Accelerating Diffusion Sampling with Classifier-based Feature DistillationWujie Sun, Defang Chen, Can Wang et al.
Although diffusion model has shown great potential for generating higher quality images than GANs, slow sampling speed hinders its wide application in practice. Progressive distillation is thus proposed for fast sampling by progressively aligning output images of $N$-step teacher sampler with $N/2$-step student sampler. In this paper, we argue that this distillation-based accelerating method can be further improved, especially for few-step samplers, with our proposed \textbf{C}lassifier-based \textbf{F}eature \textbf{D}istillation (CFD). Instead of aligning output images, we distill teacher's sharpened feature distribution into the student with a dataset-independent classifier, making the student focus on those important features to improve performance. We also introduce a dataset-oriented loss to further optimize the model. Experiments on CIFAR-10 show the superiority of our method in achieving high quality and fast sampling. Code is provided at \url{https://github.com/zju-SWJ/RCFD}.
AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose ControlRuixiang Jiang, Can Wang, Jingbo Zhang et al.
Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic style that can be easily animated. Our proposed method, AvatarCraft, addresses this challenge by using diffusion models to guide the learning of geometry and texture for a neural avatar based on a single text prompt. We carefully design the optimization framework of neural implicit fields, including a coarse-to-fine multi-bounding box training strategy, shape regularization, and diffusion-based constraints, to produce high-quality geometry and texture. Additionally, we make the human avatar animatable by deforming the neural implicit field with an explicit warping field that maps the target human mesh to a template human mesh, both represented using parametric human models. This simplifies animation and reshaping of the generated avatar by controlling pose and shape parameters. Extensive experiments on various text descriptions show that AvatarCraft is effective and robust in creating human avatars and rendering novel views, poses, and shapes. Our project page is: https://avatar-craft.github.io/.
Whole-Body Human Pose Estimation in the WildSheng Jin, Lumin Xu, Jin Xu et al.
This paper investigates the task of 2D human whole-body pose estimation, which aims to localize dense landmarks on the entire human body including face, hands, body, and feet. As existing datasets do not have whole-body annotations, previous methods have to assemble different deep models trained independently on different datasets of the human face, hand, and body, struggling with dataset biases and large model complexity. To fill in this blank, we introduce COCO-WholeBody which extends COCO dataset with whole-body annotations. To our best knowledge, it is the first benchmark that has manual annotations on the entire human body, including 133 dense landmarks with 68 on the face, 42 on hands and 23 on the body and feet. A single-network model, named ZoomNet, is devised to take into account the hierarchical structure of the full human body to solve the scale variation of different body parts of the same person. ZoomNet is able to significantly outperform existing methods on the proposed COCO-WholeBody dataset. Extensive experiments show that COCO-WholeBody not only can be used to train deep models from scratch for whole-body pose estimation but also can serve as a powerful pre-training dataset for many different tasks such as facial landmark detection and hand keypoint estimation. The dataset is publicly available at https://github.com/jin-s13/COCO-WholeBody.
3.6CVFeb 23, 2025
Subpixel Edge Localization Based on Converted Intensity Summation under Stable Edge RegionYingyuan Yang, Guoyuan Liang, Xianwen Wang et al.
To satisfy the rigorous requirements of precise edge detection in critical high-accuracy measurements, this article proposes a series of efficient approaches for localizing subpixel edge. In contrast to the fitting based methods, which consider pixel intensity as a sample value derived from a specific model. We take an innovative perspective by assuming that the intensity at the pixel level can be interpreted as a local integral mapping in the intensity model for subpixel localization. Consequently, we propose a straightforward subpixel edge localization method called Converted Intensity Summation (CIS). To address the limited robustness associated with focusing solely on the localization of individual edge points, a Stable Edge Region (SER) based algorithm is presented to alleviate local interference near edges. Given the observation that the consistency of edge statistics exists in the local region, the algorithm seeks correlated stable regions in the vicinity of edges to facilitate the acquisition of robust parameters and achieve higher precision positioning. In addition, an edge complement method based on extension-adjustment is also introduced to rectify the irregular edges through the efficient migration of SERs. A large number of experiments are conducted on both synthetic and real image datasets which cover common edge patterns as well as various real scenarios such as industrial PCB images, remote sensing and medical images. It is verified that CIS can achieve higher accuracy than the state-of-the-art method, while requiring less execution time. Moreover, by integrating SER into CIS, the proposed algorithm demonstrates excellent performance in further improving the anti-interference capability and positioning accuracy.
8.4CVFeb 23, 2025
Trunk-branch Contrastive Network with Multi-view Deformable Aggregation for Multi-view Action RecognitionYingyuan Yang, Guoyuan Liang, Can Wang et al.
Multi-view action recognition aims to identify actions in a given multi-view scene. Traditional studies initially extracted refined features from each view, followed by implemented paired interaction and integration, but they potentially overlooked the critical local features in each view. When observing objects from multiple perspectives, individuals typically form a comprehensive impression and subsequently fill in specific details. Drawing inspiration from this cognitive process, we propose a novel trunk-branch contrastive network (TBCNet) for RGB-based multi-view action recognition. Distinctively, TBCNet first obtains fused features in the trunk block and then implicitly supplements vital details provided by the branch block via contrastive learning, generating a more informative and comprehensive action representation. Within this framework, we construct two core components: the multi-view deformable aggregation and the trunk-branch contrastive learning. MVDA employed in the trunk block effectively facilitates multi-view feature fusion and adaptive cross-view spatio-temporal correlation, where a global aggregation module is utilized to emphasize significant spatial information and a composite relative position bias is designed to capture the intra- and cross-view relative positions. Moreover, a trunk-branch contrastive loss is constructed between aggregated features and refined details from each view. By incorporating two distinct weights for positive and negative samples, a weighted trunk-branch contrastive loss is proposed to extract valuable information and emphasize subtle inter-class differences. The effectiveness of TBCNet is verified by extensive experiments on four datasets including NTU-RGB+D 60, NTU-RGB+D 120, PKU-MMD, and N-UCLA dataset. Compared to other RGB-based methods, our approach achieves state-of-the-art performance in cross-subject and cross-setting protocols.
Motif-driven Subgraph Structure Learning for Graph ClassificationZhiyao Zhou, Sheng Zhou, Bochao Mao et al.
To mitigate the suboptimal nature of graph structure, Graph Structure Learning (GSL) has emerged as a promising approach to improve graph structure and boost performance in downstream tasks. Despite the proposal of numerous GSL methods, the progresses in this field mostly concentrated on node-level tasks, while graph-level tasks (e.g., graph classification) remain largely unexplored. Notably, applying node-level GSL to graph classification is non-trivial due to the lack of find-grained guidance for intricate structure learning. Inspired by the vital role of subgraph in graph classification, in this paper we explore the potential of subgraph structure learning for graph classification by tackling the challenges of key subgraph selection and structure optimization. We propose a novel Motif-driven Subgraph Structure Learning method for Graph Classification (MOSGSL). Specifically, MOSGSL incorporates a subgraph structure learning module which can adaptively select important subgraphs. A motif-driven structure guidance module is further introduced to capture key subgraph-level structural patterns (motifs) and facilitate personalized structure learning. Extensive experiments demonstrate a significant and consistent improvement over baselines, as well as its flexibility and generalizability for various backbones and learning procedures.
8.1CVJan 21, 2022
Pseudo-Labeled Auto-Curriculum Learning for Semi-Supervised Keypoint LocalizationCan Wang, Sheng Jin, Yingda Guan et al.
Localizing keypoints of an object is a basic visual problem. However, supervised learning of a keypoint localization network often requires a large amount of data, which is expensive and time-consuming to obtain. To remedy this, there is an ever-growing interest in semi-supervised learning (SSL), which leverages a small set of labeled data along with a large set of unlabeled data. Among these SSL approaches, pseudo-labeling (PL) is one of the most popular. PL approaches apply pseudo-labels to unlabeled data, and then train the model with a combination of the labeled and pseudo-labeled data iteratively. The key to the success of PL is the selection of high-quality pseudo-labeled samples. Previous works mostly select training samples by manually setting a single confidence threshold. We propose to automatically select reliable pseudo-labeled samples with a series of dynamic thresholds, which constitutes a learning curriculum. Extensive experiments on six keypoint localization benchmark datasets demonstrate that the proposed approach significantly outperforms the previous state-of-the-art SSL approaches.
33.1CVDec 2, 2018
CrowdPose: Efficient Crowded Scenes Pose Estimation and A New BenchmarkJiefeng Li, Can Wang, Hao Zhu et al.
Multi-person pose estimation is fundamental to many computer vision tasks and has made significant progress in recent years. However, few previous methods explored the problem of pose estimation in crowded scenes while it remains challenging and inevitable in many scenarios. Moreover, current benchmarks cannot provide an appropriate evaluation for such cases. In this paper, we propose a novel and efficient method to tackle the problem of pose estimation in the crowd and a new dataset to better evaluate algorithms. Our model consists of two key components: joint-candidate single person pose estimation (SPPE) and global maximum joints association. With multi-peak prediction for each joint and global association using graph model, our method is robust to inevitable interference in crowded scenes and very efficient in inference. The proposed method surpasses the state-of-the-art methods on CrowdPose dataset by 5.2 mAP and results on MSCOCO dataset demonstrate the generalization ability of our method. Source code and dataset will be made publicly available.
Orientation Driven Bag of Appearances for Person Re-identificationLiqian Ma, Hong Liu, Liang Hu et al.
Person re-identification (re-id) consists of associating individual across camera network, which is valuable for intelligent video surveillance and has drawn wide attention. Although person re-identification research is making progress, it still faces some challenges such as varying poses, illumination and viewpoints. For feature representation in re-identification, existing works usually use low-level descriptors which do not take full advantage of body structure information, resulting in low representation ability. %discrimination. To solve this problem, this paper proposes the mid-level body-structure based feature representation (BSFR) which introduces body structure pyramid for codebook learning and feature pooling in the vertical direction of human body. Besides, varying viewpoints in the horizontal direction of human body usually causes the data missing problem, $i.e.$, the appearances obtained in different orientations of the identical person could vary significantly. To address this problem, the orientation driven bag of appearances (ODBoA) is proposed to utilize person orientation information extracted by orientation estimation technic. To properly evaluate the proposed approach, we introduce a new re-identification dataset (Market-1203) based on the Market-1501 dataset and propose a new re-identification dataset (PKU-Reid). Both datasets contain multiple images captured in different body orientations for each person. Experimental results on three public datasets and two proposed datasets demonstrate the superiority of the proposed approach, indicating the effectiveness of body structure and orientation information for improving re-identification performance.