CVRONov 16, 2020

Recovering and Simulating Pedestrians in the Wild

arXiv:2011.08106v116 citations
AI Analysis

This addresses the scalability issue in sensor simulation for self-driving car perception systems, offering a practical solution for data augmentation and testing.

The paper tackles the problem of scaling sensor simulation for self-driving vehicles by recovering pedestrian shape and motion from in-the-wild sensor data, using an energy minimization approach without ground-truth 3D annotations, and shows that simulated LiDAR data significantly reduces the need for annotated real-world data.

Sensor simulation is a key component for testing the performance of self-driving vehicles and for data augmentation to better train perception systems. Typical approaches rely on artists to create both 3D assets and their animations to generate a new scenario. This, however, does not scale. In contrast, we propose to recover the shape and motion of pedestrians from sensor readings captured in the wild by a self-driving car driving around. Towards this goal, we formulate the problem as energy minimization in a deep structured model that exploits human shape priors, reprojection consistency with 2D poses extracted from images, and a ray-caster that encourages the reconstructed mesh to agree with the LiDAR readings. Importantly, we do not require any ground-truth 3D scans or 3D pose annotations. We then incorporate the reconstructed pedestrian assets bank in a realistic LiDAR simulation system by performing motion retargeting, and show that the simulated LiDAR data can be used to significantly reduce the amount of annotated real-world data required for visual perception tasks.

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