4.5AIJun 22, 2022
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric GamesXinyu Zhang, Peng Peng, Yushan Zhou et al.
Evolutionary game theory has been a successful tool to combine classical game theory with learning-dynamical descriptions in multiagent systems. Provided some symmetric structures of interacting players, many studies have been focused on using a simplified heuristic payoff table as input to analyse the dynamics of interactions. Nevertheless, even for the state-of-the-art method, there are two limits. First, there is inaccuracy when analysing the simplified payoff table. Second, no existing work is able to deal with 2-population multiplayer asymmetric games. In this paper, we fill the gap between heuristic payoff table and dynamic analysis without any inaccuracy. In addition, we propose a general framework for $m$ versus $n$ 2-population multiplayer asymmetric games. Then, we compare our method with the state-of-the-art in some classic games. Finally, to illustrate our method, we perform empirical game-theoretical analysis on Wolfpack as well as StarCraft II, both of which involve complex multiagent interactions.
10.3DSJun 16, 2020
Submodular Maximization in Clean Linear TimeWenxin Li, Moran Feldman, Ehsan Kazemi et al.
In this paper, we provide the first deterministic algorithm that achieves the tight $1-1/e$ approximation guarantee for submodular maximization under a cardinality (size) constraint while making a number of queries that scales only linearly with the size of the ground set $n$. To complement our result, we also show strong information-theoretic lower bounds. More specifically, we show that when the maximum cardinality allowed for a solution is constant, no algorithm making a sub-linear number of function evaluations can guarantee any constant approximation ratio. Furthermore, when the constraint allows the selection of a constant fraction of the ground set, we show that any algorithm making fewer than $Ω(n/\log(n))$ function evaluations cannot perform better than an algorithm that simply outputs a uniformly random subset of the ground set of the right size. We then provide a variant of our deterministic algorithm for the more general knapsack constraint, which is the first linear-time algorithm that achieves $1/2$-approximation guarantee for this constraint. Finally, we extend our results to the general case of maximizing a monotone submodular function subject to the intersection of a $p$-set system and multiple knapsack constraints. We extensively evaluate the performance of our algorithms on multiple real-life machine learning applications, including movie recommendation, location summarization, twitter text summarization and video summarization.