CVAIGRNov 9, 2023

Real-Time Neural Rasterization for Large Scenes

arXiv:2311.05607v147 citationsh-index: 116
Originality Highly original
AI Analysis

This enables real-time rendering of large real-world scenes for applications like self-driving and drones, addressing a scale limitation in neural rendering.

The paper tackles the problem of realistic real-time novel-view synthesis for large scenes (>10000 square meters), achieving at least 30x faster rendering with comparable or better realism compared to existing neural rendering methods.

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at large scale (>10000 square meters). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes.

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