AIGTJun 22, 2022

Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games

arXiv:2206.11114v16 citationsh-index: 4
Originality Incremental advance
AI Analysis

This work addresses limitations in multiagent systems analysis for researchers and practitioners, though it is incremental by building on existing methods.

The paper tackles the inaccuracy in analyzing simplified payoff tables and the inability to handle 2-population multiplayer asymmetric games in evolutionary game theory, proposing a general framework for m versus n games and demonstrating it on Wolfpack and StarCraft II with improved accuracy.

Evolutionary game theory has been a successful tool to combine classical game theory with learning-dynamical descriptions in multiagent systems. Provided some symmetric structures of interacting players, many studies have been focused on using a simplified heuristic payoff table as input to analyse the dynamics of interactions. Nevertheless, even for the state-of-the-art method, there are two limits. First, there is inaccuracy when analysing the simplified payoff table. Second, no existing work is able to deal with 2-population multiplayer asymmetric games. In this paper, we fill the gap between heuristic payoff table and dynamic analysis without any inaccuracy. In addition, we propose a general framework for $m$ versus $n$ 2-population multiplayer asymmetric games. Then, we compare our method with the state-of-the-art in some classic games. Finally, to illustrate our method, we perform empirical game-theoretical analysis on Wolfpack as well as StarCraft II, both of which involve complex multiagent interactions.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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