highly non-linear and suffers from image-mesh misalignment, resulting in inaccurate reconstruction. In contrast, 3D keypoint estimation methods utilize the volumetric representation to achieve pixel-level accuracy but may predict unrealistic body structures. To address these issues, this paper presents a novel hybrid inverse kinematics solution, HybrIK, that integrates the merits of 3D keypoint estimation and body mesh recovery in a unified framework. HybrIK directly transforms accurate 3D joints to body-part rotations via twist-and-swing decomposition. The swing rotations are analytically solved with 3D joints, while the twist rotations are derived from visual cues through neural networks. To capture comprehensive whole-body details, we further develop a holistic framework, HybrIK-X, which enhances HybrIK with articulated hands and an expressive face. HybrIK-X is fast and accurate by solving the whole-body pose with a one-stage model. Experiments demonstrate that HybrIK and HybrIK-X preserve both the accuracy of 3D joints and the realistic structure of the parametric human model, leading to pixel-aligned whole-body mesh recovery. The proposed method significantly surpasses the state-of-the-art methods on various benchmarks for body-only, hand-only, and whole-body scenarios. Code and results can be found at https://jeffli.site/HybrIK-X/

4.0OCAug 27, 2022
Neural Observer with Lyapunov Stability Guarantee for Uncertain Nonlinear Systems

Song Chen, Shengze Cai, Tehuan Chen et al.

In this paper, we propose a novel nonlinear observer based on neural networks, called neural observer, for observation tasks of linear time-invariant (LTI) systems and uncertain nonlinear systems. In particular, the neural observer designed for uncertain systems is inspired by the active disturbance rejection control, which can measure the uncertainty in real-time. The stability analysis (e.g., exponential convergence rate) of LTI and uncertain nonlinear systems (involving neural observers) are presented and guaranteed, where it is shown that the observation problems can be solved only using the linear matrix inequalities (LMIs). Also, it is revealed that the observability and controllability of the system matrices are required to demonstrate the existence of solutions of LMIs. Finally, the effectiveness of neural observers is verified on three simulation cases, including the X-29A aircraft model, the nonlinear pendulum, and the four-wheel steering vehicle.

5.7ROMar 6, 2025Code
Real-time Spatial-temporal Traversability Assessment via Feature-based Sparse Gaussian Process

Zhenyu Hou, Senming Tan, Zhihao Zhang et al.

Terrain analysis is critical for the practical ap- plication of ground mobile robots in real-world tasks, espe- cially in outdoor unstructured environments. In this paper, we propose a novel spatial-temporal traversability assessment method, which aims to enable autonomous robots to effectively navigate through complex terrains. Our approach utilizes sparse Gaussian processes (SGP) to extract geometric features (curvature, gradient, elevation, etc.) directly from point cloud scans. These features are then used to construct a high- resolution local traversability map. Then, we design a spatial- temporal Bayesian Gaussian kernel (BGK) inference method to dynamically evaluate traversability scores, integrating historical and real-time data while considering factors such as slope, flatness, gradient, and uncertainty metrics. GPU acceleration is applied in the feature extraction step, and the system achieves real-time performance. Extensive simulation experiments across diverse terrain scenarios demonstrate that our method outper- forms SOTA approaches in both accuracy and computational efficiency. Additionally, we develop an autonomous navigation framework integrated with the traversability map and validate it with a differential driven vehicle in complex outdoor envi- ronments. Our code will be open-source for further research and development by the community, https://github.com/ZJU-FAST-Lab/FSGP_BGK.

14.9CVFeb 28, 2022
PartAfford: Part-level Affordance Discovery from 3D Objects

Chao Xu, Yixin Chen, He Wang et al.

Understanding what objects could furnish for humans-namely, learning object affordance-is the crux to bridge perception and action. In the vision community, prior work primarily focuses on learning object affordance with dense (e.g., at a per-pixel level) supervision. In stark contrast, we humans learn the object affordance without dense labels. As such, the fundamental question to devise a computational model is: What is the natural way to learn the object affordance from visual appearance and geometry with humanlike sparse supervision? In this work, we present a new task of part-level affordance discovery (PartAfford): Given only the affordance labels per object, the machine is tasked to (i) decompose 3D shapes into parts and (ii) discover how each part of the object corresponds to a certain affordance category. We propose a novel learning framework for PartAfford, which discovers part-level representations by leveraging only the affordance set supervision and geometric primitive regularization, without dense supervision. The proposed approach consists of two main components: (i) an abstraction encoder with slot attention for unsupervised clustering and abstraction, and (ii) an affordance decoder with branches for part reconstruction, affordance prediction, and cuboidal primitive regularization. To learn and evaluate PartAfford, we construct a part-level, cross-category 3D object affordance dataset, annotated with 24 affordance categories shared among >25, 000 objects. We demonstrate that our method enables both the abstraction of 3D objects and part-level affordance discovery, with generalizability to difficult and cross-category examples. Further ablations reveal the contribution of each component.

14.7ROMar 10, 2021Code
FAST-Dynamic-Vision: Detection and Tracking Dynamic Objects with Event and Depth Sensing

Botao He, Haojia Li, Siyuan Wu et al.

The development of aerial autonomy has enabled aerial robots to fly agilely in complex environments. However, dodging fast-moving objects in flight remains a challenge, limiting the further application of unmanned aerial vehicles (UAVs). The bottleneck of solving this problem is the accurate perception of rapid dynamic objects. Recently, event cameras have shown great potential in solving this problem. This paper presents a complete perception system including ego-motion compensation, object detection, and trajectory prediction for fast-moving dynamic objects with low latency and high precision. Firstly, we propose an accurate ego-motion compensation algorithm by considering both rotational and translational motion for more robust object detection. Then, for dynamic object detection, an event camera-based efficient regression algorithm is designed. Finally, we propose an optimizationbased approach that asynchronously fuses event and depth cameras for trajectory prediction. Extensive real-world experiments and benchmarks are performed to validate our framework. Moreover, our code will be released to benefit related researches.