Sang Won Lee

HC
h-index15
7papers
82citations
Novelty29%
AI Score25

7 Papers

19.9CLApr 14, 2025
LLM Can be a Dangerous Persuader: Empirical Study of Persuasion Safety in Large Language Models

Minqian Liu, Zhiyang Xu, Xinyi Zhang et al.

Recent advancements in Large Language Models (LLMs) have enabled them to approach human-level persuasion capabilities. However, such potential also raises concerns about the safety risks of LLM-driven persuasion, particularly their potential for unethical influence through manipulation, deception, exploitation of vulnerabilities, and many other harmful tactics. In this work, we present a systematic investigation of LLM persuasion safety through two critical aspects: (1) whether LLMs appropriately reject unethical persuasion tasks and avoid unethical strategies during execution, including cases where the initial persuasion goal appears ethically neutral, and (2) how influencing factors like personality traits and external pressures affect their behavior. To this end, we introduce PersuSafety, the first comprehensive framework for the assessment of persuasion safety which consists of three stages, i.e., persuasion scene creation, persuasive conversation simulation, and persuasion safety assessment. PersuSafety covers 6 diverse unethical persuasion topics and 15 common unethical strategies. Through extensive experiments across 8 widely used LLMs, we observe significant safety concerns in most LLMs, including failing to identify harmful persuasion tasks and leveraging various unethical persuasion strategies. Our study calls for more attention to improve safety alignment in progressive and goal-driven conversations such as persuasion.

7.2HCMar 16, 2025
Advancing Human-Machine Teaming: Concepts, Challenges, and Applications

Dian Chen, Han Jun Yoon, Zelin Wan et al.

Human-Machine Teaming (HMT) is revolutionizing collaboration across domains such as defense, healthcare, and autonomous systems by integrating AI-driven decision-making, trust calibration, and adaptive teaming. This survey presents a comprehensive taxonomy of HMT, analyzing theoretical models, including reinforcement learning, instance-based learning, and interdependence theory, alongside interdisciplinary methodologies. Unlike prior reviews, we examine team cognition, ethical AI, multi-modal interactions, and real-world evaluation frameworks. Key challenges include explainability, role allocation, and scalable benchmarking. We propose future research in cross-domain adaptation, trust-aware AI, and standardized testbeds. By bridging computational and social sciences, this work lays a foundation for resilient, ethical, and scalable HMT systems.

13.4HCJan 27, 2022
OtherTube: Facilitating Content Discovery and Reflection by Exchanging YouTube Recommendations with Strangers

Md Momen Bhuiyan, Carlos Augusto Bautista Isaza, Tanushree Mitra et al.

To promote engagement, recommendation algorithms on platforms like YouTube increasingly personalize users' feeds, limiting users' exposure to diverse content and depriving them of opportunities to reflect on their interests compared to others'. In this work, we investigate how exchanging recommendations with strangers can help users discover new content and reflect. We tested this idea by developing OtherTube -- a browser extension for YouTube that displays strangers' personalized YouTube recommendations. OtherTube allows users to (i) create an anonymized profile for social comparison, (ii) share their recommended videos with others, and (iii) browse strangers' YouTube recommendations. We conducted a 10-day-long user study (n=41) followed by a post-study interview (n=11). Our results reveal that users discovered and developed new interests from seeing OtherTube recommendations. We identified user and content characteristics that affect interaction and engagement with exchanged recommendations; for example, younger users interacted more with OtherTube, while the perceived irrelevance of some content discouraged users from watching certain videos. Users reflected on their interests as well as others', recognizing similarities and differences. Our work shows promise for designs leveraging the exchange of personalized recommendations with strangers.

13.4HCAug 5, 2021
Designing Transparency Cues in Online News Platforms to Promote Trust: Journalists' & Consumers' Perspectives

Md Momen Bhuiyan, Hayden Whitley, Michael Horning et al.

As news organizations embrace transparency practices on their websites to distinguish themselves from those spreading misinformation, HCI designers have the opportunity to help them effectively utilize the ideals of transparency to build trust. How can we utilize transparency to promote trust in news? We examine this question through a qualitative lens by interviewing journalists and news consumers -- the two stakeholders in a news system. We designed a scenario to demonstrate transparency features using two fundamental news attributes that convey the trustworthiness of a news article: source and message. In the interviews, our news consumers expressed the idea that news transparency could be best shown by providing indicators of objectivity in two areas (news selection and framing) and by providing indicators of evidence in four areas (presence of source materials, anonymous sourcing, verification, and corrections upon erroneous reporting). While our journalists agreed with news consumers' suggestions of using evidence indicators, they also suggested additional transparency indicators in areas such as the news reporting process and personal/organizational conflicts of interest. Prompted by our scenario, participants offered new design considerations for building trustworthy news platforms, such as designing for easy comprehension, presenting appropriate details in news articles (e.g., showing the number and nature of corrections made to an article), and comparing attributes across news organizations to highlight diverging practices. Comparing the responses from our two stakeholder groups reveals conflicting suggestions with trade-offs between them. Our study has implications for HCI designers in building trustworthy news systems.

5.6HCOct 6, 2019
Liveness in Interactive Systems

Sang Won Lee

Creating an artifact in front of public offers an opportunity to involve spectators in the creation process. For example, in a live music concert, audience members can clap, stomp and sing with the musicians to be part of the music piece. Live creation can facilitate collaboration with the spectators. The questions I set out to answer are what does it mean to have liveness in interactive systems to support large-scale hybrid events that involve audience participation. The notion of liveness is subtle in human-computer interaction. In this paper, I revisit the notion of liveness and provide definitions of both live and liveness from the perspective of designing interactive systems. In addition, I discuss why liveness matters in facilitating hybrid events and suggest future research works

3.1HCOct 6, 2019
Computer-mediated Empathy

Sang Won Lee

While novel social networks and emerging technologies help us transcend the spatial and temporal constraints inherent to in-person communication, the trade-off is a loss of natural expressivity. While empathetic interaction is already challenging in in-person communication, computer-mediated communication makes such empathetically rich communication even more difficult. Are technology and intelligent systems opportunities or threats to more empathic interpersonal communication? Realizing empathy is suggested not only as a way to communicate with others but also to design products for users and facilitate creativity. In this position paper, I suggest a framework to breakdown empathy, introduce each element, and show how computing, technologies, and algorithms can support (or hinder) certain elements of the empathy framework.

3.5HCSep 6, 2016
Creating Interactive Behaviors in Early Sketch by Recording and Remixing Crowd Demonstrations

Sang Won Lee, Yi Wei Yang, Shiyan Yan et al.

In the early stages of designing graphical user interfaces (GUIs), the look (appearance) can be easily presented by sketching, but the feel (interactive behaviors) cannot, and often requires an accompanying description of how it works (Myers et al. 2008). We propose to use crowdsourcing to augment early sketches with interactive behaviors generated, used, and reused by collective "wizards-of-oz" as opposed to a single wizard as in prior work (Davis et al. 2007). This demo presents an extension of Apparition (Lasecki et al. 2015), a crowd-powered prototyping tool that allows end users to create functional GUIs using speech and sketch. In Apparition, crowd workers collaborate in real-time on a shared canvas to refine the user-requested sketch interactively, and with the assistance of the end users. Our demo extends this functionality to let crowd workers "demonstrate" the canvas changes that are needed for a behavior and refine their demonstrations to improve the fidelity of interactive behaviors. The system then lets workers "remix" these behaviors to make creating future behaviors more efficient.