CVApr 5, 2021

Monocular 3D Multi-Person Pose Estimation by Integrating Top-Down and Bottom-Up Networks

arXiv:2104.01797v211.141 citationsHas Code
Originality Incremental advance
AI Analysis

This work addresses challenges in 3D pose estimation for multiple persons from monocular video, which is important for applications like surveillance and human-computer interaction, but it is incremental as it builds on existing top-down and bottom-up approaches.

The paper tackles the problem of monocular 3D multi-person pose estimation by integrating top-down and bottom-up networks to address issues like inter-person occlusion and scale variations, resulting in improved performance compared to state-of-the-art baselines.

In monocular video 3D multi-person pose estimation, inter-person occlusion and close interactions can cause human detection to be erroneous and human-joints grouping to be unreliable. Existing top-down methods rely on human detection and thus suffer from these problems. Existing bottom-up methods do not use human detection, but they process all persons at once at the same scale, causing them to be sensitive to multiple-persons scale variations. To address these challenges, we propose the integration of top-down and bottom-up approaches to exploit their strengths. Our top-down network estimates human joints from all persons instead of one in an image patch, making it robust to possible erroneous bounding boxes. Our bottom-up network incorporates human-detection based normalized heatmaps, allowing the network to be more robust in handling scale variations. Finally, the estimated 3D poses from the top-down and bottom-up networks are fed into our integration network for final 3D poses. Besides the integration of top-down and bottom-up networks, unlike existing pose discriminators that are designed solely for single person, and consequently cannot assess natural inter-person interactions, we propose a two-person pose discriminator that enforces natural two-person interactions. Lastly, we also apply a semi-supervised method to overcome the 3D ground-truth data scarcity. Our quantitative and qualitative evaluations show the effectiveness of our method compared to the state-of-the-art baselines.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes