Ze Yang

CV
h-index14
22papers
2,503citations
Novelty62%
AI Score49

22 Papers

22.3CVApr 5, 2022Code
RBGNet: Ray-based Grouping for 3D Object Detection

Haiyang Wang, Shaoshuai Shi, Ze Yang et al. · pku

As a fundamental problem in computer vision, 3D object detection is experiencing rapid growth. To extract the point-wise features from the irregularly and sparsely distributed points, previous methods usually take a feature grouping module to aggregate the point features to an object candidate. However, these methods have not yet leveraged the surface geometry of foreground objects to enhance grouping and 3D box generation. In this paper, we propose the RBGNet framework, a voting-based 3D detector for accurate 3D object detection from point clouds. In order to learn better representations of object shape to enhance cluster features for predicting 3D boxes, we propose a ray-based feature grouping module, which aggregates the point-wise features on object surfaces using a group of determined rays uniformly emitted from cluster centers. Considering the fact that foreground points are more meaningful for box estimation, we design a novel foreground biased sampling strategy in downsample process to sample more points on object surfaces and further boost the detection performance. Our model achieves state-of-the-art 3D detection performance on ScanNet V2 and SUN RGB-D with remarkable performance gains. Code will be available at https://github.com/Haiyang-W/RBGNet.

41.0CVAug 3, 2023
UniSim: A Neural Closed-Loop Sensor Simulator

Ze Yang, Yun Chen, Jingkang Wang et al. · utoronto

Rigorously testing autonomy systems is essential for making safe self-driving vehicles (SDV) a reality. It requires one to generate safety critical scenarios beyond what can be collected safely in the world, as many scenarios happen rarely on public roads. To accurately evaluate performance, we need to test the SDV on these scenarios in closed-loop, where the SDV and other actors interact with each other at each timestep. Previously recorded driving logs provide a rich resource to build these new scenarios from, but for closed loop evaluation, we need to modify the sensor data based on the new scene configuration and the SDV's decisions, as actors might be added or removed and the trajectories of existing actors and the SDV will differ from the original log. In this paper, we present UniSim, a neural sensor simulator that takes a single recorded log captured by a sensor-equipped vehicle and converts it into a realistic closed-loop multi-sensor simulation. UniSim builds neural feature grids to reconstruct both the static background and dynamic actors in the scene, and composites them together to simulate LiDAR and camera data at new viewpoints, with actors added or removed and at new placements. To better handle extrapolated views, we incorporate learnable priors for dynamic objects, and leverage a convolutional network to complete unseen regions. Our experiments show UniSim can simulate realistic sensor data with small domain gap on downstream tasks. With UniSim, we demonstrate closed-loop evaluation of an autonomy system on safety-critical scenarios as if it were in the real world.

18.1CVNov 2, 2023
CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation

Jingkang Wang, Sivabalan Manivasagam, Yun Chen et al. · utoronto

Realistic simulation is key to enabling safe and scalable development of % self-driving vehicles. A core component is simulating the sensors so that the entire autonomy system can be tested in simulation. Sensor simulation involves modeling traffic participants, such as vehicles, with high quality appearance and articulated geometry, and rendering them in real time. The self-driving industry has typically employed artists to build these assets. However, this is expensive, slow, and may not reflect reality. Instead, reconstructing assets automatically from sensor data collected in the wild would provide a better path to generating a diverse and large set with good real-world coverage. Nevertheless, current reconstruction approaches struggle on in-the-wild sensor data, due to its sparsity and noise. To tackle these issues, we present CADSim, which combines part-aware object-class priors via a small set of CAD models with differentiable rendering to automatically reconstruct vehicle geometry, including articulated wheels, with high-quality appearance. Our experiments show our method recovers more accurate shapes from sparse data compared to existing approaches. Importantly, it also trains and renders efficiently. We demonstrate our reconstructed vehicles in several applications, including accurate testing of autonomy perception systems.

15.7CVNov 9, 2023
Reconstructing Objects in-the-wild for Realistic Sensor Simulation

Ze Yang, Sivabalan Manivasagam, Yun Chen et al. · utoronto

Reconstructing objects from real world data and rendering them at novel views is critical to bringing realism, diversity and scale to simulation for robotics training and testing. In this work, we present NeuSim, a novel approach that estimates accurate geometry and realistic appearance from sparse in-the-wild data captured at distance and at limited viewpoints. Towards this goal, we represent the object surface as a neural signed distance function and leverage both LiDAR and camera sensor data to reconstruct smooth and accurate geometry and normals. We model the object appearance with a robust physics-inspired reflectance representation effective for in-the-wild data. Our experiments show that NeuSim has strong view synthesis performance on challenging scenarios with sparse training views. Furthermore, we showcase composing NeuSim assets into a virtual world and generating realistic multi-sensor data for evaluating self-driving perception models.

30.1CVNov 2, 2023
Copilot4D: Learning Unsupervised World Models for Autonomous Driving via Discrete Diffusion

Lunjun Zhang, Yuwen Xiong, Ze Yang et al.

Learning world models can teach an agent how the world works in an unsupervised manner. Even though it can be viewed as a special case of sequence modeling, progress for scaling world models on robotic applications such as autonomous driving has been somewhat less rapid than scaling language models with Generative Pre-trained Transformers (GPT). We identify two reasons as major bottlenecks: dealing with complex and unstructured observation space, and having a scalable generative model. Consequently, we propose Copilot4D, a novel world modeling approach that first tokenizes sensor observations with VQVAE, then predicts the future via discrete diffusion. To efficiently decode and denoise tokens in parallel, we recast Masked Generative Image Transformer as discrete diffusion and enhance it with a few simple changes, resulting in notable improvement. When applied to learning world models on point cloud observations, Copilot4D reduces prior SOTA Chamfer distance by more than 65% for 1s prediction, and more than 50% for 3s prediction, across NuScenes, KITTI Odometry, and Argoverse2 datasets. Our results demonstrate that discrete diffusion on tokenized agent experience can unlock the power of GPT-like unsupervised learning for robotics.

20.8CVNov 9, 2023
Real-Time Neural Rasterization for Large Scenes

Jeffrey Yunfan Liu, Yun Chen, Ze Yang et al.

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at large scale (>10000 square meters). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes.

21.2CVSep 28, 2024
G3R: Gradient Guided Generalizable Reconstruction

Yun Chen, Jingkang Wang, Ze Yang et al.

Large scale 3D scene reconstruction is important for applications such as virtual reality and simulation. Existing neural rendering approaches (e.g., NeRF, 3DGS) have achieved realistic reconstructions on large scenes, but optimize per scene, which is expensive and slow, and exhibit noticeable artifacts under large view changes due to overfitting. Generalizable approaches or large reconstruction models are fast, but primarily work for small scenes/objects and often produce lower quality rendering results. In this work, we introduce G3R, a generalizable reconstruction approach that can efficiently predict high-quality 3D scene representations for large scenes. We propose to learn a reconstruction network that takes the gradient feedback signals from differentiable rendering to iteratively update a 3D scene representation, combining the benefits of high photorealism from per-scene optimization with data-driven priors from fast feed-forward prediction methods. Experiments on urban-driving and drone datasets show that G3R generalizes across diverse large scenes and accelerates the reconstruction process by at least 10x while achieving comparable or better realism compared to 3DGS, and also being more robust to large view changes.

9.6CVSep 27, 2024
UniCal: Unified Neural Sensor Calibration

Ze Yang, George Chen, Haowei Zhang et al.

Self-driving vehicles (SDVs) require accurate calibration of LiDARs and cameras to fuse sensor data accurately for autonomy. Traditional calibration methods typically leverage fiducials captured in a controlled and structured scene and compute correspondences to optimize over. These approaches are costly and require substantial infrastructure and operations, making it challenging to scale for vehicle fleets. In this work, we propose UniCal, a unified framework for effortlessly calibrating SDVs equipped with multiple LiDARs and cameras. Our approach is built upon a differentiable scene representation capable of rendering multi-view geometrically and photometrically consistent sensor observations. We jointly learn the sensor calibration and the underlying scene representation through differentiable volume rendering, utilizing outdoor sensor data without the need for specific calibration fiducials. This "drive-and-calibrate" approach significantly reduces costs and operational overhead compared to existing calibration systems, enabling efficient calibration for large SDV fleets at scale. To ensure geometric consistency across observations from different sensors, we introduce a novel surface alignment loss that combines feature-based registration with neural rendering. Comprehensive evaluations on multiple datasets demonstrate that UniCal outperforms or matches the accuracy of existing calibration approaches while being more efficient, demonstrating the value of UniCal for scalable calibration.

13.1CVDec 2, 2025
Flux4D: Flow-based Unsupervised 4D Reconstruction

Jingkang Wang, Henry Che, Yun Chen et al.

Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved impressive photorealistic reconstruction, they suffer from scalability limitations and require annotations to decouple actor motion. Existing self-supervised methods attempt to eliminate explicit annotations by leveraging motion cues and geometric priors, yet they remain constrained by per-scene optimization and sensitivity to hyperparameter tuning. In this paper, we introduce Flux4D, a simple and scalable framework for 4D reconstruction of large-scale dynamic scenes. Flux4D directly predicts 3D Gaussians and their motion dynamics to reconstruct sensor observations in a fully unsupervised manner. By adopting only photometric losses and enforcing an "as static as possible" regularization, Flux4D learns to decompose dynamic elements directly from raw data without requiring pre-trained supervised models or foundational priors simply by training across many scenes. Our approach enables efficient reconstruction of dynamic scenes within seconds, scales effectively to large datasets, and generalizes well to unseen environments, including rare and unknown objects. Experiments on outdoor driving datasets show Flux4D significantly outperforms existing methods in scalability, generalization, and reconstruction quality.

16.9CVDec 24, 2019Code
Dense RepPoints: Representing Visual Objects with Dense Point Sets

Ze Yang, Yinghao Xu, Han Xue et al.

We present a new object representation, called Dense RepPoints, that utilizes a large set of points to describe an object at multiple levels, including both box level and pixel level. Techniques are proposed to efficiently process these dense points, maintaining near-constant complexity with increasing point numbers. Dense RepPoints is shown to represent and learn object segments well, with the use of a novel distance transform sampling method combined with set-to-set supervision. The distance transform sampling combines the strengths of contour and grid representations, leading to performance that surpasses counterparts based on contours or grids. Code is available at \url{https://github.com/justimyhxu/Dense-RepPoints}.

37.9CVApr 25, 2019Code
RepPoints: Point Set Representation for Object Detection

Ze Yang, Shaohui Liu, Han Hu et al.

Modern object detectors rely heavily on rectangular bounding boxes, such as anchors, proposals and the final predictions, to represent objects at various recognition stages. The bounding box is convenient to use but provides only a coarse localization of objects and leads to a correspondingly coarse extraction of object features. In this paper, we present \textbf{RepPoints} (representative points), a new finer representation of objects as a set of sample points useful for both localization and recognition. Given ground truth localization and recognition targets for training, RepPoints learn to automatically arrange themselves in a manner that bounds the spatial extent of an object and indicates semantically significant local areas. They furthermore do not require the use of anchors to sample a space of bounding boxes. We show that an anchor-free object detector based on RepPoints can be as effective as the state-of-the-art anchor-based detection methods, with 46.5 AP and 67.4 $AP_{50}$ on the COCO test-dev detection benchmark, using ResNet-101 model. Code is available at https://github.com/microsoft/RepPoints.

14.9CVDec 11, 2023
LightSim: Neural Lighting Simulation for Urban Scenes

Ava Pun, Gary Sun, Jingkang Wang et al. · cmu

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance.

11.5LGDec 16, 2024
Scam Detection for Ethereum Smart Contracts: Leveraging Graph Representation Learning for Secure Blockchain

Yihong Jin, Ze Yang, Xinhe Xu

As more and more attacks have been detected on Ethereum smart contracts, it has seriously affected finance and credibility. Current anti-fraud detection techniques, including code parsing or manual feature extraction, still have some shortcomings, although some generalization or adaptability can be obtained. In the face of this situation, this paper proposes to use graphical representation learning technology to find transaction patterns and distinguish malicious transaction contracts, that is, to represent Ethereum transaction data as graphs, and then use advanced ML technology to obtain reliable and accurate results. Taking into account the sample imbalance, we treated with SMOTE-ENN and tested several models, in which MLP performed better than GCN, but the exact effect depends on its field trials. Our research opens up more possibilities for trust and security in the Ethereum ecosystem.

7.1LGJun 9, 2025
Anomaly Detection and Early Warning Mechanism for Intelligent Monitoring Systems in Multi-Cloud Environments Based on LLM

Yihong Jin, Ze Yang, Juntian Liu et al.

With the rapid development of multi-cloud environments, it is increasingly important to ensure the security and reliability of intelligent monitoring systems. In this paper, we propose an anomaly detection and early warning mechanism for intelligent monitoring system in multi-cloud environment based on Large-Scale Language Model (LLM). On the basis of the existing monitoring framework, the proposed model innovatively introduces a multi-level feature extraction method, which combines the natural language processing ability of LLM with traditional machine learning methods to enhance the accuracy of anomaly detection and improve the real-time response efficiency. By introducing the contextual understanding capabilities of LLMs, the model dynamically adapts to different cloud service providers and environments, so as to more effectively detect abnormal patterns and predict potential failures. Experimental results show that the proposed model is significantly better than the traditional anomaly detection system in terms of detection accuracy and latency, and significantly improves the resilience and active management ability of cloud infrastructure.

5.2CVNov 8, 2024
Towards Lifelong Few-Shot Customization of Text-to-Image Diffusion

Nan Song, Xiaofeng Yang, Ze Yang et al.

Lifelong few-shot customization for text-to-image diffusion aims to continually generalize existing models for new tasks with minimal data while preserving old knowledge. Current customization diffusion models excel in few-shot tasks but struggle with catastrophic forgetting problems in lifelong generations. In this study, we identify and categorize the catastrophic forgetting problems into two folds: relevant concepts forgetting and previous concepts forgetting. To address these challenges, we first devise a data-free knowledge distillation strategy to tackle relevant concepts forgetting. Unlike existing methods that rely on additional real data or offline replay of original concept data, our approach enables on-the-fly knowledge distillation to retain the previous concepts while learning new ones, without accessing any previous data. Second, we develop an In-Context Generation (ICGen) paradigm that allows the diffusion model to be conditioned upon the input vision context, which facilitates the few-shot generation and mitigates the issue of previous concepts forgetting. Extensive experiments show that the proposed Lifelong Few-Shot Diffusion (LFS-Diffusion) method can produce high-quality and accurate images while maintaining previously learned knowledge.

8.4CVJul 24, 2025
SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time

Yun Chen, Matthew Haines, Jingkang Wang et al.

High-fidelity sensor simulation of light-based sensors such as cameras and LiDARs is critical for safe and accurate autonomy testing. Neural radiance field (NeRF)-based methods that reconstruct sensor observations via ray-casting of implicit representations have demonstrated accurate simulation of driving scenes, but are slow to train and render, hampering scale. 3D Gaussian Splatting (3DGS) has demonstrated faster training and rendering times through rasterization, but is primarily restricted to pinhole camera sensors, preventing usage for realistic multi-sensor autonomy evaluation. Moreover, both NeRF and 3DGS couple the representation with the rendering procedure (implicit networks for ray-based evaluation, particles for rasterization), preventing interoperability, which is key for general usage. In this work, we present Sparse Local Fields (SaLF), a novel volumetric representation that supports rasterization and raytracing. SaLF represents volumes as a sparse set of 3D voxel primitives, where each voxel is a local implicit field. SaLF has fast training (<30 min) and rendering capabilities (50+ FPS for camera and 600+ FPS LiDAR), has adaptive pruning and densification to easily handle large scenes, and can support non-pinhole cameras and spinning LiDARs. We demonstrate that SaLF has similar realism as existing self-driving sensor simulation methods while improving efficiency and enhancing capabilities, enabling more scalable simulation. https://waabi.ai/salf/

20.7CVJan 17, 2021
S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling

Ze Yang, Shenlong Wang, Sivabalan Manivasagam et al.

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with different shape, pose and clothing, it is critical to develop methods that can automatically reconstruct and animate humans at scale from real world data. Towards this goal, we represent the pedestrian's shape, pose and skinning weights as neural implicit functions that are directly learned from data. This representation enables us to handle a wide variety of different pedestrian shapes and poses without explicitly fitting a human parametric body model, allowing us to handle a wider range of human geometries and topologies. We demonstrate the effectiveness of our approach on various datasets and show that our reconstructions outperform existing state-of-the-art methods. Furthermore, our re-animation experiments show that we can generate 3D human animations at scale from a single RGB image (and/or an optional LiDAR sweep) as input.

7.9CVNov 16, 2020
Recovering and Simulating Pedestrians in the Wild

Ze Yang, Siva Manivasagam, Ming Liang et al.

Sensor simulation is a key component for testing the performance of self-driving vehicles and for data augmentation to better train perception systems. Typical approaches rely on artists to create both 3D assets and their animations to generate a new scenario. This, however, does not scale. In contrast, we propose to recover the shape and motion of pedestrians from sensor readings captured in the wild by a self-driving car driving around. Towards this goal, we formulate the problem as energy minimization in a deep structured model that exploits human shape priors, reprojection consistency with 2D poses extracted from images, and a ray-caster that encourages the reconstructed mesh to agree with the LiDAR readings. Importantly, we do not require any ground-truth 3D scans or 3D pose annotations. We then incorporate the reconstructed pedestrian assets bank in a realistic LiDAR simulation system by performing motion retargeting, and show that the simulated LiDAR data can be used to significantly reduce the amount of annotated real-world data required for visual perception tasks.

2.2CLApr 4, 2020
Open Domain Dialogue Generation with Latent Images

Ze Yang, Wei Wu, Huang Hu et al.

We consider grounding open domain dialogues with images. Existing work assumes that both an image and a textual context are available, but image-grounded dialogues by nature are more difficult to obtain than textual dialogues. Thus, we propose learning a response generation model with both image-grounded dialogues and textual dialogues by assuming that the visual scene information at the time of a conversation can be represented by an image, and trying to recover the latent images of the textual dialogues through text-to-image generation techniques. The likelihood of the two types of dialogues is then formulated by a response generator and an image reconstructor that are learned within a conditional variational auto-encoding framework. Empirical studies are conducted in both image-grounded conversation and text-based conversation. In the first scenario, image-grounded dialogues, especially under a low-resource setting, can be effectively augmented by textual dialogues with latent images; while in the second scenario, latent images can enrich the content of responses and at the same time keep them relevant to contexts.

2.7LGSep 27, 2019
On the Anomalous Generalization of GANs

Jinchen Xuan, Yunchang Yang, Ze Yang et al.

Generative models, especially Generative Adversarial Networks (GANs), have received significant attention recently. However, it has been observed that in terms of some attributes, e.g. the number of simple geometric primitives in an image, GANs are not able to learn the target distribution in practice. Motivated by this observation, we discover two specific problems of GANs leading to anomalous generalization behaviour, which we refer to as the sample insufficiency and the pixel-wise combination. For the first problem of sample insufficiency, we show theoretically and empirically that the batchsize of the training samples in practice may be insufficient for the discriminator to learn an accurate discrimination function. It could result in unstable training dynamics for the generator, leading to anomalous generalization. For the second problem of pixel-wise combination, we find that besides recognizing the positive training samples as real, under certain circumstances, the discriminator could be fooled to recognize the pixel-wise combinations (e.g. pixel-wise average) of the positive training samples as real. However, those combinations could be visually different from the real samples in the target distribution. With the fooled discriminator as reference, the generator would obtain biased supervision further, leading to the anomalous generalization behaviour. Additionally, in this paper, we propose methods to mitigate the anomalous generalization of GANs. Extensive experiments on benchmark show our proposed methods improve the FID score up to 30\% on natural image dataset.

30.0CVSep 2, 2018Code
Learning to Navigate for Fine-grained Classification

Ze Yang, Tiange Luo, Dong Wang et al.

Fine-grained classification is challenging due to the difficulty of finding discriminative features. Finding those subtle traits that fully characterize the object is not straightforward. To handle this circumstance, we propose a novel self-supervision mechanism to effectively localize informative regions without the need of bounding-box/part annotations. Our model, termed NTS-Net for Navigator-Teacher-Scrutinizer Network, consists of a Navigator agent, a Teacher agent and a Scrutinizer agent. In consideration of intrinsic consistency between informativeness of the regions and their probability being ground-truth class, we design a novel training paradigm, which enables Navigator to detect most informative regions under the guidance from Teacher. After that, the Scrutinizer scrutinizes the proposed regions from Navigator and makes predictions. Our model can be viewed as a multi-agent cooperation, wherein agents benefit from each other, and make progress together. NTS-Net can be trained end-to-end, while provides accurate fine-grained classification predictions as well as highly informative regions during inference. We achieve state-of-the-art performance in extensive benchmark datasets.

5.6CVMar 23, 2017
Single Image Super-resolution via a Lightweight Residual Convolutional Neural Network

Yudong Liang, Ze Yang, Kai Zhang et al.

Recent years have witnessed great success of convolutional neural network (CNN) for various problems both in low and high level visions. Especially noteworthy is the residual network which was originally proposed to handle high-level vision problems and enjoys several merits. This paper aims to extend the merits of residual network, such as skip connection induced fast training, for a typical low-level vision problem, i.e., single image super-resolution. In general, the two main challenges of existing deep CNN for supper-resolution lie in the gradient exploding/vanishing problem and large numbers of parameters or computational cost as CNN goes deeper. Correspondingly, the skip connections or identity mapping shortcuts are utilized to avoid gradient exploding/vanishing problem. In addition, the skip connections have naturally centered the activation which led to better performance. To tackle with the second problem, a lightweight CNN architecture which has carefully designed width, depth and skip connections was proposed. In particular, a strategy of gradually varying the shape of network has been proposed for residual network. Different residual architectures for image super-resolution have also been compared. Experimental results have demonstrated that the proposed CNN model can not only achieve state-of-the-art PSNR and SSIM results for single image super-resolution but also produce visually pleasant results. This paper has extended the mmm 2017 oral conference paper with a considerable new analyses and more experiments especially from the perspective of centering activations and ensemble behaviors of residual network.