3.9CVJul 31, 2023
From Generation to Suppression: Towards Effective Irregular Glow Removal for Nighttime Visibility EnhancementWanyu Wu, Wei Wang, Zheng Wang et al.
Most existing Low-Light Image Enhancement (LLIE) methods are primarily designed to improve brightness in dark regions, which suffer from severe degradation in nighttime images. However, these methods have limited exploration in another major visibility damage, the glow effects in real night scenes. Glow effects are inevitable in the presence of artificial light sources and cause further diffused blurring when directly enhanced. To settle this issue, we innovatively consider the glow suppression task as learning physical glow generation via multiple scattering estimation according to the Atmospheric Point Spread Function (APSF). In response to the challenges posed by uneven glow intensity and varying source shapes, an APSF-based Nighttime Imaging Model with Near-field Light Sources (NIM-NLS) is specifically derived to design a scalable Light-aware Blind Deconvolution Network (LBDN). The glow-suppressed result is then brightened via a Retinex-based Enhancement Module (REM). Remarkably, the proposed glow suppression method is based on zero-shot learning and does not rely on any paired or unpaired training data. Empirical evaluations demonstrate the effectiveness of the proposed method in both glow suppression and low-light enhancement tasks.
5.2CVAug 29, 2024
GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming ContentLebin Zhou, Kun Han, Nam Ling et al.
Image restoration methods like super-resolution and image synthesis have been successfully used in commercial cloud gaming products like NVIDIA's DLSS. However, restoration over gaming content is not well studied by the general public. The discrepancy is mainly caused by the lack of ground-truth gaming training data that match the test cases. Due to the unique characteristics of gaming content, the common approach of generating pseudo training data by degrading the original HR images results in inferior restoration performance. In this work, we develop GameIR, a large-scale high-quality computer-synthesized ground-truth dataset to fill in the blanks, targeting at two different applications. The first is super-resolution with deferred rendering, to support the gaming solution of rendering and transferring LR images only and restoring HR images on the client side. We provide 19200 LR-HR paired ground-truth frames coming from 640 videos rendered at 720p and 1440p for this task. The second is novel view synthesis (NVS), to support the multiview gaming solution of rendering and transferring part of the multiview frames and generating the remaining frames on the client side. This task has 57,600 HR frames from 960 videos of 160 scenes with 6 camera views. In addition to the RGB frames, the GBuffers during the deferred rendering stage are also provided, which can be used to help restoration. Furthermore, we evaluate several SOTA super-resolution algorithms and NeRF-based NVS algorithms over our dataset, which demonstrates the effectiveness of our ground-truth GameIR data in improving restoration performance for gaming content. Also, we test the method of incorporating the GBuffers as additional input information for helping super-resolution and NVS. We release our dataset and models to the general public to facilitate research on restoration methods over gaming content.
CAROM Air -- Vehicle Localization and Traffic Scene Reconstruction from Aerial VideosDuo Lu, Eric Eaton, Matt Weg et al.
Road traffic scene reconstruction from videos has been desirable by road safety regulators, city planners, researchers, and autonomous driving technology developers. However, it is expensive and unnecessary to cover every mile of the road with cameras mounted on the road infrastructure. This paper presents a method that can process aerial videos to vehicle trajectory data so that a traffic scene can be automatically reconstructed and accurately re-simulated using computers. On average, the vehicle localization error is about 0.1 m to 0.3 m using a consumer-grade drone flying at 120 meters. This project also compiles a dataset of 50 reconstructed road traffic scenes from about 100 hours of aerial videos to enable various downstream traffic analysis applications and facilitate further road traffic related research. The dataset is available at https://github.com/duolu/CAROM.
Conditional Hyper-Network for Blind Super-Resolution with Multiple DegradationsGuanghao Yin, Wei Wang, Zehuan Yuan et al.
Although single-image super-resolution (SISR) methods have achieved great success on single degradation, they still suffer performance drop with multiple degrading effects in real scenarios. Recently, some blind and non-blind models for multiple degradations have been explored. However, those methods usually degrade significantly for distribution shifts between the training and test data. Towards this end, we propose a conditional meta-network framework (named CMDSR) for the first time, which helps SR framework learn how to adapt to changes in input distribution. We extract degradation prior at task-level with the proposed ConditionNet, which will be used to adapt the parameters of the basic SR network (BaseNet). Specifically, the ConditionNet of our framework first learns the degradation prior from a support set, which is composed of a series of degraded image patches from the same task. Then the adaptive BaseNet rapidly shifts its parameters according to the conditional features. Moreover, in order to better extract degradation prior, we propose a task contrastive loss to decrease the inner-task distance and increase the cross-task distance between task-level features. Without predefining degradation maps, our blind framework can conduct one single parameter update to yield considerable SR results. Extensive experiments demonstrate the effectiveness of CMDSR over various blind, even non-blind methods. The flexible BaseNet structure also reveals that CMDSR can be a general framework for large series of SISR models. Our code is available at \url{https://github.com/guanghaoyin/CMDSR}.
CFSNet: Toward a Controllable Feature Space for Image RestorationWei Wang, Ruiming Guo, Yapeng Tian et al.
Deep learning methods have witnessed the great progress in image restoration with specific metrics (e.g., PSNR, SSIM). However, the perceptual quality of the restored image is relatively subjective, and it is necessary for users to control the reconstruction result according to personal preferences or image characteristics, which cannot be done using existing deterministic networks. This motivates us to exquisitely design a unified interactive framework for general image restoration tasks. Under this framework, users can control continuous transition of different objectives, e.g., the perception-distortion trade-off of image super-resolution, the trade-off between noise reduction and detail preservation. We achieve this goal by controlling the latent features of the designed network. To be specific, our proposed framework, named Controllable Feature Space Network (CFSNet), is entangled by two branches based on different objectives. Our framework can adaptively learn the coupling coefficients of different layers and channels, which provides finer control of the restored image quality. Experiments on several typical image restoration tasks fully validate the effective benefits of the proposed method. Code is available at https://github.com/qibao77/CFSNet.
11.8CVFeb 15, 2025
Disentangle Nighttime Lens Flares: Self-supervised Generation-based Lens Flare RemovalYuwen He, Wei Wang, Wanyu Wang et al.
Lens flares arise from light reflection and refraction within sensor arrays, whose diverse types include glow, veiling glare, reflective flare and so on. Existing methods are specialized for one specific type only, and overlook the simultaneous occurrence of multiple typed lens flares, which is common in the real-world, e.g. coexistence of glow and displacement reflections from the same light source. These co-occurring lens flares cannot be effectively resolved by the simple combination of individual flare removal methods, since these coexisting flares originates from the same light source and are generated simultaneously within the same sensor array, exhibit a complex interdependence rather than simple additive relation. To model this interdependent flare relationship, our Nighttime Lens Flare Formation model is the first attempt to learn the intrinsic physical relationship between flares on the imaging plane. Building on this physical model, we introduce a solution to this joint flare removal task named Self-supervised Generation-based Lens Flare Removal Network (SGLFR-Net), which is self-supervised without pre-training. Specifically, the nighttime glow is detangled in PSF Rendering Network(PSFR-Net) based on PSF Rendering Prior, while the reflective flare is modelled in Texture Prior Based Reflection Flare Removal Network (TPRR-Net). Empirical evaluations demonstrate the effectiveness of the proposed method in both joint and individual glare removal tasks.
6.2CVFeb 7, 2025
DetVPCC: RoI-based Point Cloud Sequence Compression for 3D Object DetectionMingxuan Yan, Ruijie Zhang, Xuedou Xiao et al.
While MPEG-standardized video-based point cloud compression (VPCC) achieves high compression efficiency for human perception, it struggles with a poor trade-off between bitrate savings and detection accuracy when supporting 3D object detectors. This limitation stems from VPCC's inability to prioritize regions of different importance within point clouds. To address this issue, we propose DetVPCC, a novel method integrating region-of-interest (RoI) encoding with VPCC for efficient point cloud sequence compression while preserving the 3D object detection accuracy. Specifically, we augment VPCC to support RoI-based compression by assigning spatially non-uniform quality levels. Then, we introduce a lightweight RoI detector to identify crucial regions that potentially contain objects. Experiments on the nuScenes dataset demonstrate that our approach significantly improves the detection accuracy. The code and demo video are available in supplementary materials.
3.6CVSep 21, 2025
$\mathtt{M^3VIR}$: A Large-Scale Multi-Modality Multi-View Synthesized Benchmark Dataset for Image Restoration and Content CreationYuanzhi Li, Lebin Zhou, Nam Ling et al.
The gaming and entertainment industry is rapidly evolving, driven by immersive experiences and the integration of generative AI (GAI) technologies. Training such models effectively requires large-scale datasets that capture the diversity and context of gaming environments. However, existing datasets are often limited to specific domains or rely on artificial degradations, which do not accurately capture the unique characteristics of gaming content. Moreover, benchmarks for controllable video generation remain absent. To address these limitations, we introduce $\mathtt{M^3VIR}$, a large-scale, multi-modal, multi-view dataset specifically designed to overcome the shortcomings of current resources. Unlike existing datasets, $\mathtt{M^3VIR}$ provides diverse, high-fidelity gaming content rendered with Unreal Engine 5, offering authentic ground-truth LR-HR paired and multi-view frames across 80 scenes in 8 categories. It includes $\mathtt{M^3VIR\_MR}$ for super-resolution (SR), novel view synthesis (NVS), and combined NVS+SR tasks, and $\mathtt{M^3VIR\_{MS}}$, the first multi-style, object-level ground-truth set enabling research on controlled video generation. Additionally, we benchmark several state-of-the-art SR and NVS methods to establish performance baselines. While no existing approaches directly handle controlled video generation, $\mathtt{M^3VIR}$ provides a benchmark for advancing this area. By releasing the dataset, we aim to facilitate research in AI-powered restoration, compression, and controllable content generation for next-generation cloud gaming and entertainment.
8.8IVNov 16, 2021
Online Meta Adaptation for Variable-Rate Learned Image CompressionWei Jiang, Wei Wang, Songnan Li et al.
This work addresses two major issues of end-to-end learned image compression (LIC) based on deep neural networks: variable-rate learning where separate networks are required to generate compressed images with varying qualities, and the train-test mismatch between differentiable approximate quantization and true hard quantization. We introduce an online meta-learning (OML) setting for LIC, which combines ideas from meta learning and online learning in the conditional variational auto-encoder (CVAE) framework. By treating the conditional variables as meta parameters and treating the generated conditional features as meta priors, the desired reconstruction can be controlled by the meta parameters to accommodate compression with variable qualities. The online learning framework is used to update the meta parameters so that the conditional reconstruction is adaptively tuned for the current image. Through the OML mechanism, the meta parameters can be effectively updated through SGD. The conditional reconstruction is directly based on the quantized latent representation in the decoder network, and therefore helps to bridge the gap between the training estimation and true quantized latent distribution. Experiments demonstrate that our OML approach can be flexibly applied to different state-of-the-art LIC methods to achieve additional performance improvements with little computation and transmission overhead.
Long Term Motion Prediction Using KeyposesSena Kiciroglu, Wei Wang, Mathieu Salzmann et al.
Long term human motion prediction is essential in safety-critical applications such as human-robot interaction and autonomous driving. In this paper we show that to achieve long term forecasting, predicting human pose at every time instant is unnecessary. Instead, it is more effective to predict a few keyposes and approximate intermediate ones by interpolating the keyposes. We demonstrate that our approach enables us to predict realistic motions for up to 5 seconds in the future, which is far longer than the typical 1 second encountered in the literature. Furthermore, because we model future keyposes probabilistically, we can generate multiple plausible future motions by sampling at inference time. Over this extended time period, our predictions are more realistic, more diverse and better preserve the motion dynamics than those state-of-the-art methods yield.
12.7CVJan 14, 2019
Dual Generator Generative Adversarial Networks for Multi-Domain Image-to-Image TranslationHao Tang, Dan Xu, Wei Wang et al.
State-of-the-art methods for image-to-image translation with Generative Adversarial Networks (GANs) can learn a mapping from one domain to another domain using unpaired image data. However, these methods require the training of one specific model for every pair of image domains, which limits the scalability in dealing with more than two image domains. In addition, the training stage of these methods has the common problem of model collapse that degrades the quality of the generated images. To tackle these issues, we propose a Dual Generator Generative Adversarial Network (G$^2$GAN), which is a robust and scalable approach allowing to perform unpaired image-to-image translation for multiple domains using only dual generators within a single model. Moreover, we explore different optimization losses for better training of G$^2$GAN, and thus make unpaired image-to-image translation with higher consistency and better stability. Extensive experiments on six publicly available datasets with different scenarios, i.e., architectural buildings, seasons, landscape and human faces, demonstrate that the proposed G$^2$GAN achieves superior model capacity and better generation performance comparing with existing image-to-image translation GAN models.