HCSep 6, 2016

Creating Interactive Behaviors in Early Sketch by Recording and Remixing Crowd Demonstrations

arXiv:1609.01382v1
Originality Incremental advance
AI Analysis

This addresses the challenge for GUI designers who need to prototype interactive behaviors quickly, though it is incremental as it builds on existing crowd-powered tools.

The paper tackles the problem of adding interactive behaviors to early GUI sketches by using crowdsourcing to record and remix demonstrations from multiple workers, extending a prior tool to enable more efficient creation of functional prototypes.

In the early stages of designing graphical user interfaces (GUIs), the look (appearance) can be easily presented by sketching, but the feel (interactive behaviors) cannot, and often requires an accompanying description of how it works (Myers et al. 2008). We propose to use crowdsourcing to augment early sketches with interactive behaviors generated, used, and reused by collective "wizards-of-oz" as opposed to a single wizard as in prior work (Davis et al. 2007). This demo presents an extension of Apparition (Lasecki et al. 2015), a crowd-powered prototyping tool that allows end users to create functional GUIs using speech and sketch. In Apparition, crowd workers collaborate in real-time on a shared canvas to refine the user-requested sketch interactively, and with the assistance of the end users. Our demo extends this functionality to let crowd workers "demonstrate" the canvas changes that are needed for a behavior and refine their demonstrations to improve the fidelity of interactive behaviors. The system then lets workers "remix" these behaviors to make creating future behaviors more efficient.

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