AIPO: Improving Training Objective for Iterative Preference OptimizationYaojie Shen, Xinyao Wang, Yulei Niu et al.
Preference Optimization (PO), is gaining popularity as an alternative choice of Proximal Policy Optimization (PPO) for aligning Large Language Models (LLMs). Recent research on aligning LLMs iteratively with synthetic or partially synthetic data shows promising results in scaling up PO training for both academic settings and proprietary trained models such as Llama3. Despite its success, our study shows that the length exploitation issue present in PO is even more severe in Iterative Preference Optimization (IPO) due to the iterative nature of the process. In this work, we study iterative preference optimization with synthetic data. We share the findings and analysis along the way of building the iterative preference optimization pipeline. More specifically, we discuss the length exploitation issue during iterative preference optimization and propose our training objective for iterative preference optimization, namely Agreement-aware Iterative Preference Optimization (AIPO). To demonstrate the effectiveness of our method, we conduct comprehensive experiments and achieve state-of-the-art performance on MT-Bench, AlpacaEval 2.0, and Arena-Hard. Our implementation and model checkpoints will be made available at https://github.com/bytedance/AIPO.
Multi-Reward as Condition for Instruction-based Image EditingXin Gu, Ming Li, Libo Zhang et al.
High-quality training triplets (instruction, original image, edited image) are essential for instruction-based image editing. Predominant training datasets (e.g., InsPix2Pix) are created using text-to-image generative models (e.g., Stable Diffusion, DALL-E) which are not trained for image editing. Accordingly, these datasets suffer from inaccurate instruction following, poor detail preserving, and generation artifacts. In this paper, we propose to address the training data quality issue with multi-perspective reward data instead of refining the ground-truth image quality. 1) we first design a quantitative metric system based on best-in-class LVLM (Large Vision Language Model), i.e., GPT-4o in our case, to evaluate the generation quality from 3 perspectives, namely, instruction following, detail preserving, and generation quality. For each perspective, we collected quantitative score in $0\sim 5$ and text descriptive feedback on the specific failure points in ground-truth edited images, resulting in a high-quality editing reward dataset, i.e., RewardEdit20K. 2) We further proposed a novel training framework to seamlessly integrate the metric output, regarded as multi-reward, into editing models to learn from the imperfect training triplets. During training, the reward scores and text descriptions are encoded as embeddings and fed into both the latent space and the U-Net of the editing models as auxiliary conditions. 3) We also build a challenging evaluation benchmark with real-world images/photos and diverse editing instructions, named Real-Edit. Experiments indicate that our multi-reward conditioned model outperforms its no-reward counterpart on two popular editing pipelines, i.e., InsPix2Pix and SmartEdit. Code is released at https://github.com/bytedance/Multi-Reward-Editing.
Edit3K: Universal Representation Learning for Video Editing ComponentsXin Gu, Libo Zhang, Fan Chen et al.
This paper focuses on understanding the predominant video creation pipeline, i.e., compositional video editing with six main types of editing components, including video effects, animation, transition, filter, sticker, and text. In contrast to existing visual representation learning of visual materials (i.e., images/videos), we aim to learn visual representations of editing actions/components that are generally applied on raw materials. We start by proposing the first large-scale dataset for editing components of video creation, which covers about $3,094$ editing components with $618,800$ videos. Each video in our dataset is rendered by various image/video materials with a single editing component, which supports atomic visual understanding of different editing components. It can also benefit several downstream tasks, e.g., editing component recommendation, editing component recognition/retrieval, etc. Existing visual representation methods perform poorly because it is difficult to disentangle the visual appearance of editing components from raw materials. To that end, we benchmark popular alternative solutions and propose a novel method that learns to attend to the appearance of editing components regardless of raw materials. Our method achieves favorable results on editing component retrieval/recognition compared to the alternative solutions. A user study is also conducted to show that our representations cluster visually similar editing components better than other alternatives. Furthermore, our learned representations used to transition recommendation tasks achieve state-of-the-art results on the AutoTransition dataset. The code and dataset are available at https://github.com/GX77/Edit3K .
SuperEdit: Rectifying and Facilitating Supervision for Instruction-Based Image EditingMing Li, Xin Gu, Fan Chen et al.
Due to the challenges of manually collecting accurate editing data, existing datasets are typically constructed using various automated methods, leading to noisy supervision signals caused by the mismatch between editing instructions and original-edited image pairs. Recent efforts attempt to improve editing models through generating higher-quality edited images, pre-training on recognition tasks, or introducing vision-language models (VLMs) but fail to resolve this fundamental issue. In this paper, we offer a novel solution by constructing more effective editing instructions for given image pairs. This includes rectifying the editing instructions to better align with the original-edited image pairs and using contrastive editing instructions to further enhance their effectiveness. Specifically, we find that editing models exhibit specific generation attributes at different inference steps, independent of the text. Based on these prior attributes, we define a unified guide for VLMs to rectify editing instructions. However, there are some challenging editing scenarios that cannot be resolved solely with rectified instructions. To this end, we further construct contrastive supervision signals with positive and negative instructions and introduce them into the model training using triplet loss, thereby further facilitating supervision effectiveness. Our method does not require the VLM modules or pre-training tasks used in previous work, offering a more direct and efficient way to provide better supervision signals, and providing a novel, simple, and effective solution for instruction-based image editing. Results on multiple benchmarks demonstrate that our method significantly outperforms existing approaches. Compared with previous SOTA SmartEdit, we achieve 9.19% improvements on the Real-Edit benchmark with 30x less training data and 13x smaller model size.
9.4LGFeb 18, 2025
Beyond Covariance Matrix: The Statistical Complexity of Private Linear RegressionFan Chen, Jiachun Li, Alexander Rakhlin et al.
We study the statistical complexity of private linear regression under an unknown, potentially ill-conditioned covariate distribution. Somewhat surprisingly, under privacy constraints the intrinsic complexity is \emph{not} captured by the usual covariance matrix but rather its $L_1$ analogues. Building on this insight, we establish minimax convergence rates for both the central and local privacy models and introduce an Information-Weighted Regression method that attains the optimal rates. As application, in private linear contextual bandits, we propose an efficient algorithm that achieves rate-optimal regret bounds of order $\sqrt{T}+\frac{1}α$ and $\sqrt{T}/α$ under joint and local $α$-privacy models, respectively. Notably, our results demonstrate that joint privacy comes at almost no additional cost, addressing the open problems posed by Azize and Basu (2024).
16.9LGMay 21, 2025
Trajectory Bellman Residual Minimization: A Simple Value-Based Method for LLM ReasoningYurun Yuan, Fan Chen, Zeyu Jia et al.
Policy-based methods currently dominate reinforcement learning (RL) pipelines for large language model (LLM) reasoning, leaving value-based approaches largely unexplored. We revisit the classical paradigm of Bellman Residual Minimization and introduce Trajectory Bellman Residual Minimization (TBRM), an algorithm that naturally adapts this idea to LLMs, yielding a simple yet effective off-policy algorithm that optimizes a single trajectory-level Bellman objective using the model's own logits as $Q$-values. TBRM removes the need for critics, importance-sampling ratios, or clipping, and operates with only one rollout per prompt. We prove convergence to the near-optimal KL-regularized policy from arbitrary off-policy data via an improved change-of-trajectory-measure analysis. Experiments on standard mathematical-reasoning benchmarks show that TBRM consistently outperforms policy-based baselines, like PPO and GRPO, with comparable or lower computational and memory overhead. Our results indicate that value-based RL might be a principled and efficient alternative for enhancing reasoning capabilities in LLMs.
2.6LGMar 16, 2024
IoTCO2: Assessing the End-To-End Carbon Footprint of Internet-of-Things-Enabled Deep LearningFan Chen, Shahzeen Attari, Gayle Buck et al.
To improve privacy and ensure quality-of-service (QoS), deep learning (DL) models are increasingly deployed on Internet of Things (IoT) devices for data processing, significantly increasing the carbon footprint associated with DL on IoT, covering both operational and embodied aspects. Existing operational energy predictors often overlook quantized DL models and emerging neural processing units (NPUs), while embodied carbon footprint modeling tools neglect non-computing hardware components common in IoT devices, creating a gap in accurate carbon footprint modeling tools for IoT-enabled DL. This paper introduces \textit{\carb}, an end-to-end tool for precise carbon footprint estimation in IoT-enabled DL, with deviations as low as 5\% for operational and 3.23\% for embodied carbon footprints compared to actual measurements across various DL models. Additionally, practical applications of \carb~are showcased through multiple user case studies.