Bo Wang

CV
h-index9
9papers
312citations
Novelty54%
AI Score37

9 Papers

11.7CVMay 2, 2022Code
Dual networks based 3D Multi-Person Pose Estimation from Monocular Video

Yu Cheng, Bo Wang, Robby T. Tan

Monocular 3D human pose estimation has made progress in recent years. Most of the methods focus on single persons, which estimate the poses in the person-centric coordinates, i.e., the coordinates based on the center of the target person. Hence, these methods are inapplicable for multi-person 3D pose estimation, where the absolute coordinates (e.g., the camera coordinates) are required. Moreover, multi-person pose estimation is more challenging than single pose estimation, due to inter-person occlusion and close human interactions. Existing top-down multi-person methods rely on human detection (i.e., top-down approach), and thus suffer from the detection errors and cannot produce reliable pose estimation in multi-person scenes. Meanwhile, existing bottom-up methods that do not use human detection are not affected by detection errors, but since they process all persons in a scene at once, they are prone to errors, particularly for persons in small scales. To address all these challenges, we propose the integration of top-down and bottom-up approaches to exploit their strengths. Our top-down network estimates human joints from all persons instead of one in an image patch, making it robust to possible erroneous bounding boxes. Our bottom-up network incorporates human-detection based normalized heatmaps, allowing the network to be more robust in handling scale variations. Finally, the estimated 3D poses from the top-down and bottom-up networks are fed into our integration network for final 3D poses. To address the common gaps between training and testing data, we do optimization during the test time, by refining the estimated 3D human poses using high-order temporal constraint, re-projection loss, and bone length regularizations. Our evaluations demonstrate the effectiveness of the proposed method. Code and models are available: https://github.com/3dpose/3D-Multi-Person-Pose.

10.5CVJul 22, 2024Code
Domain-Adaptive 2D Human Pose Estimation via Dual Teachers in Extremely Low-Light Conditions

Yihao Ai, Yifei Qi, Bo Wang et al.

Existing 2D human pose estimation research predominantly concentrates on well-lit scenarios, with limited exploration of poor lighting conditions, which are a prevalent aspect of daily life. Recent studies on low-light pose estimation require the use of paired well-lit and low-light images with ground truths for training, which are impractical due to the inherent challenges associated with annotation on low-light images. To this end, we introduce a novel approach that eliminates the need for low-light ground truths. Our primary novelty lies in leveraging two complementary-teacher networks to generate more reliable pseudo labels, enabling our model achieves competitive performance on extremely low-light images without the need for training with low-light ground truths. Our framework consists of two stages. In the first stage, our model is trained on well-lit data with low-light augmentations. In the second stage, we propose a dual-teacher framework to utilize the unlabeled low-light data, where a center-based main teacher produces the pseudo labels for relatively visible cases, while a keypoints-based complementary teacher focuses on producing the pseudo labels for the missed persons of the main teacher. With the pseudo labels from both teachers, we propose a person-specific low-light augmentation to challenge a student model in training to outperform the teachers. Experimental results on real low-light dataset (ExLPose-OCN) show, our method achieves 6.8% (2.4 AP) improvement over the state-of-the-art (SOTA) method, despite no low-light ground-truth data is used in our approach, in contrast to the SOTA method. Our code will be available at:https://github.com/ayh015-dev/DA-LLPose.

6.5CVAug 25, 2022
Bottom-Up 2D Pose Estimation via Dual Anatomical Centers for Small-Scale Persons

Yu Cheng, Yihao Ai, Bo Wang et al.

In multi-person 2D pose estimation, the bottom-up methods simultaneously predict poses for all persons, and unlike the top-down methods, do not rely on human detection. However, the SOTA bottom-up methods' accuracy is still inferior compared to the existing top-down methods. This is due to the predicted human poses being regressed based on the inconsistent human bounding box center and the lack of human-scale normalization, leading to the predicted human poses being inaccurate and small-scale persons being missed. To push the envelope of the bottom-up pose estimation, we firstly propose multi-scale training to enhance the network to handle scale variation with single-scale testing, particularly for small-scale persons. Secondly, we introduce dual anatomical centers (i.e., head and body), where we can predict the human poses more accurately and reliably, especially for small-scale persons. Moreover, existing bottom-up methods use multi-scale testing to boost the accuracy of pose estimation at the price of multiple additional forward passes, which weakens the efficiency of bottom-up methods, the core strength compared to top-down methods. By contrast, our multi-scale training enables the model to predict high-quality poses in a single forward pass (i.e., single-scale testing). Our method achieves 38.4\% improvement on bounding box precision and 39.1\% improvement on bounding box recall over the state of the art (SOTA) on the challenging small-scale persons subset of COCO. For the human pose AP evaluation, we achieve a new SOTA (71.0 AP) on the COCO test-dev set with the single-scale testing. We also achieve the top performance (40.3 AP) on OCHuman dataset in cross-dataset evaluation.

1.5CVSep 21, 2023
ORTexME: Occlusion-Robust Human Shape and Pose via Temporal Average Texture and Mesh Encoding

Yu Cheng, Bo Wang, Robby T. Tan

In 3D human shape and pose estimation from a monocular video, models trained with limited labeled data cannot generalize well to videos with occlusion, which is common in the wild videos. The recent human neural rendering approaches focusing on novel view synthesis initialized by the off-the-shelf human shape and pose methods have the potential to correct the initial human shape. However, the existing methods have some drawbacks such as, erroneous in handling occlusion, sensitive to inaccurate human segmentation, and ineffective loss computation due to the non-regularized opacity field. To address these problems, we introduce ORTexME, an occlusion-robust temporal method that utilizes temporal information from the input video to better regularize the occluded body parts. While our ORTexME is based on NeRF, to determine the reliable regions for the NeRF ray sampling, we utilize our novel average texture learning approach to learn the average appearance of a person, and to infer a mask based on the average texture. In addition, to guide the opacity-field updates in NeRF to suppress blur and noise, we propose the use of human body mesh. The quantitative evaluation demonstrates that our method achieves significant improvement on the challenging multi-person 3DPW dataset, where our method achieves 1.8 P-MPJPE error reduction. The SOTA rendering-based methods fail and enlarge the error up to 5.6 on the same dataset.

8.6SPJan 10, 2024Code
ConvConcatNet: a deep convolutional neural network to reconstruct mel spectrogram from the EEG

Xiran Xu, Bo Wang, Yujie Yan et al.

To investigate the processing of speech in the brain, simple linear models are commonly used to establish a relationship between brain signals and speech features. However, these linear models are ill-equipped to model a highly dynamic and complex non-linear system like the brain. Although non-linear methods with neural networks have been developed recently, reconstructing unseen stimuli from unseen subjects' EEG is still a highly challenging task. This work presents a novel method, ConvConcatNet, to reconstruct mel-specgrams from EEG, in which the deep convolution neural network and extensive concatenation operation were combined. With our ConvConcatNet model, the Pearson correlation between the reconstructed and the target mel-spectrogram can achieve 0.0420, which was ranked as No.1 in the Task 2 of the Auditory EEG Challenge. The codes and models to implement our work will be available on Github: https://github.com/xuxiran/ConvConcatNet

11.1CVApr 5, 2021Code
Monocular 3D Multi-Person Pose Estimation by Integrating Top-Down and Bottom-Up Networks

Yu Cheng, Bo Wang, Bo Yang et al.

In monocular video 3D multi-person pose estimation, inter-person occlusion and close interactions can cause human detection to be erroneous and human-joints grouping to be unreliable. Existing top-down methods rely on human detection and thus suffer from these problems. Existing bottom-up methods do not use human detection, but they process all persons at once at the same scale, causing them to be sensitive to multiple-persons scale variations. To address these challenges, we propose the integration of top-down and bottom-up approaches to exploit their strengths. Our top-down network estimates human joints from all persons instead of one in an image patch, making it robust to possible erroneous bounding boxes. Our bottom-up network incorporates human-detection based normalized heatmaps, allowing the network to be more robust in handling scale variations. Finally, the estimated 3D poses from the top-down and bottom-up networks are fed into our integration network for final 3D poses. Besides the integration of top-down and bottom-up networks, unlike existing pose discriminators that are designed solely for single person, and consequently cannot assess natural inter-person interactions, we propose a two-person pose discriminator that enforces natural two-person interactions. Lastly, we also apply a semi-supervised method to overcome the 3D ground-truth data scarcity. Our quantitative and qualitative evaluations show the effectiveness of our method compared to the state-of-the-art baselines.

12.4CVDec 22, 2020Code
Graph and Temporal Convolutional Networks for 3D Multi-person Pose Estimation in Monocular Videos

Yu Cheng, Bo Wang, Bo Yang et al.

Despite the recent progress, 3D multi-person pose estimation from monocular videos is still challenging due to the commonly encountered problem of missing information caused by occlusion, partially out-of-frame target persons, and inaccurate person detection. To tackle this problem, we propose a novel framework integrating graph convolutional networks (GCNs) and temporal convolutional networks (TCNs) to robustly estimate camera-centric multi-person 3D poses that do not require camera parameters. In particular, we introduce a human-joint GCN, which, unlike the existing GCN, is based on a directed graph that employs the 2D pose estimator's confidence scores to improve the pose estimation results. We also introduce a human-bone GCN, which models the bone connections and provides more information beyond human joints. The two GCNs work together to estimate the spatial frame-wise 3D poses and can make use of both visible joint and bone information in the target frame to estimate the occluded or missing human-part information. To further refine the 3D pose estimation, we use our temporal convolutional networks (TCNs) to enforce the temporal and human-dynamics constraints. We use a joint-TCN to estimate person-centric 3D poses across frames, and propose a velocity-TCN to estimate the speed of 3D joints to ensure the consistency of the 3D pose estimation in consecutive frames. Finally, to estimate the 3D human poses for multiple persons, we propose a root-TCN that estimates camera-centric 3D poses without requiring camera parameters. Quantitative and qualitative evaluations demonstrate the effectiveness of the proposed method.

5.0CVOct 13, 2020
Multi-Scale Networks for 3D Human Pose Estimation with Inference Stage Optimization

Cheng Yu, Bo Wang, Bo Yang et al.

Estimating 3D human poses from a monocular video is still a challenging task. Many existing methods' performance drops when the target person is occluded by other objects, or the motion is too fast/slow relative to the scale and speed of the training data. Moreover, many of these methods are not designed or trained under severe occlusion explicitly, making their performance on handling occlusion compromised. Addressing these problems, we introduce a spatio-temporal network for robust 3D human pose estimation. As humans in videos may appear in different scales and have various motion speeds, we apply multi-scale spatial features for 2D joints or keypoints prediction in each individual frame, and multi-stride temporal convolutional networks (TCNs) to estimate 3D joints or keypoints. Furthermore, we design a spatio-temporal discriminator based on body structures as well as limb motions to assess whether the predicted pose forms a valid pose and a valid movement. During training, we explicitly mask out some keypoints to simulate various occlusion cases, from minor to severe occlusion, so that our network can learn better and becomes robust to various degrees of occlusion. As there are limited 3D ground-truth data, we further utilize 2D video data to inject a semi-supervised learning capability to our network. Moreover, we observe that there is a discrepancy between 3D pose prediction and 2D pose estimation due to different pose variations between video and image training datasets. We, therefore propose a confidence-based inference stage optimization to adaptively enforce 3D pose projection to match 2D pose estimation to further improve final pose prediction accuracy. Experiments on public datasets validate the effectiveness of our method, and our ablation studies show the strengths of our network's individual submodules.

21.2CVApr 7, 2020
3D Human Pose Estimation using Spatio-Temporal Networks with Explicit Occlusion Training

Yu Cheng, Bo Yang, Bo Wang et al.

Estimating 3D poses from a monocular video is still a challenging task, despite the significant progress that has been made in recent years. Generally, the performance of existing methods drops when the target person is too small/large, or the motion is too fast/slow relative to the scale and speed of the training data. Moreover, to our knowledge, many of these methods are not designed or trained under severe occlusion explicitly, making their performance on handling occlusion compromised. Addressing these problems, we introduce a spatio-temporal network for robust 3D human pose estimation. As humans in videos may appear in different scales and have various motion speeds, we apply multi-scale spatial features for 2D joints or keypoints prediction in each individual frame, and multi-stride temporal convolutional net-works (TCNs) to estimate 3D joints or keypoints. Furthermore, we design a spatio-temporal discriminator based on body structures as well as limb motions to assess whether the predicted pose forms a valid pose and a valid movement. During training, we explicitly mask out some keypoints to simulate various occlusion cases, from minor to severe occlusion, so that our network can learn better and becomes robust to various degrees of occlusion. As there are limited 3D ground-truth data, we further utilize 2D video data to inject a semi-supervised learning capability to our network. Experiments on public datasets validate the effectiveness of our method, and our ablation studies show the strengths of our networkś individual submodules.