Yun Chen

CL
h-index40
23papers
4,206citations
Novelty52%
AI Score52

23 Papers

15.7CVNov 9, 2023
Reconstructing Objects in-the-wild for Realistic Sensor Simulation

Ze Yang, Sivabalan Manivasagam, Yun Chen et al. · utoronto

Reconstructing objects from real world data and rendering them at novel views is critical to bringing realism, diversity and scale to simulation for robotics training and testing. In this work, we present NeuSim, a novel approach that estimates accurate geometry and realistic appearance from sparse in-the-wild data captured at distance and at limited viewpoints. Towards this goal, we represent the object surface as a neural signed distance function and leverage both LiDAR and camera sensor data to reconstruct smooth and accurate geometry and normals. We model the object appearance with a robust physics-inspired reflectance representation effective for in-the-wild data. Our experiments show that NeuSim has strong view synthesis performance on challenging scenarios with sparse training views. Furthermore, we showcase composing NeuSim assets into a virtual world and generating realistic multi-sensor data for evaluating self-driving perception models.

20.8CVNov 9, 2023
Real-Time Neural Rasterization for Large Scenes

Jeffrey Yunfan Liu, Yun Chen, Ze Yang et al.

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at large scale (>10000 square meters). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes.

0.3CLApr 23, 2022Code
LitMind Dictionary: An Open-Source Online Dictionary

Cunliang Kong, Xuezhi Fang, Liner Yang et al.

Dictionaries can help language learners to learn vocabulary by providing definitions of words. Since traditional dictionaries present word senses as discrete items in predefined inventories, they fall short of flexibility, which is required in providing specific meanings of words in particular contexts. In this paper, we introduce the LitMind Dictionary (https://dictionary.litmind.ink), an open-source online generative dictionary that takes a word and context containing the word as input and automatically generates a definition as output. Incorporating state-of-the-art definition generation models, it supports not only Chinese and English, but also Chinese-English cross-lingual queries. Moreover, it has a user-friendly front-end design that can help users understand the query words quickly and easily. All the code and data are available at https://github.com/blcuicall/litmind-dictionary.

32.1CLMar 24, 2022Code
Multitasking Framework for Unsupervised Simple Definition Generation

Cunliang Kong, Yun Chen, Hengyuan Zhang et al.

The definition generation task can help language learners by providing explanations for unfamiliar words. This task has attracted much attention in recent years. We propose a novel task of Simple Definition Generation (SDG) to help language learners and low literacy readers. A significant challenge of this task is the lack of learner's dictionaries in many languages, and therefore the lack of data for supervised training. We explore this task and propose a multitasking framework SimpDefiner that only requires a standard dictionary with complex definitions and a corpus containing arbitrary simple texts. We disentangle the complexity factors from the text by carefully designing a parameter sharing scheme between two decoders. By jointly training these components, the framework can generate both complex and simple definitions simultaneously. We demonstrate that the framework can generate relevant, simple definitions for the target words through automatic and manual evaluations on English and Chinese datasets. Our method outperforms the baseline model by a 1.77 SARI score on the English dataset, and raises the proportion of the low level (HSK level 1-3) words in Chinese definitions by 3.87%.

13.1CVDec 2, 2025
Flux4D: Flow-based Unsupervised 4D Reconstruction

Jingkang Wang, Henry Che, Yun Chen et al.

Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved impressive photorealistic reconstruction, they suffer from scalability limitations and require annotations to decouple actor motion. Existing self-supervised methods attempt to eliminate explicit annotations by leveraging motion cues and geometric priors, yet they remain constrained by per-scene optimization and sensitivity to hyperparameter tuning. In this paper, we introduce Flux4D, a simple and scalable framework for 4D reconstruction of large-scale dynamic scenes. Flux4D directly predicts 3D Gaussians and their motion dynamics to reconstruct sensor observations in a fully unsupervised manner. By adopting only photometric losses and enforcing an "as static as possible" regularization, Flux4D learns to decompose dynamic elements directly from raw data without requiring pre-trained supervised models or foundational priors simply by training across many scenes. Our approach enables efficient reconstruction of dynamic scenes within seconds, scales effectively to large datasets, and generalizes well to unseen environments, including rare and unknown objects. Experiments on outdoor driving datasets show Flux4D significantly outperforms existing methods in scalability, generalization, and reconstruction quality.

29.1CLJan 28, 2023Code
Multilingual Sentence Transformer as A Multilingual Word Aligner

Weikang Wang, Guanhua Chen, Hanqing Wang et al.

Multilingual pretrained language models (mPLMs) have shown their effectiveness in multilingual word alignment induction. However, these methods usually start from mBERT or XLM-R. In this paper, we investigate whether multilingual sentence Transformer LaBSE is a strong multilingual word aligner. This idea is non-trivial as LaBSE is trained to learn language-agnostic sentence-level embeddings, while the alignment extraction task requires the more fine-grained word-level embeddings to be language-agnostic. We demonstrate that the vanilla LaBSE outperforms other mPLMs currently used in the alignment task, and then propose to finetune LaBSE on parallel corpus for further improvement. Experiment results on seven language pairs show that our best aligner outperforms previous state-of-the-art models of all varieties. In addition, our aligner supports different language pairs in a single model, and even achieves new state-of-the-art on zero-shot language pairs that does not appear in the finetuning process.

1.1CLNov 26, 2022
Lexical Complexity Controlled Sentence Generation

Jinran Nie, Liner Yang, Yun Chen et al.

Text generation rarely considers the control of lexical complexity, which limits its more comprehensive practical application. We introduce a novel task of lexical complexity controlled sentence generation, which aims at keywords to sentence generation with desired complexity levels. It has enormous potential in domains such as grade reading, language teaching and acquisition. The challenge of this task is to generate fluent sentences only using the words of given complexity levels. We propose a simple but effective approach for this task based on complexity embedding. Compared with potential solutions, our approach fuses the representations of the word complexity levels into the model to get better control of lexical complexity. And we demonstrate the feasibility of the approach for both training models from scratch and fine-tuning the pre-trained models. To facilitate the research, we develop two datasets in English and Chinese respectively, on which extensive experiments are conducted. Results show that our approach better controls lexical complexity and generates higher quality sentences than baseline methods.

4.2CLFeb 21, 2024Code
OMGEval: An Open Multilingual Generative Evaluation Benchmark for Large Language Models

Yang Liu, Meng Xu, Shuo Wang et al.

Modern large language models (LLMs) should generally benefit individuals from various cultural backgrounds around the world. However, most recent advanced generative evaluation benchmarks tailed for LLMs mainly focus on English. To this end, we introduce OMGEval, the first Open-source Multilingual Generative test set that can assess the capability of LLMs in different languages. For each language, OMGEval provides 804 open-ended questions, covering a wide range of important capabilities of LLMs, such as general knowledge, logical reasoning, and so on. Each question is rigorously verified by human annotators. Notably, to sufficiently reflect the compatibility of LLMs in different cultural backgrounds, we perform localization for each non-English language. Specifically, the current version of OMGEval includes 5 languages (i.e., Zh, Ru, Fr, Es, Ar). Following AlpacaEval, we employ GPT-4 as the adjudicator to automatically score different model outputs, which is shown closely related to human evaluation. We evaluate several representative multilingual LLMs on the proposed OMGEval, which we believe will provide a valuable reference for the community to further understand and improve the multilingual capability of LLMs. OMGEval is available at https://github.com/blcuicall/OMGEval.

14.9CVDec 11, 2023
LightSim: Neural Lighting Simulation for Urban Scenes

Ava Pun, Gary Sun, Jingkang Wang et al. · cmu

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance.

7.9LGDec 2, 2024Code
Revisiting Generative Policies: A Simpler Reinforcement Learning Algorithmic Perspective

Jinouwen Zhang, Rongkun Xue, Yazhe Niu et al.

Generative models, particularly diffusion models, have achieved remarkable success in density estimation for multimodal data, drawing significant interest from the reinforcement learning (RL) community, especially in policy modeling in continuous action spaces. However, existing works exhibit significant variations in training schemes and RL optimization objectives, and some methods are only applicable to diffusion models. In this study, we compare and analyze various generative policy training and deployment techniques, identifying and validating effective designs for generative policy algorithms. Specifically, we revisit existing training objectives and classify them into two categories, each linked to a simpler approach. The first approach, Generative Model Policy Optimization (GMPO), employs a native advantage-weighted regression formulation as the training objective, which is significantly simpler than previous methods. The second approach, Generative Model Policy Gradient (GMPG), offers a numerically stable implementation of the native policy gradient method. We introduce a standardized experimental framework named GenerativeRL. Our experiments demonstrate that the proposed methods achieve state-of-the-art performance on various offline-RL datasets, offering a unified and practical guideline for training and deploying generative policies.

14.7CLOct 13, 2025
Enhancing Large Language Model Reasoning via Selective Critical Token Fine-Tuning

Zhiwen Ruan, Yixia Li, He Zhu et al.

Large language models (LLMs) primarily rely on supervised fine-tuning (SFT) as a key method to adapt pre-trained models to domain-specific tasks such as mathematical reasoning. However, standard SFT uniformly penalizes all tokens, neglecting that only a small subset of critical tokens determines reasoning correctness. This uniform supervision often causes reduced output diversity and limited generalization. We propose Critical Token Fine-tuning (CFT), a simple yet effective approach that updates only tokens identified as functionally indispensable via counterfactual perturbations. By focusing gradient signals on these decisive reasoning steps while preserving the diversity of non-critical tokens, CFT can enhance both generation and diversity. Extensive experiments on five models across three families (Qwen, OLMo, LLaMA) and eleven mathematical reasoning benchmarks show that CFT, despite fine-tuning on less than 12% of tokens, consistently outperforms standard SFT. Moreover, CFT enables test-time scaling through improved sampling diversity and provides a stronger initialization for reinforcement learning, sustaining performance gains in later training stages while maintaining higher entropy for better exploration. These results highlight CFT as a practical and general framework for efficient and robust LLM fine-tuning.

8.4CVJul 24, 2025
SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time

Yun Chen, Matthew Haines, Jingkang Wang et al.

High-fidelity sensor simulation of light-based sensors such as cameras and LiDARs is critical for safe and accurate autonomy testing. Neural radiance field (NeRF)-based methods that reconstruct sensor observations via ray-casting of implicit representations have demonstrated accurate simulation of driving scenes, but are slow to train and render, hampering scale. 3D Gaussian Splatting (3DGS) has demonstrated faster training and rendering times through rasterization, but is primarily restricted to pinhole camera sensors, preventing usage for realistic multi-sensor autonomy evaluation. Moreover, both NeRF and 3DGS couple the representation with the rendering procedure (implicit networks for ray-based evaluation, particles for rasterization), preventing interoperability, which is key for general usage. In this work, we present Sparse Local Fields (SaLF), a novel volumetric representation that supports rasterization and raytracing. SaLF represents volumes as a sparse set of 3D voxel primitives, where each voxel is a local implicit field. SaLF has fast training (<30 min) and rendering capabilities (50+ FPS for camera and 600+ FPS LiDAR), has adaptive pruning and densification to easily handle large scenes, and can support non-pinhole cameras and spinning LiDARs. We demonstrate that SaLF has similar realism as existing self-driving sensor simulation methods while improving efficiency and enhancing capabilities, enabling more scalable simulation. https://waabi.ai/salf/

2.0CLDec 30, 2021
YACLC: A Chinese Learner Corpus with Multidimensional Annotation

Yingying Wang, Cunliang Kong, Liner Yang et al.

Learner corpus collects language data produced by L2 learners, that is second or foreign-language learners. This resource is of great relevance for second language acquisition research, foreign-language teaching, and automatic grammatical error correction. However, there is little focus on learner corpus for Chinese as Foreign Language (CFL) learners. Therefore, we propose to construct a large-scale, multidimensional annotated Chinese learner corpus. To construct the corpus, we first obtain a large number of topic-rich texts generated by CFL learners. Then we design an annotation scheme including a sentence acceptability score as well as grammatical error and fluency-based corrections. We build a crowdsourcing platform to perform the annotation effectively (https://yaclc.wenmind.net). We name the corpus YACLC (Yet Another Chinese Learner Corpus) and release it as part of the CUGE benchmark (http://cuge.baai.ac.cn). By analyzing the original sentences and annotations in the corpus, we found that YACLC has a considerable size and very high annotation quality. We hope this corpus can further enhance the studies on Chinese International Education and Chinese automatic grammatical error correction.

1.6CLOct 16, 2021Code
Towards Making the Most of Multilingual Pretraining for Zero-Shot Neural Machine Translation

Guanhua Chen, Shuming Ma, Yun Chen et al.

This paper demonstrates that multilingual pretraining and multilingual fine-tuning are both critical for facilitating cross-lingual transfer in zero-shot translation, where the neural machine translation (NMT) model is tested on source languages unseen during supervised training. Following this idea, we present SixT+, a strong many-to-English NMT model that supports 100 source languages but is trained with a parallel dataset in only six source languages. SixT+ initializes the decoder embedding and the full encoder with XLM-R large and then trains the encoder and decoder layers with a simple two-stage training strategy. SixT+ achieves impressive performance on many-to-English translation. It significantly outperforms CRISS and m2m-100, two strong multilingual NMT systems, with an average gain of 7.2 and 5.0 BLEU respectively. Additionally, SixT+ offers a set of model parameters that can be further fine-tuned to other unsupervised tasks. We demonstrate that adding SixT+ initialization outperforms state-of-the-art explicitly designed unsupervised NMT models on Si<->En and Ne<->En by over 1.2 average BLEU. When applied to zero-shot cross-lingual abstractive summarization, it produces an average performance gain of 12.3 ROUGE-L over mBART-ft. We conduct detailed analyses to understand the key ingredients of SixT+, including multilinguality of the auxiliary parallel data, positional disentangled encoder, and the cross-lingual transferability of its encoder.

30.9CLApr 18, 2021Code
Zero-shot Cross-lingual Transfer of Neural Machine Translation with Multilingual Pretrained Encoders

Guanhua Chen, Shuming Ma, Yun Chen et al.

Previous work mainly focuses on improving cross-lingual transfer for NLU tasks with a multilingual pretrained encoder (MPE), or improving the performance on supervised machine translation with BERT. However, it is under-explored that whether the MPE can help to facilitate the cross-lingual transferability of NMT model. In this paper, we focus on a zero-shot cross-lingual transfer task in NMT. In this task, the NMT model is trained with parallel dataset of only one language pair and an off-the-shelf MPE, then it is directly tested on zero-shot language pairs. We propose SixT, a simple yet effective model for this task. SixT leverages the MPE with a two-stage training schedule and gets further improvement with a position disentangled encoder and a capacity-enhanced decoder. Using this method, SixT significantly outperforms mBART, a pretrained multilingual encoder-decoder model explicitly designed for NMT, with an average improvement of 7.1 BLEU on zero-shot any-to-English test sets across 14 source languages. Furthermore, with much less training computation cost and training data, our model achieves better performance on 15 any-to-English test sets than CRISS and m2m-100, two strong multilingual NMT baselines.

20.0CVJan 17, 2021
Exploring Adversarial Robustness of Multi-Sensor Perception Systems in Self Driving

James Tu, Huichen Li, Xinchen Yan et al.

Modern self-driving perception systems have been shown to improve upon processing complementary inputs such as LiDAR with images. In isolation, 2D images have been found to be extremely vulnerable to adversarial attacks. Yet, there have been limited studies on the adversarial robustness of multi-modal models that fuse LiDAR features with image features. Furthermore, existing works do not consider physically realizable perturbations that are consistent across the input modalities. In this paper, we showcase practical susceptibilities of multi-sensor detection by placing an adversarial object on top of a host vehicle. We focus on physically realizable and input-agnostic attacks as they are feasible to execute in practice, and show that a single universal adversary can hide different host vehicles from state-of-the-art multi-modal detectors. Our experiments demonstrate that successful attacks are primarily caused by easily corrupted image features. Furthermore, we find that in modern sensor fusion methods which project image features into 3D, adversarial attacks can exploit the projection process to generate false positives across distant regions in 3D. Towards more robust multi-modal perception systems, we show that adversarial training with feature denoising can boost robustness to such attacks significantly. However, we find that standard adversarial defenses still struggle to prevent false positives which are also caused by inaccurate associations between 3D LiDAR points and 2D pixels.

24.8CVJan 16, 2021
GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving

Yun Chen, Frieda Rong, Shivam Duggal et al.

Scalable sensor simulation is an important yet challenging open problem for safety-critical domains such as self-driving. Current works in image simulation either fail to be photorealistic or do not model the 3D environment and the dynamic objects within, losing high-level control and physical realism. In this paper, we present GeoSim, a geometry-aware image composition process which synthesizes novel urban driving scenarios by augmenting existing images with dynamic objects extracted from other scenes and rendered at novel poses. Towards this goal, we first build a diverse bank of 3D objects with both realistic geometry and appearance from sensor data. During simulation, we perform a novel geometry-aware simulation-by-composition procedure which 1) proposes plausible and realistic object placements into a given scene, 2) render novel views of dynamic objects from the asset bank, and 3) composes and blends the rendered image segments. The resulting synthetic images are realistic, traffic-aware, and geometrically consistent, allowing our approach to scale to complex use cases. We demonstrate two such important applications: long-range realistic video simulation across multiple camera sensors, and synthetic data generation for data augmentation on downstream segmentation tasks. Please check https://tmux.top/publication/geosim/ for high-resolution video results.

27.5CVDec 22, 2020
Learning Joint 2D-3D Representations for Depth Completion

Yun Chen, Bin Yang, Ming Liang et al.

In this paper, we tackle the problem of depth completion from RGBD data. Towards this goal, we design a simple yet effective neural network block that learns to extract joint 2D and 3D features. Specifically, the block consists of two domain-specific sub-networks that apply 2D convolution on image pixels and continuous convolution on 3D points, with their output features fused in image space. We build the depth completion network simply by stacking the proposed block, which has the advantage of learning hierarchical representations that are fully fused between 2D and 3D spaces at multiple levels. We demonstrate the effectiveness of our approach on the challenging KITTI depth completion benchmark and show that our approach outperforms the state-of-the-art.

40.9CVDec 22, 2020
Multi-Task Multi-Sensor Fusion for 3D Object Detection

Ming Liang, Bin Yang, Yun Chen et al.

In this paper we propose to exploit multiple related tasks for accurate multi-sensor 3D object detection. Towards this goal we present an end-to-end learnable architecture that reasons about 2D and 3D object detection as well as ground estimation and depth completion. Our experiments show that all these tasks are complementary and help the network learn better representations by fusing information at various levels. Importantly, our approach leads the KITTI benchmark on 2D, 3D and BEV object detection, while being real time.

2.0CLApr 6, 2020
Dictionary-based Data Augmentation for Cross-Domain Neural Machine Translation

Wei Peng, Chongxuan Huang, Tianhao Li et al.

Existing data augmentation approaches for neural machine translation (NMT) have predominantly relied on back-translating in-domain (IND) monolingual corpora. These methods suffer from issues associated with a domain information gap, which leads to translation errors for low frequency and out-of-vocabulary terminology. This paper proposes a dictionary-based data augmentation (DDA) method for cross-domain NMT. DDA synthesizes a domain-specific dictionary with general domain corpora to automatically generate a large-scale pseudo-IND parallel corpus. The generated pseudo-IND data can be used to enhance a general domain trained baseline. The experiments show that the DDA-enhanced NMT models demonstrate consistent significant improvements, outperforming the baseline models by 3.75-11.53 BLEU. The proposed method is also able to further improve the performance of the back-translation based and IND-finetuned NMT models. The improvement is associated with the enhanced domain coverage produced by DDA.

0.9CVOct 30, 2019
Fitness Done Right: a Real-time Intelligent Personal Trainer for Exercise Correction

Yun Chen, Yiyue Chen, Zhengzhong Tu

Keeping fit has been increasingly important for people nowadays. However, people may not get expected exercise results without following professional guidance while hiring personal trainers is expensive. In this paper, an effective real-time system called Fitness Done Right (FDR) is proposed for helping people exercise correctly on their own. The system includes detecting human body parts, recognizing exercise pose and detecting errors for test poses as well as giving correction advice. Generally, two branch multi-stage CNN is used for training data sets in order to learn human body parts and associations. Then, considering two poses, which are plank and squat in our model, we design a detection algorithm, combining Euclidean and angle distances, to determine the pose in the image. Finally, key values for key features of the two poses are computed correspondingly in the pose error detection part, which helps give correction advice. We conduct our system in real-time situation with error rate down to $1.2\%$, and the screenshots of experimental results are also presented.

34.0CLAug 25, 2018
Meta-Learning for Low-Resource Neural Machine Translation

Jiatao Gu, Yong Wang, Yun Chen et al.

In this paper, we propose to extend the recently introduced model-agnostic meta-learning algorithm (MAML) for low-resource neural machine translation (NMT). We frame low-resource translation as a meta-learning problem, and we learn to adapt to low-resource languages based on multilingual high-resource language tasks. We use the universal lexical representation~\citep{gu2018universal} to overcome the input-output mismatch across different languages. We evaluate the proposed meta-learning strategy using eighteen European languages (Bg, Cs, Da, De, El, Es, Et, Fr, Hu, It, Lt, Nl, Pl, Pt, Sk, Sl, Sv and Ru) as source tasks and five diverse languages (Ro, Lv, Fi, Tr and Ko) as target tasks. We show that the proposed approach significantly outperforms the multilingual, transfer learning based approach~\citep{zoph2016transfer} and enables us to train a competitive NMT system with only a fraction of training examples. For instance, the proposed approach can achieve as high as 22.04 BLEU on Romanian-English WMT'16 by seeing only 16,000 translated words (~600 parallel sentences).

4.5CLFeb 9, 2018
Zero-Resource Neural Machine Translation with Multi-Agent Communication Game

Yun Chen, Yang Liu, Victor O. K. Li

While end-to-end neural machine translation (NMT) has achieved notable success in the past years in translating a handful of resource-rich language pairs, it still suffers from the data scarcity problem for low-resource language pairs and domains. To tackle this problem, we propose an interactive multimodal framework for zero-resource neural machine translation. Instead of being passively exposed to large amounts of parallel corpora, our learners (implemented as encoder-decoder architecture) engage in cooperative image description games, and thus develop their own image captioning or neural machine translation model from the need to communicate in order to succeed at the game. Experimental results on the IAPR-TC12 and Multi30K datasets show that the proposed learning mechanism significantly improves over the state-of-the-art methods.